When the below is done, does it call the constroctor only, and if yes, constructors do not have return types so how does it work? is there anything behind the scene?
wxAddHandler(new wxPNG_HANDLER); and sf::RenderWindow(sf::VideoMode(...),...);
I want to write how many times a method is called. The first class houses a method that I want to count from the second class how many times it is called. what I am able to achieve so far is that it only writes out how many times it is called but what I want is that it should be like a counter like this: if called ofr 5 times it should print:
1 2 3 4 5 and not just 5.
First class
public static int count = 0; public void Login(String LoginUsername, String LoginPassword) { count++; } Second class int i = LoginReusables.count; i++; System.IO.File.WriteAllText(@"C:Usersken4wardDesktopTidyWriteLines.txt", i.ToString());
I've been trying for more than one month to access a method found in a library called libcocosnas_static.a. I'm using Cocos2d-X version 2.0.4. The library has been used many times by my company to make games using cocos2d-1.0.1-x-0.12.0 without any problem.
This is what I've done: 1- I added the include paths of the library to both eclipse and Android.mk 2- Included the .h file using #include "NASPlatformUtil.h" 3- Added the libcocosnas_static.a file to the proj.androidobjlocalarmeabi folder 4- Added "LOCAL_WHOLE_STATIC_LIBRARIES += cocosnas_static" to the Android.mk file 5- Called the function using: NASPlatformUtil:: openUrl("http://xxx.xxx.com/");
I can right click on the function, click Open Declaration and get it without any problem, but the compiler keeps on giving me that dreaded error...
I have a class A, from which three classes Aa Ab and Ac are inherited. In class A I have defined some functions by virtual foo()=0, which I implemented in each subclass. Each class is written in a separated .h and .cpp file.
However, now I think it is possible to overload the operator+ INSIDE each class (including pure virtual in class A), such that something like
int main() { A *value = new Aa(); A value2 = *value + 1.0f; }
This should be realizable, because the operator+ is part of the Aa class. Now, I would like to do something like
int main() { A *value = new Aa(); A value2 = 1.0f + *value; }
This time, I expect I cannot overwrite the operator+, because it is not part of either class A or class Aa.
class A //parent { public: virtual void DoSomething() = 0; };
class B : public A //child { public: void DoSomething(string s) override; }
Where the child member function overrides and changes the parents member function.
I need to pass an array of key states to the Controller class' Update() function but don't want to send it to every class derived from Object (like Controller).
Is this possible or do I have to overload the original Update() member function (but I would need to define the method in Object then (i.e remove the pure virtual function (=0)))
So i am having troubles with operator overloading in inherited class. Basically, it doesnt work. Consider this:
Code:
class A { public: A() { x=0; z= new int;
[Code] ....
Some how the copy constructor of a is improperly executed - the pointer is copied over, not re-created. As a result, the destructors crashes due to double-free.
*/ B bb = b; //doesnt work B bbb(b); //doesnt work B bbbb(b, 0); //works }
Above code shows the problem well. The "official" copy-constructor wont work - it copies over the pointer directly, and doesnt create a new one as it should. However, if i provide my own pseudo-copy-constructor that works. But ofcourse it's just a cheap work around - and wont actually work in real code (STL).
I have the following problem on my C++ Program and I am not sure why it is not working. I am creating a infix to postfix program through an inherited class which I am not sure it is working.
#include <iostream> #include <stack> using namespace std;
int in_stack_Priority(char a){ if(a == '*' || a == '/') return 2;
I have a question similar to the one here: [URL] .....
The main difference is I would like to pass a method of derived class as a parameter to some other method in its template base class.
template <typename BaseType> class Base { public: typedef void (Base::*Callback)(int A);
[Code] .....
The above is an example which does not compile. My compiler complains that the two BaseMethod() calls in DerivedMethod() are invalid uses of non-static member function.
Is this not possible to do, or is my syntax simply wrong? All I want is to be able to pass as an an argument to a method in the base class from the derived class some callback as a variable for the base class to invoke later.
I have `MainShop`(base class) then `SwordShop` and `BowShop`(derived classes) and another derived class called `Inventory`. I have a vector under protected in my base class, and when I access it from my derived classes it's okay, but each one has its own value. How can I set them all to have the same value?
//MainShop.h #pragma once class MainShop { private: //some variables protected: vector <string> WeaponInventory;
[code]......
Here every time I run it, it goes straight to the `else` and it displays that I do not have any items. I want to just have one vector for both my bow and Sword shops because vectors take up a lot of memory and my teacher said keep them to a minimum. So I just want one vector that takes in items from my bow class as well as my sword class, but for some reason it's acting as if I have multiple vectors, each with its own set of items.
I need to create a GlobalConfig class. But I want to derive from it in another class.
Here's an example:
public class BaseConfig { public string GlobalPath {get; set;} } public class ConfigA : BaseConfig { public string pathA {get; set;} } public class ConfigB : ConfigA { public string pathB {get; set;} }
The idea behind is that I don't want to write the code multiple times and what's more important in class ConfigA I want to set GlobalPath and have access to it in ConfigB.
In other word I want class ConfigB to have a property GlobalPath which was set in class ConfigA.
To clarify I want to have only one object of Config in memory.
When I set BaseConf.GlobalPath to 'A', I want to access it from ConfigB.GlobalPath and also get 'A'.
I always design GlobalConfig as a static class, but static classes can't be inherited. So I tried to implement Singleton Pattern, but ConfigA can't find constructor of class BaseConfig because it's private.
I am working on this project where I need a function to be called every second. At this time, I am thinking that I have to create a thread but I am clueless on how it will get called every second.
The following are the cases when copy constructor is called.
1)When instantiating one object and initializing it with values from another object. 2)When passing an object by value. 3)When an object is returned from a function by value.
I don't understand #2 How can and object be passed by value? when I think of passing object I think of passing by address or reference. explain
I don't understand #3 how can a function returned object by value I think of again passing by address or reference.
The copy constructor is called twice, once when you pass an object by value, and once when the object is returned from a function by value. But why is the destructor being called twice?
"Destructors for a derived class object are called in the reverse order of the constructors for the object. This is a general rule that always applies. Constructors are invoked starting with the base class constructor and then the derived class constructor, whereas the destructor for the derived class is called first when an object is destroyed, followed by the base class destructor."
But why, or is it just because, so programmers know which one and modify their destructor accordingly??
#pragma once #include <iostream> class CBox // Derived class { public: // Constructor explicit CBox(double lv = 1.0, double wv = 1.0, double hv = 1.0) : m_Length(lv), m_Width(wv), m_Height(hv){}
[Code] .....
Before the program ends, at return 0;
I would expect the CBox destructor to be called 3 times but it is being called 6 times? Why? Also in this code:
#pragma once #include <iostream> class CBox // Derived class { public: // Constructor explicit CBox(double lv = 1.0, double wv = 1.0, double hv = 1.0) : m_Length(lv), m_Width(wv), m_Height(hv){}
[Code] .....
Why is the destructor called 3 times? When have you really destroyed a CBox? Doesnt emplace only create it and store it, then thats it?
[URL] .....
For pushback:
void push_back(value_type&& _Val) {// insert by moving into element at end if (_Inside(_STD addressof(_Val))) {// push back an element size_type _Idx = _STD addressof(_Val) - this->_Myfirst;
I was wondering that why in the below code, the copy constructor is called 2 times.
Code: class A { private: static int count; int age; public: A()
[code].....
I think that when f(a) is called, since I am passing this as value, no copy constructor should be called. The copy constructor should called when the return object "x" is assigned to: