C++ :: Destructor Called 2 Time

Apr 8, 2014

Why in this code the destructor is called 2 time? How can i avoid it?

int _tmain(int argc, _TCHAR* argv[]) {
Elenco e1;
std::cout << "Test 2" <<std::endl;
std::cout<<e1.size()<<std::endl;

[Code] ....

View 5 Replies


ADVERTISEMENT

C++ :: Destructor Is Called After Copy

Sep 17, 2013

Whenever my copy constructor is called, my destructor destroys is immediately after.

My copy constructor

CS1CStudent::CS1CStudent(const CS1CStudent& otherCS1CStudent)
{
cout << "
***************************
";

[Code]....

The copy constructor is called twice, once when you pass an object by value, and once when the object is returned from a function by value. But why is the destructor being called twice?

View 1 Replies View Related

C/C++ :: Destructor Called Just After Declaring Object?

Jan 29, 2015

Why does the destructor is called just after declaring my object?

// MAIN

int main(void) {
Jucarie j1;
Jucarie j2(j1);
return 0;
}

THE DESTRUCTOR

Jucarie::~Jucarie() {
cout << "Destructor called" << endl;
delete[] material;
material = NULL;
}

I do not have a copy constructor, i just want to use the shallow copy. Why i get Debug Assertion Failed error? If i delete the destructor, all work fine.

I get it, the problem occurs when the material from j1 is deleted right? Because it has already been delete by j2.

View 1 Replies View Related

C/C++ :: Class Square Composed Of Two Points - Destructor Called Twice

Nov 3, 2014

I have a class Square that is composed of two Points, I pass the former to the Square as references (second ctor) and two Points are created.

The problem is, at the end of the program, 4 Points are now being deleted which suggests that somewhere copies were made (regardless of the references) and the m_p1, m_p2 have different addresses than p1 and p2.

#include <iostream>
using namespace std;
class Point {
public:
Point();
Point(double x,double y);
double printCor() const;

[Code] .....

Even though, the objects were passed to the ctor by references, the copy constructor (compiler generated) for Point was called and now we have two points and an object square with distinct Point objects.

View 3 Replies View Related

C++ :: Creating A Class Called Time - Operator Overloading

Feb 18, 2015

I am creating a class called time and we've had to do operator overloading for <, > , <=, >=, ==, !=, ++, --, >>, <<, * , +, and -.

Well I have done and error checked them all. The only one I cannot seem to get right is the minus and its because of the error checking. I am having issues with times like this

t1 = 0:0:2:3
t2 = 0:0:1:4

t1 - t2 should equal 0:0:0:59 but it returns 0:0:1:-1.
(days:hours:minutes:seconds)

I need it to check for all cases and I just do not know how. Here is the code I have so far:

time operator- (const time& x, const time& y){
time subtract;
subtract.days = x.days - y.days;
subtract.hrs = x.hrs - y.hrs;
subtract.mins = x.mins - y.mins;
subtract.secs = x.secs - y.secs;

[Code] .....

View 1 Replies View Related

C++ :: Copy Constructor And Destructor?

Nov 21, 2014

Class Car{
Private:
string* _ID;
bool _isFaulty;
int _location;
int _timer;
int _order;
vector<Road*> _roadPlan;
}

I want to implements Copy constructor (deep copy) and destructor, and I don't know how to treat the vector of pointers (Road is an object too)

Mor

Another thing, maybe I'll prefer using List instead of Vector, so i would like to see an implements of Copy constructor and destuctor with List too,

View 3 Replies View Related

C++ :: Base Class Pointer Destructor

Aug 29, 2014

I have a query regarding virtual destructor functionality. So below is sample code:

Code:
#include<iostream>
#include<stdlib.h>
using namespace std;
class Base

Code: Base *b = d;
Here b and d now pointing to same memory location.

Now below statement:
Code: delete (b);
Here since my destructor is virtual it will call derived class and base class destructor.

Now my question is, if I use this:
Code: delete (d); // And without virtual keyword in ~Base() {} This call both derived and base class destructor.

So which one is correct form to call and why? Is delete(b) is standard in virtual function mechanism.

