C++ :: How To Make Derived Dependent Of Base In One File

Feb 10, 2014

I have a class Base (abstract, with pure virtual) and Derived (which inherit Base). I use this:

Base* A = new Derived();

But I can do this:

Derived A;

How make Derived dependent of Base in one file?

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C++ :: How To Access Base Method Via Derived Pointer

Oct 1, 2013

I would like to access (use) a (virtual) method declared in a base class via a pointer to an object belonging to a derived class, which overrides the base method. Is it possible? Up to now I have not been successful. I am including a program with a more detailed description.

// declare a base class T0 with virtual function P, and a derived
// class T1 which overrides P; declare two ptrs, to T0 and T1,
// and generate corresponding objects; calling P via the two
// ptrs gives expected result; however I would like to take
// ptr to T1 object & execute the base function (declared
// in T0); is it possible? I tried all possible casts but nothing
// works; no matter how I cast the pt1 ptr, I always end up executing
// the overriding function (declared in T1)
// actual output (debian 7, gcc 4.7.2-5):

[code]....

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C++ :: Create Base Class That Is Derived (inherited) By Three Other Classes?

Apr 30, 2013

how to create a base class that is derived (inherited) by three other classes?

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C++ :: Copy Derived Class Object Through A Pointer To Base

Jan 14, 2015

Is there a way to copy a derived class object thru a pointer to base?

For example:

class Base { public: Base( int x ) : x( x ) {}
private: int x; };
class Derived1 : public Base { public: Derived( int z, float f ) : Base( z ), f( f ) {}
private: float f;};
class Derived2 : public Base { public: Derived( int z, string f ) : Base( z ), f( f ) {}

[Code] ....

The question is whether *B[0] would be a Derived1 object and *B[1] a Derived2 object?If not, how could I copy a derived class thru a pointer to the base class?

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C++ :: How To Make Protobuf Dependent Lib Available In Non-protobuf Environment

Jul 11, 2013

I have a C++ project depending on protobuf, but there's no guarantee that all users have protobuf installed on there own PC(protobuf is only not the only way of serialization) but they also want to use the project as a lib. In that case, dynamic linking to protobuf while compiling the project is not a choise(the project.so will dynamicly depending on libprotobuf.so) what can I do?

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C++ :: Initializing Base Class Part From Derived Object Using Copy Constructor

Feb 20, 2012

class Base
{
char * ptr;
public:
Base(){}
Base(char * str)

[code].....

Obj1 is a derived class object where base class char pointer is initialized with "singh" and derived class char pointer is initilized with "sunil". I want to create Obj2 out of Obj1. Separate memory should be created for Obj2 char pointer (base part and derived part as well) and that should be initialized with the strings contained in Obj1.

Here the problem is: Derived class part can be initialized with copy constructor. How to initialize the base class char poniter of Obj2 with the base class part of Obj1. char pointers in
both the classes are private.

I tried using initializer list but could not succeed.

Is there some proper way to do this?

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C++ :: Calling Derived Class Functions In A Function With Parameter Of Base Class

Mar 30, 2013

Say I have 3 classes:

class Player {
public:
virtual func1();

[code]....

Say in my main class, I have a function fight(Player p1, Player p2) and I would like to do something like this in the fight function, given that p1 is the human and p2 is the computer:

//function fight()
fight(Player p1, Player p2) {
p1.func2();
}
//using function fight()
fight(human, computer);

When I compile the program, I got this: error: ‘class Player’ has no member named 'func2()' What can I do to allow p1 to call func2 inside fight()? I'm not allowed to use pointers as the parameter for fight() and have to use the signature fight(Player p1, Player p2).

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C++ :: Size Of Derived Class With Overriding Virtual Functions From Base Class?

Jan 21, 2014

The compiler creates virtual table for the base class and also for the derived class whether we override it or not.

That means each class has separate virtual table. when we get the size of the each class with out any data members... the size of base is -- 4 bytes(64 bit) and the size of derived is -- 1

The size of base class 4 is correct since it creates the virtual pointer internally and its size is member data + virtual pointer, but it in this case I have included any data members so it has given 4 byts.

But why in case of derived is 1 byte, since it the derived class has overridden the virtual function from base, this will also contains the virtual pointer which will be pointing to derived class Vtable, it the size of the class suppose to be 4 instead of 1 byte.

#include<iostream>
class A{
public:

[Code].....

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C++ :: Transfer Values Set In Privates Of Base Class By Object Of One Derived Class To Another

Apr 26, 2014

I have my main.cpp like this:

#include <iostream>
#include "curve1.h"
#include "curve2.h"
using namespace std;
int main() {
Curve1 curve1Obj;
Curve2 curve2Obj;

[Code]...

Base class Score has two derived classes Curve1 and Curve2. There are two curve() functions, one is in Curve1 and other in Curve2 classes. getSize() returns the value of iSize.

