C++ :: Object Destructor Throwing SIGSEGV
Dec 13, 2014
I have the following code. The destructor throws a segmentation fault when it gets called. My first instinct is that there's something screwy with the array allocation.
#ifndef ARRAYLIST_H
#defineARRAYLIST_H
#include <iostream>
#include "Exceptions.h"
using namespace std;
template <class T>
class ArrayList {
[Code] .....
It's specifically the memory clearance in the destructor that throws the segfault.
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Jan 29, 2015
Why does the destructor is called just after declaring my object?
// MAIN
int main(void) {
Jucarie j1;
Jucarie j2(j1);
return 0;
}
THE DESTRUCTOR
Jucarie::~Jucarie() {
cout << "Destructor called" << endl;
delete[] material;
material = NULL;
}
I do not have a copy constructor, i just want to use the shallow copy. Why i get Debug Assertion Failed error? If i delete the destructor, all work fine.
I get it, the problem occurs when the material from j1 is deleted right? Because it has already been delete by j2.
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Mar 20, 2013
Lets say we have a class that holds a pointer member to another object. If I delete that pointer in the destructor I get an error (and I understand why). My question is : is it possible to overcome that without memory leaks ?
1 #include<iostream>
2 using namespace std;
3
4 class A {
5 public:
6 ~A() {
7 cout<< "~A()" <<endl;
[Code] ....
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Nov 15, 2014
I am writing a hotel reservation system, as such it has a date header that is responsible for date and time.
The issue is that sometimes when i execute the program a out of range exception is thrown, and other times it is not, even though the same information is being entered to test for consistency. Also the substr always has the first argument set to 0. So unless the string does not exist, which I have already confirmed it does, these errors are illogical.
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Apr 8, 2014
Why in this code the destructor is called 2 time? How can i avoid it?
int _tmain(int argc, _TCHAR* argv[]) {
Elenco e1;
std::cout << "Test 2" <<std::endl;
std::cout<<e1.size()<<std::endl;
[Code] ....
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Sep 17, 2013
Whenever my copy constructor is called, my destructor destroys is immediately after.
My copy constructor
CS1CStudent::CS1CStudent(const CS1CStudent& otherCS1CStudent)
{
cout << "
***************************
";
[Code]....
The copy constructor is called twice, once when you pass an object by value, and once when the object is returned from a function by value. But why is the destructor being called twice?
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Nov 21, 2014
Class Car{
Private:
string* _ID;
bool _isFaulty;
int _location;
int _timer;
int _order;
vector<Road*> _roadPlan;
}
I want to implements Copy constructor (deep copy) and destructor, and I don't know how to treat the vector of pointers (Road is an object too)
Mor
Another thing, maybe I'll prefer using List instead of Vector, so i would like to see an implements of Copy constructor and destuctor with List too,
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Aug 29, 2014
I have a query regarding virtual destructor functionality. So below is sample code:
Code:
#include<iostream>
#include<stdlib.h>
using namespace std;
class Base
Code: Base *b = d;
Here b and d now pointing to same memory location.
Now below statement:
Code: delete (b);
Here since my destructor is virtual it will call derived class and base class destructor.
Now my question is, if I use this:
Code: delete (d); // And without virtual keyword in ~Base() {} This call both derived and base class destructor.
So which one is correct form to call and why? Is delete(b) is standard in virtual function mechanism.
Output is:
D1 :: function1()
Base :: function2()
INSIDE D1 DES
INSIDE BASE DES
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Apr 18, 2014
Let's start with something from the c++ reference:
... delete[] is an operator with a very specific behavior: An expression with the delete[] operator, first calls the appropriate destructors for each element in the array (if these are of a class type) ...
I was wondering if I can tell delete[] to not call destructors, for example if I already know that the delete[] statement should be delete without []. That would be very useful for memory management/memory leak detection.
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Feb 5, 2014
I get a runtime error when I add a destructor to my code.
Code:
#include <iostream>
#include <array>
using namespace std;
struct nodes { int* elements; };
class heap
[code]....
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Aug 22, 2014
I wrote the following program, it can be compiled and run, but there is warning saying that if virtual function is defined, there should be a destructor. How to do that I tried many different ways I can thought of, but none of them works.
#include <iostream>
using namespace std;
class cell_c {
public:
double p;
cell_c() {p=1;}
virtual void print() {cout<<p<<endl;}
[code]....
