C# :: XAML - How To Use Custom Image

Nov 9, 2014

I am new to application coding as I previously coded Python. XAML. How to use a custom image I made as a background image in my program. I have searched everywhere but all there is about how to use the asset images.

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C++ :: Print Custom Area Of Screen - Save As Image File

Sep 9, 2014

I am trying to automatically(periodically) print screen a custom area of the screen, save it as an image file (the image will have the same format always), and then use OCR to get the text in the image as usable string variables. Is this doable? I was looking into tesseract OCR but I find it a bit unclear.

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C# :: How To Apply XAML File In Windows Form

Dec 7, 2014

I need to apply theme file in windows form but I can't. When I use the code below I get error because there is no System.Windows.Application

StreamResourceInfo sri = System.Windows.Application.GetResourceStream(
new Uri("App.xaml", UriKind.Relative));
var resources = (System.Windows.ResourceDictionary)Load(sri.Stream); ;
var app = new System.Windows.Application();
app.Resources.MergedDictionaries.Add(resources);

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C# :: Compare The Image Of A Button To Another Image In Visual Studio

Jul 3, 2014

Im trying to compare the image of a button to another image in Visual Studio like so...

//variables
Image active = Image.FromFile("C:\Users\Ethan\Desktop\StarWars Status\active.png");
Image stunned = Image.FromFile("C:\Users\Ethan\Desktop\StarWars Status\stunned.png");

[Code]...

btnStatusPlr1.Image SHOULD come back as True.Then I realized it might not be the same as setting the buttons image in the properties (Which is what i did to get the original image (the one being compared to))

I do have a feeling ive done something wrong here (Yes im a noob /> )

Variable active, is the same image as the buttons default (Well should be)

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C++ :: How To Build A Custom Allocator

Feb 7, 2014

I'm trying to write a custom allocator that I can use with the STL. Here's what I have so far :

Code:
#include <cstddef>
#include <iostream>
#include <memory>
#include <vector>
template<class T>
struct customallocator {

[Code].....

I'm doing and currently, my push_back doesn't seem to do anything.

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C++ :: Custom Vector Class

Oct 9, 2014

Let's say we have a custom Vector class and I need to know which of the following is considered to be more efficient and why of course.

Vector Vector::operator+(const Vector &b) const {
return Vector(x+b.x,y+b.y);
}

Vector Vector::operator+(const Vector &b) const {
Vector tmp(x+b.x,y+b.y);
return tmp;
}

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C++ :: Using STL Sort With Custom Classes?

Oct 8, 2013

I've written a doubly linked list per my assignment instructions. I've implemented begin() and end() iterators for it, and they work with no problems when traversing the list. However, I need to sort the elements in the list. We are allowed to use the sort function defined in the <algorithm> header since we haven't yet covered sorting algorithms.

But, I'm running into a ton of problems. I figured as long as the begin() and end() iterators were defined for the list, then sort(list.begin(), list.end(), compare) would do the trick. The main errors I'm getting are:

error: no type named iterator_category
error: no type named value_type
error: no type named difference_type
error: no type named pointer
error: no type named reference

And also errors for no match of the + and - operators for the iterator class.

I understand reference, pointer, and value_type, but I have no idea about iterator_category and difference_type. Additionally, I'm a little unsure why the + and - operators need to be overloaded.

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C++ :: Add Custom MENUITEM To A POPUP?

Jul 13, 2014

I have a POPUP

MAIN_MENU MENU {
POPUP "&Manager" {
MENUITEM "New Royal Python", MENU_NEW_ROYAL_PYTHON
POPUP "&Select Python" {
}
}
}

I basically want to give the POPUP an ID so I can talk with it but it does not seem to be accepting a second parameter. Once I have done that I need to send a message to it to ask it to add a new item, what are the messages I need to send for this?

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C++ :: Creating A Custom Filetype?

May 21, 2013

I am making a level editor that needs to output a custom map file for use with source code that I will write for a graphics library.

My question is: What do I need to bear in mind when deciding how to structure a custom file type? Also how can I encode a standard bitmap image into my file (the tile set) so that it can all be contained in a single file rather two files; the map file and tile set (.bmp file).

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C# :: Custom Button Shape (WPF)

Nov 30, 2014

I have begun switching from WinForms to WPF and I'm having a hard time understanding the new concepts. In WinForms, I had a few User Controls, custom drawn using shapes (rectangles, ellipses, etc). They had some unique properties, like "Flashing" (setting this property to True and setting the "Flash Interval" property to 500 would have resulted in the control changing its background color to white and back again, every 0.5 seconds), "Beeping", etc.

I have tried to replicate these controls in WPF/XAML and so far managed to draw the shape. However, when it came to implementing a custom property that would redraw the background color of the rectangle every interval set by user in another property, i got stuck. The property is being set, but it doesn't change the background color. Alternatively, i have tried this method, with the same results (i got it to show in the "Properties" window in Visual Studio, i can set it, it is being stored in XAML, but it doesn't affect the background.

