C# :: How To Get Monitor Out Of Sleep Mode

Jul 12, 2012

How can you get a monitor out of sleep mode in c#?

I tried the following, but then the monitor wakes up and falls back to sleep mode immediately.

Code:

uint SC_MONITORPOWER = 0xF170;
uint WM_SYSCOMMAND = 0x0112;
SendMessage(this.Handle, WM_SYSCOMMAND,
(IntPtr)SC_MONITORPOWER, (IntPtr)(-1));

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C# :: How To Monitor Registry File / Key Changes

Jan 13, 2014

I am developing an application which monitors file changes and also registry key changes during a driver installation. I have used this code from internet, but doesn't works.

public void WmiChangeEventTester() {
try {
WqlEventQuery query = new WqlEventQuery(
"SELECT * FROM RegistryValueChangeEvent WHERE " +
"Hive = 'HKEY_LOCAL_MACHINE'" +
@"AND KeyPath = 'SOFTWARESchneider ElectricDMODBUS' AND ValueName='CurrentVersion'");

[Code] ....

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C++ :: Monitor Cpu Usage While App Is Running

Jul 15, 2012

I am working on a parallel processing server/client app with a multi-threaded server and several data processing clients, each their own process. I am trying to optimize some of the parameters, such as the size of the chunks that are read, processed, and output, and also some of the timeout values and such. I can track the time to finish a given task well enough, but it would be really nice to be able to track the cpu use. When CPU use is near 100% (on all cores) for the entire run, that is a good sign. I have noticed that with some combinations of parameters, CPU drops quite a bit for long stretches, which is not such a good sign. This app process large input files (2.5GB-65GB so far) and needs to be stable for long periods of time.

Other than sitting and staring at the task manager all day, is there a good way to track/log the CPU usage over runs that take many hours? I know that there are some apps like Everest that chart CPU use, but it would be nice to have something that would write to the same log file I am already using for other program output.

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C# :: Sleep / Wait - Unity 3D

Jun 3, 2013

I have been trying to make a sleep function in C# that will allow the game to be briefly paused when played. I am using Unity 3D.

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C :: Sounding A Beep While Using Sleep

Feb 22, 2015

I need to be able to sound an alarm (a beep) for 10 seconds in C.this beep has to mirror a sleep period, before the code loops back to the beginning. Now I've got the loop sorted and I can make it beep and sleep, however the beep follows 10 seconds after the sleep..Both the beep and the sleep need to happen at the same time..

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C++ :: Read From File And Display On Monitor In Reverse Order

Nov 5, 2013

works fine without the for loop.... if i use for loop...it doesnt give the output...

Code: #include<iostream>
#include<conio.h>
#include<fstream>

[Code]....

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C :: Dragon Board Serial Monitor Programming Menu

Apr 2, 2014

I am working on my senior project and my currect task is to make a menu. I dont know what the best way to do it. my code is not complete and i am completely lost. code found below:

Code:

#include <hidef.h> /* common defines and macros */#include "derivative.h" /* derivative-specific definitions */
#include "lcd.h"
#include<menu.h>
void main(void) {
char *msg1 = "Menu";

[code].....

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C/C++ :: Input Hex Number / Convert To Char And Display To Monitor

Sep 9, 2014

What I'm trying to do is have the user input a hex number this number will then be converted to a char and displayed to the monitor this will continue until an EOF is encountered.I have the opposite of this code done which converts a char to a hex number. The problem I'm running into is how do i get a hex number from the user I used getchar() for the char2hex program. Is there any similar function for hex numbers?

this is the code for the char2hex program

#include <stdio.h>
int main(void) {
char myChar;
int counter = 0;
while(EOF != (myChar = getchar())) {
if (myChar == '')

[Code] .....

This is what i want to the program to do except it would do this continuously

#include<stdio.h>
int main() {
char myChar;
printf("Enter any hex number: ");
scanf("%x",&myChar);
printf("Equivalent Char is: %c",myChar);
system("pause");
return 0;
}

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Visual C++ :: Moving Mouse Cursor To Certain Colors On Monitor

Apr 22, 2013

I am currently starting to attempt to make a program that can move my cursor to certain colors on my monitor. The problem is this seems like it will be 10x harder than I first thought.

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C# :: Wait For Thread To Finish Without Using Sleep?

Apr 30, 2012

After i've created a thread,

Code:
Thread thread = new Thread(new ThreadStart(alpha.ThreadProc)); h

How to wait for that thread to finish without using Sleep?

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Visual C++ :: What Header For Sleep Function

Jan 26, 2014

I have been googling for a long time to find the header used with sleep().

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C# :: Creating Service To Monitor And Read Contents Of File From A Folder

Feb 10, 2015

am trying to create a service that will try to create a service that will monitor a folder. Whenever a new file gets created, I am trying to read the contents of new file and copy contents (with same file) at a new location.

The problem I am facing is that only first file that gets its name copied and a file created at a new location, but without any contents. The subsequent files do not get created at all.

My Services.cs looks like this:-

public partial class Service1 : ServiceBase
{
public Service1()
{

[Code]....

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C++ :: Sleep Function When Drawing Analog Clock

Jan 19, 2015

Make an "analog clock" that is, a clock with hands that move. You get the time of day from the operating system through a library call. A major part of this exercise is to find the functions that give you the time of day and a way of waiting for a short period of time (e.g., a second for a clock tick) and to learn to use them based on the documentation you found. Hint: clock(), sleep().

OK, I wrote below code. It is in its primary stages and has not been completed yet.

#include <GUI.h>
#include <time.h>
#include <iostream>
using namespace Graph_lib;

[Code] .....

I expect the system in void clock_hands() (line 38) attaches hour1 (line 41) then waits for 1000 ms (using Sleep(1000)) then detaches hour1 and attaches hour2 this time. But it doesn't occur in practice. When the system reaches Sleep(1000); it seems to go into a comma! It doesn't show the hour1 so seeing the movement of clock ticks by the clock's hands will not be possible.

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C++ :: Using Clear Device And Sleep Functions In Graphics

Dec 14, 2014

I have a college project which is a car racing game using C++ and the old-school graphics library BGI. After I draw the map and placed the objects(Car,obstacles,road's borders etc..)I added Sleep(); function to the function named Obstacles(); but the problem is, I can't move the car with the right&left arrows.a

Another problem,If I added a cleardevice(); command all objects disappears only the obstacles function keeps working. the Code is here:

char c;
do{
c = (char)getch();
if (c == KEY_LEFT) {
x = x - 10, x1 = x1 - 10;
} if (c == KEY_RIGHT) {
x = x + 10, x1 = x1 + 10;

[code].....

note: this is not the whole code, it's only a small portion of it, not a debugging question only need a hint how to fix it.

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Visual C++ :: Notification Supposed To Be Sent Out During Forced Sleep In XP?

Oct 2, 2012

I run the following API to put Windows XP SP3 into sleep (or standby mode) from a worker thread:

Code:
BOOL bForced = TRUE;
SetSuspendState(FALSE, bForced, FALSE);

Then in the main thread, while processing window messages:

Code:
LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam) {
if(message == WM_POWERBROADCAST) {
if(wParam == PBT_APMSUSPEND) {
AddLogMsg(_T("SUSPEND event received"));

[Code] ....

So when SetSuspendState is called with request for a 'forced' sleep mode, the PBT_APMSUSPEND notification is never broadcast. Only if I set forced parameter to FALSE I receive it.

PBT_APMRESUMEAUTOMATIC is received in either case.

PBT_APMSUSPEND is always received when run on Windows Vista/7.

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Visual C++ :: How To Call Sleep Function Prototype

Dec 23, 2012

I have two problems with the code below:

1. I cannot find a header file to #include that has the sleep function prototype.

2. When I add my own sleep function prototype, I get an unresolved external reference error (for _sleep, not sleep).

What must I #include to get the sleep function prototype? What lib must I include in the linker configuration to resolve the external reference? (I suspect that if I #include the correct header file, the second question might become moot.)

The "man page" at [URL] .... says the header file is <WinBase.h>. But #include'g only <WinBase.h> results in compilation errors.

A response marked "answer" at [URL] ..... says <windows.h> [sic]. #Include'g only <Windows.h> does eliminate the compilation errors.

But apparently that does not bring in the sleep function prototype. Neither does also subsequently #include'g <WinBase.h>. (Which seems to be #include'd by <Windows.h> anyway.)

But even with my own function prototype shown below, I get an unresolved external reference for _sleep. Is that a symptom of my problem: my sleep reference is changed to _sleep? If so, how can avoid that?

According to "man page" (see link above), the external should be resolve in kernel32.lib. And kernel32.lib does appear in the "Additional Dependencies" list under Configuration Properties Linker Input.

