I have the following code. The destructor throws a segmentation fault when it gets called. My first instinct is that there's something screwy with the array allocation.
#ifndef ARRAYLIST_H
#defineARRAYLIST_H
#include <iostream>
#include "Exceptions.h"
using namespace std;
template <class T>
class ArrayList {
[Code] .....
It's specifically the memory clearance in the destructor that throws the segfault.
I do not have a copy constructor, i just want to use the shallow copy. Why i get Debug Assertion Failed error? If i delete the destructor, all work fine.
I get it, the problem occurs when the material from j1 is deleted right? Because it has already been delete by j2.
Lets say we have a class that holds a pointer member to another object. If I delete that pointer in the destructor I get an error (and I understand why). My question is : is it possible to overcome that without memory leaks ?
1 #include<iostream> 2 using namespace std; 3 4 class A { 5 public: 6 ~A() { 7 cout<< "~A()" <<endl;
I am writing a hotel reservation system, as such it has a date header that is responsible for date and time.
The issue is that sometimes when i execute the program a out of range exception is thrown, and other times it is not, even though the same information is being entered to test for consistency. Also the substr always has the first argument set to 0. So unless the string does not exist, which I have already confirmed it does, these errors are illogical.
The copy constructor is called twice, once when you pass an object by value, and once when the object is returned from a function by value. But why is the destructor being called twice?
Let's start with something from the c++ reference:
... delete[] is an operator with a very specific behavior: An expression with the delete[] operator, first calls the appropriate destructors for each element in the array (if these are of a class type) ...
I was wondering if I can tell delete[] to not call destructors, for example if I already know that the delete[] statement should be delete without []. That would be very useful for memory management/memory leak detection.
I wrote the following program, it can be compiled and run, but there is warning saying that if virtual function is defined, there should be a destructor. How to do that I tried many different ways I can thought of, but none of them works.
#include <iostream> using namespace std; class cell_c { public: double p; cell_c() {p=1;} virtual void print() {cout<<p<<endl;}
I am trying to build a destructor that takes an array pointer and outputs part of a private vector and, comparing a string within the objects, overwrites the data in the array with the data in the vector. (vector and array use same class type) It then proceeds as usual.
Is there a way to detect whether or not a template type has a protected destructor?
I see there is std::is_destructible in C++11, but I can't tell if this will return true or false for the protected case. Also, I'm interested in finding a solution for C++03 as well.
I have a class which dynamically allocates memory for three data arrays, and as such in the destructor I told it to delete those data arrays.
However, when I've created a new class, and inherited the previous class - it will always crash AFTER running the program, unless I don't have the previous destructor present.
I have a class Square that is composed of two Points, I pass the former to the Square as references (second ctor) and two Points are created.
The problem is, at the end of the program, 4 Points are now being deleted which suggests that somewhere copies were made (regardless of the references) and the m_p1, m_p2 have different addresses than p1 and p2.
#include <iostream> using namespace std; class Point { public: Point(); Point(double x,double y); double printCor() const;
[Code] .....
Even though, the objects were passed to the ctor by references, the copy constructor (compiler generated) for Point was called and now we have two points and an object square with distinct Point objects.
An attempt to create a class which is basically a mimic of vector<int> i don't seem to know how to delete pointer x in a destructor to free memory, also on pushback and pushfront methods, i can't free y when i implement delete[] y; y=NULL; i get some NULL out put when cout 'ing the object in main, why is that happening and how do i free memory y.
#include<iostream> using namespace std; class vectorOfint{ int* x; int size; public: vectorOfint();
will copy constructor does object initialization using another already created object? I understand that it can be applied for object initialization and not for assignment.Is it correct?
I have a method to take a Tile object and make an instances of it based on some data from the original object. Than it is suppose to manipulate the a specific instance and save the results. The first loop through it works but it changes all instance as well as the base.
public static int recurse(int count, Tile[,] b,Huristic h,int check) { if (check==1) { boardState.Add(B)/>; return check; } if (check == 0)
this function will return a temporary integer now void fun1(const int & num); this function can receive from myfun().BUT void fun2(int & num); this function cannot receive from myfun() Why is that, Moreover what is lifetime of a temporary object like one returned in myfun() ???
I am using the above code to retrive an item selected by user,But this line is giving an exception "Null Reference Exception, Object reference not set to an instance of an object"