I am new to Path Finding so I just know BFS, DFS, Djisktra, and Basic A*
I've searched for a few multi agent pathfind paper here and there. But I can't seem to understand them..
I am path finding in a grid map, 4 ways neighbor movement
My map isn't so big it's 300 x 300 up to 400 x 400
Most of the map is open space, I would say that at worst case 4/5 of the map is open space.
And there is probably around 100 agents.
I've tried running BFS 100 times and it takes around 200ms on average
Changing BFS to A* which I am thinking right now will definitely cost lesser time
But are there better ways in doing this ? and also Does running Single Agent A* multiple times doesn't cause problem for other agent ? perhaps causes deadlocks ? ( Considering that the path that have been determine for agents before the current searched is considered blocked )
I have this multi-dimensional array. There are 12 rows, each represents the months, and 2 columns, the 1st column represents the lowest temperature and the 2nd column represents the highest temperature.
I need to find the lowest temperature in only the first column and the highest in only the 2nd column.
This takes in the temperatures. LOHI = 2, MONTHS = 12, LOW = 0, HIGH = 1
I was asked to find the longest path in a graph. I was thinking about using Dijsktra's algorithm after multiplying all the weights with -1 and run the program in normal way and find the shortest path. And then I'll multiply with -1 again and get the longest path. I think this should give me the longest path, do you think it would work? And also, I'm dealing with considerably big data, such as 1.000.000 nodes and many more edges. etc. and I have a time limit of 2 seconds and memory limit of 128mb. Any other data structure instead of Adjacency Matrix? Because I'm pretty sure it will exceed the limits.
i've been writing some code for an assignment and it is mostly about pointers and string manipulations. It runs but crashes and I think it might be from over- valuating some strings maybe not. I have written in check points to make sure each function passes through but quits at findFirstPath loop, I had kept running the program through as i added more and more code. It had stopped when I near finished I believed it to just be because I hadn't finished the functions I called.
I've been trying to make a program to return node values for the shortest path from one node to another. I've searched up several algorithms like the Bellman Ford, A*, or Dijkstra and tried to think of ways to implement them if I store my map as a matrix. I've considered using a hash table, but since I am only a beginner, I am having trouble trying to understand how the concepts would translate into C.
Suppose multiple threads are are trying to insert into a STL Map, both are trying to insert with same key. As per my understanding it will not cause any issue till you invalidate the iterator. Here as per me it will not invalidate the iterator.
When i am entering single character instead of 'miz' then it is working great. But when i am using multi character like 'miz' it is showing error output. i did this program with c++ it is working but not working in c.When i am running this program it is showing {warning] multi character constant.
Code:
#include<stdio.h> #include<string.h> main() { char a; printf("Please Enter your First Name: "); scanf("%s",&a);
i want to make a two-dimensional array that is consisted by objects but i dont want to initialize the objects when i make the array.. i just want to make an array that each of his "cells" has the size of an object.For example,
class Human{ int hm=5; ... };
and now i want to make a two dimensional array that each "cell" has the size of an Human but not a Human itself.
So basically, I started out with each wizard == 1 winform, but then I found another way to do it by making the content of each wizard step a user control, then say, on initial deployment, it load usercontrol1, then when i click next, the panel hide usercontrol1 for usercontrol2 and so forth. Would it be feasible to create all usercontrols (all the wizard step) and add them in an array, then i can load them by index?
I recently wrote a perceptron that determines whether a point is above or below a line. I'm trying to write a multi-layered ANN so I can use it to solve more complicated problems than "is this point above/below this line?"
Here's my source code: [URL] ....
Considering that a A XOR B is simply (NOT A AND OR (A AND NOT , and both of those are linearly separable...
I tried to make the output look like this --> ENTER YOUR NAME:Victor Collin ENTER YOUR COURSE:BSComSci but everytime I entered my name the course went to the next line.How to make the output in the same?
