i have an assignment where i have to draw a teapot using triangles, and are struggling with the part where i have to color it. Here is an link to the assignment URl....
I have managed to draw the teapot and translated it onto the screen. the part i need support with is making a bounding box for the triangle and coloring it.
So in class our teacher assigned us a program where we have to use nested for loops to creates triangles. How does the 2nd for loop print more than 1 star? since the for loop will only run the cout 1 time until it gets to the escape sequence, how does it print more than 1 star on a line? this is what is confusing me. I feel like if i can grasp the understanding of that and what the for loops are doing i can finish the rest of this program with ease
#include<iostream> using namespace std; int main()
I have to Write a program to produce that makes four triangles and a pyramid. I have to ask the user they height of the triangle and prevent the user from entering a height any larger than 25. It should look like this.
Enter the height of your triangle/pyramid: 3
*** ** *
* ** ***
* ** ***
*** ** *
* *** *****
im having tourble with 3 and 4th and also pyramid.
HERES WHAT I HAVE SO FAR.
#include <iostream> #include <iomanip> #include <string> using namespace std; int main () { int input = 0; cout << "Please enter the height of your triangle/pyramid: ";
From my understand the cast (reg8 *) applies to the result of the bitwise OR. But what is the left most asterisk doing?Is it just dereferencing the casted pointer?
i have to make a programs that prompts the user to enter quiz grades and add them up. For examples the user enters 6 test grades they are out of 5 so he enters 0-5 and i store them in the array. This part works great but now i have to print out a bar of vertical asterisks for every part too. So if at the end we have one test grades that are 2 grades of 1 points, 1 grade of two point, 2 grades of three point and 1 grade of 5 point it will have to display them as this
There are 2 grades of 1 There are 1 grades of 2 There are 2 grades of 3 There are 1 grades of 5
i need to do for loops but i am stuck on what to count too and what to print i know i will need cout << "*" and a couple of spaces.
#include <iostream> using namespace std; int main (){ int size; int tests; int a[6]={0};
cout << "How many quiz scores will you enter: "; cin >> size;
i have my basic C program here (i'm new to C language):
Code:
#include <stdio.h> int main() { int grade; int A=0; int B=0; int C=0; int D=0; int E=0;
[Code]....
As you can see, it's only for counting how many students got the grades from A to E, but the problem is that i need to change it from numbers into asterisk
for example: 4 students got the grade A, and 3 students got the grade B
The assignment is to plot the functions, by implementing a function having the following prototype:
void plotPoint(double y);
This function should print a single "*" symbol, in a position determined by the value of y, and then a newline. The position of the * symbol can span over 80 columns: each column should represent a delta of length 0.1 in the value of y, and the zero should be placed on the 40-th column.
For example: • placePoint(0) should print the * symbol on the 40th column • placePoint(0.1) should print the * symbol on the 41st column • placePoint(1) should print the * symbol on the 50th column • placePoint(-1) should print the * symbol on the 30th column
Here is what I have so far:
#include <iostream> #include <cmath> int a; int b; int x; int y; int Func1(double a, double b )/>
[Code] ....
I'm lost now as to where to go to plot. I know that depending on the option chosen I call the corresponding function to return a value for y which is just then plugged into a function to plot it on columns of y.
So, I'm going to write a recursive function for a asterisk pattern but I'm stuck figuring out how to create a stopping case for it, better yet, I'm unable to describe the pattern completely.
* Every odd row has 1 * with 1 incremented white space
* Every "pair" of asterisks equals 8 total (EX. 8 one pair *'s, 4 two pair *'s, 2 four pair *'s)
Unfortunately, that's all I got. how I can represent this as I function. Once I figure out what my stopping case should be, I think I can do the coding on my own.
The program takes as input a pair of triangles, specified be giving the coordinates of each trangle's vertices. It then determines if either triangle is "nested" within the other, meaning that one triangle lies entirely within the interior of the other.
Pseudocode:
One triangle lies within another if and only if all three vertices of the first triangle lie within the interior of the second triangle.
Suppose that we have a triangle with vertices A, B, and C, described by the coordinates (xA, yA), (xB, yB), and (xC, yC), respectively. The sides of the triangle are the line segments AB, BC, and CA.
A line passing through two points (x1, y1) and (x2, y2) can be considered to be the set of points (x,y) satisfying the equation
f(x,y) = 0 where f(x,y) is given as f(x,y) = (x - x1) (y2 - y1) - (y - y1) (x2 - x1)
One of the interesting things about that f(x,y) is that we can use it to determine which "side" of the line an abitrary point (x,y) is on:
If f(x,y) = 0, the point is exactly on the line. All points for which f(x,y) > 0 are on one side of the line, and All points for which f(x,y) < 0 are on the other side So the problem of determining whether a point (x,y) is on the inside of a trangle can be checking the sign of f(x,y) for each of the three lines making up the triangle. A complicating factor is that we don't know, for any given triangle, whether those three signs should be all positive, all negative, or some mixture of the two.
The centroid of a triangle can be computed as the "average" of the x and y coordinates of the vertices:
xcen = (xA + xB + xC)/3 ycen = (yA + yB + yC)/3
This point (xcen, ycen) is definitely inside the trangle (unless the triangle is "degenerate" and has no interior points). The problem of determining whether (x,y) is on the inside of a triangle can therefore be resolved by checking to see if it is on the same side of each of the trangle's line segments as (xcen, ycen).
What I need:
I want to fill in the missing bodies for the functions eval and areOnSameSideOf, which manipulate line segments. I think calling eval from within areOnSameSideOf will simplify the implementation of the latter.
The program takes as input a pair of triangles, specified be giving the coordinates of each trangle's vertices. It then determines if either triangle is "nested" within the other, meaning that one triangle lies entirely within the interior of the other.
Pseudocode:
One triangle lies within another if and only if all three vertices of the first triangle lie within the interior of the second triangle.Suppose that we have a triangle with vertices A, B, and C, described by the coordinates (xA, yA), (xB, yB), and (xC, yC), respectively. The sides of the triangle are the line segments AB, BC, and CA.A line passing through two points (x1, y1) and (x2, y2) can be considered to be the set of points (x,y) satisfying the equation
f(x,y) = 0 where f(x,y) is given as f(x,y) = (x - x1) (y2 - y1) - (y - y1) (x2 - x1)
One of the interesting things about that f(x,y) is that we can use it to determine which "side" of the line an abitrary point (x,y) is on:
If f(x,y) = 0, the point is exactly on the line.
All points for which f(x,y) > 0 are on one side of the line, and All points for which f(x,y) < 0 are on the other side So the problem of determining whether a point (x,y) is on the inside of a trangle can be checking the sign of f(x,y) for each of the three lines making up the triangle.
A complicating factor is that we don't know, for any given triangle, whether those three signs should be all positive, all negative, or some mixture of the two.
The centroid of a triangle can be computed as the "average" of the x and y coordinates of the vertices:
xcen = (xA + xB + xC)/3 ycen = (yA + yB + yC)/3
This point (xcen, ycen) is definitely inside the trangle (unless the triangle is "degenerate" and has no interior points).
The problem of determining whether (x,y) is on the inside of a triangle can therefore be resolved by checking to see if it is on the same side of each of the trangle's line segments as (xcen, ycen).
I want to fill in the missing bodies for the functions eval and areOnSameSideOf, which manipulate line segments. I think calling eval from within areOnSameSideOf will simplify the implementation of the latter.
Code: #include <iostream> using namespace std; /** * 2D Cartesian coordinates */ struct Point { double x; double y;
This program needs to display a vertical graph of asterisks showing production for each plant in the company ...
Here is what I have so far:
*********************************** This program will read data and display a vertical graph showing productivity for each plant. Reference Display 7.8 pg. 401-3 *********************************** */ #include <iostream>
I was browsing the web looking for simple yet fun programming challenges and crossed this one. I figured out how to reverse the string in place but I want it to read "blue is house the". I approached it in two ways for the heck of it. My idea was the second one, the first one I googled. I didn't know a simple rbegin() could do that, pretty neat.
I found the question here.[URL] ....
Code: #include <iostream> #include <string> int main(int argc, const char * argv[]) { std::string phrase = "The house is blue.";
I need function to determine where to place new element in sorted array. I want to use binary search to find index where element should be placed, when push all others.
Prototype should be something like
int WhereToPlaceElement(ElementType hash); // uses private atribute ElType** elements
I have tried my best to write, but all tries ended in inf loops and reading invalid locations of array.
I have an issue with my codes as according to what I created the fitness level have to appear right after I enter the time take to 3 miles. However it only appears once after repeating five times.