I have the following class header in library, but when i initialize in main the class, i have an error unresolved external symbols. So the class is not exported as it should.
Code:
template <typename Key, typename Value>
class UTILITIES_EXPORT MyMap : public QMap<Key, Value>
{
public:
MyMap() : QMap<Key, Value>() { }
I'm trying to implement a simple template array class, but when i came into the operator< i actually have to use a template :
my code is something like :
template<typename _Type, std::size_t _Size> class array { public :
[Code] ......
but i am having an error of shadows template param 'class _Type' is it w/ the name conflict between the array template parameter and the function template parameter ?
Error1error C2955: 'DoubleLinkedListInterface' : use of class template requires template argument listdoublelinkedlist.h10 Error2error C2244: 'DoubleLinkedList<T>::DoubleLinkedList' : unable to match function definition to an existing declaration doublelinkedlist.cpp7
Error3 .cpperror C2244: 'DoubleLinkedList<T>::~DoubleLinkedList' : unable to match function definition to an existing declaration 12
.h
#pragma once #include "DoubleLinkedListInterface.h" #include "Node.h" #include <iostream>
I have a generic template class with another template in one of its types. Now I want to specialize one of its methods for a particular (template) class, which leads to a compile error, however.
GCC ends with: :35:27: error: type/value mismatch at argument 2 in template parameter list for ‘template<class Type, template<class> class O> class Foo’ :35:27: error: expected a class template, got ‘Obj2<Type>’
What is wrong with the specialization? Can it even be achieved and how (if so)?
how I want the code to look. Only problem is it doesn't work (Line 11). I have some experience with templates but I'm not a pro.
Basically I want the "Channels<3>" to be a type that I can use to specify a Cable with similar to vector<float/int> it would be Cable<Channels<2 or 3>>.
What have I messed up with the syntax?
#include <iostream> #include <vector> using namespace std;
/** This class build the singleton design pattern. Here you have full control over construction and deconstruction of the object. */ template<class T> class Singleton
[Code]....
I am getting error at the assertion points when i call to the class as follows:
I am trying to pass a class as a type to a template class. This class's constructor needs an argument but I cannot find the correct syntax. Is it possible?
Here is an example of what I described above. I did not compiled it, it is for illustrative purpose only. And of course argument val of the myData constructor would be doing something more useful than simply initializing an int....
template <class T> class templateClass { templateClass() {};
[Code]....
My real code would only compile is I add the myData constructor:
myData () {};
and gdb confirmed that it is this constructor that get called, even with dummy(4).
std::cout << "Hello C++ programmers!" << std::endl;
I am trying to create a LinkedList (and then, an ADT stack; // yes, I cannot use the STL stack because the teacher won't let me), and I am getting some weird error when I create a ListNode and declare LinkedList (which has the ListNodes!) a friend of it.
I have tried forward-declaring LinkedList in the ListNode.h file, but I get this error:
error: 'ListNode' does not name a type
Are there any other possible solutions to this problem; // without having to resort to crazy stuff like having a .h file #include a .cpp file, or even declaring and defining ALL OF MY CODE in the .h files???
I have this class templates And This UML.I have to write this function +operator=(source: Array<ElemType, SIZE>): Array<ElemType, SIZE> but I do not know how to start the declaration / or start the function. I have to return a template but I do not know how to do it,
The code below references to a header file and implementation .cpp file, which are not important. My question is what is the proper way to use a constructor in a main file. I have been getting "invalid use of" errors when using letters.Pair(a,b), where Pair(T a, T b) is a constructor that accepts arbitrary type T of variables 'a' and 'b'. So I played around a bit and suddenly found a syntax that works. I need verification for the syntax below:
Are the comments with the asterisks correct? As in this is always the way you initialize and assign? So letters.Pair(a, b) is not the right way to use constructors?
The following program is designed to demonstrate class templates. The program will evaluate postfix expressions input to the console by pushing them in a stack, and then popping them and evaluating them as such, (ex. entering 3 4 + would equal 3+4 = 7).
The code is below. We are not to modify it, but to fill in the blanks, the places filled in indicated with two asterisks for a line, and one on each side for a part of a line. If I didn't know what to enter (if anything), I put three ?s. If you want to copy and compile for yourself, look for all the *s and ?s.
