C++ :: Calling Functions Of Class And Outside With Same Name?
Apr 6, 2013
Just a few moments ago i was just doing foolish things in c++ and discovered something new. Though some of you might have known this, for those who dont know, take a look at the follwing 2 small programs,
#include <iostream.h>
#include <conio.h>
void main();
void loop()
[Code]....
so here is my problem. i think u wud have figured out what m trying to do above. am actually calling the main() of the class and from there, i want to call the usual main... the problem is, during A.main()'s run, if i refer to main(); , that call represents itself, that it, it is like it calls itself. How on earth can i call the outside main?
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Mar 30, 2013
Say I have 3 classes:
class Player {
public:
virtual func1();
[code]....
Say in my main class, I have a function fight(Player p1, Player p2) and I would like to do something like this in the fight function, given that p1 is the human and p2 is the computer:
//function fight()
fight(Player p1, Player p2) {
p1.func2();
}
//using function fight()
fight(human, computer);
When I compile the program, I got this: error: ‘class Player’ has no member named 'func2()' What can I do to allow p1 to call func2 inside fight()? I'm not allowed to use pointers as the parameter for fight() and have to use the signature fight(Player p1, Player p2).
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Nov 4, 2014
Im currently working on a class assignment and the pseudo code containing the instructions that I need to complete list:
//--------------------------------------------------------------------------------------------------------------
// CTOR: Point()
//
// DESCRIPTION
// Default constructor. Initializes the point to be at the origin (0, 0) and the color to black = (0, 0, 0).
//
// PSEUDOCODE
// Call Init() and pass 0, 0, 0, 0, and 0 as the parameters.
//--------------------------------------------------------------------------------------------------------------
My code for this is:
Point::Point(){
void Init(0, 0, 0, 0, 0);
}
The code I wrote for the function Init is here:
Point::Init(int mX, int mY, color mColor){
mX = 0;
mY = 0;
mColor = pInitColor;
}
My problem here is that whenever I try calling this function in the point class, I get an error next to void Init saying incomplete type is not allowed. Also visual studio is telling me that it expects a ')' after my first zero in that line.
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Feb 21, 2013
How do I call these functions from Mechanical.h???
Mechanical.h
#ifndef MECHANICAL_H_
#define MECHANICAL_H_
class statics { public:
template<class T> struct Inertia_types {
T Rec(T _x, T _y);
T Tri(T _x, T _y);
[Code] ...
I am trying to create templated functions which I can apply all data types to except for strings and other types such as wchar. Am I also writing these correctly? This is my first attempt ever doing this.
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Mar 14, 2013
Having issues calling my arguments from my templates, when i declare x and n in the main it comes up with errors
code below:
#include <iostream>
#include <cmath>
#include <cstring>
#include <string>
#include <string.h>
using namespace std;
int intInput1, intInput2;
[code].....
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Jul 6, 2013
I am trying to get this statistical equation to work. m! / n! (m-n)!.
Code:
#include <stdio.h>
long factorial_M(long); // function prototype //
long factorial_N(long);
long total (long);
int main(int argc, const char * argv[]) {
[Code] .....
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Mar 27, 2013
I have a vector of pointers inside a seperate Exam class.
vector <Question* > question_list
The Question class is my base class in which I have derived sub classes for the different types of questions (MultipleChoice, LongAnswer, etc.). I am using my vector to hold the different types of questions.
in each of those classes I have virtual "write" functions in both the base and the derived classes, that write to a file differing for each type of question.
My problem now is calling the write function from a Exam function. I've tried several methods, such as:
for (size_t i = 0; i < question_list.size(); i++) {
question_list[i].write(testfile.c_str());
}
but it comes with two errors: "error C2228:left of '.write' must have class/struct/union" along with "IntelliSense: expression must have class type"
I have made a write function for the exam class as well but am not sure what it should include since the Exam class is not a derived class of the Question class.
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Mar 1, 2013
I want to create two threads which will be calling even and odd functions where even function should print even number and odd function should print odd number.Can it be possible with condition variable? What is the code in both the cases i.e. two separate function and with condition variable.
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Nov 17, 2014
I have to do this assignment but really don't understand the calling and called functions yet. Rewrite your program for computing the value of a sinking fund so that there is a C++ function that is called to calculate the value, i.e., a function that returns the accumulated value based on the number of years with the annual interest rate compounded monthly and a fixed-size monthly deposit.
My program is:
#include <iostream>
#include <cmath>
using namespace std;
int main() {
double R, r, t;
[code].....