C# code behind:
public struct LCARSColors
{
public static Brush DarkBlue = (Brush)(new BrushConverter().ConvertFrom("#FF3366CC"));
public static Brush LightBlue = (Brush)(new BrushConverter().ConvertFrom("#FF99CCFF"));
public static Brush Pink = (Brush)(new BrushConverter().ConvertFrom("#FFCC99CC"));

[Code] ....

If i use this line (commented in this code sample):

<!--<SolidColorBrush x:Name="MySolidColorBrush" Color="{DynamicResource DarkBlue}" />-->

The background is colored in DarkBlue (as defined). But if i use this line:

<SolidColorBrush x:Name="MySolidColorBrush" Color="{Binding BackgroundColor, UpdateSourceTrigger=PropertyChanged, Mode=TwoWay}" />

Nothing happens, the rectangle disappears entirely. If i add this to the above line:

FallbackValue=LightYellow

The rectangle is colored in LightYellow, meaning that the property is not accepted and the fallback value is used. Why?

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C# :: How To Make Custom GUI Theme

Jul 12, 2014

I've done some research and found that people use Mah metro, though I don't want to use that because I want to make a GUI that is fully mine, so I can do what ever I want to customize it to my liking.

I don't know how to get this done in WinForms....

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C# :: Creating Custom Cursor In WPF?

May 26, 2014

I was going through tutorial in WPF on customs Cursor, While Running the application i am getting an exception XamlParseException was unhandled, here the code

public partial class MainWindow : Window
{
public MainWindow()
{

[Code].....

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C# :: Custom Control Properties?

Sep 23, 2014

I have been trying to make a custom control(list box with more features). I know how to setup custom properties, but how do I make it so that the property can be edited in a separate window ?

I think I figured out how to show the form itself, and I don't know how to make the [...] button like :

There's not much Custom Control tutorials out there, and that's really the problem here.

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C++ :: Sorting A Map By Custom Comparison?

Jan 8, 2012

so i have a std::map like this:

map<DWORD,DWORD> mymap;

now i want to sort it by the second DWORD value, and thus i have to implement my own comparison function and use sort() from <alogirthm>:

Code:
bool y(const map<DWORD,DWORD>::iterator& a, const map<DWORD,DWORD>::iterator& b)
{
if(a->second < b->second)
return 1;
else
return 0;
}
...
sort(mymap.begin(), mymap.end(),y);
...

but this throws thousands of errors at me, including C2784.

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C++ :: Custom Exceptions With Default Behaviour

May 24, 2013

I've been pondering which of these 2 approaches would make for the best interface for a library: Defining custom exceptions with specific names for different error scenarios but with standard behaviour, or simply using the predefined exceptions from the STL.

This is my current approach:
Code:
namespace rpp
{
class ConnectionError : public std::exception
{
public:
ConnectionError(const std::string &p_err);

[Code] .....

This seems to make for more descriptive code but it adds no functionality and the implementations are completely identical, which seems "off" to me, somehow.

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C++ :: Defining A Custom Arithmetic Type

Jun 26, 2014

I want to create an unsigned arithmetic type that can hold a maximum size of 360. Without having to create a method.

It should be in such a manner that:

Code:
typedef uint8_t radius;
radius rotation = 0;

radius foo (radius rotation)
{ return --rotation;
}

returns 359, instead of 255, or 65535 or whatever max value the type I base my type on can hold.

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C++ :: Using Custom Class For STL Set Data Structure

Oct 27, 2014

When we want to use custom classes for the STL set data structure, how to do it?

I look around and see people passing comparators, overloading operator(), and also overloading operator< in the class itself.

Which one's the idiomatic c++ way?

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C :: Implementing Custom Behaviour But Something Fails

Jan 2, 2015

I am creating a special struct with unknown functions. I use this approach:

Callbacks.h Code: #ifndef CALLBACKS
#define CALLBACKS
struct Callbacks;
struct Callbacks* getNewCallback();

[Code]....

When I ran it only the calls from doers array is called 7 times normally, and donters only one time. Why is that? When I call doers from the second loop, it prints the doers functions again....and only one call to donters is made to the first static inline donter functions __dont1()...

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C++ :: Sort Of Vector Of Custom Objects

Feb 23, 2014

I'm working on a code for ascertaining the minimum penalty of an assignment problem. The basic complication of my code is this: I have a vector of objects of a custom struct. The struct has a member, which is an integer. I need to keep the vector sorted according to that member, even when objects are added to or deleted from the vector. To illustrate the problem, I'll give an example.

Code:

typedef struct examplestruct{int i;
char c;
...} es;
int function(void)
{vector<es> ObjectTable;
//insert an object so that the vector remains sorted according to i
insertobject( newobject, &ObjectTable);
//deleting the top element of the vector
deleteobject(&ObjectTable);
return 0;}

I have tried to do it using bubblesort. But it's too slow. How to make a heap out of it.

