Suppose multiple threads are are trying to insert into a STL Map, both are trying to insert with same key. As per my understanding it will not cause any issue till you invalidate the iterator. Here as per me it will not invalidate the iterator.
I am using two threads and i want to take value of a function from one thread and use it in other. I am not good at the concepts of threads. Here is the following code:
Code: void ThreadA(void const *argument){ uint32_t status = I2S002_FAIL;
status = I2S002_Config(&I2S002_Handle0, &I2SConfig_U0C1_A); if (status != DAVEApp_SUCCESS) {
[Code] ....
So, i want to use the return value of temp_buffer from ThreadB into Thread C and want to put this value to TXBuf in ThreadA...
Questions : I am running a client Server Program whose Sender and Receiver loop is given below .I have multi threaded Sender using OMP .As per My logic Receive should receive same amount of data send by Sender ,But its receiving more packet than Sender sent .I am not able to identify the Bug !!
Thread 1 does some background work, and thread2 is waiting for the user's input. If I join thread1 then the app can never exit. If I neither join nor detach thread1 then I get "terminate called without an active exception Aborted" which is not a good thing to have. If I do detach on thread1 does thread1 ever terminate? If not, how to terminate it? Also, how do I check if it's terminated or not?
Thread1 does some background work, and thread2 is waiting for the user's input.
If I join thread1 then the app can never exit. If I neither join nor detach thread1 then I get "terminate called without an active exception Aborted" which is not a good thing to have.
If I do detach on thread1 does thread1 ever terminate? If not, how to terminate it? Also, how do I check if it's terminated or not? -- I realize it's platform specific, I am on Linux.
I'm trying to get around the concept of cooperative multitasking system and exactly how it works in a single threaded application.
My understanding is that this is a "form of multitasking in which multiple tasks execute by voluntarily ceding control to other tasks at programmer-defined points within each task."
So if you have a list of tasks and one task is executing, how do you determine to pass execution to another task? And when you give execution back to a previous task, how do resume from where you were previously?
I find this a bit confusing because I don't understand how this can be achieve without a multithreaded application.
I know that the getline() can have a deliminator parameter but since there is no commas should I put an newline deliminator? Would that be ? And I know that the insert() function works.
I am working with A.V.L. trees at the moment and I have to implement a program that inserts a node and if needed re-balance the tree.I have problems when I have to do a double rotation because after I insert a node the tree is messed up. This is a picture with what my program shows after i run it. [URL] .....
void length(NodeT* p,int *maxi,int l) { if (p!=NULL) { length(p->left,&*maxi,l+1); if ((p->left==NULL)&&(p->right==NULL)&&(*maxi<l)) *maxi=l; length(p->right,&*maxi,l+1);
I have been working on a program that records the time it takes the user to complete a maze. The user's time is then recorded and inserted into a linked list of structures based on the time (from quickest time to longest). I wrote some code that does this, but I was wondering if I can make the code more concise/make sense -- like only using two pointers or having less if statements.Here is a struct that are the elements of the linked list (I also have a global variable to keep track of the head of the list:
I'm trying to create a function that allows insertion anywhere in a linked list...here is what I have so far but am a bit confused on where to go from here
This program I'm working on accepts an array size from the user, prompts the user to store that many integers, sorts them from smallest to largest, and then searches for duplicates with a simple for loop. The ultimate goal of the assignment was to display duplicates in an array, and the rest of the functions are just how I decided to reach that goal.
Anyway, my program crashes if I choose an array size larger than 7. It sorts and displays duplicates perfectly with 7 or fewer arguments.
The exact moment it crashes is after I enter the final value it prompts me for, so it appears my inputsize() function and my inputarray() function are working, and the error may be in the arrsort() function. Code is below:
Code: #include <stdio.h> int funcinputsize(int); void funcinputarray(int [], int size); void funcarrsort(int [], int size); void funcdupe(int [], int size);
While I know that linked lists seem to be a fairly common problem area among beginner C programmers, most examples that I have come across abstract the sorting of a linked list to a separate function which is sadly not what I am trying to do.
The code below is my attempt to have the nodes inserted into their correct place so that once all nodes have been inserted they are already in a sorted order.
Code:
int main(int argc, char *argv[]) { struct node_t* dict_head; struct node_t* traversor; struct node_t* newnode; int list_size = 0, insert_key, search_key, delete_key, x; char insert_word[WORDLEN]; /*Opening the dictionary file provided by the command line argument */ FILE *fp; fp = fopen(argv[1], "r");
[Code]....
