C++ :: Static Object Of Same Class

Jul 27, 2013

What is the purpose of having static object of the same class.

E.g.

class someObj{
public:
static someObj obj;
};

how the compiler treats this object

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C++ :: Importance Of Static Object In A Class And How They Are Different From General Object

Dec 13, 2012

#include "B.h"
class A {
public :
A()
{
s_b = new B();
b = new B();

[Code] ....

In my project i have seen static object as above . But not able to know what is the exact use of it and how they are different from general object .

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C++ :: Do Static Functions Have Access To Non Static Data Members Of A Class

Apr 17, 2013

From my book:

"A static function might have this prototype:

static void Afunction(int n);

A static function can be called in relation to a particular object by a statement such as the following:

aBox.Afunction(10);

The function has no access to the non-static members of aBox. The same function could also be called without reference to an object. In this case, the statement would be:

CBox::Afunction(10);

where CBox is the class name. Using the class name and the scope resolution operator tells the compiler to which class Afunction() belongs."

Why exactly cant Afunction access non-static members?

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C# :: Static Method Inside Non-static Class

Aug 22, 2014

Have following code:

class Program
{
static void Main(string[] args)
{

[Code]....

My question according to what i just wrote:

1. Is that mean that Do() is only available for use by Dog itself because Dog is 'oryginal' Dog, and if i create new dogs - instances of oryginal Dog (dog1, dog2 ...) they cant access because Do is only available fo 'oryginal' one? Is that correct thinking?

2. If i would want to have something common (e.g value) for all dogs is that good way to create static field/method for Dog instead of non-static once then all instances of Dog would access Dog static member to get/change it? Just stupid example: static method GetAmountOfLegs() which return 4 Then all instances can take/call that value from Dog. Is that correct thinking?

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C++ :: Initializing Static Field As A Template Object

Aug 26, 2014

I need a static hash table to keep track of all objects of a particular type that are instantiated in a Qt application but I have never used a template class as a static member object before and I can't seem to figure out how to initialize it. QHash is the hash table class that follows the template convetion:

template<class key, class data>

QString is probably self explanatory.

Example Header:

class MyClass {
...
private:
static QHash<QString, MyClass*> instanceTable;
}

Here is my source that doesn't compile.

Example Source

#include header.h
// using default constructor for table...
QHash<QString key, MyClass* instance> MyClass::instanceTable(); // gives Error below.
// Error in above line is "Declaration is incompatible with QHash<QString, Myclass*>"

I have tried doing it a number of different ways and none of them work. How do you initialize a static template object?

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C++ :: Passing Object With Templated Static Array Into Another

Feb 3, 2014

This problem just seems really strange to me because it is simple yet for some reason my class cannot pass into another class. The class PASS_OBJECT has a static array (even with 1 element this doesn't work) and when I try to pass this class (after it is initialized) I seem to lose the data inside the PASS_OBJECT. Not only that but even when I declared the class OBJECT with the type of PASS_OBJECT<int> I seem to lose the integer 99. Here's the code, note that if you comment out line 89, 92 and 93 you will notice that line 90 outputs In main 2: 99 just fine but it doesn't otherwise???

#include <iostream>
const int size = 1;
template <class T>
class PASS_OBJECT;
template <class S>
class OBJECT {

[Code] ....

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C++ :: How To Get Object Of Original Class From Function Of Other Class Where Other Class Object Is Member Of Original Class

Jan 21, 2013

The case is like

class B{
public:
somedata;
somefunction();
}
class A{
public:
data;
function();
}

in somefunction i want a pointer to current object of class A m new to c++

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C++ :: Static Member Allocation - Global Object Creation

Jan 24, 2014

I see many time where static data member is used to count creations of objects -

i.e.

1. the static data member is init to 0

2. the static data member is incremented by 1, in the Class' constructor, every time an object is created

However, if you define a global object of a class,

How can you tell that the static data member is initialized BEFORE the constructor of the global object is called? (i.e. before the global object is created).

Because to my understanding, you do not know in advance the order of global objects' creation -

so the Global Object could be created BEFORE the static data member was created and initialized.

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C++ :: How To Initialize Static Member Of Class With Template And Type Of Nested Class

Oct 7, 2014

How to initialize a static member of a class with template, which type is related to a nested class?

This code works (without nested class):

#include<iostream>
using namespace std;
struct B{
B(){cout<<"here"<<endl;}
};
template<typename Z>

[Code] ,....

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C++ :: Non-static Member Reference Must Be Made Relative To A Specific Object

Mar 4, 2012

Code:
class A
{
std::map<std::string, Unit*> aMap;
class B

[Code] .....

This code snippet results in "A non-static member reference must be made relative to a specific object". When I make callA() static, this error goes away, but there is problem with aMap.

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C++ :: Make Class Created Static Inside Another Class?

Dec 17, 2013

it seems everytime i use statics in a class i come across with a porblem.

this time i wanted to make a class i created static inside another class.

MainVariables.h file
static fge::window mWinMain;

if someone ever wants to reach it
MainVariables.cpp file

fge::window MainVariables::mWinMain;
...
...
fge::window MainVariables::GetWinMain()
{
return mWinMain;
}

but when i created some other MainVariables classes at other places instead of them reaching to the same window two window is being created.

yes i know maybe there are better methods but currently i m working on polymorphism and i need some static members.

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C++ :: In Class Static Map Initialization

Nov 17, 2014

I have a class containing a map member that I want to initialize at declaration time. I know I can do it in the cpp file but I'm having a problem with the order of initialization (static initialization order fiasco).

My questions are:

Is it possible that the scenario in which, the Test's constructor's implementation and the map initialization instruction are in the same cpp file and constructor is called when the map is not initialized yet, could happen?

Is it possible to initialize the map in class like I did? I get these errors:

in-class initialization of static data member 'std::map<std::basic_string<char>, Test*> Test::a' of incomplete type
temporary of non-literal type 'std::map<std::basic_string<char>, Test*>' in a constant expression

If yes, does this initialization resolve the static initialization order fiasco?

class Test {
public:
static std::map<std::string, Test*> a = {};//this is an error
Test(std::string ID) {

[Code] ....

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C# :: Static Class For Logging?

Mar 14, 2014

I am developing logging class and it loos like below now, my question here is I would like to avoid situation to call this class methods multiple times in same time - as I've read when I have static class or even static method (not exactly whole class) it can be call only once in time. Is this true and whether my class would pass the concept to avoid multi accessing - lets say in case of multithreading case - if one task would try to call statuc method when there is already some other trad using it.

public static class Log {
public static string EngineName { get; set; }
private static List<String> logdata = new List<string>();
public static void LogMessage(string msg, ELogflag flag, string title = "") {
StringBuilder sb = new StringBuilder();

[code]....

And my new Enum:

enum ELogflag {
LOG,
ENGINE,
CRITICAL,
CUSTOM
}

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C++ :: Static Data Of A Class

Oct 14, 2012

I am studying the use of static data into classes and the code below is returning an error ...

#include <iostream>
using namespace std;
class REC {
private:
static int n; //Dado que sera unico na classe e alterado por todos os objetos

[Code] .....

The error:
main.obj:-1: error: LNK2001: unresolved external symbol "private: static int REC::n" (?n@REC@@0HA)
Note: I'm using QT Creator

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C++ :: Transfer Values Set In Privates Of Base Class By Object Of One Derived Class To Another

Apr 26, 2014

I have my main.cpp like this:

#include <iostream>
#include "curve1.h"
#include "curve2.h"
using namespace std;
int main() {
Curve1 curve1Obj;
Curve2 curve2Obj;

[Code]...