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Jan 5, 2015
I'm working on a code that reads a text file and follows the instructions written in that file. An example of the text file:
*sum
11 4 61 2
1 2 0 14
17 99 1 1
*subtract
5 6 7
1 1 1
45 6 9
I want to read the text file line by line, each time I find an instruction (that is, the keywords *sum or *subtract) I want to make a summation (in the case of *sum) of all the numbers in each of the following lines, and repeat until the next instruction appear. So the text file above should generate:
78
17
118
-8
-1
30
That is:
11 + 4 + 61 + 2 = 78
1 + 2 + 0 + 14 = 17
17 + 99 + 1 + 1 = 118
5 - 6 - 7 = -8
1 - 1 - 1 = -1
45 - 6 - 9 = 30
how can I implement a dictionary(I'm guessing a dictionary is the best way to go here) so that when I read the string *sum i can call a function that does the summation of the following lines.
the size of the text file may be big (several mb) and the number of different instructions to search for may be in the magnitude of hundreds.
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Feb 10, 2013
I have Mq4 platform calling functions from DLL some how it doesnt make any differents when I make the call....
// DLL Code
#define WIN32_LEAN_AND_MEAN
#define MT4_EXPFUNC __declspec(dllexport)
using namespace std;
std::string My_String;
#define stringify(mymonths ) # mymonths
[Code] ....
I call this function
bool counts = StartRulls(bars);
Print("counts =",counts );
2013.02.09 23:03:242010.03.31 16:37 My_Mq4.mq4 EURCAD,M5: counts = 1
My result always stays 1
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Apr 24, 2013
I'm working on a parallel Fortran program by using MPI, which calls a very good random number generator function from C (drand48 and srand48 for seed).
My Fortran program file "Par_PICFort_4.f95" is smt. like:
Code: PROGRAM main
IMPLICIT NONE
Include 'mpif.h'
[Code]....
I compile the code as: Code: mpif77 -o PIC Par_PICFort_4.f95 drand48.c Program seem to be running, but after checking the simulation results, I see that drand48 is not working in a parallel way. Creating independent random numbers which different seeds is very important for me.
Question: Is it possible to run the drand48.c file as parallel?
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Feb 2, 2013
There are, or course, better ways to do this, but I need to stick to some rules:
(1) Use only pointer variables and not arrays or structs.
(2) Use the three functions shown--regardless of easier methods.
The program should ask for some input, operate on those numbers, and then display the results. I know I am confused over these things:
(1) All that syntax using '*' and '&' or neither.
(2) How to use the char type correctly.
(3) How to use a char type input as an operator (a + b).
(4) How to use the pointer of the operator variable (+,-,*,/) in an actual equation.
Code:
#include <stdio.h>
#include <stdlib.h>
// *** Prototype Functions ***
void Post_Results (float*);
void Calculate (float*, float*, char*, float*);
void Get_Numbers (float*, char*, float*);
[Code]......
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Jun 9, 2014
This program in not completed. I am creating a large program in order to calculate a company's weekly payroll. For now I am filling in the separate functions piece by piece before the rest of the program is completed.
Right now I am trying to use separate functions to call other functions. I need to ask the user for the file name and then open the file. I am no longer getting any compiler errors however when I run the program all it displays is "Welcome."
So it's not actually calling the NameTheFile function and the OpenTheFile function. It just says "Welcome" and then closes down. Why is it doing this?
/*Program to determine company's weekly payroll*/
#include <iostream>
#include <string>
#include <fstream>
using namespace std;
void NametheFile() {
ifstream inputFile;
[Code] ....
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Mar 30, 2013
I'm having some difficulties in understanding the topic which I stated above.
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Mar 20, 2014
I'm a little confused by my programming assignment this week. I've been working at it Wednesday and I've made progress but I'm still confused as to how I'm supposed to do this. The class I made is called Stack, and it's derived from a template class called StackADT. We also utilize a class called unorderedLinkedList, which is derived from a class called linkedList.
We're supposed to implement all of the virtual functions from stackADT in the Stack class. The Stack data is stored in a an unorderedLinkedList, so what I'm confused by is how to implement a few of the Stack functions because there are no functions in unorderedLinkedList which we could call to manipulate the data.
