C++ :: Using A Referenced Vector In A Function
Jun 22, 2013
tell me what I am doing wrong here?
Code: void print(const std::vector<int>& vec)
{
for ( std::vector<int>::iterator itr = vec.begin(), end = vec.end(); itr != end; ++itr )
{
std::cout << *itr << std::endl;
}
}
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Aug 17, 2014
I am building a log4net wrapper project where I reference log4net.dll. When calling this code through a static instance to log messages the new project also wants me to reference log4net.dll even though I have a reference to my logging project which in turn has the reference..
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Feb 9, 2015
How to output vector contents using the push_back function. My program reads in values just fine, but it does not output anything and I've been stuck on why.
here is my code:
#include <iostream>
#include <array>
#include <vector>
using namespace std;
int duplicate( vector < int > &vector1, const int value, const int counter)
[Code].....
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Mar 26, 2013
Lets say that I have a vector of vector of integers. <1,2,3,4> , <5,6,7,8>, <10,11,12,13>
How do I make a function that creates vector of vector of every different integers?
<1,5,10> , <1,5,11>, <1,5,12>, <1,5,13>
<1,6,10> , <1,6,11>, <1,6,12>, <1,6,13>
<1,7,10> , <1,7,11>, <1,7,12>, <1,7,13>
<1,8,10>, <1,8,11>, <1,8,12>, <1,8, 13>
<2,5,10>, <2,5,11>, <2,5,12>, <2,5,13>
and so on...
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Jul 5, 2013
I have asked a related question before, and it was resolved successfully. In the past, when I wanted to use std::max_element in order to find the maximum element (or even sort by using std::sort) of a vector of structures according to one of the members of the structure, all I had to do was to insert a specially designed comparison function as the third argument of the function std::max::element. But the latter comparison function naturally accepts two arguments internally.
For instance, here is a test program that successfully finds the maximum according to just one member of the structure:
Code:
#include <iostream>
#include <string>
#include <vector>
#include <algorithm>
[Code] ....
And the output was this, as expected:
Maximum element S.a of vector<S> vec is at: 9
[I]max element of vec.a between slot 3 and slot 6 is: 6, and its index is: 6 vec[6].a = 6
[I]max element of vec.a between slot 4 and slot 7 is: 7, and its index is: 7 vec[7].a = 7
[I]max element of vec.a between slot 5 and slot 8 is: 8, and its index is: 8 vec[8].a = 8
[I]max element of vec.a between slot 6 and slot 9 is: 9, and its index is: 9 vec[9].a = 9
However, I now need to search and find an element of vector<myStruct> according to just one member of myStruct, instead of finding the maximum or sorting as before. This presents a problem because the function std::find does not accept such a comparison function as its third argument.
This was the description of the std::find function that I found: find - C++ Reference
Code:
template <class InputIterator, class T> InputIterator find (InputIterator first, InputIterator last, const T& val);
I could also find another function called std::find_if, but this only accepts a unary predicate like this: find_if - C++ Reference
Code:
template <class InputIterator, class UnaryPredicate> InputIterator find_if (InputIterator first, InputIterator last, UnaryPredicate pred);
And once again this is either inadequate of I don't see how to use it directly, because for the third argument I would like to insert a function that takes two arguments with a syntax like this:
Code:
int x=7;
std::vector<S>::iterator result;
result = std::find(vec.begin(), vec.end(), []( const (int x, const S & S_1) { return ( x == S_1.a ) ; } ) ;
Is there another std function that I can use to make search and find an element according to just one member of myStruct?
Or perhaps there is a clever way to pass two arguments to the unary predicate.
