C/C++ :: Subtracting Area Of Two Circles From A Rectangle
Mar 31, 2015
[URL] .... This is what I have so far, and it isn't incorrect, but how to improve this or make it more accurate?
// subtracting the area of two circles from a rectangle
#include <iostream>
using namespace std;
int main() {
cout << "This program is designed to calculate the area of a rectangle, to exclude the area of 2 circles that have been placed inside of the rectangle." << endl << endl;
#include <iostream> #include <cmath> using namespace std;
//prototypes for all separate functions int chooseFunc(int); int chooseMethod(int); int numRect(int);
[Code] .....
It seems that my program will ask the user for the number of rectangles and trapezoids but will fail to compute the area under the curve from the user input. Therefore, I believe I have a logical error somewhere or I'm forgetting to call something somewhere.
Write a program that prompts the user to input the length of a rectangle and the width of a rectangle and then displays the rectangle's area and perimeter. The program should be broken down in 3 parts:
1. Input the length and the width (two input statements)
2. Calculate the area & perimeter (results should be saved in variables
3. print results.
Format the output so the user can easily read the results. Use the tab escape so its easy to read. --------------------------------------------------------------- So here's what I have so far. I have been stuck for two days
#include iostream using namespace std; int main () { int double length; int width; int area; int perimeter;
[Code] ....
I dont want to get a zero for not turning this in...
I am writing a program to calculate a rectangle's area.
Eg. Enter top left point: 1 1 (User input) Enter bottom right point: 2 -1 (User input) Top Left x = 1.000000 y: 1.000000 Bottom Right x = 2.000000 y: -1.000000 Area = 2.000000 (Program output)
It keeps on prompting me my variable r is being used without being initialized, when I think I already did so.
Point p1(100,100); Point p2(300,200); Graph_lib::Rectangle r(p1,p2);
And also I have a function that takes a rectangle and returns a Point of that, say, top-left corner of that rectangle. For example:
Point N(Graph_lib::Rectangle R1);
My question is that, first, how to send that Rectangle r(p1,p2) to the Point N(Graph_lib::Rectangle R1) function? And then, how to return a Point from that function?
I'm trying to write a code that displays lines between user designated points with circles at each point, but I can't get the lines to display! I'm at a loss on what to do and need fresh eyes on the subject.
#include <iostream> #include "graph1.h" using namespace std; //Function Prototypes Follow void getNoPoints(int* no_points); void getPoints(int* x, int* y,int no_points); void drawPolyLine(int* x, int* y, int no_points,int objects[]);
[Code] ....
I imagine the error is in this segment:
int i=0; for (i = 0; i < no_points;) { objects[i] = drawLine(x[i],y[i],x[++i],y[++i],1); setColor(objects[i],255,255,0); }
I installed FLTK 1.3.X from [URL] on my visual studio 2012 compiler and use PPP book for C++ programming [URL]. My problem is about filling a Shape in.
Code: #include <Simple_window.h> using namespace Graph_lib; int main() { Simple_window win(Point(100,100), 1000, 600, "Binary_tree"); Graph_lib::Circle c(Point(200,200),50); c.set_color(Color::red);
[code]....
When I run the program, All three Shapes are drawn on window but only the Rectangle is filled in! Why? set_color works for the three and apparently the set_fill_color is defined for all Shapes and it too should work but why it doesn't for Circle and Ellipse?
I have some ascii characters in a char variable.ex - char buf[100]="ab*(z&";
So each of the char in that char array will have some hex value.ex- *'s hex value is '2a'.
And I have a long long int variable in which there is a 64 bit hex value.
ex- long long int k=0x0000888888888888;
Now i want to subtract the char buff's hex value in k. How to accomplish it.
That is 0x0000888888888888 - 0x000061622a287a26 = 0x000027265e600e62 (final result in a buffer or a long variable is okay)
Later i want to reverse the result as 26e006e56272.It should be stored in a variable such that i should be able to access each byte from it(ex- '72'(last 2 hex digits))
I have a 2d array where I manage donations and requests for different foods. I output a menu to the user who picks the options to either make a donation, make a request, fulfill a request, or print a status report of all the donations and requests. What I'm having trouble with is the fulfilling requests option. When the user picks fulfill requests that means that the donations are supposed to be subtracted from the requests. For example if there are 10 donations for grains and 15 requests for grains then after picking fulfill request there should be 0 donations for grains and 5 requests for grains but I don't know how to make the program do that since the values are in a 5 row by 2 column array. The five rows correspond to the five foods and the two columns correspond to donations and requests, respectively. Here's my code so far. Just disregard everything but the third case.
Code: #include <stdio.h>int main(){ int foodbank[5][2]= { {0,0}, {0,0},
I have 2 integers, both in 2 seperate classes in 2 seperate files. I have main.cpp, test_01.h, Test_01.cpp, Player.h and Player.cpp. I ahve a function which takes an integer (a) as a parameter (from Test_01.h and Test_01.cpp). a sets another integer (attackPower) from the same class equal to a. The integer (health) in the other class (Player.h and Player.cpp), is then equal to health -= attackPower. But instead of giving me the right answer 75 (health = 100 and a is set to 25 when i call the function) it gives me the answer.
main.cpp
#include <iostream> #include "Test_01.h" #include "Player.h" using namespace std; int main() { Player p; Test_01 t;
I want to add this piece of code to a project. I have created a vector from values entered by a user. I want to then subtract each value from each other from the beginning to the end. For example if a user enters 10,4,3 the program will subtract the values in that order 10 - 4 - 3 and output 3 as the solution. I figured how to do it with addition but can't get it to output for subtraction.
#include <iostream> #include <vector> using namespace std;
I would like to subtract one image from another to get something like "differential picture" (i am not sure whether the name is correct). I've managed to read the FILEHEADER and FILEINFOHEADER of bitmap. I will subtract 24-bit bmp files only. However i can't understand the structure of this file. So far my code looks like this. Any example of at least copying one bmp file to a new one? This example would be useful, because subtracting will be simillar, instead of copying the pixel value i will just put abs(value1-value2) in the output.
Code:
// ConsoleApplication1.cpp : Defines the entry point for the console application. #include "stdafx.h" #include <iostream> #include <fstream> using namespace std; struct BITMAPfileHEADER {
I am currently working on a program that uses a class to store integer arrays. I have most of the code done, but I am having trouble on the main.cpp part of my program. The program should display this:
the code draws rectangle or square it depends on you (column,row) then, put number in the center of the rectangle i don't want to extra space after putting one,two,three or four digits number in the center of the rectangle
I'm trying to make a program that prints a rectangle using "*" asterisks. I am only allowed to use "for loops" and I simply cannot get this to work properly. Here is my code so far...
Code: int main(void) { //RectangleSize represents the area of the rectangle(width*length) int length, width, RectangleSize;
how to use 3 variables to represent a rectangle in a grid instead of using 4. The traditional way is to use (x,y) (x2,y2). I propose using (x,l,h).In the traditional way as you probably know, (x,y) is the left op most corner, and (x2,y2) is the bottom right most corner. In the way I am proposing X is the left side, l is the length of the top side, and also the length of the bottom. 'h' is the height of the left and right. I think it's obvious how these three can define a rectangle same as the four.
I have having trouble looping through the list in the update section to update each object in the rectangleList. I am not sure how to format it because it is only drawing one and it does not move across the screen. I thought this section of code would work and loop through each object and make each one move but it does not.
for (int i = 0; i < rectangleList.Count; i++) { enemyPosition = new Rectangle(rectangleList[i].X + 2, rectangleList[i].Y ,enemyPosition.Width,enemyPosition.Height); } List<Rectangle> rectangleList; protected override void Initialize() { rectangleList = new List<Rectangle>();
I am making a game Pong, and have been struggling with the collision aspect between the baal hitting off the paddle. I have created a Class, to draw a rectangle, to work with collision however I dont know how to assign the rectangle to the images of the ball and paddle.
I am new to C and am unfortunately racking my brain against this simple assignment. I believe the task is to produce a rectangle out of asterisks using while loops, yet I can only produce an "L" shape. We were given a code, with syntax errors included.We are to correct the errors and test.
Code:
#include <stdio.h> /*Houghton, Micah*/ /*ET2560 - Cordova*/ /*Unit 5 Lab - Programming Loops*/ int main(void) { int length, width; int lcount, wcount;
Define functions n(), s(), e(), w(), center(), ne(), se(), sw() and nw(). Each takes a Rectangle argument and returns a Point. These functions define connection points on and in the rectangle. For example, nw® is the northwest (top-left corner) of a rectangle called r.
I wrote below code for that:
#include <Simple_window.h> Point n(const Graph_lib::Rectangle& r); Point s(const Graph_lib::Rectangle& r); Point e(const Graph_lib::Rectangle& r); Point w(const Graph_lib::Rectangle& r); Point ne(const Graph_lib::Rectangle& r); Point se(const Graph_lib::Rectangle& r);
[Code]...
As you see, this just mark the top-left corner of the rectangle r. In other functions I need the specifications of that rectangle, for example its height and width. How to use these specs in those functions?
I've been given the task of converting a java application to a c# windows form application. The program displays a Mandelbrot which then allows the user to zoom into. I've managed to display the Mandelbrot and even zoom. However when dragging a box to zoom, the box its self doesn't show, meaning the user cannot see what area they will be zooming into.
I believe I need to call the update function which draws the rectangle as I drag however no matter what I try, I get errors from a red cross instead of the Mandelbrot to compile errors. Here is the code that I believe is relevant.
public void update(Graphics g) { Color color = Color.White; Pen myPen = new Pen(color); g.DrawImage(myBitmap, 0, 0); if (rectangle) {