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Mar 7, 2014
I am trying to build a destructor that takes an array pointer and outputs part of a private vector and, comparing a string within the objects, overwrites the data in the array with the data in the vector. (vector and array use same class type) It then proceeds as usual.
#include <iostream>
#include <string>
#include <iomanip>
[Code].....
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May 12, 2013
I am trying to write the destructor for my binary search tree. But how to write this.
I have tried
delete root; and delete [] root;
but it doesn't work.
So, here is my code.
#ifndef TREE_H
#define TREE_H
struct PersonRec {
[Code]......
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Mar 28, 2014
Is there a way to detect whether or not a template type has a protected destructor?
I see there is std::is_destructible in C++11, but I can't tell if this will return true or false for the protected case. Also, I'm interested in finding a solution for C++03 as well.
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Dec 13, 2013
I have a class which dynamically allocates memory for three data arrays, and as such in the destructor I told it to delete those data arrays.
However, when I've created a new class, and inherited the previous class - it will always crash AFTER running the program, unless I don't have the previous destructor present.
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Apr 7, 2014
How can I use "delete[]" on all pointers on the stack, using a mixture of top and pop functions or variables
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Dec 3, 2013
I have little problem which causing memory leaks.
Parent > Multiple Child(Parent parent) > Child destructor deleting parent => next Child destructor crash
Example code: without using:
class Parent {
public:
Parent() {
for(int i = 0; i < x; ++i) {
for(int j = 0; j < y; ++j)
childs[i][j] = new Child(this);
[Code] ....
If you read code, on Parent destructor i = 0 & j = 1 its going crash.
Parent will be deleted aswell, but it give me assert: _block_type_is_valid(phead- nblockuse)
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Nov 3, 2014
I have a class Square that is composed of two Points, I pass the former to the Square as references (second ctor) and two Points are created.
The problem is, at the end of the program, 4 Points are now being deleted which suggests that somewhere copies were made (regardless of the references) and the m_p1, m_p2 have different addresses than p1 and p2.
#include <iostream>
using namespace std;
class Point {
public:
Point();
Point(double x,double y);
double printCor() const;
[Code] .....
Even though, the objects were passed to the ctor by references, the copy constructor (compiler generated) for Point was called and now we have two points and an object square with distinct Point objects.
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Feb 25, 2015
An attempt to create a class which is basically a mimic of vector<int> i don't seem to know how to delete pointer x in a destructor to free memory, also on pushback and pushfront methods, i can't free y when i implement delete[] y; y=NULL; i get some NULL out put when cout 'ing the object in main, why is that happening and how do i free memory y.
#include<iostream>
using namespace std;
class vectorOfint{
int* x;
int size;
public:
vectorOfint();
[Code] .....
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Mar 16, 2013
will copy constructor does object initialization using another already created object? I understand that it can be applied for object initialization and not for assignment.Is it correct?
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Jul 3, 2014
I have a method to take a Tile object and make an instances of it based on some data from the original object. Than it is suppose to manipulate the a specific instance and save the results. The first loop through it works but it changes all instance as well as the base.
public static int recurse(int count, Tile[,] b,Huristic h,int check) {
if (check==1) {
boardState.Add(B)/>;
return check;
} if (check == 0)
[Code] .....
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Dec 13, 2012
#include "B.h"
class A {
public :
A()
{
s_b = new B();
b = new B();
[Code] ....
In my project i have seen static object as above . But not able to know what is the exact use of it and how they are different from general object .
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Sep 11, 2014
a function returns a temporary object like
int myfun(){
int x = 0;
return x;
}
this function will return a temporary integer now void fun1(const int & num); this function can receive from myfun().BUT void fun2(int & num); this function cannot receive from myfun() Why is that, Moreover what is lifetime of a temporary object like one returned in myfun() ???
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Mar 28, 2014
I am trying to use web api in order to return custom json response keys. For this i have return a custom class to return json response
Custom Class:
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
[Code].....
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May 4, 2013
I have a combobox with Items 1024
2048
4096
8192
String cach = form.comboCache.SelectedItem.ToString();
I am using the above code to retrive an item selected by user,But this line is giving an exception "Null Reference Exception, Object reference not set to an instance of an object"
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Mar 28, 2014
I am using session to pass object from controller to custom class in MVC Web API. here is my code, i am getting error at session.
public HttpResponseMessage Get()
{
var person = db.Persons.ToList();
[Code]....
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