Base class Score has two derived classes Curve1 and Curve2. There are two curve() functions, one is in Curve1 and other in Curve2 classes. getSize() returns the value of iSize.

My base class header score.h looks like this:

#ifndef SCORE_H
#define SCORE_H
class Score {
private:
int *ipScore;
float fAverage;
int iSize;

[Code]...

You can see that I have used curve1Obj to enter scores, calculate average and output. So if I call getSize() function with cuve1Obj, it gives the right size that I took from user in enterScores() function. Also the result is same if I call getSize() in score.cpp definition file in any of the functions (obviously).
.....

The problem is when I call curve() function of Curve2 class in main (line 23) with the object curve2Obj, it creates a new set of ipScore, fAverage and iSize (i think?) with garbage values. So when I call getSize() in curve() definition in curve2.cpp, it outputs the garbage. .....

How can I cause it to return the old values that are set in curve1.cpp?

Here is my curve2.cpp

#include <iostream>
#include "curve2.h"
using namespace std;
void Curve2::curve() {
cout << "getSize() returns: " << getSize() << endl; // out comes the garbage
}

Can I use a function to simply put values from old to new variables? If yes then how?

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C++ :: Using Member Function Of A Class In Another Class And Relate It To Object In Int Main

Aug 21, 2013

I am writing a program which is using SDL library. I have two different classes which one of them is Timer Class and the other is EventHandling Class.

I need to use some member functions and variables of Timer in some Eventhandling Class member functions, Although I want to define an object of Timer in int main {} and relate it to its member function that has been used in Eventhandling member function in order that it becomes easier to handle it, I mean that I want to have for example two objects of timer and two objects of Eventhandling class for two different users.

I do not know how to relate an object of a class from int main{} to its member function which is being used in another class member function.

Lets have it as a sample code:

class Timer {
private:
int x;

public:
Timer();
get_X();
start_X();

[Code] ....

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C++ :: Static Pointer To Class That Is Used Globally

Oct 10, 2013

If I need a static pointer to a class that is used globally(multiple files), and I only want to allocate memory once.

One way is to create a function that returns a static pointer of type class and call it where ever you need this pointer. My question is there another way to do this like with a header file and include the header file where you need to use the object of type class.

static class* function
{
static class c;
if (c == NULL)
{
c = new class;
}
return c
}

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C++ :: Abstract Static Class And Performance

Nov 11, 2014

I have the following code:

class Element {
public:
..
virtual unsigned NumberOfNodes() = 0;

[Code] ....

Is it possible to implement this better? All the element stuff can be static, but this is not possible with the abstract class. I want to have Mesh independent of a specific element. With the code above, if I have multiple meshes I have one instance of an element, e.g., Triangle for each mesh. Although they are all exactly the same.

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C++ :: Static Const Class Instances?

Jun 17, 2012

i have this rather large class, which (in a way) somehow resembles a custom dialog control). This control is supposed to display data, which it does just fine. To do so, it maintains a

byte settings[10];

array, which holds information on how to display the data.

There are multiple ways to represent this custom set of data.In order to remain flexible in representing it, i thought of implementing some sort of DisplayProvider, which can be registered to the base class and provides that settings byte array.

Preferably, i would now have a set of static const instances of this provider.Using a struct would work nicely here:

PHP Code:

struct DisplayProvider
{
int settings[10];
}
static const DisplayProvider prov1 = {1,2,3,4,5,6,7,8,9,0}; 

The problem: The DisplayProvider would have to do some pre-processing, before handing over control to the base class, which then does the main work.I would end up with something like this:

PHP Code:

class DispalyProvider
{
baseclass* owner;
 int settings[10];
void PreProcessing(...);//ends up calling the owner.Processing(...) function
}; 

The main thing here is, that i dont really see a way to create a stock of default "static const DisplayProvder = {...}"s, as i could when using a struct.