My base class header score.h looks like this:

#ifndef SCORE_H
#define SCORE_H
class Score {
private:
int *ipScore;
float fAverage;
int iSize;

[Code]...

You can see that I have used curve1Obj to enter scores, calculate average and output. So if I call getSize() function with cuve1Obj, it gives the right size that I took from user in enterScores() function. Also the result is same if I call getSize() in score.cpp definition file in any of the functions (obviously).
.....

The problem is when I call curve() function of Curve2 class in main (line 23) with the object curve2Obj, it creates a new set of ipScore, fAverage and iSize (i think?) with garbage values. So when I call getSize() in curve() definition in curve2.cpp, it outputs the garbage. .....

How can I cause it to return the old values that are set in curve1.cpp?

Here is my curve2.cpp

#include <iostream>
#include "curve2.h"
using namespace std;
void Curve2::curve() {
cout << "getSize() returns: " << getSize() << endl; // out comes the garbage
}

Can I use a function to simply put values from old to new variables? If yes then how?

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C++ :: Deleting Array Of Derived Class Objects Through Base Class Pointer

Mar 21, 2015

In this book, item 3 is about never treat arrays polymorphically. In the latter part of this item, the author talks about the result of deleting an array of derived class objects through a base class pointer is undefined. What does it mean? I have an example here,

Code:
class B
{
public:
B():_y(1){}
virtual ~B() {
cout<<"~B()"<<endl;

[Code] ....

This sample code does exactly what I want. So does the author mean the way I did is undefined?

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C++ :: Creating Array Of Pointers To Base Class To Point To Derived Class Objects Dynamically

Jan 16, 2013

Please consider the following code :

#include <iostream>
using namespace std;
class superclass;
class subclass1;
class subclass2;

[Code] ....

As you can see I want to create a dynamically allocated storage of references to a parent class each of which can then point to a child class, how ever I do not know how to extract the child class out again from that array so i may access its variable b.

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C++ :: Derived Class Not Overwriting Base Class Function - Using Vectors

Feb 4, 2014

So I have a base class, lets call it base. In base I have a virtual function called update(), update just couts "base" then I have a class derived from base called derived;

it has a function called update(), update just couts "derived" then I create a vector called Vec it's initialised like this:

std::vector<base> Vec;

then I add an element into it like this

Derived DerElement;
Vec.push_back(DerElement);

then when I type:

for (int i=0; i<Vec.size(); i++) {
Vec.at(i).Update();
}

It outputs:

Derived DerElement2;
DerElement2.Update();

and it outputs this:

#include <iostream>
#include <vector>
class Base {
public:
virtual void Update() {

[Code] .....

and this is it's output:

Base
Derived
Press any key to continue . . .

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C++ :: Friendship From Derived Class Method To Base Class Members

Jul 15, 2014

I would like to know if there's a way to make a method from a derived class a friend of its base class. Something like:

class Derived;
class Base {
int i, j;
friend void Derived::f();
protected:
Base();

[Code] ......

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C++ :: Variable Belonging To Base Class - Tell Compiler Consider This To Be Derived Class?

Oct 12, 2013

I have an example where I have a variable belonging to a base class, but I would like to tell the compiler that it actually belongs to a derived class. How can I do this?

// base class: R0
// derived class: R1
// see function SetR1 for the problem
class R0 {
public:
int a;

[Code] .....

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C++ :: Can Base Class Call Overridden Function From Derived Class?

Aug 28, 2013

I just wondering if a base class can call the overridden function from a Derived class?

Here's an example:

//Base Class H
class BaseClass {
public:
BaseClass();
virtual ~BaseClass();
virtual void functionA();

[Code] ....

So basically, when I am creating a new object of Derived class, it will initialize BaseClass and the BaseClass will call functionA but I want it to call the function overridden by Derived class.

I know that if I call newObj->functionA it will call the overridden function. Right now I want the base class to call the overridden function "this->functionA(); in BaseClass" during its initialization. Is it possible to do that?

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C++ :: Calling Base Function From Derived Overloaded Function

Nov 10, 2014

Here is a sample of my question

class Base{
public:
int getNum();
private:
int numToGet;
}
class Derived: public Base {
public:
friend ostream& operator<<(ostream& output, const Derived &B);

[Code]...

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C++ :: How To Call Function From Derived Class In Base Class

Dec 24, 2013

Basically, I have a base class called MainShop and it has 3 derived classes which are SwordShop, SpellBookShop and BowShop. I want the base class to be able to call a function from one of the derived classes but no matter what i do, it doesn't seem to work!

Here is my code:

#include "MainShop.h"
//BaseClass cpp
void MainShop::EnterShop(Hero& hero)

[Code]....

