C++ :: Pointer Class Object Vectors

Aug 4, 2013

#include <iostream>
#include <vector>
#include <string>
#include <map>
using namespace std;
struct bop {
string realname; //real name

[Code] ....

Okay, so first thing's first. The program will not compile due to lines 39-45. If I were to change those pointers into regular objects, it will not change the values of my class object. So what is the right way to do this?

I want the user to be able to input the # of employers/programmers into the system. But I cannot do that with an array of classes because when declaring an array; the array size must be constant.

View 6 Replies


ADVERTISEMENT

C++ :: Calling Defined Function Pointer From Another Pointer To Class Object?

Aug 19, 2014

I am attempting to implement function pointers and I am having a bit of a problem.

See the code example below; what I want to be able to do is call a function pointer from another pointer.

I'll admit that I may not be explaining this 100% correct but I am trying to implement the code inside the main function below.

class MainObject;
class SecondaryObject;
class SecondaryObject {
public:

[Code]....

View 10 Replies View Related

C++ :: Destructor For Class That Holds Pointer To Object

Mar 20, 2013

Lets say we have a class that holds a pointer member to another object. If I delete that pointer in the destructor I get an error (and I understand why). My question is : is it possible to overcome that without memory leaks ?

1 #include<iostream>
2 using namespace std;
3
4 class A {
5 public:
6 ~A() {
7 cout<< "~A()" <<endl;

[Code] ....

View 5 Replies View Related

C++ ::  check Pointer To Class Object For Null Value?

Feb 14, 2013

lets say I have a pointer p_unit of type c_unit* (c_unit is an a.b.c.)

I have a function that returns a pointer to a new c_unit object:

c_unit * man_add_unit() {
c_unit * local_p_unit;
unsigned short int local_run_code;
print_man_add_menu();
local_run_code = get_a_run_code(); // this bit just gets user input
switch (local_run_code)

[code]....

I assign that to p_unit, then add it to a vector v_units:

p_unit = man_add_unit();
v_units.push_back(p_unit);
cout << "New unit added.
";

The whole program runs on a loop, and another thing the user can do is to print out data on c_unit objects pointed to by v_units. The problem is, in that function up there ^ I give the user the option to go back to main menu without creating a unit.

Since "local_p_unit" is declared but not assigned an initial value, I'm guessing the function would return a "null" pointer (which is what's hanging me up). If I just let this run with the above code, and go to print out the unit data, the program crashes.

I tried to make an if thing with p_unit == 0 but this always returns false and doesn't catch the "bad" unit that will subsequently cause a crash.

Btw, I have considered assigning a reference to a generic c_unit object to that there local_p_unit so it won't return null, then remove pointers to that object from v_units at the end of the loop.. But I know there's got to be a better way.

View 4 Replies View Related

C++ :: Copy Derived Class Object Through A Pointer To Base

Jan 14, 2015

Is there a way to copy a derived class object thru a pointer to base?

For example:

class Base { public: Base( int x ) : x( x ) {}
private: int x; };
class Derived1 : public Base { public: Derived( int z, float f ) : Base( z ), f( f ) {}
private: float f;};
class Derived2 : public Base { public: Derived( int z, string f ) : Base( z ), f( f ) {}

[Code] ....

The question is whether *B[0] would be a Derived1 object and *B[1] a Derived2 object?If not, how could I copy a derived class thru a pointer to the base class?

View 1 Replies View Related

C++ :: Pass Object To Class Which Stores It In Container As Unique Pointer

Jul 24, 2013

class A (abstract)
class B : A
class C {
void add ( A(&*?) a )
std::vector<std::unique_ptr<A>> data; //unique_ptr<A> because A is abstract and therefore vector<A> isn't possible
}

upper situation. What is the best way to pass add an object of class B to C?

with C::add(A* a){ vector.push_back( unique_ptr<A>(a) ); }
and
int main() {
C c;
c.add( new B() );
}

This works, but i don't think it's very nice, because you could delete the pointer in main. What happens then with the unique_ptr? I could probably make C::add( std::unique_ptr<A> u_p ); but maybe it can be avoided that the "user" (in main() ) has to create the unique_ptr itself.

