C# :: Create Byte Array From IntPtr Without Copying Data
Apr 18, 2012
let's say I have an IntPtr that points to the raw data of System.Drawing.Bitmap. is there any way to create a byte array from that IntPtr without copying the data? I'm a pretty experienced C++ programmer, so I can call ToPointer() on it and convert to a byte* to work with it as a pointer, which is no big deal for me, but using a pointer and doing pointer arithmetic increases the risk of bugs, so I'd prefer not to do it that way if there's another way.
I'm trying to parse some binary data in the form of an array of bytes and I've come across something that is confusing me related to the representation of data as chars versus ints. It's a bit of a long story, but the byte array contains a mixture of character data and integer data which I' having trouble unravelling. The problem seems to arise from the issue below:
I am writing a program where I need to read a byte of char data and convert it into a text string of binary data that represents the hex value...
i.e. The char byte is 0x42 so I need a string that has 01000010 in it. I've written the following subroutine....
------------- My Subroutine ---------------------------------------------------------------------- void charbytetostring(char input, char *output){ int i, remainder; char BASE=0x2; int DIGITS=8; char digitsArray[3] = "01";
[Code] ....
When I submitted the byte 0x42 to the subroutine, the subroutine returned to the output variable 01000010... Life is good.
The next byte that came in was 0x91. When I submit this to the subroutine I get garbage out.
I am using a debugger and stepped through the subroutine a line at a time. When I feed it 0x42 I get what I expect for all variables at all points in the execution.
When I submit 0x91 When the line remainder = input % BASE; gets executed the remainder variable gets set to 0xFFFF (I expected 1). Also, when the next line gets executed..
input = input / BASE; I get C9 where I expected to get 48.
My question is, are there data limits on what can be used with the mod (%) operator? Or am I doing something more fundamentally incorrect?
I have an abstract class Base, with derived classes Derived1, Derived2, etc. I don't know how many there are. So, I have declared an object of Derived like so:
Base* der1 = new Derived1(/* constructor details */);
That gets passed to a function, which modified the data contained by this pointer. However, I need to keep the data from the object, which means that I need to copy the data somehow. The problem is, this copying needs to be done within the function, due to the requirements of the program. I do not know what type the object is, This function will need to reset this data potentially hundreds of times, so I can't just provide lots of objects, as either the function will run out of objects to call or I will run out of space in memory.
How would I create a copy of this, so that I would be modifying a temporary object that could be deleted and I would keep the data that I started with?
I have an advanced data namespace in which I hope to be able to read a data variable of any type and transfer it's bytes into another type of a multiple size.
i.e. char[4] -> int; int -> short[2]; short -> char[2]; char[2] -> short;
but I'm having some trouble, I get the following errors (because as a template it must compile from start)
I need to create a main function with a one dimension dynamic array with float data type. The total number of array elements must be controlled by a user input from the keyboard. Test data is three different lengths 3,6,9 of the array. The lengths have to be set up at run time from users input. I understand how to create dynamic array but not where the user inputs the length of the array. How would I implement this?
I was trying to copy one array to another one of the same size, but when I execute the program all the array values that are supposed to be copied appeared to be 0 when it should be 10, what am I doing wrong?
#include <iostream> #include <cstdlib> using namespace std; int a[10]; int b[10]; void print(int *, int); void zeros (int *, int);
I basically want to create a save editor application that will enable people to alter various values in the save by clicking on releveant buttons and then also for the editor to auto update the checksum when changes are done.
The save file is in hex so from what I can gather I would need to create a button to open the file using 'open file dialogue' and then read the file into a byte array so that the values can be called at any time when a particular butto is pressed and the application will then seek to the point in the file to make the required changes.
I have an application that has its own embedded web server. I am trying to add jQuery/Ajax file upload capabilities to the application however, I am running into issues getting the posted file. The jQuery/Ajax portion is similar to this method here. Due to the way the webserver was written (its in a dll and I do not have access to the source), the posted file comes in as a byte[]. If I try to save the byte array directly to file using:
File.WriteAllBytes("path", ByteArray)
I end up with a corrupt file that I cannot open. I believe this is because the byte array also contains the posted file header info (Content-Disposition, name, filename, etc.). If I view the contents of the byte array using:
System.Text.Encoding.Default.GetString(ByteArray) the header info can be viewed as: ------WebKitFormBoundaryQfPjgEVpjoWgA5JL Content-Disposition: form-data; name="0"; filename="someimage.png" Content-Type: image/png ‰PNG
Based on the selected file size and the size of the byte array, the entire file is in the byte array. How can I go about extracting and saving the posted file from the byte array?
