The documentation of the class filebuf in the reference of cplusplus.com says:
Objects of this class may internally maintain an intermediate input buffer and/or an intermediate output buffer, where individual characters are read or written by i/o operations. These buffers are synchronized with the contents of the file once filled up, when explicitly requested to do so (sync), or when the object is closed.
Objects of this class may be explicitly made unbuffered by calling member pubsetbuf with both arguments set to zero (see member setbuf): Unbuffered file stream buffers perform the i/o operations directly on the file, without an intermediate buffer.
The C++ standard ensures that filebuf objects have an intermediate input/output buffer/s (i.e, the default constructor of the class filebuf creates the intermediate buffer/s)?
The standard C++ library only allows unbuffering filebuf objects (as the above quote says) but doesn't allow forcing filebuf objects to be buffered.
I have been seeying the concrete implementation code of the standard C++ library in my Windows Operating System (Windows 7 Ultimate 64 bits Service Pack 1) and it seems that fielbuf objects never uses intermediate input/output buffer/s, they use FILE streams of the standard C library instead to do the work. Are this FILE streams always buffered? If true, are they fully-buffered or line-buffered? what is the size of the buffers (perhaps macro BUFSIZ from <cstdio>)? and can I change this size?
I am worried about performance in reading and writing from/to files: if the default behaviour offers the best performance (perhaps if files are too large is better force buffering and choose a larger buffer size).
My program accepts strings, places them in a vector and then "bleeps!" out words of my choosing, in this case, "broccoli". But I'm having trouble keeping the output window open even with my Keep_window_open() implementation.
I used to use OutputDebugString, and not using it now because it only allows to strings to be outputted, are there any methods that I can dump virtually anything to the console?
cout << thing << endl;
But what if I am not start running the program from the command prompt?
I am having a problem with my c++ code. I am attempting to clear the text off of the command prompt screen in a text based game program. I put a restart option using a goto in my program. How would I be able to clear all previously displayed text.
I have an int array of size 5 and I have my program to accept 5 integers between 10 and 100 inclusively. I should be able to type integers over and over again until I get 5 that are in the range, 10 <= x <= 100. Now when I get 5 that fall in that range the program should continue but instead it wants a 6th number before continuing. I'm suspecting the program is hanging on to a new line character. Anyway to ignore the new lines? Couldn't find anything for C# without clearing the screen.
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DupElim { //dup elimination
Im creating a permissions profiler in c by using stat()I ran into a problem of getting a bad address as in my path. Ive tried multiple solutions with no dice, and now I have one more solution I want to try but I dont understand how.how do you use a snprintf and pass that into a buffer, and pass that into a path for stat()?
I`ve wrote a function for my utility to XOR char* buffer by a key, then to reverse it with the same key. Here is the code, it`s simple enough:
Code:
static inline char* XOR_buffer(const char* d, const char* k ) { char *newstr = (char*) malloc(sizeof(char)* strlen(d)); newstr[0]=''; printf("%d is size of string ", strlen(d)); char *begin = newstr; char* ret = begin; int len = strlen(k); }
[code]....
The lengh of the string is reduced by the second XOR call. You can try it out, just define XORDBG to view the error message in the second pass to the buffer.
I want to use a const char* as a buffer. I am reading values from a file and adding them to a buffer. How to extract the values is simple enough. I am reading through a filestream, reading each character into a char pointer and progressing that char pointer every time. I have another char pointer marking the start positon
eg.
char *mychar = new char; char *char1 = new char; char *char2 = new char; const char *constchar ; char2 = char1; while(filestream.read(mychar,1) { *char1 = *mychar; ++char1; }
Then I get this problem: constchar = mychar; // const char* = char*.
Constchar does not catch all the data in other words. At some stage some data is lost due to zeros in the data.. How can I put values into a const char and get around this problem? The const char* will //only record everything up until the first zero.
I'm trying to analyze buffer text, but unfortunately i'm not able to do so... My approach
Code: // here i'm getting and reading text from the user bzero(buffer, 1024); read(m_Socket, buffer, 1023); string inputText; inputText = string(buffer);
Basically it has to do with the byte ordering in a binary buffer vs the typing of a variable used to hold it.
To give you an example, if I have a buffer (say of indefinite length), and a ptr "ptr" pointing to a byte in the buffer (say, C0), such that if I open the buffer in a binary viewer it reads like this: Code: C0 DD FE 1F Such that this is true:
Code: /*ptr is uint8_t*/ *ptr == 0xC0
Then I do this:
Code: uint16_t var; var = *(ptr+1);
I would expect the result to be:
Code: DD FE /*56830*/
Though if I print that out with:
Code: printf("%u ", var);
It'll print:
Code: 65245 /*(FE DD)*/
Now obviously it's byte swapped, but what is causing that? I'm assuming if I just stream that out to a file byte by byte it'll be fine, so it's something with the 16 bit data type (also have seen this issue with a 32 bit data type, where all 4 are in reverse order). Is there any way to 'fix' it except bit shifts & masks?
How to assign numbers stored in a buffer memory to a 2D array.
The data type is unsigned 16bit (unsigned short) integers and they are stored in a 16bit/2bytes*1280*1024=2621440 bytes memory. The pointer pBuffer is the starting address of the buffer. Now I initiated an array and then assign the numbers to the array.
When the program is processing/sleeping, those char input at that time would not goes into the buffer until the next input request (such as calling istream::get). The program below shows this.
I wonder if there is a way to distinguish between the input comes from the time that does not request it (i.e., during processing or sleeping) and those comes after the time does request it (in the example, after "Input something: ").