View 10 Replies View Related

C++ :: Pointer Usage To Base Class Object In Vector Int Main Function

Aug 12, 2013

I know what are pointer's and how to use them but there is one point i am not able to understand. Below is the example code

I understand everything in the below code except 1 thing why i am using pointer to base class object in vector int the main() Function?

Code:
#include <iostream>
#include <sstream>
#include <string>
#include <vector>
using namespace std;
// base class

[Code] ...

Here is the lines of code i want to understand.

Code:
vector<Employee*> employees;
employees.push_back(&emp1);
employees.push_back(&mgr1);

I know if i will not use the pointer base class function "virtual double grossPay" will be called for both base class object and derived class object and when i will use pointer with reference to the object because base class function is virtual it will look for same function in derived class and if available it will execute it.

View 3 Replies View Related

C/C++ :: Simulating Falling Object Using Vectors

Mar 11, 2014

I'm just having a bit of troubles on getting my code to work from this psuedo code - It has been asked for the object to be set at at least a height of 30 units (in the y property). -

#include <iostream>
#include <Windows.h>
#include <conio.h>
using namespace std;
struct Player {
float position ;
float velocity ;

[Code] ....

Attached image(s)

View 14 Replies View Related

C++ :: How To Store The Same Instance Of One Object In Multiple Vectors

Feb 4, 2015

If I have a class object and multiple vectors, how do I make sure I store the same instance of that object in both vectors? For instance:

Object object;
std::vector<Object> vectorOne;
std::vector<Object> vectorTwo;
vectorOne.push_back(object);
vectorTwo.push_back(object);

Are the objects in both vectors the same instance of the object? Like if I called vectorOne[0].setValue(somethingDifferent); would the value be changed for the object in both vectorOne and vectorTwo? If not, how do I make sure that I only have one instance of the object I'm trying to store in multiple vectors?

View 15 Replies View Related

C++ :: Derived Class Not Overwriting Base Class Function - Using Vectors

Feb 4, 2014

So I have a base class, lets call it base. In base I have a virtual function called update(), update just couts "base" then I have a class derived from base called derived;

it has a function called update(), update just couts "derived" then I create a vector called Vec it's initialised like this:

std::vector<base> Vec;

then I add an element into it like this

Derived DerElement;
Vec.push_back(DerElement);

then when I type:

for (int i=0; i<Vec.size(); i++) {
Vec.at(i).Update();
}

It outputs:

Derived DerElement2;
DerElement2.Update();

and it outputs this:

#include <iostream>
#include <vector>
class Base {
public:
virtual void Update() {

[Code] .....

and this is it's output:

Base
Derived
Press any key to continue . . .

View 1 Replies View Related

C++ :: How To Get Object Of Original Class From Function Of Other Class Where Other Class Object Is Member Of Original Class

Jan 21, 2013

The case is like

class B{
public:
somedata;
somefunction();
}
class A{
public:
data;
function();
}

in somefunction i want a pointer to current object of class A m new to c++

View 2 Replies View Related

C++ :: Cast Base Class Pointer To Derived Class Pointer

Feb 6, 2015

I create an instance of a base class (not derived class) and assign it to base class pointer. Then, I convert it to a pointer to a derived class and call methods on it.

why does it work, if there is a virtual table?

when will it fail?

// TestCastWin.cpp : Defines the entry point for the console application.//

#include "stdafx.h"
#include <iostream>
class B
{
public:
B(double x, double y) : x_(x), y_(y) {}
double x() const { return x_; }

[Code] ....

View 14 Replies View Related

C++ :: Importance Of Static Object In A Class And How They Are Different From General Object

Dec 13, 2012

#include "B.h"
class A {
public :
A()
{
s_b = new B();
b = new B();

[Code] ....

