in the below program for both class pointers pointing to null. Class contains normal function executing but class contains virtual function getting segmentation fault.
Cam is a pointer to a structure and viewpoint is a vector located within the struct. I am trying to read in from a file the coordinates for the vector. I have also tried &cam->view_point->x as well as &cam.view_point.x and it tells me that I am requesting something not in a struct
In C++, how do i call a method member of class A from a class B, using a pointer. By the way Class A and B are of different types.
I read that when a pointer is pointing to member function it can only point member functions within the class. But how can i point to a member function outside the class.?????
But now I'm trying to use this to point to a function inside a class so instead of do11, i want to be able to point to Basic.Do11. Somehow this doesnt work and I keep on getting this message:
error: argument of type 'void (Basic::)()' does not match 'void (*)()'
when vpStatus is nonsense and unknown, the vaporPressure should not have a value; and if I calculate out a value for vaporPressure, the vpStatus can be set as known.
I am wondering if there is any set, pair or other structure can hold this two members together, so that when I change one's value, the other guy will also change accordingly.
Define a class for a type called CounterType. An object of this type is used to count things, so it records a count that is a non-negative whole number.
Include a mutator function that sets the counter to a count given as an argument. Include member functions to increase the count by one and to decrease the count by one. Be sure that no member function allows the value of the counter to become negative.Also, include a member function that returns the current count value and one that outputs the count. Embed your class definition in a test program and run sufficient tests to verify it all works correctly.
I get an error telling me that foo is undefined, and that declaration of function_example(int x, int y) is incompatible with the declaration of it in the header file.
I want to write encryption algorithm.first af all I need to define variable( binary input ) that it is 256 bit but I dont know what should I use...then I want to XOR this to variable ( a & b ) ( each of them is 256 bit)
When are you creating fields/properties for specific classes and when you are not doing it but creating them inside just lets say straightaway inside some methods within that classes. I mean if i got class where inside i want to create instance of some other class and then pass this instance to another class - should i create a field for it within class i am doing this operation or not? I was always reading that you create field/properties when its belong to class itself. So if i want only to create some instance outside class i am working and pass it to other class and this is not exactly the part of this class shouldnt i create a field for it and just create it inside method?
In C++ there are a number of primitives that are not defined in terms of other types. By this I'm thinking
int a = 1; char b = 'M'; float c = 3.45f; short d = 0xC3A3;
Is it possible to define your own literal? What I would like to do is have a hex literal for a data type where n = sizeof(data_type). If this type were a big integer, then I would want something like:
BigInt e = 0x13CA9B0C98D983E912DA0B0A9F87E0;
My goal is to assign a value from one contingous chunk of bytes and to not do it with a string.
I just compiled some code I've been working on at a different OS/compiler and realised that Code: sizeof(unsigned long) returns 4 in one pc and 8 in another.
I've heard that bytesize conventions for basic variables were not particularly "universal" before but this is the 1st time I've had a problem with it.
how do I make a typedef that clearly indicates to whatever compiler compiler I want u32 to be an 32bits unsigned and u64 to be 64bits?
How can I define type MARKS which will be able to hold 4 elements just like array? I want to access it just like normal array elements using brackets []. In the following struct I want to use such type.
Purpose of the struct ARGUMENTS is to hold 4 pointers to string. I want to mark few positions in string so I can simple access them. E.g. name=John
Code: arguments[0][0]=0; // begin of the param name arguments[0][1]=3; // end of the param name arguments[0][2]=5; // begin of the value arguments[0][3]=8; // end of the value I mean not to save int but the pointer to the corresponding position.
I am trying to run a simulation with a large number of objects (mainly arrays and vectors). I am not sure where shall I define my objects: inside or outside of the main() function, like the following two structures:
I know there is a question about scope. But besides this question (which seems have no difference between these two structures here), is there any difference in terms of execution performance or security issue?