Output is:

D1 :: function1()
Base :: function2()
INSIDE D1 DES
INSIDE BASE DES

View 2 Replies View Related

C++ :: Cancel Destructor Calls In Operator

Apr 18, 2014

Let's start with something from the c++ reference:

... delete[] is an operator with a very specific behavior: An expression with the delete[] operator, first calls the appropriate destructors for each element in the array (if these are of a class type) ...

I was wondering if I can tell delete[] to not call destructors, for example if I already know that the delete[] statement should be delete without []. That would be very useful for memory management/memory leak detection.

View 12 Replies View Related

C++ ::  Object Destructor Throwing SIGSEGV

Dec 13, 2014

I have the following code. The destructor throws a segmentation fault when it gets called. My first instinct is that there's something screwy with the array allocation.

#ifndef ARRAYLIST_H
#defineARRAYLIST_H
#include <iostream>
#include "Exceptions.h"
using namespace std;
template <class T>
class ArrayList {

[Code] .....

It's specifically the memory clearance in the destructor that throws the segfault.

View 19 Replies View Related

C++ :: Binary Tree Heap Destructor Failing?

Feb 5, 2014

I get a runtime error when I add a destructor to my code.

Code:
#include <iostream>
#include <array>
using namespace std;
struct nodes { int* elements; };
class heap

[code]....

View 14 Replies View Related

C++ :: Destructor For Class That Holds Pointer To Object

Mar 20, 2013

Lets say we have a class that holds a pointer member to another object. If I delete that pointer in the destructor I get an error (and I understand why). My question is : is it possible to overcome that without memory leaks ?

1 #include<iostream>
2 using namespace std;
3
4 class A {
5 public:
6 ~A() {
7 cout<< "~A()" <<endl;

[Code] ....

View 5 Replies View Related

C++ :: Virtual Function Defined / How To Define A Destructor

Aug 22, 2014

I wrote the following program, it can be compiled and run, but there is warning saying that if virtual function is defined, there should be a destructor. How to do that I tried many different ways I can thought of, but none of them works.

#include <iostream>
using namespace std;
class cell_c {
public:
double p;
cell_c() {p=1;}
virtual void print() {cout<<p<<endl;}

[code]....

View 1 Replies View Related

C++ :: Building Destructor That Outputs Data Before Destroying It

Mar 7, 2014

I am trying to build a destructor that takes an array pointer and outputs part of a private vector and, comparing a string within the objects, overwrites the data in the array with the data in the vector. (vector and array use same class type) It then proceeds as usual.

#include <iostream>
#include <string>
#include <iomanip>

[Code].....

View 6 Replies View Related

C++ :: Write Destructor For Binary Search Tree?

May 12, 2013

I am trying to write the destructor for my binary search tree. But how to write this.

I have tried
delete root; and delete [] root;
but it doesn't work.

So, here is my code.

#ifndef TREE_H
#define TREE_H
struct PersonRec {

[Code]......

View 1 Replies View Related

C++ :: Detect Whether Or Not A Template Type Has A Protected Destructor?

Mar 28, 2014

Is there a way to detect whether or not a template type has a protected destructor?

I see there is std::is_destructible in C++11, but I can't tell if this will return true or false for the protected case. Also, I'm interested in finding a solution for C++03 as well.

View 1 Replies View Related

C++ :: Destructor And Inheritance Causing Program To Crash After Running?

Dec 13, 2013

I have a class which dynamically allocates memory for three data arrays, and as such in the destructor I told it to delete those data arrays.

However, when I've created a new class, and inherited the previous class - it will always crash AFTER running the program, unless I don't have the previous destructor present.

View 3 Replies View Related

C++ :: Merge Sort Destructor - Using Delete On All Pointers On Stack

Apr 7, 2014

How can I use "delete[]" on all pointers on the stack, using a mixture of top and pop functions or variables

View 2 Replies View Related

C++ :: Prevent Destructor Delete Member Pointer From Constructor

Dec 3, 2013

I have little problem which causing memory leaks.

Parent > Multiple Child(Parent parent) > Child destructor deleting parent => next Child destructor crash

Example code: without using:

class Parent {
public:
Parent() {
for(int i = 0; i < x; ++i) {
for(int j = 0; j < y; ++j)
childs[i][j] = new Child(this);

[Code] ....

If you read code, on Parent destructor i = 0 & j = 1 its going crash.

