in the below program for both class pointers pointing to null. Class contains normal function executing but class contains virtual function getting segmentation fault.
using namespace System; ref class A { public: A(){Console::WriteLine(L"A constructor");} virtual void func(){foo();} void foo()
[Code] .....
Supposing that class A is the development code; and so for unit-testing purpose I create a mock for it. But I don't know how to override A's constructor such that it will not get executed in my unit-test code.
I get a memory leak error for every instance where a CString is set. I tried moving this to the MainFrame just to see if there was something with this being in the app, and saw the same memory leak errors.
I didn't include the functions in this class that manipulate this table. I didn't put it in the document because this is a multi-doc application and this table is universal to the program.
Is this an example of a false positive in the memory leak checker, or did I do something wrong?
I am making a tic tac toe program in which they are asking me to have a 3x3 2 dimensional array of integers and have the constructor initialize the empty board to all zeros. They also want me to place a 1 or 2 in each empty board space denoting the place where player 1 or player 2 would move The problem I'm having is, my code initializes the board to all zeros for each element of the array, and prints it out just fine, but I can't figure out how to re-initialize the values in the array to show where each player moves on the board... I was thinking about having a default constructor that has each value set to zero, and then use a setGame function that can change the values on the board to one or two depending on where the player moves....but I don't know if that's possible.....
Cam is a pointer to a structure and viewpoint is a vector located within the struct. I am trying to read in from a file the coordinates for the vector. I have also tried &cam->view_point->x as well as &cam.view_point.x and it tells me that I am requesting something not in a struct
In C++, how do i call a method member of class A from a class B, using a pointer. By the way Class A and B are of different types.
I read that when a pointer is pointing to member function it can only point member functions within the class. But how can i point to a member function outside the class.?????
i am writing this bank accounts program using structures. i haven't implemented the function before that i want to check if the data is being read and printed. When i build and run the program in visual studio it gives me the following error. "No constructor could take the source type, or constructor overload resolution was ambiguous". Now whats wrong in this program?
/* Bank Accounts Program */ #include <iostream> #include <string> #include <fstream> #include <cstdlib>//needed to use system() function using namespace std; const int MAX_NUM = 50; struct Name{
But now I'm trying to use this to point to a function inside a class so instead of do11, i want to be able to point to Basic.Do11. Somehow this doesnt work and I keep on getting this message:
error: argument of type 'void (Basic::)()' does not match 'void (*)()'
Constructor of the Base Class Person::Person(char* n="", char* nat="U.S.A", int s=1) { name = n; nationality = nat; sex = s; }
Constructor of the Derived Class (inherited from the base class)
Student(char* n, int s=0, char* i=""): Person(n, s)
Why the initialized list of the base class constructor doesn't match the initialized list of the derived class constructor? I know this book is a little bit old, I'm not sure if this wrong in VC++ 2010?
is it possible to get object name in the constructor? I would like to initialize an object of circle class without any arguments and put some pretty lines in constructor to get and save as table of chars the name of creating object. Is it possible? I work with MSVS2012.
First I wrote a Binary-tree class to draw a binary tree on the window. The nodes were small circles. Then I become wanted to change the shape of the nodes from circles to triangles by another class, Binary-tree-derived which is derived from Binary-tree class. I wrote the below code to do the job but I get two errors about constructors. First, code:
/* The binary-tree class, one of the topics that has been said in Programming Principles and Practice using C++ book by Biarne Stroustrup. This code is written by R Abbasi (s.rabbasi@yahoo.com) */ #include <Simple_window.h>
[Code].....
Errors are:
Error12error C2512: 'Binary_tree' : no appropriate default constructor availablec:userscsdocumentsvisual studio 2012projects est_1 est_1 est_1.cpp91
13IntelliSense: no default constructor exists for class "Binary_tree"c:UsersCSDocumentsVisual Studio 2012Projects est_1 est_1 est_1.cpp91
Code: activity = new Idle(this, NULL); class Idle : public Activity { private: float mTimeInIdle; public: Idle() : mTimeInIdle(0) { } Idle(Objects *actor, Goods *target) : Activity(actor, target) { }
Error 1 error C2514: 'Idle' : class has no constructors d:jackydocumentsvisual studio 2010projectsperfectsimperfectsimperfectsimObjectsObjects.h 43 1 PerfectSim
The activity = new Idle(this, NULL) line is located inside the Objects::Objects(...) constructor.
Would it be caused by some cyclic dependencies? How do I go about resolving it?
I am making a tictactoe program that requires me to have a 3 by 3 two dimensional array of integers, in which the constructor should initialize the empty board to all zeroes. The program complies, but it keeps outputting garbage values and i'm not entirely sure why, My print function isn't complete yet, since I want to print out the array in a tic tac toe format, but i'm more concerned with why it's printing garbage values, here is my code:
How do you write a default constructor?I need to use a default constructor that will initialize the data members: - salesPerson to “Unknown” - noOfWeek to 13 - amount to point to an array of thirteen 0.00s.
This is my weeklysales class
class WeeklySales { char* salesPerson; double* amount; // Pointer to an array int noOfWeek; // Size of the array };
The following are the cases when copy constructor is called.
1)When instantiating one object and initializing it with values from another object. 2)When passing an object by value. 3)When an object is returned from a function by value.
I don't understand #2 How can and object be passed by value? when I think of passing object I think of passing by address or reference. explain
I don't understand #3 how can a function returned object by value I think of again passing by address or reference.