What I'm looking for is actually a few things. I want to creat a drag and drop like quiz. For example:
-You get 4 pictureboxes with 4 different pictures of pc components (the solutions). Below that there are 4 other empty pictureboxes to drag the picture to with text aside from them (the questions).Now How would I go about linking the different pictures to the correct text ? I already have drag and drop working, but the linking is killing me.
I've been looking for some examples of handling dropped files from within a Windows compressed folder? I suspect, ultimately I may need to identify that it is a compressed folder and extract the contents, however I have not been able to find any information about identifying the file that may have been drug out of the folder onto the form (such as the file name, zip file path etc)
Point p1(100,100); Point p2(300,200); Graph_lib::Rectangle r(p1,p2);
And also I have a function that takes a rectangle and returns a Point of that, say, top-left corner of that rectangle. For example:
Point N(Graph_lib::Rectangle R1);
My question is that, first, how to send that Rectangle r(p1,p2) to the Point N(Graph_lib::Rectangle R1) function? And then, how to return a Point from that function?
I can't seem to make IE selected text draggable into my MFC application. Take a look at the sample VS 2008 C++ solution attached. To illustrate, compile and open the app. Then open an IE (the one I'm using is IE 9 version 9.0.8112, update versions 9.0.12), select any text in it and drag it into the app's text box. It won't let you. But if you try it with practically any other web browser (Chrome, FF) it works just fine. Why can't I make it work with IE?
Im developing a game where i need 18 animated images to fall into view from the top of the screen with 14 of type A visible and 4 of type B. I then need to be able to drag these items off screen or into a basket at the bottom of the screen.
My current issues are:
I cant seem to drag the images off screen or to the basket when they are animated.I cant make the images fall randomly with delay between them.I was able to make the 18 appear, but not as listed above in the description with 14 of type A and 4 of type B.
My program already assigns them values. How can I find the lowest value and drop it?I literally do not know where to start, and this is the last thing I need *.*
For some reason my code is not couting right. My function is supposed to decipher some code that if it has multiple same chars then it drops one. Example aabbyfkk --------> abyfk. But it couts abyffkk . For some reason it is not getting rid of the extra f and k chars.
string decrypt (string encrypted) { string deleted, tmp; int i, pos, n, j=0, z; tmp=encrypted;
I need to have a user option to save a file as either UTF-8 or UTF-16, such as NotePad does. How to get the CFileDialog to display the Encoder drop down selector. How to do this. I am aware the since VISTA there is another API that one can use, but that API is not compatible with pre-VISTA OS 's.
the code draws rectangle or square it depends on you (column,row) then, put number in the center of the rectangle i don't want to extra space after putting one,two,three or four digits number in the center of the rectangle
I'm trying to make a program that prints a rectangle using "*" asterisks. I am only allowed to use "for loops" and I simply cannot get this to work properly. Here is my code so far...
Code: int main(void) { //RectangleSize represents the area of the rectangle(width*length) int length, width, RectangleSize;
how to use 3 variables to represent a rectangle in a grid instead of using 4. The traditional way is to use (x,y) (x2,y2). I propose using (x,l,h).In the traditional way as you probably know, (x,y) is the left op most corner, and (x2,y2) is the bottom right most corner. In the way I am proposing X is the left side, l is the length of the top side, and also the length of the bottom. 'h' is the height of the left and right. I think it's obvious how these three can define a rectangle same as the four.
I have having trouble looping through the list in the update section to update each object in the rectangleList. I am not sure how to format it because it is only drawing one and it does not move across the screen. I thought this section of code would work and loop through each object and make each one move but it does not.
for (int i = 0; i < rectangleList.Count; i++) { enemyPosition = new Rectangle(rectangleList[i].X + 2, rectangleList[i].Y ,enemyPosition.Width,enemyPosition.Height); } List<Rectangle> rectangleList; protected override void Initialize() { rectangleList = new List<Rectangle>();
I am making a game Pong, and have been struggling with the collision aspect between the baal hitting off the paddle. I have created a Class, to draw a rectangle, to work with collision however I dont know how to assign the rectangle to the images of the ball and paddle.
I am new to C and am unfortunately racking my brain against this simple assignment. I believe the task is to produce a rectangle out of asterisks using while loops, yet I can only produce an "L" shape. We were given a code, with syntax errors included.We are to correct the errors and test.
Code:
#include <stdio.h> /*Houghton, Micah*/ /*ET2560 - Cordova*/ /*Unit 5 Lab - Programming Loops*/ int main(void) { int length, width; int lcount, wcount;
#include <iostream> #include <cmath> using namespace std;
//prototypes for all separate functions int chooseFunc(int); int chooseMethod(int); int numRect(int);
[Code] .....
It seems that my program will ask the user for the number of rectangles and trapezoids but will fail to compute the area under the curve from the user input. Therefore, I believe I have a logical error somewhere or I'm forgetting to call something somewhere.
[URL] .... This is what I have so far, and it isn't incorrect, but how to improve this or make it more accurate?
// subtracting the area of two circles from a rectangle #include <iostream> using namespace std; int main() { cout << "This program is designed to calculate the area of a rectangle, to exclude the area of 2 circles that have been placed inside of the rectangle." << endl << endl;