Visual C++ :: Custom Control And Vertical Scrollbar - Repaint?
Apr 8, 2015
I'm having a custom control and I added a vertical scroll bar to it. After scrolling down and then up what all controls are added are disappeared. Controls added are (checkboxes, editboxes, browse button).
Scroll works fine. Looks like painting problem but unable to resolve the issue.
I get a task: to color the control scrollbar (a gridctrl scrollbar, whatever). In the first attempting I didn't succeded ... So, I started to trying coloring a CListBox scrollbar ... I developed a derived CListBox where I override OnCtlColor:
In a MDI-app with some toolbars and statusbar I created also a controlbar which can be docked to the left side. My problem now: how do I get the exact height of the controlbar?
In CalcDynamicLayout I set the height for the docked state to the height of the mainframe. This value is too big, but it will work basically.
But how can I get the exact height of the controlbar?
I have a tabbed CDockablePane with 3 Panes in total lets say Pane1 is main pain and Pane2 and Pane3 are added to the Main pain with AttachToTabWnd. In each pain I have 1 control but I will also eventually add a toolbar as well. I have created a CListCtrl with each pane. I call Override OnSize to resize the ListCtrl when the pane resizes. Problem is when I resize the width (enlarge) it does not update. If I drag the right border 1 pixel to the left it does update correctly. I have tried invalidating the pane after resize but still does not update as it should. What can I do to remedy this?
I have been trying to make a custom control(list box with more features). I know how to setup custom properties, but how do I make it so that the property can be edited in a separate window ?
I think I figured out how to show the form itself, and I don't know how to make the [...] button like :
There's not much Custom Control tutorials out there, and that's really the problem here.
I have an MDI MFC application which has a menu at the top. Nothing particularly unusual about that, but for some reason my application seems to have a vertical spacing about 30%-40% bigger than "normal" on the drop down menus (when compared with Visual Studio itself).
I've looked thru the options for CMenu, CMFCMenuBar, CMFCVisualManager, but can't seem to find anything to explain why my menu has such a large vertical spacing between options, nor how to change it.
I am trying to figure out how to create a program that will draw a triangle using *'s with a base the has a user-inputted number of *'s like so:
* *** *****
It needs to take a user inputted number and draw a pyramid like the above pyramid with the number of *'s in the base matching the user inputted number (i.e., user enters 10, so the triangle has 10 *'s in the base). I figured it would be best to first create a loop to draw out the correct number of *'s before trying to create another loop to draw out the correct number of spaces, to properly align the *'s into a triangle shape.
int width = 0; int height = 0; int i = 0; int leafWidth = 0;
I'm have a bitmap that's about 4000x2000. But I want to put it all into a picture control. I attempted to use stretchBlt() to shrink it. But it did not work.
Code:
HBITMAP originalImage = CreateDIBitmap(m_picture1.GetDC()->m_hDC, m_bmiHeader, CBM_INIT, (unsigned short *)m_OriginalBits,
I'm writing an ActiveX control. In one of the functions I'd like the user to be able to pass me a pointer to a buffer that they created which I can then fill with data and return a success/error code. What's the appropriate way to do this? I was thinking about just using an OLE_HANDLE type for the parameter and then casting that to pointer inside the OCX but I'm not sure if that's safe or the right way to do it.
I am using a slider control on a dialog box. I have handled OnLButtonDown for Slider control. But I wonder its not getting called whenever I click on the slider thumb, instead it gets called when I click anywhere on the dialog.
I want to handle OnLButtonDown when I click on the slider thumb.
When I create a list control I can assign an image list to it with the ListView_SetImageList().
By default, when just created there is no image list assigned as can be checked with ListView_GetImageList().
Now, what should happen when I do following call:
Create list control. Create an image list Get the current image list Assign an image list to list control Display some items Assign an old image list to list control.
Does strings on the list control should be indented?
Here is an imgur link to my current homework. [URL] .....
As you can see on there I have them listed on which ones are supposed to be sentinel and which ones are supposed to be count control loops. This is currently what I have:
Code: #include <iostream> #include <cmath> #include <iomanip> #include <fstream> using namespace std; void main() { int count = 0; int sum = 0;
[Code] ....
This class has me stumped currently and I am having a hard time breezing through the class at my instructors speed. So I don't want to get too far behind.
Right now this program is giving me an error that opens CMD and gives me infinite lines of "0's".
1. Using a CScrollView as the View class type. 2. Using Document/View Architecture. 3. Insert multiple Common Controls such as CEdit, CButton, CListCtrl into the View dynamically. 4. All the Common Controls is base on a template created by user. So I do not know the quantity of the Common Controls.
This is the plan on how to do it:
1. In View OnInitialUpdate(), read the template to get all necessary info on the Common Controls to be create. 2. In View OnInitialUpdate(), create all Common Control. Some Common Control may not have WS_VISIBLE as it may not needed at initial stage. 3. In View OnUpdate(), I need to refresh the Common Control properties such as is its text, position or its visibility. This should happen if Document call UpdateAllView().
My Question: 1. Is this a normal & useable plan? 2. Do I miss other functions for any other messages? 3. Still wondering if I need to involve any coding in OnDraw() for this plan.
How would I go about selecting a subitem in a listview control with just pure Win32 API? I know it's possible with MFC... but I can't use MFC for this project. Right now, when you click on a subitem , it selects only the first column of the row . I used the following by referring internet. But its not working.
HTML Code: iSlected=SendMessage(hList,LVM_GETNEXTITEM,-1,LVNI_FOCUSED|LVNI_SELECTED); ListView_SetItemState(hList,iSlected,LVIS_FOCUSED|LVIS_SELECTED,0x000F);
I have a tabbed dialog with a couple of Separate dialogs. I created classes of CDialog for each dialog. Im trying to get the text from the edit control from the tabbed dialog and it appears in a message box when I press a button on the main dialog.
Code: myDialog test; test.UpdateData(TRUE); CString bla = test.m_edit1; test.UpdateData(FALSE); MessageBox(bla,bla,MB_OK);
The m_edit is a variable of CString for the edit box
it gives me a error and crashes.
How do I get the text from the other dialogs edit control?