If I have an array of some class, and that class has const members, is there some way I can call a custom constructor on elements of the array?
I can't seem to reinitialize an element in foos in the example below. A thread on stack overflow mentioned the copy constructor show allow it, but I get "no match for call to '(Foo) (Foo&)'" when I try it.
This program in not completed. I am creating a large program in order to calculate a company's weekly payroll. For now I am filling in the separate functions piece by piece before the rest of the program is completed.
Right now I am trying to use separate functions to call other functions. I need to ask the user for the file name and then open the file. I am no longer getting any compiler errors however when I run the program all it displays is "Welcome."
So it's not actually calling the NameTheFile function and the OpenTheFile function. It just says "Welcome" and then closes down. Why is it doing this?
I have a class that extends another class, and I want multiple constructors in the child class, but the child constructor needs to call the parent constructor. This is what I have
ChildClass child1; // do stuff with child1 // breaks ChildClass child2(1); // do stuff with child2 // works fine
Using the default constructor breaks my program at runtime, but using the one with a parameter works fine. The default constructor calls the other with the same thing as the main part in the program, so I would think this should make no difference, but obviously that isn't the case.
Constructor of the Base Class Person::Person(char* n="", char* nat="U.S.A", int s=1) { name = n; nationality = nat; sex = s; }
Constructor of the Derived Class (inherited from the base class)
Student(char* n, int s=0, char* i=""): Person(n, s)
Why the initialized list of the base class constructor doesn't match the initialized list of the derived class constructor? I know this book is a little bit old, I'm not sure if this wrong in VC++ 2010?
I would like to avoid throwing things in constructors as much as possible.
Is this good design to have a static class method that checks arguments the caller will give to the constructor. The documentation of the class will say, thou shall call this method to validate thine arguments before calling the constructor, or else segfault may befall thoust.
Say in my main class, I have a function fight(Player p1, Player p2) and I would like to do something like this in the fight function, given that p1 is the human and p2 is the computer:
//function fight() fight(Player p1, Player p2) { p1.func2(); } //using function fight() fight(human, computer);
When I compile the program, I got this: error: ‘class Player’ has no member named 'func2()' What can I do to allow p1 to call func2 inside fight()? I'm not allowed to use pointers as the parameter for fight() and have to use the signature fight(Player p1, Player p2).
Let's say I have a Car object , and it contains inner Engine object.
Code: struct Car{ Engine mEngine; };
In order to initialize the engine object NOT by the default constructor (if it has any) , we use initialization semantics:
Code: Car::Car: mEngin(arg1,arg2,...) { other stuff here }
Now it gets tricky: Let's say a Car objects has 10 inner objects, each object has about 5 variables in it . Car is a base class for , e.g. , Toyota class. you don't want the Car class to have a constructor with 50 arguments. Can the inner objects of Car be initialized from the base class , e.g. Toyota?
Code: class Toyota: Car(...), mEngine(...), mGear(..) { ... };
The other options are: 1) like said , create a Car constructor which gets 50 arguments, then initialize Car as whole from Toyota - the code becomes less readable and less intuitive 2) Car constructor which get built-objects as arguments and initialize the inner objects with copy constructor . the code gets more readable but then you create many excess objects .
class TestClass { private int x = 10; TestClass a = new TestClass();
[Code].....
I know this is recursion but how do the compiler do this? How can it call itself when it hasnt even completed initializing every object it has? Why do VS allow this?
Just a few moments ago i was just doing foolish things in c++ and discovered something new. Though some of you might have known this, for those who dont know, take a look at the follwing 2 small programs,
so here is my problem. i think u wud have figured out what m trying to do above. am actually calling the main() of the class and from there, i want to call the usual main... the problem is, during A.main()'s run, if i refer to main(); , that call represents itself, that it, it is like it calls itself. How on earth can i call the outside main?
I'm trying to call a function on a derived class that's in a vector of it's base class. I've made the code really simple for illustration purposes:
class Sprite { virtual void update(); } class Enemy : public Sprite { virtual void update();
[Code] ....
I want to be able to just call update() on the items in the vector and the derived class update() functions be called. Currently, it always calls the Sprite update, which makes sense, but it's not what I want. Is there a way to call the derived update function without knowing the type of the derived class?
Im currently working on a class assignment and the pseudo code containing the instructions that I need to complete list:
//-------------------------------------------------------------------------------------------------------------- // CTOR: Point() // // DESCRIPTION // Default constructor. Initializes the point to be at the origin (0, 0) and the color to black = (0, 0, 0). // // PSEUDOCODE // Call Init() and pass 0, 0, 0, 0, and 0 as the parameters. //--------------------------------------------------------------------------------------------------------------
My code for this is:
Point::Point(){ void Init(0, 0, 0, 0, 0); }
The code I wrote for the function Init is here:
Point::Init(int mX, int mY, color mColor){ mX = 0; mY = 0; mColor = pInitColor; }
My problem here is that whenever I try calling this function in the point class, I get an error next to void Init saying incomplete type is not allowed. Also visual studio is telling me that it expects a ')' after my first zero in that line.
Whenever I try to call merge sort on large numbers say n=10000000. It gives an error. It works fine for small numbers, even though I have declared my Lists on the heap.
# include <iostream> # include <cstring> #include <iomanip> #include <cmath> using namespace std; class Course // Creating the class Course
[Code] ....
Errors: Warning1warning C4996: 'strncpy': This function or variable may be unsafe. Consider using strncpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS.
[Code] .....
I have to create an Array of type Course and then fill its member dats using various member functions. Those errors are caused by some Constructor defect, which I dont really know what it is.