C/C++ :: ASCII Art For Different Triangles And Pyramid
Mar 15, 2015
I have to Write a program to produce that makes four triangles and a pyramid. I have to ask the user they height of the triangle and prevent the user from entering a height any larger than 25. It should look like this.
Enter the height of your triangle/pyramid: 3
***
**
*
*
**
***
*
**
***
***
**
*
*
***
*****
im having tourble with 3 and 4th and also pyramid.
HERES WHAT I HAVE SO FAR.
#include <iostream>
#include <iomanip>
#include <string>
using namespace std;
int main () {
int input = 0;
cout << "Please enter the height of your triangle/pyramid: ";
I got the upper pattern but below pattern is not working it executes infinte loop, how to reslove this.
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ro { class ro { static void Main(string[] args) { int numberoflayer = 5, Space, Number;
Code: 1 121 12321 1234321 123454321 EDIT: the above pyramid looks like a doom.i.e 1-5 will be in center.1-4(L)1-3(L)1-2(L)1(L) similarly 1-4(R) 1-3(R) 1-2(R) 1(R)
I'm partly successful in building the requirement of the program.but cant able to think the logic for the other half. how can i proceed.below is the code written in c#.
I am trying to figure out how to create a program that will draw a triangle using *'s with a base the has a user-inputted number of *'s like so:
* *** *****
It needs to take a user inputted number and draw a pyramid like the above pyramid with the number of *'s in the base matching the user inputted number (i.e., user enters 10, so the triangle has 10 *'s in the base). I figured it would be best to first create a loop to draw out the correct number of *'s before trying to create another loop to draw out the correct number of spaces, to properly align the *'s into a triangle shape.
int width = 0; int height = 0; int i = 0; int leafWidth = 0;
i have an assignment where i have to draw a teapot using triangles, and are struggling with the part where i have to color it. Here is an link to the assignment URl....
I have managed to draw the teapot and translated it onto the screen. the part i need support with is making a bounding box for the triangle and coloring it.
So in class our teacher assigned us a program where we have to use nested for loops to creates triangles. How does the 2nd for loop print more than 1 star? since the for loop will only run the cout 1 time until it gets to the escape sequence, how does it print more than 1 star on a line? this is what is confusing me. I feel like if i can grasp the understanding of that and what the for loops are doing i can finish the rest of this program with ease
#include<iostream> using namespace std; int main()
The program takes as input a pair of triangles, specified be giving the coordinates of each trangle's vertices. It then determines if either triangle is "nested" within the other, meaning that one triangle lies entirely within the interior of the other.
Pseudocode:
One triangle lies within another if and only if all three vertices of the first triangle lie within the interior of the second triangle.
Suppose that we have a triangle with vertices A, B, and C, described by the coordinates (xA, yA), (xB, yB), and (xC, yC), respectively. The sides of the triangle are the line segments AB, BC, and CA.
A line passing through two points (x1, y1) and (x2, y2) can be considered to be the set of points (x,y) satisfying the equation
f(x,y) = 0 where f(x,y) is given as f(x,y) = (x - x1) (y2 - y1) - (y - y1) (x2 - x1)
One of the interesting things about that f(x,y) is that we can use it to determine which "side" of the line an abitrary point (x,y) is on:
If f(x,y) = 0, the point is exactly on the line. All points for which f(x,y) > 0 are on one side of the line, and All points for which f(x,y) < 0 are on the other side So the problem of determining whether a point (x,y) is on the inside of a trangle can be checking the sign of f(x,y) for each of the three lines making up the triangle. A complicating factor is that we don't know, for any given triangle, whether those three signs should be all positive, all negative, or some mixture of the two.
The centroid of a triangle can be computed as the "average" of the x and y coordinates of the vertices:
xcen = (xA + xB + xC)/3 ycen = (yA + yB + yC)/3
This point (xcen, ycen) is definitely inside the trangle (unless the triangle is "degenerate" and has no interior points). The problem of determining whether (x,y) is on the inside of a triangle can therefore be resolved by checking to see if it is on the same side of each of the trangle's line segments as (xcen, ycen).