I have two other derived classes, but its basically the same concept. I have a function in one of the derived classes and i would like to call it from the base class. This is one my derived classes:

//SwordShop derived cpp
#include "SwordShop.h"
void SwordShop::soldierShop(Hero& hero)
{
/* some code here*/
}

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C++ :: Exchange Array Between Derived Class And Base Class?

Apr 8, 2014

Base class has an array, whose size is controlled by the derived class.

I can't use the STL and use a 2003 compiler, so things like std::vector and std::array are out. I also can't use dynamic memory allocation.

So I thought of a few options:

1.
template <int N> class myBaseClass { ... int array[N]; ... }

then class MyClass: public myBaseClass<8> ... etc ...

2.
have a int **array in the base and assign in the derived class.

3.
give the base some virtual methods such as int *getArray or even int &getInt for more safety.

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C++ :: Invoking Base Class Constructor From Derived Class?

May 15, 2013

I understand it is done like this

// Calling the base class constructor
explicit CCandyBox(double lv, double wv, double hv, const char* str="Candy"): CBox(lv, wv, hv)
{
...
}

But how does the compiler know that you are initializing the base "part" of the object?

Or is this the entire reason initialization lists exist, to separate this confusion?

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C++ :: Calling Base Class Constructors From Derived Class

Mar 30, 2013

I'm having some difficulties in understanding the topic which I stated above.

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C++ :: Derived Class Inherit Operator Of Base Class

Jan 17, 2012

If Yes, then why this syntax does not works :

class Derived : public Base {
public:
Derived& operator=(const Derived &rhs) {
operator =(static_cast<const Base&>(rhs));

[Code] ....

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C++ :: Pass Method Of Derived Class As Parameter To Another Method In Base Class?

Feb 2, 2015

I have a question similar to the one here: [URL] .....

The main difference is I would like to pass a method of derived class as a parameter to some other method in its template base class.

template <typename BaseType>
class Base {
public:
typedef void (Base::*Callback)(int A);

[Code] .....

The above is an example which does not compile. My compiler complains that the two BaseMethod() calls in DerivedMethod() are invalid uses of non-static member function.

Is this not possible to do, or is my syntax simply wrong? All I want is to be able to pass as an an argument to a method in the base class from the derived class some callback as a variable for the base class to invoke later.

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C++ :: Member Function In Derived Class Call Same Function From Its Base Class?

Sep 18, 2013

How can a member function in my derived class call the same function from its base class?

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C++ :: Cast Base Class Pointer To Derived Class Pointer

Feb 6, 2015

I create an instance of a base class (not derived class) and assign it to base class pointer. Then, I convert it to a pointer to a derived class and call methods on it.

why does it work, if there is a virtual table?

when will it fail?

// TestCastWin.cpp : Defines the entry point for the console application.//

#include "stdafx.h"
#include <iostream>
class B
{
public:
B(double x, double y) : x_(x), y_(y) {}
double x() const { return x_; }

[Code] ....

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Visual C++ :: How To Convert MFC Dependent Source To Non-MFC

Feb 25, 2013

IDE = Visual Studio 2008 Express

I am a novice programmer(still...) , and I am trying to build the Code Project project located at this address:

[URL] .....

The project page is titled " Remote Control PCs ".

I would like to use this program plus I wanted to practice programming using the code base. However, I don't have MFC so I thought I would just convert it to non-MFC.

For example, It seems to me that any class inherited from MFC would need to be reimplemented. I think I also need to reimplement any code that uses "stdafx.h"

I built a custom project out of the zlib library and compiled it as a Windows library with the /MT settings. Both 32 and 64 bit library files, in Release and Debug mode, are included. The ZLIB.H and ZCONF.H files are also included. For examples of single-threaded usage, see the CZLib class. For examples of multi-threaded usage, see the classes CDriveMultiThreadedCompression, CMultiThreadedCompression, and CZLib.

1)How should I go about compiling this zlib custom project?

2)Where does the /MT option go ?

3)How do I use the output ( zlib.lib - I guess)?

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C++ :: Function Matching And Argument-dependent Lookup

Aug 8, 2014

#include <iostream>
#include <string>
std::ostream& operator<<(std::ostream& os, const std::string& str) {
os << '[';

[Code].....

In the above program, I define an operator<< function in global namespace which has exactly the same signature as the one define in <string> header : [URL] . In the main function, I call operator<< on cout and a string, after which I guess it would cause ambiguity. The result is out of my anticipation, it compiles and prints [hi]. So I guess my function is a better match because it does not require argument-dependent lookup (ADL). Moreover, even if I add using namespace std; at the beginning of the main function, the program still compiles and prints [hi].

In short, I have two question:

#1 : Why is my function a better match (therefore no ambiguity) in the two cases respectively (with and without using namespace std;)?

#2 : Does using namespace affect ADL? Is ADL still performed after applying using namespace, or is it not performed because the function is thrown into global namespace?

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