Parent will be deleted aswell, but it give me assert: _block_type_is_valid(phead- nblockuse)

View 3 Replies View Related

C/C++ :: Round Robin Execution With Gantt Chart - Arrival Time And Burst Time

Mar 10, 2015

This is a round robin execution. with gantt chart. arrival time and burst time. I think there is an error in my formula to get the right answer,i cant resolve it but my program is running. What is the code or the right formula??

#include<stdio.h>
int main(){
int i,j=0,n,time,remain,flag=0,ts;
int sum_wait=0,sum_turnaround=0,at[10],bt[10],rt[10];
int ganttP[50],ganttStartTime[50];
printf("Enter no of Processes : ");
scanf("%d",&n);
remain=n;

[Code] ....

View 2 Replies View Related

C++ :: Vector Of Int Class - How To Delete Pointer X In Destructor To Free Memory

Feb 25, 2015

An attempt to create a class which is basically a mimic of vector<int> i don't seem to know how to delete pointer x in a destructor to free memory, also on pushback and pushfront methods, i can't free y when i implement delete[] y; y=NULL; i get some NULL out put when cout 'ing the object in main, why is that happening and how do i free memory y.

#include<iostream>
using namespace std;
class vectorOfint{
int* x;
int size;
public:
vectorOfint();

[Code] .....

View 6 Replies View Related

C++ :: How To Use Time For Time Based Movement

May 1, 2013

So I'm trying to learn how to use time for time based movement and what not. I did this only knowing the command time(&variable)

time_t timer;
int I, X;
void main() {
time(&timer);
X=timer;
while(I==5) {

[Code] ......

There's probably some other better way to do it... Obviously but for now I see it as putting current time in X.

start while
take in time constantly until I is 5
constantly asking is time>X(preset time 5 seconds ahead)
if it is
display message and add one to I

Why doesn't this display my message after 5 seconds?

View 1 Replies View Related

C++ :: How To Have A Function Be Called Every Second

May 4, 2013

I am working on this project where I need a function to be called every second. At this time, I am thinking that I have to create a thread but I am clueless on how it will get called every second.

View 5 Replies View Related

C++ :: When A Copy Constructor Is Called

Apr 27, 2013

The following are the cases when copy constructor is called.

1)When instantiating one object and initializing it with values from another object.
2)When passing an object by value.
3)When an object is returned from a function by value.

I don't understand #2 How can and object be passed by value? when I think of passing object I think of passing by address or reference. explain

I don't understand #3 how can a function returned object by value I think of again passing by address or reference.

View 4 Replies View Related

C++ :: Why Are Destructors Called In Reverse

May 15, 2013

"Destructors for a derived class object are called in the reverse order of the constructors for the object. This is a general rule that always applies. Constructors are invoked starting with the base class constructor and then the derived class constructor, whereas the destructor for the derived class is called first when an object is destroyed, followed by the base class destructor."

But why, or is it just because, so programmers know which one and modify their destructor accordingly??

View 19 Replies View Related

C++ :: Destructors Being Called More Than Expected?

May 20, 2013

In this code:

#pragma once
#include <iostream>
class CBox // Derived class {
public:
// Constructor
explicit CBox(double lv = 1.0, double wv = 1.0, double hv = 1.0) : m_Length(lv), m_Width(wv), m_Height(hv){}

[Code] .....

Before the program ends, at return 0;

I would expect the CBox destructor to be called 3 times but it is being called 6 times? Why? Also in this code:

#pragma once
#include <iostream>
class CBox // Derived class {
public:
// Constructor
explicit CBox(double lv = 1.0, double wv = 1.0, double hv = 1.0) : m_Length(lv), m_Width(wv), m_Height(hv){}

[Code] .....

Why is the destructor called 3 times? When have you really destroyed a CBox? Doesnt emplace only create it and store it, then thats it?

[URL] .....

For pushback:

void push_back(value_type&& _Val)
{// insert by moving into element at end
if (_Inside(_STD addressof(_Val)))
{// push back an element
size_type _Idx = _STD addressof(_Val) - this->_Myfirst;

[Code] .....

View 12 Replies View Related

C++ :: Private Member Gets Called?

Jul 12, 2012

I was trying some virtual mechanism then This came to my mind

#include <iostream>
using namespace std;
class A
{

[Code].....

now My concerns is that though the function f() in B was private it gets called by the pointer of class A as it is a virtual function

so is this a violation of access control?

View 4 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved