I am essentially trying to get a value from a 'Matrix' that is created. Using a function in the class where the matrix is created. But when trying to do this I get the error: Call to non-static member function without an object argument in this line when trying to call the function:
if we don't provide the acces modifiers for base class and we need to manipulate the private data of base class in derived class. Is there anyway to acces the private data members? Here's a coding example
class A { private : int a; }; class B : public class A { public : void displayA() { cout<<a<<endl; } };
how i can acces the a of base class A in derived class B without acces modifiers.
So I have an ImageManager class, Board class, and Box class. In Board.h I can declare ImageManager imgr; and in Board's constructor I can use imgr and its functions and such. However, in Box.h when I try and declare ImageManager imgr; I get the error "cannot access member declared in class ImageManager". Both declarations are under private, and exactly the same, but one doesn't work. Also, is there a way to only have one instance of ImageManager?
is there way that I go like: cout << c1; not overloading << operator; and it shows me a value of c1.x? just wanna replace c1 with that value; I need sth similar to indexer from c#.
This question is more from a design point-of-view rather than coding it to be a fully functional.
So here it goes:
I have multiple files which each require their own object of same class type (ref. First Class). File contents are read from a file to a unordered_map<std::string, std::vector<std::string>> which is either private or protected member inside First Class. First Class does not need any public functions to add, remove or change the data during runtime, but changes are only being made by checking if the file size has changed during the day, if the size is not equal to the last check, map gets updated.
Now, I have a Second Class which is a data handler class. It has public member functions with arguments that needs to be get from First Class's unordered_map using const_iterator. Which way to go with design and implementation.
I know there's two methods to do this. Re-doing handler class is also not out of the question. These two methods I'm aware of are:
1. Declare these maps to local scope, build few global functions and here we go. (Probably the easiest way.)
2. Create public member functions to a First Class which either return a pointer or a reference to a protected/private member. (I'm under the impression that I really shouldn't be doing this because of a bad coding practice.)
Note that I don't need any code here, just some other point-of-views regarding the subject itself for learning better coding practices.
How can I access the virtual base class? This is a practice exercise from c++ primer plus 6.
The problem is that the name becomes No Name instead of the name specified when creating the gunslinger, I don't know how I can call the virtual base class explicitly
Output,
#ifndef PERSON_H_ #define PERSON_H_ #include <string> #include <iostream> #include <cstdlib> using std::string; class person
I have a big problem with searching a solution for getting access on getters and setters of the derived classes of an interface.
Interface:
class IfParam { public: IfParam(); };
Now I have a derived class for each needed datatype. E.g.
class Int32Param: public IfParam { public: Int32Param(); Int32Param(IfParam* l_param); int getValue(); void setValue(int l_value); private:
[Code]...
My Problem now ist getting access to the getters/setters over the interface. I wish I could initialize the Params like this:
IfParam* param = new Int32Param(); param.setValue(12);
IfParam* param = new StringParam(); param.setValue("String");
But to have access to the getter/setter I have to declaire the functions in the interface as generic functions. But how? I tried to use temlates, but then i have to declaire IfParam as IfParam<int>. Thats a problem because in my original program I do not know which TypeParam the IfParam interface will be initialized with when I create the pointer.
Basically am trying to reference a method in a my Form1 class into another class. So far I have tried multiple different methods to try and access the method but have not managed it so far. Both classes use the same namespace. The part of my form class that I am using are as follows:
public class Form1 : Form { IContainer components = null; private ButtonPanelThread p1, p3, p4;
Error10error C2248: 'std::thread::thread' : cannot access private member declared in class 'std::thread'c:program files (x86)microsoft visual studio 11.0vcincludexmemory06061ConsoleApplicationa
Suppose I make a class, something like having the constructor being invoked first makes sense, I don't have a problem with that. But, how could I limit access to functions until certain functions are called? Perhaps this isn't built into the language so you can't. And maybe this problem never comes up. For example if you have a set() and get() functions, if they are both public functions, there doesn't seem to be a way for the compiler at least now if set() never gets called you shouldn't call get(). I just see this as error prone if you need to use libraries, you have to know not to do it from documentation instead of something the compiler can check.
I am doing C++ data structures exercises, and I am still learning some of the more basic concepts. I have a parent class:
template<class T> class linkedListType { public: protected: int count; nodeType<T> *first; nodeType<T> *last; private: };
Derived class:
#include "linkedListType.h" template<class T> class orderedLinkedList: public linkedListType<T> { public: void mergeList(orderedLinkedList<T> &list1, orderedLinkedList<t> &list2) { first = list1.first; ... } private: };
There is more code in my mergeList() function, but I included the line that is giving me problems. The error that my CodeBlocks compiler is giving me is that 'first' was not declared in this scope.
Strangely enough, if I change it to this->first, the error disappears.
1. Why does it not recognise 'first'? 2. Why would this->first work at all? Is the 'this' object a smart pointer?
I need to set signal handler for my process. As the signal is related with the process on system level I have faced the problem. My program consists several classes. They are connected together. But it doesn't metter in this case. The problem is that I need to access to member and methods of the class from my signal handler. For instance , I have class named Foo at it has some members and methods.
So from my handler I need to call its function and change members. I understand that compiler should know that this class instances will exist during all program execution. I have tried to set static member class Foo instance in another class , but this didn't solve the problem. How to correctly implement signal handling in such case.
Here is example of my code
class MyContainer { private: std::vector<Foo> container; public: int removeFromContainer(Foo* aFoo) {
When I put boost::thread Thread; in my struct I get the error error C2248: 'boost::thread::thread' : cannot access private member declared in class 'boost::thread'
I have `MainShop`(base class) then `SwordShop` and `BowShop`(derived classes) and another derived class called `Inventory`. I have a vector under protected in my base class, and when I access it from my derived classes it's okay, but each one has its own value. How can I set them all to have the same value?
//MainShop.h #pragma once class MainShop { private: //some variables protected: vector <string> WeaponInventory;
[code]......
Here every time I run it, it goes straight to the `else` and it displays that I do not have any items. I want to just have one vector for both my bow and Sword shops because vectors take up a lot of memory and my teacher said keep them to a minimum. So I just want one vector that takes in items from my bow class as well as my sword class, but for some reason it's acting as if I have multiple vectors, each with its own set of items.
I am currently doing the assignment about linked list. Here are some details information about what I am doing.. This program is C++ and should run on Visual Studio 2010. And it contains three file, two datastructure header and one main cpp file.
This program is trying to arrange and show some sports records. The main program which contain the functions such as reading the result text file(each result text file contain several records of athletes), removing a file, arranging the totalresult and printing it out. And the main program is already given and I cannot overwrite it.
But when I finished and try to build the solution and run it, I am not able to run the program and it give me somethings like these...
warning C4172: returning address of local variable or temporary error C2248: 'Datastructure1::Datastructure1' : cannot access private member declared in class 'Datastructure1' see declaration of 'Datastructure1::Datastructure1' see declaration of 'Datastructure1' This diagnostic occurred in the compiler generated function 'Result::Result(const Result &)'
And I have tried to comment each function part of the header file and see if can run or not. But I still fail to do so. Here are my codes...
#ifndef DATASTRUCTURE1_H #define DATASTRUCTURE1_H class Datastructure1 { Public: Datastructure1( );
[Code] ....
There are two header files and look quite long. They are all some linked list functions . I have read and learn linked list data structure before I complete this programs. However, when I complete the functions required, the function cannot be compile....