I have a class MySeqBuildBlockModule that I am inheriting from: public SeqBuildBlock. Other than constructor and destructor, this class MySeqBuildBlockModule has a method: prep.
class MySeqBuildBlockModule: public SeqBuildBlock { friend class SeqBuildBlockIRns; public: MySeqBuildBlockModule (SBBList* pSBBList0, long TI1_In, long TI2_In)// more arguements in this constructor of derived class : SeqBuildBlock (pSBBList0)
[code]....
I would have like to intiantiate an object "myIRns_3" of a class defined in third party library
SeqBuildBlockIRns myIRns_3(pSBBList2);
and would like to access it from the prep function as:
I tried to instantiate following in either private section or in constructor; but w/o any success:
SeqBuildBlockIRns myIRns_3(pSBBList2);
ERRORS encountered:
When I tried to do it inside the constructor, I get the following errors:
MySBBModule.h(113) : error C2065: 'myIRns_3' : undeclared identifier MySBBModule.h(113) : error C2228: left of '.getEnergyPerRequest' must have class/struct/union type MySBBModule.h(116) : error C2065: 'pSBBList' : undeclared identifier MySBBModule.h(116) : error C2227: left of '->prepSBBAll' must point to class/struct/union
When I tried to do it in private section, I get the following errors:
MySBBModule.h(106) : error C2061: syntax error : identifier 'pSBBList2' MySBBModule.h(113) : error C2228: left of '.getEnergyPerRequest' must have class/struct/union type MySBBModule.h(116) : error C2065: 'pSBBList' : undeclared identifier MySBBModule.h(116) : error C2227: left of '->prepSBBAll' must point to class/struct/union
while writing code i got a question. For example i created a class named as unit.
Think a simple game, and the unit class will belong the units.İf i give the preferences as private one by one, it will be irregular. For a detailed game; height, weight, race, hair preferences, eyes... Strength, dexterity, charisma, intelligence, wisdom, constution... experience, damage, armor...
and should i use struct to group them? And how to can i use struct at the inside of class as private?
class Hallway { private: //--------------------------------------------------------------- // DO_04: Declare a Light array of size MAX_LIGHTS // Hint: look through the methods below to find the name to use // for the array //---------------------------------------------------------------
int numLights; int lights[MAX_LIGHTS];
[Code] .....
I keep getting the error " this.lights[i] is not a struct or class and so you cannot use '.' " on line 34.
How am I supposed to define my lights[] array? I can't modify anything except directly after each comment block.
Im currently working on a class assignment and the pseudo code containing the instructions that I need to complete list:
//-------------------------------------------------------------------------------------------------------------- // CTOR: Point() // // DESCRIPTION // Default constructor. Initializes the point to be at the origin (0, 0) and the color to black = (0, 0, 0). // // PSEUDOCODE // Call Init() and pass 0, 0, 0, 0, and 0 as the parameters. //--------------------------------------------------------------------------------------------------------------
My code for this is:
Point::Point(){ void Init(0, 0, 0, 0, 0); }
The code I wrote for the function Init is here:
Point::Init(int mX, int mY, color mColor){ mX = 0; mY = 0; mColor = pInitColor; }
My problem here is that whenever I try calling this function in the point class, I get an error next to void Init saying incomplete type is not allowed. Also visual studio is telling me that it expects a ')' after my first zero in that line.
i usually use this method for accesing functions in executables, the code is executed from a DLL (always works, except when the function are inside of a class, even tho is public):
.h:
typedef int (*pgObjViewportClose) (OBJECTSTRUCT* gObj); extern pgObjViewportClose gObjViewportClose;
That works, but i can't get it to work if the accesing function is inside of a class, i get Unhandled Exception while trying to access a function inside a class, is there a way to do it?.
I have a program where I roll a die X number of times and need to print how many times it lands on each side. I tried to create an array in the class aDie that increments each time the corresponding number is rolled but when I go to call and print it in the main my out put is 0. I just picked how many times it landed on the side 4 just to see if it works and it doesn't.
#define ADIE_H #include <iostream> #include <vector> #include <cstdlib> #include <ctime> using namespace std; class aDie {
I am writing a program where all work is done in the class methods. Main is used to call the methods. I need to know how to get a loop to work without any variables in main that can be used outside the methods. This is what I have in main:
#include <iostream> #include <string> using namespace std; #include "FerryBoat.h" int main() { //create a constructor for a ferry boat FerryBoat myBoat('B', 20, 'A');
#include <iostream> using namespace std; template <typename T> class max_vector { private: T* elemente; int lungime;
[Code] ....
The purpose of this program is to overload two different operators one inside the class, and the other one outside using friend. The problem is that i get 1 error at the '*' one.
if possible i want avoid the '&' when i assign the variable address.(variant2 f=varname;//like you see i don't use the '&') for the moment i just need put the address to Variant pointer. but i receive several errors .
I wanted to add that the template argument is needed because its a "special case" but if that doesn't work what would be the next best way to solve this problem. I want to be able to declare the const size of the array outside the class far removed from it actually. I'm actually going off this page
recently I developed a class header only in C++ to deal with byte arrays. Since I developed programs in other languages that had some libraries to dial with byte arrays, I developed one that the syntax is very similar to other languages.
Since I'm not very familiar with memory management, I was concerned about somethings I've read about (ex: memory fragmentation).
The class is intended to be used as part of comunication protocol in a webserver, byte arrays are created and destroyed a lot. Should I use pools? Is there a better practice? Am I doing everything wrong (laugh)?
For those who wants to see the entire class: [URL]
I have two classes, a Package class and a Person class. The Package class has two Person objects has member variables, a Sender and a Receiver. While overloading the << operator for the Package class so that it will make an output label from everything in the Package class. Here is my code...
class Package{ public: Person Sender; Person Reciever; int weight; double cost; friend ostream &operator<<(ostream &out, Package &pack);
[Code] .....
So my problem is on that last output line, I am unable to call Sender.getName()... etc. Is there a proper syntax so that I can access the members of the Person class while overloading the << operator for the Package class?
Hey I am trying to use the getline() function to read a line from a file. For some reason Visual Studio 2010 gives me the following error. "No instance of overloaded function "getline" matches the argument list". The piece of code that produces the error is in a class in a separate .h file and is executed as a method of the object. I'm almost certain it has something to do with either the compiler thinking I am calling another getline in a different namespace or my parameters for the function are incorrect. Here is the code:
Code: #include <iostream> #include <string> #include <vector> #include <fstream> using namespace std; class InsultGenerator
i want to use a class to print data stored as vector or array with different data types. i also want the print function two take more than one vector or array or combination of both so that they can be written to file as two columns. so i wrote the following class:
right now it has only one member function for printing two vectors. later i'll add additional functions as required.
note: there has to be template functions inside the class i also want the object to be global so that i need not pass it as an argument to other calling functions
then i want to call this template function in another ordinary function written in a seperate cpp file
these function declarations are put in a header file. so i need know whether i should put the declaration of the template function in the header to use the function in different functions