C++ :: Unlimited Storage For Variables

Jul 12, 2013

I am working on a project and I need to save and work on very big numbers, let me take u an example :

E.g. I want to find the biggest prime number ( 2,3,5,7,... ) but I just know about int, double and etc. which have unlimited storage .

How to save very big numbers on the memory and use them ?

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C Sharp :: How To Define Unlimited Array

Mar 28, 2015

I need the gode to define unlimited array of double

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C/C++ :: Unlimited Number Of Arguments - Float To String Conversion

Mar 21, 2015

So, I'm supposed to do : Create a function with unlimited number of arguments, which forms a dynamic string based on the following form (%d, %s, %f, %lf, %c), with the following prototype:

char*create(char*form, ...);

The function is supposed to have the following output:

create("Peter is %d years old and is in %s-%c class.",7,"second",'A');
-> Peter is 7 years old and is in 7-A class.
create("His GPA is %lf.",4.96);
-> His GPA is 4.96.
create("His favourite subject is math!");
-> His favourite subject is math!

I've managed to do the following :

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
char *create(char *form, ...) {
char *res =(char*)calloc(1,1),*pos_int,*pos_float,*pos_str,pos_char,*pos_long;

[Code] ....

The part with %d and %s string was not that hard, but now I'm supposed to convert %f and %lf to string, I've tried using sprintf but I've had no luck so far, another problem is the fact that I've gotta use lists to complete the task. I've been trying to convert float to string for the past 2 hours, but I'm drawing a blank now.

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C++ :: Variadic Templates - Enter Unlimited Amount Of Types In Function

Feb 25, 2013

I'm looking for a way to enter an unlimited amount of types in the <> part of a template function, I found Variadic templates but I'm not sure if it can do it, all the examples I've found are similar to the C argument list and don't use the <> part of the template at all.

I tried this, but the overload is ambiguous?

#include <iostream>
#include <typeinfo>
template<typename T>
void stuff() {
std::cout << typeid(T).name() << "

[Code] ....

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C++ :: Category And Constant Storage

Mar 14, 2013

I have a class that I'm going to use to store a category. Right now there are seven options, but there is the potential for a whole lot more in the future. So I started off by storing an integer as the private member. I then used static constants to define the numeric values to represent each category, then a set of static constant strings that corresponds to those numbers in case I need their actual names. Finally I set up some static functions to convert between the integer value and the string, and vice versa.

I'm not sure if this is the best way to go about this. For one it makes the categories names and designations unchangeable. I thought that storing them in a file would be a better option, but then i needed a container that is the equivalent of a constant.

I thought of defining a class to contain an int and the associated string. It would be designed so that it can only be initialized with both items. Then provide no functionality to change the contents. So I've basically created my own constant.

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C++ :: Declare Not Allocating Storage?

Jan 22, 2014

decalration won't allocate storage, while definition will. This is a test program:

#include <iostream>
using namespace std;
extern int ei;
int i;

[Code].....

Others are all fine in this program except ei.
compiler error: undefined reference to ei.

I understand ei is only declared so there is no memory address, but when I do ei=1, then ei completed it's definition, why still cannot use pei to get it's address?

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C++ :: Invalid Storage Class For A Function?

Mar 23, 2014

I made a program and when I try to use the main driver to instantiate everything it says invalid storage class for a function. All of my code is in 4 separate files i'm just trying to get it to run now.

Code:
#include "stdafx.h"
#include <iostream>
#include <iomanip>
#include <fstream>

[Code]......

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C :: No Permanent Storage During Program Execution?

May 22, 2013

Code:

#include <stdio.h>
int sum_array(int * , int );
int main(void)
{
int total = sum_array( (int []) { 1 , 2 , 3 , 4 } , 4 );
}

[code]....

We create an unnamed array "on the fly" that it means array has no permanent storage during the program execution?

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C++ :: Wedding Reception Data Storage?

Mar 4, 2014

I wanted to store information about a wedding reception and I'm having a few troubles with my program.

#include<iostream>
#include<windows.h>
#include <ctime>
#include<conio.h>
#include<string>
#include<fstream>
using namespace std;
#define on ,
void GREETING();

[code].....

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C/C++ :: Explicit Specialization Cannot Have A Storage Class

Jan 31, 2013

I am porting code from windows using visual studio to mac with xcode.

Quite a lot of issue have a appeared, which is no surprise, one warning that keeps on appearing is Explicit Specialiszation cannot have a storage class:

enum SortReturnCodeEnum {LOWEST=1, HIGHEST=2, HIGHLOW = 3, IDENTICAL=4};
template<typename tKey>
static SortReturnCodeEnum DefaultCompare(typename ArgType<tKey>::ARGT Value1, typename ArgType<tKey>::ARGT Value2)
{

[Code]....

I could do a #define __GNUC__ but i was checking

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C/C++ :: Storage Class Specifiers Concept?

Feb 15, 2013

Write a program using all storage class specifiers?

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C++ :: Two Identical Storage Containers - Typecasting

Oct 27, 2012

I have a situation where I have two identical storage containers:

Code:
////////////// multiplatform version
union _SOVector3 {
struct { float x, y, z; };
struct { float r, g, b; };
float v[3];

[Code] .....

SOVector3 is part of a namespace with specialized functions that are generic and intended for multiplatform usage.

GLKVector3 is dedicated to the Mac and has its own set of functions.

But what I want to do is freely interchange the storage between these two namespaces. Such as like this:

Code:
start = clock();
SOVector4 myVec4 = SOVector4Make(1.0f, 3.0, 6.0f, 1.0);
SOMatrix4 myMat4 = SOMatrix4Identity;
for (uint i=0; i<100000; ++i ) {

[Code] ....

But I am getting errors when I typecast this.

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C++ :: How Item Storage System Is Supposed To Work

Feb 14, 2013

So the RPG I have been making is based on this tutorial URL.....I don't entirely understand how the Item storage system is supposed to work. It looks like the array shown is for one item but, there are 3 lines of code that correlate. The author says that this is a repeatable bit of code for each item so.... i'm just completely lost. The player will have two or three to start and there are 4 battle/health items and one key ....

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Visual C++ :: Read Excel File And Storage In Array

Nov 4, 2014

I wish to read an excel file which contains the table shown at the picture below.

I don't really know how to code the direct storage of the values in the appropriate array.

For example I wish to store the countries in an array of a string type.

could I have some piece of code which illustrates it (I mean the reading of an excel file and the direct storage of his value in an array).

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C :: Storage Types / Formatted Input / Output / Processing A Menu

Feb 1, 2013

where to start and how it should be structured. how I should go about writing this program, like should i make functions, pointers, etc. And to display the menu, is it easiest to just use printf statements or is there something more efficient.

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C++ :: Access Serial Port - This Declaration Has No Storage Class Or Type Specifier

Feb 26, 2013

I am writing a code using Visual C++ to access serial port.

Code:
HANDLE hSerial= CreateFile(L"COM1", GENERIC_READ | GENERIC_WRITE,0,0,OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL,0);
DCB dcb = {0};
dcb.DCBlength=sizeof(dcbSerialParams);
dcb.BaudRate=CBR_1200;
dcb.ByteSize=8;
dcb.StopBits=ONESTOPBIT;
dcb.Parity=NOPARITY;

I am getting error in all last five lines in above code at dcb. and error is give below:-

Error: this declaration has no storage class or type specifier

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C++ :: Specifying And Multiplying Two Variables

Feb 23, 2014

I'm very new to C++ so I've been trying to run through some code examples to begin to learn basic structures and syntax, but I've recently run into a problem using examples from the 7th ed. of Sams Teach Yourself C++. I'm using the code provided within one of the examples that allows you to specify and multiply two variables, but when I compile and run the executable the final output seems to only show the first variable and b/c of this the multiplication operation does not work.

Here is a my example code:

Code:
#include <iostream>
using namespace std;
int main() {
cout << "This program will multiply two numbers" << endl;

[Code] ....

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C++ :: Adding 3 Variables One After The Other

Nov 19, 2013

So here is what i need i need a way i can add 3 variables one after the other example:

int a = 1;
int b = 2;
int c = 3;

//Here comes my problem

int d = a + b + c;

When I write it like thet d = 6 ,
but I need it to be 123,

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C++ :: How To Skip Variables

Mar 19, 2013

I am just a beginner in c++..I am making a program on a physics formula PV=nRT(this is formula of ideal gas equation)i have build the program and it run excellently but i want to improve this i am using a condition p==0 because i want to find 'p' but the problem is every time i run the program i have to input p=0 in the screen but i want the program to skip "p" ( take automatically "p" as 0 when i press enter and got to another varibles)

#include <iostream>
#include <cmath>
using namespace std;
int main()

[code].....

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C++ :: How To Initialize Map Variables

Jul 8, 2014

How are map variables initialized?

