C :: File Existence Check And Ask To Make Another File And Rename
Mar 24, 2013
I have this code to check if file exist already and its work, but what i need is : is to add feature to function to see if the file already exist open same file and rename it with another name ,probably file2
assume file name is "abc.c"
This scenario like this
User>>(provide file name)
Code>>(check if file already exist show msg:
"File already (abc.c) exist would you like to create another file and rename it ("abc2.c") "maybe it need loop to search directory "????
User>>if press yes ok it will make another file with another name but if no exit the function and dont create another file
Code: // function to check file existence and here what i need to add the feature above
int fExist(const char* fn){
struct stat buffer;
int exist = stat(fn,&buffer);
if(exist == 0)
Just wonder is it possible that if the file exist, this function below will fail by returning non-zero value?
_access( INIFilename, 00 ) 00 - check for Existence only
I noticed that sometimes if even the file exist, the function will fail or return non-zero value. So trying to find out and duplicate this error. It tends to happen intermittently. How can I find out what causing this error?
How to rename a textfile in a Visual C++ CLI GUI project. I've tried using the 'rename()' function but that isn't working for me (probably because of the type of project).
I intent to use this mechanism for rename the file because the file name consists Unicode characters . I would like to know why the return value of "MoveFileExW" is false for file name consists 'space','hyphen' etc.(sometimes even without a Unicode character).for accepting 'space','hyphen' what type of conversion I would use [I.e.: Does the root cause of failure is due to CP_UTF8 type use].
Code:
//! inputPath & final_inputPath consist source and destination file name and are std::string //! Both are in same directory F: est_files std::wstring unicode_input_original; int unicode_input_length_original = 0
I need to create a program which could create text files of the bits stored in avi file/binary file. My first requirement is to show 0s and 1s in the text representation . My second requirement is to create an avi file from this text file. I have tried few codings but either they give me error or they not playing the reconverted binary files.
I have to read 2 arrays, put them in a file. Then make a 2nd program, read the data from the file and show the 2 arrays. I believe I have fully completed the first program, but I am still working on the 2nd one. On the 2nd one I am trying to create a function that displays the data from the file.
//first part #include <iostream> #include <fstream> #include <string> using namespace std; const int num_stores = 3; const int col = 4; const int size=4; void showData( const string[], const int[][col], int size );
But Now I have been asked to modify this code in a way that instead of passing the file name as parameter, I have to make a database connection and fetch the value of the filename and location from the database table and check the size . My program has to repeat this process every ten minutes, which means every ten minutes my program has to hit the database, fetch the value and check the size in the file system.
I heard like I Have to create a Fork Call, and have the child instance run every ten minutes.
Over the last few days, I've been trying to implement a spell checker in c++ that checks if the inputted word is in the dictionary file on my computer. However, as I'm nearing completion of the project, I keep running into more and more errors, some of which I do not understand. My program is complete, albeit, with some minor bad practices (I hard coded a few things just to get the program up and running.For some reason, everything works well until I output spelling suggestions. I type in "mses" (attempting to spell mess) and it returns some strange characters. It does definitely recognize that there are two permutations that match words in the dictionary (however they are both mess due to the algorithm implemented), and I don't understand why? I will work on removing the duplicates after.
// Spell Checker.cpp : Defines the entry point for the console application.//
i need to write a program that when run makes another exe file . Eg: make a program named 'sxes' and compiled it. When i execute or run sxes a new exe file named 'new01.exe' is created. This new01.exe when executed must input two numbers and add them and print output. I want to write a program same as installer file .
I was wonder if I can make 2 different size structures in a file. I wrote a code but It's apart of my school project and I havent compiled it yet, so Im just wondering will this work?
Code: if((stsPtr = fopen("status.dat", "rb")) == NULL){ prinft("File could not be created/opened. "); Error();
1. I want to make a file in the program directory that can't be deleted by user out of the program make that file.for example if I make a file named "123.xyz" by the program named "text.exe" and then exit test.exe ,if I tried to delete the file 123.xyz I faced the error and I could not do it but by the test.exe program that make that file.
2. I heard about a function called "Parbegin()".any way i want to know is there any possible way to run two or more functions of a file.c together,like the parbegin function did an do in OS?
My project is to get a file from a designated location in my computer and not just read, but grab the values from the user and make a count, sum, and average calculation of the numbers in my code. I am using the fstream library and I am trying I did do it, I got the values and calcualated them, however I want the values to be accessed from maybe my desktop or my drive, I want to know how to manipulate my code to get a path like C:UserDesktop and maybe executed from the path input or given. I dont know if this is possible, or easy to do. ALso I did copy some of this code from my teachers examples and I dont know exatly why the variables have to be initilized at zero, and I would like to know a little more on the Bitwise right shift breaker used in line 20 something.
Here is my code below.
#include <iostream>//For avergae functionality #include <fstream>//For the file commands, such as ifstream and the Bitwise right breakers(<< and >>). #include <iomanip> // To control the amount of decimals in my results desired. using namespace std; int main () { int aNumber=0; //Initilized at zero because of Stack Overflow:
I'm attempting to make a room file writer for text adventuring. I compartmentalized each variable for the stream, and dealth with the buffer over runs and all that. Now what I would like to do is make the "get_shdesc" function cut it's lines off at the last white space before it hits the 80th character and continue on the next line. I have no errors, and it functions properly so far.
1. Am I attacking this program in the proper manner so far?
2. If not, what should I be doing?
3. If so, what specifically should I read and study on to get the word wrap effect I am looking for.
how to structure my classes so that they all "wire together" and inherit the proper functions and data that I want them to. I want to have a Car.c and car.h which are "wired" with body.c/body.h, which in turn is wired with a frame.c/frame.h, wheel.c/wheel.h, and driver.c/driver.h.
Each part of the car holds some type of data, mostly ints: The car has a (total) mass and car_name. The body has a mass and color. The frame has a mass. The wheel(s) have a mass and force. [There will be 4 instances of wheel] The driver has a mass and driver_name. Each of these functionalities must come from their respective .c and .h files, and be amalgamated in the car.c and car.h (which should contain all the functionality of its parts). Then, in my main test program, I am to make an instance of car and hardcode in its values of: mass (which comes from the total mass of all of its parts, this is where i start to lose it.
How will I access its parts' masses in the test program?), color (a character array), current position (an integer), current velocity (an integer), and current acceleration (which comes from the total newton force of the 4 wheels, again this is where I start to get very confused). (Then in the test program I am to print out a simulation of this car over a period of 100 seconds, and show its position, velocity, and acceleration at each point (based on the mass, total newton force, and starting position). This part is of course a simple while loop, and is somewhat trivial.)
From what I understand, I will need to allocate memory for all of the data each class holds. Then, using function pointers, as well as #include "X.h" , I will need to somehow link up all of the classes together so that car has access to all of the parts' functions which set, for example, the newton force of each wheel.
We have learned a slight bit about structs, malloc, sizeof, and pointers, but I have not used them to link functionality or data from separate classes together.