I'm trying to understand why a conversion from a byte array (unsigned char) to a double works when done one way and not antoher.
In the example code I test by hard coding an unsigned char array of the same bytes that the double consists of.
When I copy the bytes to a long long and cast to double the result is not the original double but if I use a struct the bytes can be set and the conversion happens.
Seems to me that both ways should work. I'd just like to know what is going on with the "struct way" that makes the conversion correct. I see in debugger that the bytes in memory are the same for piAsLong and u.bytes.
My compiler is VS 2012 and a long long and double are both 8 bytes (tested with sizeof). This is learning activity only.
Code: #include "stdafx.h" #include <iostream> #include <iomanip> using namespace std; union { double d;
I'm having trouble reading a block of bytes into a vector of short ints. My code is as follows:
Code: FileStream.seekg(2821); vector<short> g_Data; int iter = 0; g_Data.reserve(maxNumOfInts);
[Code] ....
The relevant block of data starts at offset 2821 in the file. Every two bytes are a signed short integer. What's odd is that it's giving me the correct results only part of the time. At offset 1052421 and 1052422 there are two bytes 40 and 1F that are correctly read in as 8000, but at offset 1052415 and 1052416 bytes 88 and 13 are read in as -120 instead of 5000.
I don't see anything wrong with my code, though, unless I'm misunderstanding completely how to convert an array of two bytes into a single float. Is my method correct? Better still, is there some way to just convert en mass an array of bytes into a vector of signed short ints?
I am trying to store each char of a string(string a ="1100") into a byteArray ( byte[] byteArray = new byte[4]. its not showing any error but its storing like below:
I don't know why but its replacing 1 with 49 and 0 with 48.what am I doing wrong or how to do this?
my code is as below
byte[] byteArray = new byte[4];)/> int binArrayAdd = 0; string a ="1100"; foreach (char Character in a) { byteArray [binArrayAdd] = Convert.ToByte(Character); binArrayAdd++; }
i need to search for a keyword in a binary(.raw)file and have to extract the characters(until a '&' character is found)that immediately following the keyword .
In my application there is a structure that holds 200 parameters for 200 tests. These structure is converted to byte array . I want to write this byte array to a file in save button and when I click open button, this file must open and write these bytes to corresponding text boxes. How it possible.?
I am trying to use C# with C++, two different applications that work together.
In C# it is easy to get a byte array out of a string, by just using Encoding.Default.GetBytes(of-this-string);
I can pass bytes to my C++ program by just writing in the embedded resources. But this won't allow strings, as far as I know it can only be a byte array. C++ reads the embedded resources a LPBYTE.
So I try to send the string or message in byteform.
However the problem in C++ is that there is no Encoding.Default.GetString(xxx)
Would there be any other ways to send a message/sentence in bytearrayform and request it in C++ back to the original string?
You might notice that the above code doesn't compile, this is the error:
cannot convert parameter 2 from 'BYTE [2][4]' to 'BYTE *' 1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
Even after some search I couldn't really find an answer to my problem, how do I pass the const BYTE array which I declared above in the function as a parameter (or what structure do I need to set for the function as a parameter)?
Processing time for the above code takes 9500 to 9900 microseconds (Used QueryPerformanceCounter).
Code: TempArr[0] = ((BYTE*) pvData) [0];
This code takes 1100 to 1200 microseconds. My doubt is, The processing time of PVOID data into byte array conversion takes time like above? Or any other easy way(PVOID data into byte array conversion) to reduce the processing time?
I have a struct called Array and I'm to create a function to create a dynamic array that's fill with randomly generated integers from 0 to 50 (inclusive) and a function to destroy the array for freeing its memory. Below the code that I have written so far.
Code:
* Struct */ typedef struct {int *pArray; //the dynamic array int length; //the size of the dynamic array}Array; /* Function to create a dynamic array */ Array *initializeArray (int length) {int i; }