PLEASE EXPLAIN THE FOLLOWING CODE TO ME?

// accessing mapped values
#include <iostream>
#include <map>
#include <string>
int main () {
std::map<std::string, int> mymap;

[Code]...

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C++ :: First Derivative With Many Variables?

Jun 19, 2013

I have First derivative function implemented in C++. More details [URL] ...

In programming, I'm dealing with a lot of variables. x, y, z & x', y', z' & x'', y'', z'' These are only for one device. The problem is how can I deal with velocities and accelerations the way I did with positions? This is the code

while (1) {
/* Perform a synchronous call to copy the most current device state.
This synchronous scheduler call ensures that the device state is obtained in a thread-safe manner. */
hdScheduleSynchronous(copyDeviceDataCallback, ¤tData, HD_MIN_SCHEDULER_PRIORITY);

x_Position[2] = currentData.m_devicePosition[0];
x_Position[3] = currentData.m_devicePosition[0];
x_Position[4] = currentData.m_devicePosition[0];

[Code] ....

I've tried to create x_Velocity[5] and

x_Position[2] = currentData.m_devicePosition[0];
x_Position[3] = currentData.m_devicePosition[0];
x_Position[4] = currentData.m_devicePosition[0];

[Code] ....

I'm trying also to store x_Velocity in vector. Every time I deal with whether array or vector, the first two points of x position are affected because I'm calling the function for the velocity.

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C++ :: Value Assigned To Int Variables?

Feb 6, 2013

Suppose x, y, and z are int variables. What value is assigned to each of these variables after the last statement executes?

x = 4; y = 11;
z = y - 2 * x;
x = z + y;
y = x + 5 * z;
w = x - y + 2 * z;
x = y + w - x;
-w;

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C++ :: Object Variables Going To NaN

May 26, 2014

So I am trying to develop a sort of 2d spacesim engine for creating games in C++. The project uses SFML for graphics, and I am currently trying to compile it on Linux using g++.

The main issue that I am wrestling with is that of simulation objects having their position, velocity, and rotation variables constantly getting set to NaN for reasons that are beyond me. The behaviour is not consistent, and occasionally will occur or not occur without any discernible pattern.

The github repo for the code is here: [URL] ....

I understand that NaN values can spread easily by operations on one another, but I cant seem to figure out where the initial issue is occurring here.

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C/C++ :: Use The Same Variables Between Functions?

Mar 6, 2015

I'm trying to use two variables for two different functions.

#include "stdafx.h"
#include <iostream>
#include <cstdlib>

[Code].....

Every time screen2() runs it always outputs "Numbers entered were 0 and 0". I want the numbers that were entered in by the user in screen1() to be displayed.

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C# :: Can Use Variables From Other Classes

Feb 23, 2014

im creating an address book. One address book contains a ListBox, New User button, Edit User and Remove User button. The first form is suppose to allow you to view the users you've created on the ListBox and you can decide whether you want to remove it, create a new one or simply edit the user. Now The second form simply contains labels and textbox along with a save button. I'm having a bit of issue figuring out the ListBox. I want to be able to create a user and have the user be posted on the ListBox. I read that i must instantiate listbox then simply add it. Now on my form2 i have a for loop that loops through an Array of String were all the users will be created on. How can i call that array of string on to the form1?

Form 1:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

[code].....

EDIT:I just figured out that to call a variable from one form to another you simply instantiate the form then simply call it. PS. must be set to public:

ListBox1 createUser = new ListBox1();
createUser.userString[0];

why doesnt it show the windows when i run without debugging?

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C/C++ :: Cannot Use CPP File Of Variables?

Mar 9, 2014

For a few days now I have been trying to call variables (globes) from another CPP file so I can add/subtract data from them and use them in other places. I have my defines.h file working which contains all my constants but my defines.cpp (which is required to hold all the non constants) are not. Anyways I am getting the error :

Error1error LNK2001: unresolved external symbol "float MONEY" (?MONEY@@3MA)C:UsersJacksdocumentsvisual studio 2012ProjectsAssignmnet2Assignmnet2main.objAssignmnet2

My defines.cpp

//#include "Defines.h"
using namespace std;
//Game mechanic variables
extern float STOCK_LEMONS;
extern float STOCK_SUGAR;
extern float STOCK_ICE;

[Code] .....

If I were to un-comment the "float money = 50" it would work...

I also didn't include my defines.cpp into my defines.h as I got to many errors...

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