1) I'm turning up all sorts of errors in the main program file (prog5.cpp) having to do with stacktype.cpp. It has been removed from the program, as it is included at the end of stackType.h. Most of them are "cannot convert 'this' pointer from StackType to StackType<stack> &'. How do I fix that?
2) The program supposedly lacks a default constructor, and it keeps turning up that 's' is an array of unknown size (do I call StackType or stack or what?).
stackType.h Code: #pragma once// Catherine Stringfellow and Trey Brumley // A Stack is a data type, which stores values in an order where values are added to the top of the stack when pushed, // and when popped, remove and return the value from the top of the stack. // Class specification for Stack ADT in file StackType.h using namespace std; static const int MAXITEMS = 50;
I want to have a template function that is a member of a class. Is this possible? This code snippet is how I would think the syntax would go, although it doesn't compile. How would I achieve the same effect?
Code: class myclass { public: int member ; } ; template <typename T> void myclass::func( T& arg )
I have encountered a problem with template class. I have made a template class that converts a value into a string, and then made another template class that converts string to T if its possible. Now I need to overload >> and << operators for type T.
template<typename T> string toString (const T &value) // convert a value into a string { ostringstream os; //os << value; return os.str();
template<class T> class Singleton; class Base; class Sub : public Base, public Singleton<Sub>;
I' using underlying auto pointers, that's why Singleton is a template class and Sub passes itself as a template parameter. I'm developing Singleton and Base and a public API allows anyone to add their own sub classes. I actually want a real triple hierarchy like this:
template<class T> class Singleton; class Base : public Singleton<Base>; class Sub : public Base;
So that external developers don't have to worry about templates and complexity. The problem with this is that my implementation in Singleton will now call the constructor of Base whenever I create an instance of Sub (since the template parameter is Base).I was wondering if this could be done by pre-processor macros:
template<class T> class Singleton; class Base : public Singleton<__CLASS_NAME__>; class Sub : public Base;
Where __CLASS_NAME__ is the class name that will be replaced by the pre-processor. Theoretically this should be possible, since the __PRETTY_ FUNCTION__ macro actually returns the class name. The problem is that one cannot do string-manipulation to remove the function name from __PRETTY_FUNCTION__.
how I can accomplish this so that the Sub class is not aware of inheriting from a Singleton<template> class?
I have created a template class called Queue that stores elements using linked list. I have also created a new type called Date.is there any way to output Date date using Queue functions?
#include <iostream> #include <string> #include <cctype> using namespace std; template <typename T> struct node{ T value; node<T> *next;
I recently posted a question related to creating a heap template class. The ultimate goal is to create a series of classes that serve a purpose that was overlooked in the Qt library that I need for my current project.
The current "end goal" is a PriorityQueue template that uses a comparer class which is inherited from a "template interface". Basically a pure virtual class template. Perhaps that is the mistake to begin with but hopefully not. (Is this a valid approach?)The problem I am getting is that when I compile the code, it says my derived comparer class is abstract.
I will include all related classes here. I doubt it is relevant but the templates and the classes based off them are in different namespaces.Here is the comparer "template interface":
// in global namespace template<class T> class IIMQOBJECTS_EXPORT IQComparer { virtual int compare(T& a, T& b) = 0; virtual bool equals(T& a, T& b) = 0; virtual bool isGreaterThan(T& a, T& b) = 0; virtual bool isLessThan(T& a, T& b) = 0; };
Here is the class that is supposed to be non-abstract but isn't recognized as such:
// in the application namespace AND IN SAME project that has the NetEventInfo class // all functions ARE defined/implemented in a cpp file class APPCORE_EXPORT NetEventInfoComparer : ::IQComparer<NetEventInfo*> { public: NetEventInfoComparer(); ~NetEventInfoComparer();
I wrote this menu-driven program that maintains a list of restaurants. The program runs fine as it is right now, but my problem is I need to create a new array template class to maintain the list of restaurants, and when a new restaurant is added it must be created dynamically.
I'm having a hard time figuring out what exactly I need to do for this. Templates confuse me allot and I've read all the sections on templates here and in my book, but i'm still lost. The dynamic memory part is throwing me off as well.