What I need:
I want to fill in the missing bodies for the functions eval and areOnSameSideOf, which manipulate line segments. I think calling eval from within areOnSameSideOf will simplify the implementation of the latter.
The program takes as input a pair of triangles, specified be giving the coordinates of each trangle's vertices. It then determines if either triangle is "nested" within the other, meaning that one triangle lies entirely within the interior of the other.
Pseudocode:
One triangle lies within another if and only if all three vertices of the first triangle lie within the interior of the second triangle.Suppose that we have a triangle with vertices A, B, and C, described by the coordinates (xA, yA), (xB, yB), and (xC, yC), respectively. The sides of the triangle are the line segments AB, BC, and CA.A line passing through two points (x1, y1) and (x2, y2) can be considered to be the set of points (x,y) satisfying the equation
f(x,y) = 0 where f(x,y) is given as f(x,y) = (x - x1) (y2 - y1) - (y - y1) (x2 - x1)
One of the interesting things about that f(x,y) is that we can use it to determine which "side" of the line an abitrary point (x,y) is on:
If f(x,y) = 0, the point is exactly on the line.
All points for which f(x,y) > 0 are on one side of the line, and All points for which f(x,y) < 0 are on the other side So the problem of determining whether a point (x,y) is on the inside of a trangle can be checking the sign of f(x,y) for each of the three lines making up the triangle.
A complicating factor is that we don't know, for any given triangle, whether those three signs should be all positive, all negative, or some mixture of the two.
The centroid of a triangle can be computed as the "average" of the x and y coordinates of the vertices:
xcen = (xA + xB + xC)/3 ycen = (yA + yB + yC)/3
This point (xcen, ycen) is definitely inside the trangle (unless the triangle is "degenerate" and has no interior points).
The problem of determining whether (x,y) is on the inside of a triangle can therefore be resolved by checking to see if it is on the same side of each of the trangle's line segments as (xcen, ycen).
I want to fill in the missing bodies for the functions eval and areOnSameSideOf, which manipulate line segments. I think calling eval from within areOnSameSideOf will simplify the implementation of the latter.
Code: #include <iostream> using namespace std; /** * 2D Cartesian coordinates */ struct Point { double x; double y;
I have some ascii characters in a char variable.ex - char buf[100]="ab*(z&";
So each of the char in that char array will have some hex value.ex- *'s hex value is '2a'.
And I have a long long int variable in which there is a 64 bit hex value.
ex- long long int k=0x0000888888888888;
Now i want to subtract the char buff's hex value in k. How to accomplish it.
That is 0x0000888888888888 - 0x000061622a287a26 = 0x000027265e600e62 (final result in a buffer or a long variable is okay)
Later i want to reverse the result as 26e006e56272.It should be stored in a variable such that i should be able to access each byte from it(ex- '72'(last 2 hex digits))
I know how to find find ASCII value of given character, but I am not getting how to find ASCII value of given string. For example I want to find ASCII value of string "HELLO",so how to do that.
I'm currently working on a project that utilitzes a Caesar Cipher. Basically, it reads input from a file and then, depending upon the input file, requires encrypting or decrypting. The cipher used to encrypt/decrypt simply adds/subtracts an integer from each character in the input file. All input is lowercase alphabetic characters (ASCII 97-122). My problem is trying to figure out how to wrap the ciphered characters, e.g., if the cipher require a shift of +5 and the character read was 'x', a shift of +5 to the right would produce 'c' (beginning with 'x' and counting up 5 letters: 'y', 'z', 'a', 'b', 'c').
I've written some crude and cumbersome loops that will work, but there has to be a better way. It is my understanding that it can be done using the modulus operation, %, but I cannot figure out how. I spent several hours trying to figure out the modulus approach, but no luck.