The detailed premises of the problem is this: There are a number of jobs, and with each job a completion time and a cost coefficient. We are to ascertain the optimal sequence of jobs for which the penalty is minimum. Now, suppose we are given jobs A, B, C, D and E. We find out the lower bound of penalties for all the jobs.

Suppose we find B has the lowest penalty. Then we find out the lower bound of penalties for BA, BC, BD and BE. We continue this until we have the best value and a complete sequence. The way I have implemented this in a code: I have created two structs. One is Job, with the completion time and cost coefficient as members. The other is Node. Nodes have a Job Array and a Penalty as members. Now, we have a vector of Nodes which we need to keep sorted according to the penalty. We need to insert new Nodes and delete the expanded Nodes.

I have included my code. The pushInTable function inserts the new Nodes in a sorted vector. But it slows down remarkably when we give more than 20 jobs as input.

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C :: Creating Custom Audio Function

Apr 2, 2013

I'm trying to make a windows-focused , I will make it portable after , audio function that plays sounds according to my midi file. I know there is playsound, but it's not what I desire. I'm curious if Beep plays through the sound card or is similar to printf("a") ? I'm just looking for a low level solution.

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C++ :: Custom Array Class For A Project

Oct 15, 2014

I am currently working on a custom "Array" class for a project, and I have run into an error I don't quite understand the source of. The relevant code is as follows:

template<typename T> class Array {
private:
T errValCopy;
public:
T __errVal__;
uint16 __size__;
T* __ptr__;
Array(const T& errorValue);

[Code] ....

When I try to run the following code:

Array<Array<int>> a(Array<int>(-1));

The error log tells me there is no appropriate default constructor available. If I understand it correctly, "default constructor" refers to the constructor which lets you just write Array<int> a; instead of Array<int> a(...);, but I can't see where in the code such a situation occurs...

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C# :: Creating Custom If Statement Classes?

Jun 19, 2014

I've been working on a project for a few days now, and within this project I need to have a class system that can function similarly to an if statement. The problem I'm having is I can't seem to find any good information on the order in which if statements process the information within it. I understand that if statements process whatever's in parenthesis first, but my question is that when their are several booleans of equal value, for example: "if(x == 1 && y == 2 || 3 == 4 && 4==6)", in what order does it process these true or false statements? (The actual content of the example is superfluous).

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C/C++ :: Custom Binary File Format

Jul 9, 2014

Development of a custom binary file type? So far all I know is the just the basic structures of the binary file type, I know that structures are involved but the implementation part I have run into walls.

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C++ :: Arithmetic Operators For Custom Class?

Oct 3, 2014

I have made a custom class matrices class which allows me to add, multiply, subtract (etc.) matrices. I have the following method for multiplication but I get an error that says

'invalid use of 'this' outside of a non-static member function'

How can I refer to the current instance without getting this error.

void operator *(Matrices& matrix2) {
this.multiplyMatrix(matrix2);
}

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C# :: Trying To Create Custom Validation Attribute

May 8, 2014

I am trying to create a custom ValidationAttribute in my c# .net code. I have done a lot of searching and have code that should be working but the IsValid method is not firing as far as I can tell.

Model code:

[Required(AllowEmptyStrings = false, ErrorMessage = "required")]
//[Range(2014, 2100, ErrorMessage="Please enter a valid year.")]
//[RegularExpression(@"^d{4}$", ErrorMessage = "Please enter a valid year.")]
[ValidYear(ErrorMessage="Please enter one >= 2014")]
[Display(Name = "Exp. Year")]
public string expYear { get; set; }

And this is the class in that same model:

public class ValidYearAttribute : ValidationAttribute {
protected override ValidationResult IsValid(object value, ValidationContext validationContext){
return new ValidationResult("Something went wrong");
}
}

Why the IsValid is not firing.

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C++ :: Custom (readonly) Container And Iterators?

Jul 5, 2012

I'm working on writing some classes around a ROM hardware addon card. The classes expose the data on the ROM as a container with iterators, much like a vector or a list.

The classes don't have any data themselves, since all the data is on the ROM.

I'm having some dillemma's as to how to approach/implement the classes. If you were to write somethign like this... Or were using something like this written by someone else.... How would you expect this to be done ?

1) Make all the member functions static, make a private constructor to prevent making instances. This works, but may look a bit weird...

Code:
for (auto it = RomTable::begin(); it != RomTable::end(); ++it)

2) expect users to make a (dummy) instance, then use it as a regular container. this might be a bit counter intuitive since the class has no datamembers.

3) create a single instance, expect users to use that everywhere. make the constructor inaccessible. Some C++ 'purists' might perceive this as global data and thus not a good solution ?

Additionally. Do I need to provide both a const_iterator and an iterator ? There's nothing to be modified, so I'm guessing an iterator isn't needed (?) Or will some STL stuff not work without an iterator ? I'm obviously not fussed about the STL functions that make changes to the container to not work (like sort, fill, swap...)

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