The problem is as follows. When you provide it with input in which the first word scanned is any other word than that which would be placed at the front of the list, it works as intended. For example.
7 world 0 ant 3 kodak 1 best 6 the 2 is
Produces ant -> best->is->kodak->best->world
However, swapping ant and world in the above input gives: world->best->is->kodak->best->world
In regards to why I have my head node set as a node without a word or a key, it was suggested that I make it so that the first node inserted is set to be the head of the list and then changed as sorting required, yet this caused only additional problems.
I am having trouble sorting out a list of names in c. I have code for sorting the names, but when I go to print them out they still are in the same order as they were at the beginning so something isnt right. So the function that I need is the sort_data function.
matt susan mark david aden phil erik john caden mycah
So I need to get this list in alphabetical order, but when I run my code and print out this list after I run the sort function, they are still in this order.
So I have an insertion sort function implemented that sorts through an array, but I'm having a problem showing the correct number of comparisons to work.
Each time I'm checking a value with another, the counter should update.
For instance, having an array of 10 elements going from 10-1 should give 45 comparisons, but I'm getting 54 comparisons.
void insertionSort(int a[], int& comparisons, const int& numOfElements) { int j, value; for (int i = 1; i < numOfElements; i++) { value = a[i]; for (j = i - 1; j >= 0 && a[j] > value; j--)
This program using the selection, insertion, and bubble sorts. The program needs to be able to do the following:
1. Create an array of 1000 population records when the array object is instantiated. Call it unSorted.
2.Open the file called "Population.csv" (on the portal) and invoke a function that loads the population data into the array.
3.Create a second array of 1000 elements that will be used to sort the data using the different algorithms. Name is sortedArray.
4.Write a function that will copy unSorted into sortedArray and execute that function.
5.Using a function, display the unsorted array.
6.Invoke the insertionSort () function that will sort the sortedArray using the insertion sort algorithm. Sort the population data on the rank field in ascending order. Alternatively, you can sort in descending order on population.
7.Using the display function, display sortedArray.
8.Display the number of iterations it took to do the sort using this algorithm.
9.Repeat steps 4-8 for the selection and bubble sort algorithms.
Here is my code so far:
Code: #include <iostream> #include <iomanip> #include <fstream> using namespace std; void loadArray (int unSorted[], int s); void displayArray (const int num [], int size);
[Code] .....
Here is a few lines from the Population.csv file contents:
I'm not sure how to load the data from the file into the array properly, I attempted this. I also don't know how to copy the unSorted into sortedArray.
I'm doing a project that takes in a input file with Quarterback statistics. It has their name, team, completions, sacks, touchdowns, etc. It has 16 different variables in all (17 if you count first/last name as two). So I'm trying to read them and I can't figure out how to jump to the new line after it's read the file and put the information in the variables I've created.
That's the program I've written. The loop keeps displaying the first line of the file over and over. How can I get it to go to the second line, then the third, then fourth, etc? I need it to display all the lines of the file until it reaches the end of the file.
Consider the class specification below. Write the prototype (i.e. header) of a member function to overload the insertion operator (i.e. <<). The << operator is to output the data members of an instance of class StudentTestScores into an output stream. Your definition should allow for chaining of output operations (e.g. cout << x << y; where x and y are of type StduentTestScires).
#include <string> using namespace std; class StudentTestScores{ private: string studentName; float *testScores; // used to point to an array of test scores int numTestScores; // number of test scores
I'm currently working on a Microsoft (unmanaged) C++ project which utilizes Boost C++ libraries. It's been quite a while since I've done C++ and I have no previous experience using the Boost libraries.
We are using Boost 1.55 and MSVC 2013. We used CMake to generate the Visual Studio solutions and projects based on the original project layout.
We've successfully built and tested on other environments. In the MSVC - Windows environment, we've run into issues using Boost's Property Tree support. Specifically, the issue seem to center around trying to put properties into PTNodes.
This work around seems insert the nodes successfully into the tree.
We are able to verify by finding the inserted items in ::SetResult().
Why this might be failing in VisualStudio C++?
Is this an issue of compiler flags?
precompiler definitions?
Linker options??
Memory mode/model??
Are there some basic behaviour differences in MSVC C++ and other C++ environments which we are unaware of?
I've tried to identify all instances of the node insert pattern and use the work around. But, we really need to find out what the issue is (as there could be other manifestations).