In my project i have seen static object as above . But not able to know what is the exact use of it and how they are different from general object .

View 2 Replies View Related

C++ :: Matrix Class Using Vectors

Jul 23, 2012

I have implemented matrix class using vectors. code is

template <class T>
class CBSMatrix : public CBSVector< CBSVector<T> >
CBSMatrix(long r,long c, T t) {
setsize(r, c);
init(t);

[Code] .....

Although i have implemented the cols() but things in it are confusing me specially this line "if(size()) return at(0).size();" and "CBSVector<T> v(cols());" this line in add row function is also troubling me. in main i have done some thing lyk CBSMatrix <int> mat(5,5,0); now how to put values in this matrix. How to put values in this template based and vector based wired matrix because first row is created in this and then cols are added to that row.

View 14 Replies View Related

C++ :: Deriving A Class From Vectors

Jul 13, 2012

i want to derive a class named population which is derived from vectors of solution and solution class is derived from vectors of int. That means that population is collection of solutions and is created with vector by deriving it from template based vectors<solution>. my question is that I am a bit confused in this hierarchy and not getting idea of constructors and destructors and calling mechanism of methods. I do have concepts of inheritance and constructors in inheritance but confused in this perspective.

View 10 Replies View Related

C++ :: Transfer Values Set In Privates Of Base Class By Object Of One Derived Class To Another

Apr 26, 2014

I have my main.cpp like this:

#include <iostream>
#include "curve1.h"
#include "curve2.h"
using namespace std;
int main() {
Curve1 curve1Obj;
Curve2 curve2Obj;

[Code]...

Base class Score has two derived classes Curve1 and Curve2. There are two curve() functions, one is in Curve1 and other in Curve2 classes. getSize() returns the value of iSize.

My base class header score.h looks like this:

#ifndef SCORE_H
#define SCORE_H
class Score {
private:
int *ipScore;
float fAverage;
int iSize;

[Code]...

You can see that I have used curve1Obj to enter scores, calculate average and output. So if I call getSize() function with cuve1Obj, it gives the right size that I took from user in enterScores() function. Also the result is same if I call getSize() in score.cpp definition file in any of the functions (obviously).
.....

The problem is when I call curve() function of Curve2 class in main (line 23) with the object curve2Obj, it creates a new set of ipScore, fAverage and iSize (i think?) with garbage values. So when I call getSize() in curve() definition in curve2.cpp, it outputs the garbage. .....

How can I cause it to return the old values that are set in curve1.cpp?

Here is my curve2.cpp

#include <iostream>
#include "curve2.h"
using namespace std;
void Curve2::curve() {
cout << "getSize() returns: " << getSize() << endl; // out comes the garbage
}

Can I use a function to simply put values from old to new variables? If yes then how?

View 3 Replies View Related

C++ :: Using Member Function Of A Class In Another Class And Relate It To Object In Int Main

Aug 21, 2013

I am writing a program which is using SDL library. I have two different classes which one of them is Timer Class and the other is EventHandling Class.

I need to use some member functions and variables of Timer in some Eventhandling Class member functions, Although I want to define an object of Timer in int main {} and relate it to its member function that has been used in Eventhandling member function in order that it becomes easier to handle it, I mean that I want to have for example two objects of timer and two objects of Eventhandling class for two different users.

I do not know how to relate an object of a class from int main{} to its member function which is being used in another class member function.

Lets have it as a sample code:

class Timer {
private:
int x;

public:
Timer();
get_X();
start_X();

[Code] ....

View 4 Replies View Related

C++ :: Two Dimensional Pointer To Object?

May 24, 2012

I am migrating a scientific code from Java to C++.

What's wrong with the two functions? I can use the int** like a two dimensional array but not the Agent**.

I receive this error: "No operator = matches this operand".

(I have allocated two dimensional arrays for objectSpace and agentSpace somewhere else).