The Connection class holds the Database Connection ODBC Handle.
The Statement class holds the Statement Handle, there can be multiple per Connection. It is made and destroyed each time a query must be done on the DB.
Now I'm just wondering.
I have a multithreaded application.
Is keeping one Connection for one DB enough for the whole application? Where the different threads will make Statements based on that one Connection.Or is it better to keep a Connection per thread?
I want to have a multi user chat over TCP/IP. I already have the code for both the server and the client and so far I am able to send messages from the client to the server. Now I want to make it a multi user chat. I am executing the codes using Visual studio's Command prompt(not Windows Command Prompt). I have read somewhere that we have to use select() function.
this last few days I've been coding this one particular file
Hero.cpp
namespace Hero { namespace { // all data here } }
then the code grew a bit to about 700 line
Then now I want to implement hero skill system It needs the access to data inside the unnamed namespace where I put just about everything.. but it's unnamed namespace, it's only valid within one file and I should hide all that data from Hero interface in Hero.h How should I do this ?
I have to delete an object at a time that I don't know it's held by another thread(s) or not. For example
static void foo(CLASS* ref){ pthread_mutex_lock(&l);//[POINT-A] //using ref //do something thread safe pthread_mutex_unlock(&l); delete ref;// how can I find out there is no any thread held at [POINT-A] }
I need to create subfunctions to do basic Matrix mathematics (addition, subtraction, etc.) I need to be able to pass bot of my Matrices to subfunctions. I started with the addition sub function and I cant get the code to run. I keep getting expected primary-expression before ']' token error for line 75.
#include <iostream> #include <stdio.h> using namespace std;
I have always written like a>='0'&&a<='9'&&a>='a'&&a<='z' in loops etc, but no more. Basically add whatever you want to condition, and if you want point a to point b just separate them with a '-' sign. Simply
I am working on the game of fifteen.Yes this is home work. I was wondering if it is possible to save the indexes of an element in a two dim array. I need to find the position of the space in the two dim array save it, find the position of the tile which is passed in as an int and swap the two if they are adjacent. Here is my code
Edit: I can do this by saving i and j in separate int variables but is there a more elegant way of doing this
int board[MAX][MAX]; void init(); void swap(int* lhs, int* rhs);
I'm trying to union eleven tables to call out data. Parent table is 'Events', child tables are 'SR1Laptimes', 'SR2Laptimes' and so on (there are ten SR... tables). Primary key in all tables is EventName. Parent/Child relationship is Events.EventName/SR1Laptimes.EventName etc All tables that start with SR have the same Schema. I'm trying to call out MIN(Q1) across all table but first need to Union them I believe. Here is my code.
myCommand.CommandText = "SELECT MIN(Q1), MIN(Q2), MIN(Q3), MIN(Q4), MIN(LaptimesMinutes), MIN(LaptimesSeconds) FROM (SELECT * FROM Events UNION ALL SELECT * FROM SR1Laptimes UNION ALL SELECT * FROM SR2Laptimes) WHERE (Events.Track = @track) AND (Events.Number = @number) AND (Events.Rider = @rider)"; myCommand.Parameters.AddWithValue("@track", analysisTrackComboBox.Text); myCommand.Parameters.AddWithValue("@number", analysisNumberComboBox.Text); myCommand.Parameters.AddWithValue("@rider", analysisRiderComboBox.Text);
I have a compressor that takes a file and first compresses it to an intermediate file "temp.lz", before compressing it to the final format. Immediately after that the file be removed by calling c's remove(char*). The problem I am afraid of is if calling this compressor from different processes is safe because of the intermediate file created which has the same name for all. (say temp.lz). Will I have problems when callinga sytem call from different process something like: system ("compress -i test.txt -o test.z") ?
I was thinking of rewriting the compressor to avoid the use of the temporary file but that is a bit awkward. I just need to use a temporary stream (file) different for each process to avoid race conditions.