C++ :: Building Destructor That Outputs Data Before Destroying It

Mar 7, 2014

I am trying to build a destructor that takes an array pointer and outputs part of a private vector and, comparing a string within the objects, overwrites the data in the array with the data in the vector. (vector and array use same class type) It then proceeds as usual.

#include <iostream>
#include <string>
#include <iomanip>

[Code].....

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Visual C++ :: Destroying CArray Of Cobject Derived Classes

Nov 21, 2013

I use a CArray<CClase1,CClase1> m_Clases1.

CClase1 is derived of CObject. " class CClase1 : public CObject"

When, at last I do : "m_Clases1.RemoveAll()" , I suppose that the CClase1 destructor is called. But when i do this the program fails.

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C :: Building NFA From Regular Expression

Oct 23, 2013

I am trying to create a NFA from a regular expression. I have a grasp on reading in the regular expression and being able to make a stack from it. The part I am struggling on is mapping the characters in the regular expression to an integer indicating the variables order in the expression. I am just not sure how to go about this.

My code so far...
Code:
#include<stdio.h>
#include<stdlib.h>
#include "stack.h"
int main(void)
{
char expression[80];//array to store regular expression

[Code] .....

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C++ :: Building A Typeless Container?

Jun 14, 2013

i built a programming language called jade that right now can only print. i want to add variables to it however. I am going to use a modified bajarne stroustrop calculator to handle expressions (ie will now include string manipulations and such), but I want to build a var class into the program to make it easier for the program. i want variables to act like python variabes, and arrays to act like python associative arrays. Ive scoured different containers, but they only work if the variable isnt an array in my language, because it will only have one type. the only thing i can come up with is a union and 4 overloaded = operators (for bool, int, double, and string) is there a better way to do this?

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C/C++ :: Building QGIS X64 On Windows

Feb 9, 2015

Basically I want to embed the QGIS canvas widget into a custom application. In order to do that, I need to build QGIS from it's source in order to obtain the devel *.lib, *.dll, *.h, etc. files required. To that result, I am trying to build either version 2.6.* or the current nightly build ~2.7 - 2.8 64 bit version. There is very little documentation on the x64 builds. Not to mention that CMake and I are not the best of friends.

My progress so far:
- Successfully built the extremely out of date nightly build readme instructions of version 0.11 x86
- Partial success in creating CMake output to VS2010, but many required headers were not included such as gqsmapcanvas.h, (So even if I got it building I couldn't use the canvas widget in an application)
*Note I updated the external packages to x64 versions, so it is not an architecture mismatch issue.

I have also had issues with QWT looking for QWT Polar header files, but I suspect this is another issue with the missing headers as most of the errors related to files contained in the original source from GIT.

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C++ :: Destructor Called 2 Time

Apr 8, 2014

Why in this code the destructor is called 2 time? How can i avoid it?

int _tmain(int argc, _TCHAR* argv[]) {
Elenco e1;
std::cout << "Test 2" <<std::endl;
std::cout<<e1.size()<<std::endl;

[Code] ....

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C++ :: Destructor Is Called After Copy

Sep 17, 2013

Whenever my copy constructor is called, my destructor destroys is immediately after.

My copy constructor

CS1CStudent::CS1CStudent(const CS1CStudent& otherCS1CStudent)
{
cout << "
***************************
";

[Code]....

The copy constructor is called twice, once when you pass an object by value, and once when the object is returned from a function by value. But why is the destructor being called twice?

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C++ :: Copy Constructor And Destructor?

Nov 21, 2014

Class Car{
Private:
string* _ID;
bool _isFaulty;
int _location;
int _timer;
int _order;
vector<Road*> _roadPlan;
}

I want to implements Copy constructor (deep copy) and destructor, and I don't know how to treat the vector of pointers (Road is an object too)

Mor

Another thing, maybe I'll prefer using List instead of Vector, so i would like to see an implements of Copy constructor and destuctor with List too,

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C# :: Logic For Building Numbers Pyramid?

Jan 7, 2012

Code:
1
121
12321
1234321
123454321 EDIT:
the above pyramid looks like a doom.i.e 1-5 will be in center.1-4(L)1-3(L)1-2(L)1(L) similarly 1-4(R) 1-3(R) 1-2(R) 1(R)

I'm partly successful in building the requirement of the program.but cant able to think the logic for the other half. how can i proceed.below is the code written in c#.

Code:
for (int i = 1; i <= 5; i++)
{
//int l = 1;

[Code]....

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C++ :: Building A Matrix With Specific Dimension

Jan 23, 2015

I would like to initialize a N-dimensional matrix by specifying the dimension N.

To be clearer :

if N=2 I use to do that :
std::vector<std::vector<double>> myMatrix;
if N=3 :
std::vector<std::vector<std::vector<double>>> myMatrix;
and so on...