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Nov 3, 2013
i'm trying to send a vector to a function however i am getting these errors
error: invalid initialization of non-const reference of type 'std::vector<sf::Texture>&' from an rvalue of type 'std::vector<sf::Texture> (*)(sf::Texture, sf::Texture, sf::Texture, sf::Texture, sf::Texture, sf::Texture, sf::Texture, sf::Texture, sf::Texture, sf::Texture, sf::Texture, sf::Texture, sf::Texture, sf::Texture, sf::Texture, sf::Texture, sf::Texture, sf::Texture, sf::Texture, sf::Texture, sf::Texture, sf::Texture, sf::Texture, sf::Texture, sf::Texture, sf::Texture, sf::Texture, sf::Texture, sf::T|
error: in passing argument 1 of 'int set_explosion_textures(std::vector<sf::Texture>&)'|
my relevant code is
//vector containing fighter explosion frames
std::vector<sf::Texture> f_explosion_textures(sf::Texture f_explosion_1, sf::Texture f_explosion_2, sf::Texture f_explosion_3,
[Code].....
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Nov 11, 2014
I am writing a function to take two vectors and put them end to end in a third vector. I'm new to working with vectors, and I cannot figure out why my append function is not returning vector C. I had the function print out vector C within it to make sure the logic in the function wasn't the problem, and it worked perfectly. My code is as follows:
#include <iostream>
#include <vector>
using namespace std;
//append function to put vector b after vector a in vector c
vector <int> append(vector <int> a, vector <int> B)/>/>/> {
vector <int> c;
[code]....
and my output is as follows:
Vector A contains: 10 18 123 172
Vector B contains: 283 117 17
The two vectors back to back are:
Obviously, the third vector is not returning from the function to main properly, but why.
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Oct 7, 2014
How can I show elements of a vector that is returned by a function in main() ?
Code:
vector<int> merge_sorted(vector<int> a, vector<int> b){
vector<int>temp;
int count = 0;
if(a.size() < b.size()) count = a.size();
else count = b.size();
[Code] .....
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Jun 26, 2013
writing a sorting function that has an argument for a vector of ints rather than an array; it should use a selection sort algorithm.Here is what I have:
#include <iostream>
#include <vector>
#include <conio.h>
using namespace std;
void fillVector(vector<int> &aVector);
// PRECONDITION: number declared size of array a.
// POSTCONDITION: number_used is the number of values stored in a
//a[0] through a[number_used-1] have been filled with nonnegative int.
[code].....
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Dec 16, 2013
I'm trying to do is write a program that fits to a separate test program. The test program provides different size vectors that my function should try and binary search. If the element is found, the function should return 1, and if the element is not found, it returns -1.
Here is the code:
int binSearch(const vector<double> & data, int elem, int & comps) { {
int beg=data[0];
int end=data[data.size()-1];
int mid=(end+beg)/2;
[Code] ......
The problem is that one of the vectors my function is supposed to binary search is a vector of size 0. I tried to throw in an if statement that would return -1 if the size was == 0, but then the program never fully completed and just kept running. So, how can I account for a size 0 vector in my function?
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Nov 8, 2014
#include <iostream>
#include <cassert>
#include <vector>
using namespace std;
vector<int> flatten(int a[100][200]) {
vector<int> v;
for (int i = 0; i < 100; ++i) {
[Code]...
I made a function for two dimensional arrays with vector, but I don't know how to make the test code for it.
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Sep 4, 2013
I defined the following function to find out the iterator of a certain value in the vector. I defined it as such so if the value exist in the vector then return a iterator of it, if not then return a pointer pointing to nonsense.:
vector<tIndex_t>::iterator unlabelTit(const tIndex_t index) {
for(vector<tIndex_t>::iterator it=unlabelT.begin(); it<unlabelT.end(); it++) {
if(index==*it) return it;
} return NULL;
}
But looks this one is not accepted by compiler, saying I cannot do this kind of comparison like:
unlabelTit(i)!=NULL;
so I just delete the return NULL; and then the compiler giving me warning about no return statement before }.
a pointer pointing to nonsense? how to do that?
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Mar 21, 2014
I need to iterate through a vector in a const function, and, as my function is called very often, to get more performances I need my iterator to be declared somewhere else than the function, so it doesn't have to get deleted and recreated over and over again. So here is my code:
class Shop {
public:
//methods
virtual void draw(sf::RenderTarget &target, sf::RenderStates states) const{
[Code] ....
Seems great? Well no. I actually get an error on the "for" line.
It tells me : "You can't use '=' here" and "You can't use the ++ operator here"
The thing is, if I actually declare my iterator in the loop, the compiler stops giving me warnings, but, as I said, I really want to avoid doing that.
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Jun 14, 2014
I am trying to create a tennis tournament simulator. There are 128 players in the tournament, and 32 seeds. I have a vector filled with 'Player' objects named 'Players'. Each 'Player' object has three member variables, Strength, Ranking, and ATPPoints. When the vector 'Players' is first declared, the default constructor for each 'Player' object is used, which initialises each of the 'Player' objects to zero. I then generate a Strength value in the range of 0-10 for each of these 'Player' objects, and sort them descendingly according to their strength.
I now want to create the draw for a tournament. I declare a vector 'Draw' with 128 'slots'. Each slot initially contains a blank 'Player' object, with its member variables set to 0. I first place the top 32 players throughout the draw such that they do not meet until later rounds as they would be in real life. For the remaining players, I position them in the draw by generating a random number between 0 and 127. Some of the slots 0-127 are occupied by seeded Players. These seeded Players have non zero Strength and Rank values, so to avoid overwriting these slots, I check the Strength value of the 'Player' object in the slot in question. A return value of 0 would indicate an empty slot.
At the beginning of the function, I output the Strength and Rank values of the 'Player' objects already in the draw. This outputs correctly.
for (Player& p : Draw)
{// outputs the draw in it's current state, with the already placed seeds as expected.
cout << p.GetRanking() << " " << p.GetStrength() << endl;
}
[Code]....
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Oct 6, 2014
My function has the following prototype:
std::vector<double> calculate_mag_response(double start_freq, double end_freq,
int N, std::vector<double> num, std::vector<double> den
The function should return a vector size N of magnitude responses in decibels of the transfer function defined by numerator and denominator vectors num and den. To adequately test, you should drive this with more transfer functions.
#include <vector>
#include <iostream>
#include <cstdlib>
#include <ifstream>
using namespace std;
int main(int argc,char *argv[]) {
vector<double> myNum, myDen, results;
[Code] ....
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Apr 18, 2013
I am having a problem with a program. I have a bunch of classes all derived from the same base class. I want to loop through a vector of objects, calling a function in each. The problem is that it doesn't matter which class the objects are, only the function defined in the base class is called.
I simplified the code as far as possible to replicate the problem. As you see, I would like a mix of numbers 1,2,3 as the output, however using the vector the only number output is 1. Here is a copy of the output by the way:
base->num() : 1
a->num() : 2
b->num() : 3
(*it)->num() : 1
(*it)->num() : 1
(*it)->num() : 1
I suspect this is the "slice" problem, because the vector is defined with pointers to the base class so it uses the base class functions? The question is how to get around it? How can I loop through a vector of objects sharing the same base class but calling each by their correct member functions?
Code:
#include <iostream>
#include <vector>
class Base {
public:
int num() { return 1;}
[Code] .....
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Nov 15, 2014
Ok so I have a function call that moves an Entity from one vector to another, and if one doesn't exist then it creates one and moves it:
std::vector<std::unique_ptr<Entity>> ActiveEntities;
std::vector<std::unique_ptr<Entity>> EntityPool;
// Creates a generic entity in the entity pool
void EntityManager::CreateEntity() {
[Code] .....
In this case it checks the entity pool for an entity, if one exists it moves it to the active entities and then returns the unique id, if one doesn't exist it creates one then calls itself to run the check again to verify and move the new entity.
My question is, is this a valid form of recursion since it only incurs a single loop of recursion, or should I reform the entire system to work differently? If so, how do you set this up in a way that does not cause recursion?
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Oct 12, 2014
Okay, so for an assignment I need to write a function called find() that returns a reference to a vector. So I have vector <int> & find(string & key); If I do this, I get the obvious warning warning: reference to local variable 'lineNum' returned [enabled by default].
If I do vector<int> & find(string & key) const; I get a huge error that starts out like
In member function 'std::vector<int>& index_table::find(std::string&) const':
indextable.cpp:74:30: error: no match for 'operator='
Am I using the const identifier incorrectly?
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Mar 30, 2013
"Write a declaration for a function that takes two int parameters and returns an int, and declare a vector whose elements have this function pointer type."
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May 22, 2013
I am writing a raytracer, and currently I'm working on creating a bounding volume hierarchy to accelerate the process. To do this, I am first creating a vector that holds each of the objects in the scene, and passing this vector to the constructor for my BVH.
Code:
//in header
BVH_Node* bvh;
//in main raytrace function
[Code] .....
I am testing a scene that has only 2 objects, and so it goes to the size == 2 check. The first time it hits makeLeaf(), I segfault. I've used both gdb and valgrind, and of course it's a memory mapping error. gdb's backtrace tells me that the length of the vector I've passed in is -805305610 and the capacity is -21, and that it is inside my makeLeaf() function that the error occurs.
Here's the function:
Code:
BVH_Node* BVH_Node::makeLeaf(GeomObj* v){
BVH_Node* node;
node->obj = v;
node->isObj = true;
return node;
}
The segfault happens at
Code: node->obj = v;
If I run my raytracer without a BVH, the objList works perfectly.
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Mar 6, 2014
I am trying to use std::sort to sort a vector of complex objects using a custom function. However, it keeps erroring "Unresolved overloaded function type".
encounter::encounter(){
// ... cut
std::sort (allpeople.begin(), allpeople.end(), sortByInit);}
bool encounter::sortByInit (character& a, character& b) {
if (a.getinit () == b.getinit ()) {
[Code] ....
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Sep 17, 2014
How to pass my array to the function and return it as a sorted vector. I'm kind of lost with the functions part.
Problem: Write a program that performs a sorting routine as discussed in class. Create an array of 10 integers (e.g., 63, 42, 27, 111, 55, 14, 66, 9, 75, 87). Pass this array to a separate function that sorts the integers and returns a vector containing the sorted integers. Use either the SELECTIONSORT algorithm or the INSERTIONSORT.
Code so far:
#include <iostream>
#include <string>
#include <vector>
#include <cmath>
#include <cstdlib>
#include <ctime>
#include <iomanip>
[Code]...
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Jun 26, 2013
I initialized a nested vector with the following code as:
Code:
vector<vector<Point> > vectorB(4, vector<Point> (int(vectorA.size()), 0));
And came across the following error during link stage:
"/usr/include/c++/4.6/bits/stl_vector.h:1080:4: error: no matching function for call to ‘std::vector<cv::Point_<int> >::_M_fill_initialize(std::vector<cv::Point_<int> >::size_type, int&)’ "
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Mar 24, 2013
I'm trying to write a recursive function that takes in a vector of strings that contains
"1 forward", "2 forward", "rotate left", "2 backwards" ... etc
how can I write recursive function that creates a vector of every unique combination of commands?
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Aug 12, 2013
I know what are pointer's and how to use them but there is one point i am not able to understand. Below is the example code
I understand everything in the below code except 1 thing why i am using pointer to base class object in vector int the main() Function?
Code:
#include <iostream>
#include <sstream>
#include <string>
#include <vector>
using namespace std;
// base class
[Code] ...
Here is the lines of code i want to understand.
Code:
vector<Employee*> employees;
employees.push_back(&emp1);
employees.push_back(&mgr1);
I know if i will not use the pointer base class function "virtual double grossPay" will be called for both base class object and derived class object and when i will use pointer with reference to the object because base class function is virtual it will look for same function in derived class and if available it will execute it.
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Jun 7, 2012
I have a cpp app that reads in a number of files and writes revised output. The app doesn't seem to be able to open a file with a ' in the file name, such as,
N,N'-dimethylethylenediamine.mol
This is the function that opens the file :
Code:
// opens mol file, reads in rows to string vector and returns vector
vector<string> get_mol_file(string& filePath) {
vector<string> mol_file;
string new_mol_line;
// create an input stream and open the mol file
ifstream read_mol_input;
read_mol_input.open( filePath.c_str() );
[Code] ....
The path to the file is passed as a cpp string and the c version is used to open the file. Do I need to handle this as a special case? It is possible that there could be " as well, parenthesis, etc.
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