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C++ :: Static Constant Datatype For Fraction Class

Aug 4, 2013

My Fraction.h class looks like :

class Fraction {
int num;
unsigned int den;
public:
Fraction(int = 1,int =1);
//Constants of Datatype

[Code] ....

The implementation Fraction.cpp is as follows :

#include "Fraction.h"
Fraction::Fraction(int n, int d):num(n),den(d){
cout << This is double param constructor <<endl;
}

And the application main.cpp is

int main(){
Fraction f1(3,9);
f1 = Fraction::sc_fUnity; // how to implement this ?
}

How can I write the Fraction.cpp for the constant static member ?

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C++ :: Function Pointer To Non-static Class Member

Aug 19, 2014

I have the following problem: I am using NLOpt for optimization. The API provides functions to set the objective. This is done as follows:

double objective(const vector<double> &x, vector<double> &grad, void *data)
{
return x[1]*x[0];
}
int main(){
nlopt::opt opti(nlopt::LD_MMA,2);
opti.set_min_objective(objective,NULL);
vector<double> x(2);

[Code]....

Now I want to make the function objective a member of a class:

class Foo {
public:
double objective(...){..}
};

How can I give this method to opti.optimize? If I make objective static I can use

opti.optimize(Foo::objective,NULL);

but I do not want to have a static member. Is it possible to create an object of type Foo and give it to opti.optimize?

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C++ :: Const Static Members In A Template Class?

Jan 17, 2013

I have a little problem with template classes and their specialization. Here is a short example:

template <typename T>
struct A{
// some typedefs

[Code]....

The above example is not compiling, because of the assignment of the const static double. Double needs a constructor, but that doesn't work (or seems not to work) with static.

I'm not sure, if it works at all in C++ that way. All I want is a template struct with some typedefs and a constant which is different for different specializations. Don't think it has to be static, but that would be better style, wouldn't it?

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C Sharp :: How To Use Static Method And Datatype In A Class

Apr 3, 2013

How to use static in a class, function and variable.

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Visual C++ :: CString Class In Non-MFC Static Library

Sep 13, 2013

I have a non-MFC static library which I share between a number of different projects, some non-MFC and some MFC. Currently the static library uses a typedef of std::wstring and std::string for UNICODE and non-UNICODE builds.

After discovering it's possible to use CString in non-MFC applications, by including atlstr.h header, I decided I'd rather that than using stl strings and having to keep converting between the different types. However, I seem to be struggling with linker errors when linking the library with a MFC application.

Can I create a non-MFC static library using CString from atlstr.h and link it with a MFC application?

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C++ :: Can't Initialize Static Data Member In The Class Definition

Apr 17, 2013

"You cannot initialize the static data member in the class definition — that’s simply a blueprint for an object and initializing values for members are not allowed. You don’t want to initialize it in a constructor, because you want to increment it every time the constructor is called so the count of the number of objects created is accumulated."

Why don't you want to initialize it in a constructor?

Edit: Because every time it is called it will set it back to 0 or whatever the initializing value.

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C++ :: Initializing Static Map Of Variable Type Abstract Class?

Dec 3, 2014

A have two classes, one inheriting the other, and the parent class being abstract (I plan on adding more child classes in the future). For reasons I won't bother mentioning, I'm making use of an STL container as a way for me to access all of the child objects in the heap. I've done so by making use of a map, with key type int and value type being a pointer to the parent class:

//PARENT.H
class Parent {
protected:
static int n;
static std::map<int, Parent*> map;
public:
virtual void pureVirtual() = 0;

[code]....

The Problem:In line 5 of Parent.cpp, initializing the value of the element to new Child won't work, as according to the compiler, the Child class hasn't been declared yet, and including Child.h into the Parent.h only opens an even bigger can of worms.I also can't initialize it as new Parent, seeing as the parent class is an abstract one.

The Question:Is there a way I can initialize the static map properly. Making the Parent class abstract is not an option.

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