What I would like is to give N as an argument of a function which construct a N-dimensional empty matrix. Is that possible ?

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C++ :: Making / Building 3D Game Engines

Jan 23, 2013

Making/Building 3D Game Engines, Do I need to know anything related to ART or graphics in order to make them ? I mean, I do know that having a know how about vectors is VERY important, But I am no good at art, I suck. I have thought of getting a separate guy to do the art, as I'm more interested in writing code and then implementing it making use of the art that has been made, I'm just worried if I need to or not need to know anything about sketching or art in order to write a 3D Game engine ?

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C++ :: Base Class Pointer Destructor

Aug 29, 2014

I have a query regarding virtual destructor functionality. So below is sample code:

Code:
#include<iostream>
#include<stdlib.h>
using namespace std;
class Base

Code: Base *b = d;
Here b and d now pointing to same memory location.

Now below statement:
Code: delete (b);
Here since my destructor is virtual it will call derived class and base class destructor.

Now my question is, if I use this:
Code: delete (d); // And without virtual keyword in ~Base() {} This call both derived and base class destructor.

So which one is correct form to call and why? Is delete(b) is standard in virtual function mechanism.

Output is:

D1 :: function1()
Base :: function2()
INSIDE D1 DES
INSIDE BASE DES

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C++ :: Cancel Destructor Calls In Operator

Apr 18, 2014

Let's start with something from the c++ reference:

... delete[] is an operator with a very specific behavior: An expression with the delete[] operator, first calls the appropriate destructors for each element in the array (if these are of a class type) ...

I was wondering if I can tell delete[] to not call destructors, for example if I already know that the delete[] statement should be delete without []. That would be very useful for memory management/memory leak detection.

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C++ ::  Object Destructor Throwing SIGSEGV

Dec 13, 2014

I have the following code. The destructor throws a segmentation fault when it gets called. My first instinct is that there's something screwy with the array allocation.

#ifndef ARRAYLIST_H
#defineARRAYLIST_H
#include <iostream>
#include "Exceptions.h"
using namespace std;
template <class T>
class ArrayList {

[Code] .....

It's specifically the memory clearance in the destructor that throws the segfault.

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C/C++ :: Destructor Called Just After Declaring Object?

Jan 29, 2015

Why does the destructor is called just after declaring my object?

// MAIN

int main(void) {
Jucarie j1;
Jucarie j2(j1);
return 0;
}

THE DESTRUCTOR

Jucarie::~Jucarie() {
cout << "Destructor called" << endl;
delete[] material;
material = NULL;
}

I do not have a copy constructor, i just want to use the shallow copy. Why i get Debug Assertion Failed error? If i delete the destructor, all work fine.

I get it, the problem occurs when the material from j1 is deleted right? Because it has already been delete by j2.

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C++ :: Building Multicast Packet - Memcpy Casting

Aug 19, 2014

I am just getting back in to C++ after 10 years not doing any, contributing to an open source project. I'm adding in some functionality and am hitting a road block.

I need to send a multicast packet out on the network that is structured in a certain way. I have the definition, and know what data is going in each byte. I can successfully send a message using multicast, I now just need to send the right message.

I have used a char array to hold the message, as each char represents 1 byte, and I can transmit the array.

I am having trouble putting all of the data in the right place though. If my source data is a string, then I seem to be able to convert it, but if it is a short or int, then I keep getting errors when compiling. Similarly, two of the lines, (version and type) i initially tried using char arrays with a length of one.

Should I be using memcpy or a different function, or even be doing this in a totally different way altogether? This is the code that I am using, along with the packet structure:

//Construct a Zone Query packet
// 4 bytes - Signature "Ohz " = 0x6f, 0x68, 0x7a, 0x20
// 1 bytes - Version = 1
// 1 bytes - Type (0 = Zone Query, 1 = Zone Uri)
// 2 bytes - Entire message length = 12 + zone length
// 4 bytes - Length in bytes of the zone ID
// n bytes - Zone ID to query

[Code] ....

The errors that I get are:

error: invalid conversion from ‘short int’ to ‘const void*’ [-fpermissive]
memcpy(buffer + 6, packetLength, sizeof(packetLength));
^
[Code] ....

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C++ :: Building Special Order Of Elements For Given Sequence

Jun 1, 2013

Let assume that there is an array of integer numbers in the range from 1 to N that are located in the ascending order. For example

#include <iostream>
#include <numeric>
#include <iterator>
int main() {
const size_t N = 20;

[Code] .....

How can it be converted using some one standard algorithm such a way that the resulted sequence would look like

1 3 5 7 9 11 13 15 17 19 20 18 16 14 12 10 8 6 4 2

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C++ ::  Building Database - Sort 2D Array Alphabetically

May 25, 2013

I'm using a database and im trying to sort a 2D array info[51][10] that contains 51 pieces of records and 10 different fields for each record. And, now I'm trying to sort a desired field in the 2D array alphabetically.

However, the other fields within the same record should be swapped together. (So that the information of the same records stays together).

Also, I am constantly experiencing a run-time error. Sometimes my program works sometimes the whole thing crashes... By opening the code in different folders sometimes works. But the problem is still here. Is there any way to fix this error?

bool swapped =true;
int j=0;
string tmp[10];
swapped =true;
j=0;

[Code] .....

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C++ :: Redirecting Network Traffic (building A Proxy)

Feb 3, 2015

I want to build a proxy, middleman between various client programs on my machine and servers outside, like this:

Client -> Proxy -> Server, Client <- Proxy <- Server.

OSes are Windows XP, 7 and 8.

Within that proxy I want to analyze data before it reaches it's destination and have full control over it to the point where I can prevent a packet from reaching it's destination if my program finds something suspisious going on. I need incoming and outgoing traffic of specific adresses and ports to be forwarded into my application on my client machine. My app then should deliver packets to their destination after they were analyzed.

The parts where data is received, analyzed, manipulated if needed, and sent is something I could code with no difficulty. But the concept of redirecting and forwarding is hard for me to grasp at the moment. I'd like to know at least what winsock functions I have to use.

If it's possible, I would like to use Windows libraries only, nothing from 3rd parties.

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Visual C++ :: Building A Savings Account Program?

Mar 12, 2014

#include "stdafx.h"
#include <iostream>
#include <iomanip>
#include <cmath>
using namespace std;

[Code].....

I need to modify the program to use annual interests rates of 3%, 4%, and 5%.

After that I need to modify the program to make it so the user enters the dollar amount of the deposit, the interest rate or rates, and the number of years.

I'm a design student at New England Tech but before we can go full design they want to make sure we know for sure if we want to be a designer or a programmer and so we need to take C++ classes

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C++ :: Binary Tree Heap Destructor Failing?

Feb 5, 2014

I get a runtime error when I add a destructor to my code.

Code:
#include <iostream>
#include <array>
using namespace std;
struct nodes { int* elements; };
class heap

[code]....

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C++ :: Destructor For Class That Holds Pointer To Object

Mar 20, 2013

Lets say we have a class that holds a pointer member to another object. If I delete that pointer in the destructor I get an error (and I understand why). My question is : is it possible to overcome that without memory leaks ?

1 #include<iostream>
2 using namespace std;
3
4 class A {
5 public:
6 ~A() {
7 cout<< "~A()" <<endl;

[Code] ....

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C++ :: Virtual Function Defined / How To Define A Destructor

Aug 22, 2014

I wrote the following program, it can be compiled and run, but there is warning saying that if virtual function is defined, there should be a destructor. How to do that I tried many different ways I can thought of, but none of them works.

#include <iostream>
using namespace std;
class cell_c {
public:
double p;
cell_c() {p=1;}
virtual void print() {cout<<p<<endl;}

[code]....

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C++ :: Write Destructor For Binary Search Tree?

May 12, 2013

I am trying to write the destructor for my binary search tree. But how to write this.

I have tried
delete root; and delete [] root;
but it doesn't work.

So, here is my code.

#ifndef TREE_H
#define TREE_H
struct PersonRec {

[Code]......

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C++ :: Detect Whether Or Not A Template Type Has A Protected Destructor?

Mar 28, 2014

Is there a way to detect whether or not a template type has a protected destructor?

I see there is std::is_destructible in C++11, but I can't tell if this will return true or false for the protected case. Also, I'm interested in finding a solution for C++03 as well.

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Visual C++ :: Unresolved External Symbol When Building For X64 Platform

Jul 11, 2014

The project builds on Win32 platform, but not on x64.

Full error message: dllentry.obj : error LNK2001: unresolved external symbol "class CFactoryTemplate * g_Templates" (?g_Templates@@3PAVCFactoryTemplate@@A)

The dllentry.cpp (a DirectShow base class) compiles on both platforms. It contains the external declarations:

extern CFactoryTemplate g_Templates[];
extern int g_cTemplates;
g_Templates[] is then used in two functions:
__control_entrypoint(DllExport) STDAPI DllGetClassObject(__in REFCLSID rClsID,
__in REFIID riid, __deref_out void **pv)

[Code]...

myClass.cpp contains the definitions for the two externals in dllentry.cpp, at top level, just after the includes:

CFactoryTemplate* g_Templates=0;
int g_cTemplates=0;

myClass.cpp also compiles by itself, but the project does not build. I checked all the libraries in the project settings and all seems to be OK, the 64 bit versions are used.

What should I do to make the project build for x64 platform?

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