As you can see from my attached code, I'm really confused by how I'm supposed to implement the pop() and top() functions, and I also think my initializeList() function is wrong. We don't have any similar functions in unorderedLinkedList to call, so I'm at a loss of how i'd access my unorderedLinkedList. My initial thought was to call the similar functions in the class that unorderedLinkedList was derived from, linkedList, but I'm unsure of this is what we're supposed to do, or if theres actually a way to access my unorderedLinkedList without having to use the functions from the base class.
NOTE: We're not allowed to modify stackADT, unorderedLinkedList, and linkedList.
Stack.h
#include "stackADT.h"
#include "unorderedLinkedList.h"
template<class Type>
class Stack: public stackADT<Type>{
template <class T>
struct nodeType
{
T info;
nodeType<T> *link;
[Code]...
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May 3, 2013
At the moment im trying out with pointing to an array of functions. I got this working as following:
typedef void (* functionPtr) ();
functionPtr functions[2][2]={{do11,do12}, {do21,do22}};
void do11(){DEBUG_PRINTLN("11");}
void do12(){DEBUG_PRINTLN("12");}
void do21(){DEBUG_PRINTLN("21");}
void do22(){DEBUG_PRINTLN("22");}
void loop(){
A=0;
B=1;
functions[A][b]();
}
But now I'm trying to use this to point to a function inside a class so instead of do11, i want to be able to point to Basic.Do11. Somehow this doesnt work and I keep on getting this message:
error: argument of type 'void (Basic::)()' does not match 'void (*)()'
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Apr 12, 2015
I created a simple program to understand it
class TestClass {
private int x = 10;
TestClass a = new TestClass();
[Code].....
I know this is recursion but how do the compiler do this? How can it call itself when it hasnt even completed initializing every object it has? Why do VS allow this?
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May 10, 2014
class abc {
public:
int i;
abc * foooo;
};
How do you call * foooo? Say I create:
abc a;
* foooo would have some values for int i.
To get int i of *foooo, I tried a.foooo.i, which doesn't work. How do you call it?
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Dec 29, 2012
I'm trying to call a function on a derived class that's in a vector of it's base class. I've made the code really simple for illustration purposes:
class Sprite {
virtual void update();
}
class Enemy : public Sprite {
virtual void update();
[Code] ....
I want to be able to just call update() on the items in the vector and the derived class update() functions be called. Currently, it always calls the Sprite update, which makes sense, but it's not what I want. Is there a way to call the derived update function without knowing the type of the derived class?
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Jan 21, 2014
The compiler creates virtual table for the base class and also for the derived class whether we override it or not.
That means each class has separate virtual table. when we get the size of the each class with out any data members... the size of base is -- 4 bytes(64 bit) and the size of derived is -- 1
The size of base class 4 is correct since it creates the virtual pointer internally and its size is member data + virtual pointer, but it in this case I have included any data members so it has given 4 byts.
But why in case of derived is 1 byte, since it the derived class has overridden the virtual function from base, this will also contains the virtual pointer which will be pointing to derived class Vtable, it the size of the class suppose to be 4 instead of 1 byte.
#include<iostream>
class A{
public:
[Code].....
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Nov 6, 2013
Right now I have code
#include <iostream>
using namespace std;
class Rectangle {
private:
double width;
double length;
[Code] .....
it gives error ...
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Mar 23, 2014
I'm still working on my process API, as in my previous posts. Right now I'm trying get my class portable so I can use it for any language/compiler by using a factory design pattern. I'm having problems figuring out how to call the methods properly from my interface pointer in my factory class without causing a segmentation fault.
Code: main.cpp
Code: #include "exports.h"
#include <iostream>
using namespace std;
[Code]......
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Sep 7, 2013
// Program to calculate fine using class.
#include<iostream.h>
#include<conio.h>
#include<stdio.h>
#include<string.h>
class library {
long bookid;
char bookname[25];
[Code] ....
In the above program, how do I call the diff. constructors in main?
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Oct 17, 2013
In the following code example of the State Design Pattern, in the main code at the bottom it defines an instance of class Machine, and then calls Machine::off;. Why doesn't it instead call fsm.off;?
Machine fsm;
Machine::off;
Then I tried imitating that by adding a class Abba, and then doing:
Abba a;
Abba::DoStuff();
but that didn't work. Why?
Full code example:
// StatePattern.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <iostream>
using namespace std;
class Machine {
class State *current;
[Code] ....
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Feb 10, 2013
class IFoo {
virtual void Bar() = 0;
};
class FooAbstract {
virtual void Bar() {}
[Code] .....
How to call the Bar() method from FooTemplate in FooDerived::Bar()?
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