Code:
int** objectSpace;
Agent** agentSpace;
void Space::removeAgentAt(Point p) {
agentSpace[p.x][p.y] = NULL;
}
void Space::putAgentTo(Agent agent, Point newP) {
agentSpace[newP.x][newP.y] = agent;
}

View 8 Replies View Related

C++ :: List Of Vectors (vector Of N Vectors Of M Elements)

Mar 19, 2014

I create a list of vectors (a vector of n vectors of m elements).

std::vector <std::vector <int> > vsFA (n, std::vector<int>(n));

How I assign values? I try below, but not worked

void armazenaFA( std::vector <int> &vFA) // this function only knows about vFA
{ vsFA[n] [m]= simTime().dbl();
OR
vsFA[n].push_back(simTime().dbl());
}

View 1 Replies View Related

C++ :: Pass Object As A Pointer In Function

Apr 12, 2013

i need to pass myboard.board (board is in the class Cboard and it is an array of int) to a function in a class called piece however this is troubling . i need to pass it as pointer os that i could change its value here under is my code.

main.cpp Code: #include<iostream>
#include"board.h"
#include "pieces.h"

[Code].....

View 7 Replies View Related

C++ :: Convert Pointer To Plain Object

Jul 23, 2013

I have pointer object and i have to assign to another variable ( new object ). But if i change any value in new object should not reflect in old object. I did in the below way, it changes the value.

class Test {
public:
int num;
};
Test* obj;
obj.num=1;
Test obj_n=*obj;
obj_n.num=2;

Now both object's num have value as 2;
i.e
obj.num // has 2
obj_n.num // has 2

Actually my expected result is:
obj.num - should have value 1
obj_n.num - should have value 2

My actual scenario is different where Test obj is pointer object, so obj should be pointer object. i have given sample scenario.

View 5 Replies View Related

C++ :: Assigning Address To Object Pointer

Aug 16, 2013

I have the following code.

StackElement *StackElementArray;
StackElementArray = new StackElement[iMaximumDepth];

I want to assign one element of this array StackElementArray the address of another object. For example,

voidStackMem::push(StackElement &iStackElement) {
CurrentDepth++;
StackElementArray[0] = iStackElement;
}

The StackElement class contains pointers to some dynamic arrays. When I use the assignment, StackElementArray[0] = iStackElement;, it doesn't copy the complete contents and I have to define an 'assignment operator' function to copy all the contents. I am wondering if there is a way I can assign StackElementArray[0] the pointer to the StackElement object. In that case, I will not need to copy the contents of iStackElement into StackElementArray[0] and will just copy the address.

View 3 Replies View Related

C++ :: Function Pointer With Object As Parameter?

May 30, 2013

I'm making a code that uses a Function pointer. The problem is, when I try to compile appears an error like:

error: no matching function for call to 'rnVector::rnVector()'

Here's part of the code:

phiFunction::phiFunction(double (*f)(rnVector), rnVector (*df)(rnVector)) {
//... Here comes the code stuff...
}

View 12 Replies View Related

C++ :: Passing Object By Pointer To Function?

May 20, 2014

I have a Qt classes as follow:

Code:

class Vehicle {
public:
void AddData(QString str, Data* data) {
_myDataMap.insert(str,data);
} virtual void Init();

[code].....

My questions are:

After the main function called d1->Modify; the data stored in _myDataMap will get modified too.

What is the more appropriate way of passing the Data through AddData in such case?

If i do AddData(const Data & data), i will not be able to use inheritance of Data, i.e passing a subclass of Data to AddData.

View 3 Replies View Related

C++ :: Creating One Class Object In Constructor Of Another Class

Sep 20, 2013

Suppose I have two classes A and B so how to access object of class A in constructor of B's class as a parameter.

View 6 Replies View Related

C++ :: How To Create A Class Object Inside Another Class

Feb 20, 2015

My thought is that I would need to establish a variable for the class in the header and call the class within the .cpp file

//class A.h
B b;

Then in class A, to create the object and use a method from the object I would -

//class A.cpp
A::A(){
b();
}
int someAmethod(){
b.bmethod();
}

View 6 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved