C :: Simplify Complex Declarations Using Typedef

Jan 2, 2014

I have some complex declarations to simplify with typedef I have done a try

1. Code:
char (*x[10]) (int);
/* typedef char FUNC(int);
typedef FUNC *FUNC_PTR;
FUNC_PTR x[10]; */ Why we don't use * symbol in the last statement in front of FUNC_PTR?

2. Code:
int (*x(int))[5] I can't do this :/

3. Code:
float *(*x(void))(int);
/* typedef float *FUNC(int);
FUNC *x(void); */

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C/C++ :: Convert Global Declarations To Local Declarations

Mar 17, 2015

How can I convert these Global Declarations to only be Local?

#include <stdio.h>
#include <math.h>
int calculateArea(int num1, int num2);
double calculatePerimeter(double num3, double num4, double num5);

//Global Delcarations
float side1,side2,side3;
float area;
double perimeter;

[Code].....

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C/C++ :: Getting Errors On String And Enum Variable Declarations?

Oct 13, 2014

I need to do this simple Battleship game project for my C++ class. Here is my current code so far:

#include <iostream>
#include <array>
#include <string>
using namespace std;
enum BShip{ EMPTY, BTLSHIP, HIT, MISS };
const int BSIZE = 6;
const int BTLSHIP_SIZE = 4;
class Battleship {
private:
array<array<Bship, BSIZE>, BSIZE> sea, hits;

[code]....

For some reason, I'm getting errors on the string and enum declarations.

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C++ :: Using Typedef With Arrays

Apr 8, 2013

I have already defined two arrays:

int songId[15];
char typeOfSong[15]

For my assignment we HAVE to use typedef to declare these. I tried a multitude of combinations using typedef, but then the rest of my code that uses songId and typeOfSong is not valid. How would I set up the correct arrays using typedef?

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C++ :: Changes In Union Typedef Not Mirrored

Sep 1, 2013

I have made VGA emulation with registers and memory in my emulator. But for some reason the writes to the union array with CPU data (register 0-8 of the VGA's Graphics Controller Registers, referenced with <GRAPHREGS>.DATA[index]) don't reflect on the union's data.

typedef union __attribute__((packed)) {
byte DATA[9]; //9 registers present!
struct //Contains the registers itself! {
//Set/Reset Register (index 00h)
union {

[code]...

what's going wrong? Have I made an error in the registers?

(In this case I write to register <GRAPHREGS>.DATA[8] (which should be the <GRAPHREGS>.REGISTERS.BITMASKREGISTER)), but the BITMASKREGISTER stays 0, while DATA[8] gets the correct value.

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C/C++ :: Typedef Function Pointers

Apr 21, 2014

I'm given a mathematical function F(x) = etc..., the user inputs an initial x point and a final x point. The program finds the integration.

Below is a snippet of code.

/*Typedefs as given by prof*/
typedef double (*mainFunction) (double);
typedef double (*calcArea) (mainFunction, double, double);
int main () {
answer = calcIntegral(mainFunction *curve1, calcArea *calcAreaRect, a, B)/>; /*it doesn't like this line*/
printf("The integral from %lf to %lf is: %.4lf", &a,&b,&answer);
return 0;
}

curve1 is a function that accepts a double and returns a double, calcAreaRect takes mainFunction main(which is F(x) so i stored the fn in curve1), double and double.

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C/C++ :: Global Variable Extern Typedef Int?

Oct 8, 2014

I have a .c file for each function of my program and i have .h,so how can I extern the following

in my main...

typedef int table[100][100];

how can I extern them in the .h and c files?

#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <string.h>
#include <unistd.h>
#define HEIGHT 100
#define WIDTH 100

[code]....

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C++ :: Function Pointer Typedef With Same Type Arguments

Mar 6, 2015

I need to create the following brain damaging abomination:

I need a function pointer type to a function that has an argument of the same function pointer type and returns the same function pointer type.

The purpose is to enable a type of subroutine threading scheme for a small application specific scripting language. The question could just as well have been posted to the C forum.

This syntax works, but Payload is a generic type which I can coerce into the right pointer type via a cast. This is ugly IMHO. I could also hide it as a pointer in the FlipState class since I've forward declared this.

But this is an extra indirection in a performance critical part of the code, and also ugly.

Code:
class FlipState ;
typedef PayLoad (*FuncPtr) (FlipState *fs, PayLoad P) ; This syntax blows chunks using gcc on the other hand. Code: class FlipState ;
typedef FuncPtr (*FuncPtr) (FlipState *fs, FuncPtr P) ;

[Code] .....

This is hardly surprising. The compiler could not possibly understand what I was defining in the typedef. I think what I need is some kind of way to forward declare a function pointer type and then redefine it properly.

Is such a think even possible or am I just SOL? This one is mind boggling. We know how to do this with classes or other complex data types, but the syntax eludes me for both C++ and C.

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C :: Using Typedef Struct And Passing Pointers To Functions

Mar 3, 2013

I am having problems with passing my values through functions.

Here is my code:

#include<stdio.h>
#include<stdlib.h>
#include<string.h>
void test(int**);
void test2(int**);

[Code]....

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C :: Function Pointer Inside A Typedef Struct

Aug 25, 2014

I want to have a function pointer inside a typedef struct but I get a segmentation fault when I run my code. Here's my code:

#include <stdio.h>
typedef struct Foo {
void (*bar)(int);
} Foo;

void func(int x) {
printf("display: %d

[Code] ....

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C++ :: Typedef Template With Static Const Member?

Apr 18, 2013

class Tracker {
public:
static const int type;
typedef cv_types::CvType<type>::type_t type_t;
};
const int Tracker::type = 1;

gives me the error:

'I' : invalid template argument for 'cv_types::CvType', expected compile-time constant expression

Shouldn't the static const int be a compile time constant?

How would I specify it, so that it works?

PS.: The code works with #define type 1 at the top of the file and without the static const int.

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C++ :: Typedef And Struct Inside Class Definition?

Jul 22, 2013

Can typedef and struct be put inside a class like below?

Code:
class classA {
private:
typedef void(classA::*aFnPtr_t) (); //pointer-to-member function
struct strctA {
int a;
int b[100];
};
typedef struct strctA strctA_t;
typedef void (classA::*bFnPtr_t)(strctA_t*); //pointer-to-member function
...
}

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C/C++ :: How To Pass Arguments As Two-dimensional Array Of Typedef To Function

Jul 12, 2012

Looking for info about the typedef 2-dimensional array ....

Suppose I have typedef two_Darr[3][3];

How to declare this and how to pass it to other function definition in the main function ....

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C++ :: Multiplication Of Complex Numbers?

Apr 17, 2013

I am trying to write a class that can multiply complex numbers but without overloading operators

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C :: Correct Way To Initialize Typedef Structure In Compile Time (with Code)

Mar 6, 2015

Code:
typedef struct token
{
int tokenType; // what token is that
int tokenCode; // the code of a function if applicable
char *tokenString; // Source token
double tokenValue; // if token is a number

[Code] .....

I got several warnings and erros, is it possible to declare a table like that ? What's the correct way to declare it ?

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C++ :: How To Linearize A Complex Non-uniform Tree

Oct 25, 2013

I have a tree structure that works likes this.

Each node (if its a 'normal' node) can have 2, 3 or 4 children. I know how to linearize a normal quadtree though it is not memory efficient in this case as the linearization only works for full trees. I'm okay with holes though.

But my tree is slightly odd in that it has non-normal nodes. For example, two leaves will point to a 'dead' node and that dead node has 3 children. Sometimes, 3 leaves will point to a dead node and that dead node will have 2 children. Sometimes, 4 leaves will point to a dead node and that dead node will have 4 children.

So normally, a node will only have one parent and multiple children or it'll just be a leaf. But there are dead nodes that can have 2, 3, or 4 parents and will subsequently have 3, 2 or 4 children respectively.

This is for point location within a Delaunay triangulation and operates off of the idea of volume spanning.

What I abstracted in my code is a 2-to-3, 3-to-2 and 4-to-4 flip. The idea is ,we take 2 tetrahedra and replace them with 3 good tetrahedra but they span the same volume which is good for point location.

As of now, the code that I have works fine. It triangulates tetrahedra and repairs them accordingly but for certain inserts, the search algorithm takes incredibly long and I'm trying to fix that.

I figured a linear structure would be a good attempt so how to linearize a tree that behaves almost polymorphically.

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C++ :: Complex If Statement Does Not Include NOT Operator

Feb 7, 2015

I'm not sure if I was some weird syntax problem or the way Ive ordered things. But a conditional statement I have created is not performing the way I want it to.

else if ( !( xDif == -1 && yDif == 1 && prevXDif == 1 && prevYDif == 0 ) )
{
foundArr[lastX][lastY] = 1;
}

When debugging, the condition was activated with the values:

xDif = -1
yDif = 1
prevXDif = -1
prevYDif = 0

However, I want the condition not to follow through as I am using the 'NOT' or '!' operator to negative the entire statement. For some reason, the line of code within the else if is still running.

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C++ :: Overloading Operator For Complex Numbers

Jul 14, 2013

I have a program written to add 2 complex numbers. Everything is working, except when the sum gets written, it gives me a number that is way off.

#include <iostream>
#include <complex>
#include <fstream>
#include <cstdlib>
#include <math.h>
class complex {
public:
complex();
complex(double r, double i){

[Code] .....

And my output ends up being Enter a complex number (a+bi) :

1+2i
Enter a complex number (a+bi) :
2+3i
x 1+2i
y 2+3i
4.8784e-270+4.85593e-270i

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C/C++ :: Complex Number Guessing Game (SOS)

Mar 12, 2014

the only problem I have is where to add

want to play again? y
OK, I am thinking of a number. Try to guess it.
Your guess?
...

want to play again? no
Goodbye

Code :

#include <stdio.h>
#define TARGET 23
#define LOW 1
#define HIGH 100
#define TRUE 1
#define FALSE 0
#define GUESS 6
int process( int guess, int target );

[Code] ....

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C/C++ :: Menu Driven Complex Calculations

Mar 18, 2015

//complxCalc.cpp//

#include "complx.h"
using namespace std;
ifstream infile ("in.dat");
int main() {
int i = 0;
complx tempComplx;
double d = 4.5;

[Code] ....

//in.dat//
(4,4) (6,7) (2.5, 9.3) (3,8.4) (13, 26.5) (2.2, 3.4)

My plan is to make this a menu driven program, I have already got the program to give the answers but now I want it to give the user choices as well. The first step in this project is to add a menu to the program. The first menu the user sees should ask the user if the program will be taking input from a file or from the user directly via the keyboard. Regardless of option chosen, the user should then be prompted to specify whether a multiplication,subtraction or addition operation should be performed.

If the user originally chose the file input method then the program should proceed to display to the screen the results of those operations on each pair of data elements in the file and terminate. If the user chose to input via the keyboard then the user should be prompted to input the two numbers, perform the operation on those two numbers and display the results to the screen and ask the user which mathematical operation they would like to do next and continue in this manner until the user chooses to exit the program via a menu option. Fortunately the only file that needs to be edited are in.dat and complxcalc.cpp files.

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C++ :: Calculate Complex Numbers Through Multiplication And Addition

Feb 28, 2013

Below is a code that is used to calculate complex numbers (a+bi, where i = sqroot (-1)) through multiplication and addition.

However, on my output file, no Header is being printed; the only thing that is being printed is "8 + 7i + = "

"complex.h" is included at the end of the code.

Code:
// Trey Brumley// CMPS
// Dr. Tina Johnson
// March 1, 2013
// Program 2: Classes
// This program will demonstrate the use of classes by using a custom "complex-number" (a+bi) class.

[Code] ......

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C :: Creating Struct Which Represents Complex Number

Feb 26, 2015

1 create a struct called complex which reprensts a complex number . both the real and imaginary compoents should be represented as doubles . ( 1 marks) .

2 write down a function called magnitude which has one parameter ( a struc complex) and a return type of double . it should return the maginude of the given parameter . ( 3marks) .

3 write a function called find_largest which has two parameter (one of type struct complex const * and the other type int) and a return type of struc complex . the two parameter represent an array of complex numbers and number of elements in that array . the function should return elements from array which has largest magnitude . this fucntion must called the magnitude function . ( 5 marks)

4 write a main function . your main fucntion . Your main fucntion should repeately prompt the user for complex number , storing them in an array. you should continuing reading in complex number until the user enters in both componets , at this point you should stop . you should not make an assumptions how many complex number the user will enter , ( i.e use realloc) after reading in complex numbers from the user you should print out real and imaginary components of the complex number with the largest magnitude.

Code:

#include<stdio.h>
struct complex {
double real;
double imag;

[code]....

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C++ :: Operator Overloading In Complex Number Class

May 29, 2013

Write c/c++ code of overloading ^operator in complex number class.

If we have two objects of complex number class as fellows,complex obj3 =obj1 ^obj2 ;

Obj3 reak and imaginary pars will be ,

Obj3.real = (obj1.real)obj2.real
And
obj3.img = (obj1.img)obj2.img

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C++ :: Program That Takes Two Complex Number And Return Their Sum?

Oct 25, 2013

you have been tasked to write a program that takes two complex number and return their sum.However the + operator will not worl with complex numbers and you figure you need to verload the + and the assignment opeartor=.Ypu have come across the program [URL]

implement it and the client code to see it rune for the following complex numbers:

c1=3.0-4i,c2=8+4i

i have 3 files,driver.cpp,Complexnumber.cpp and complexNumber.h

complex.cpp is as follows

#include <iostream>
using namespace std;
class ComplexNumber {
private:
double real;
double image;

[code]....

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C++ ::  typedef As Data Type For Specialized Template Function In Class From Shared Library

Jul 19, 2013

I have a class "Result" with a single template function Set(const std::string& arName, T& val) and a specialization of this function Set<Real>(const std::string& arName, Real& val) where Real is a typedef for double. The class is in a shared library and I use it in my main program. If I do result->Set<GLOBAL::Real>("U", 100.0); the wrong template function is called!

I check this by the output with std::cout.

Maybe it's a problem with the typedef.

If I link the object file of the Result class directly to my main program (no shared library), it works.

typedefs.hpp:
namespace GLOBAL {
typedef double Real;
} results.hpp
#include <iostream>

[Code] ....

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C++ :: Sorting Vector Of Complex Objects Using Custom Function

Mar 6, 2014

I am trying to use std::sort to sort a vector of complex objects using a custom function. However, it keeps erroring "Unresolved overloaded function type".

encounter::encounter(){
// ... cut
std::sort (allpeople.begin(), allpeople.end(), sortByInit);}
bool encounter::sortByInit (character& a, character& b) {
if (a.getinit () == b.getinit ()) {

[Code] ....

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