Since I am not using C++ features, I tried setting "Compile as C" under Configuration Properties C/C++ Advanced, to no avail.

My code....

#include "stdafx.h"
#include <stdlib.h>
#include <time.h>
#include <Windows.h>
void sleep(DWORD msec); // added later
int _tmain(int argc, char* argv[])

[Code] ....

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Visual C++ :: Drawing Analog Clock - Sleep Function

Jan 19, 2015

The question says: Make an "analog clock" that is, a clock with hands that move. You get the time of day from the operating system through a library call. A major part of this exercise is to find the functions that give you the time of day and a way of waiting for a short period of time (e.g., a second for a clock tick) and to learn to use them based on the documentation you found. Hint: clock(), sleep().

OK, I wrote below code. It is in its primary stages and has not been completed yet.

Code:
#include <GUI.h>
#include <time.h>
#include <iostream>
using namespace Graph_lib;
//---------------------------------
class Dynamic_clock : public Window {

[Code] .....

I expect the system in void clock_hands() (line 38) attaches hour1 (line 41) then waits for 1000 ms (using Sleep(1000)) then detaches hour1 and attaches hour2 this time. But it doesn't occur in practice. When the system reaches Sleep(1000); it seems to go into a comma! It doesn't show the hour1 so seeing the movement of clock ticks by the clock's hands will not be possible.

[URL] ....

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C++ :: Mode In 2-D Array

May 2, 2014

I have to find mean,mode and median of a 2-D array :

2 5 2 5 9 5 8 3 6 10
8 1 10 10 7 1 4 4 3 8
4 3 1 2 4 10 3 9 8 5
6 10 8 3 6 10 5 1 2 5
2 2 9 2 5 5 1 1 7 5
7 9 9 2 1 5 2 2 2 4
3 6 1 9 3 4 10 7 4 6
7 10 4 6 2 10 10 8 7 6
7 1 3 6 2 4 6 7 8 9
8 5 9 2 3 2 1 5 1 8

I coded for mean but stuck for mode.

Code:
// Assign4_Q2.cpp : Defines the entry point for the console application.//

#include "stdafx.h"
#include<iostream>
#include<iomanip>
#include<conio.h>
using namespace std;

[Code] ......

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C :: Finding Mode Of Array

Mar 20, 2014

I've been trying for over an hour to think of the logic to find the mode of an array.I left out code for initializing the arrays, but all the values in the array are between 0-9. Check out my code below.

Code:

int mode( int array[], int size ) {
int i;
int count;
int max = 0;
int num = 0;
int mode;

[code]....

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C++ :: How To Find Mode In Array

Feb 6, 2014

How do you find a mode in array? This is what i got so far. I put this after i sort the array

for (int index = 0; index < size2; index ++) {
//count[mode[index] - 1]++;
if (mode[index] == mode[index + 1]) // compare the first to sec array {
again++;
cout <<"This is number " << again << endl;
}
}

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C++ :: Find Mode Of Vector Through Map?

Feb 16, 2015

Im currently trying to find the mode of a vector through a map but am not sure how to do so besides the attempt ive made

void mode(vector<double>v)
{
map<double, int> map;

[Code]....

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C/C++ :: Mode Of Sorted Array?

Sep 14, 2014

I've been working to make program to find the mode of sorted array. But the program didn't return the results correctly. Here is the code:

#include <iostream>
using namespace std;
int main () {
cout<<"Enter the size"<<endl;
int size;
cin>>size;
int data [size];

[code]....

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C++ :: Compute Mean / Median / Mode For Map Construct

May 28, 2013

I am writing code, which reads an input file (280 MB) containing a list of words. I would like to compute

1) total # of words
2) total # of unique/distinct words
3) mean/median/mode of word count (Link)

I managed to get done with 1) and 2), but my program crashes for 3). I am not quite sure whether there are memory issues or some bug in the code.

Code:
#include <iostream>
#include <fstream>
#include <string>
#include <map>
using namespace std;

[Code] .....

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C++ :: Finding Mode Of Numbers In Array

Sep 9, 2013

I have to use numbers in my .txt file that are stored in an array. So i have to write a function to find the mode of the numbers in my array.

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C++ :: How To Get The Current Video Mode In Console

Apr 2, 2014

I've been wondering if there's a function or procedure used to know the current video mode. An example of how this was done in Pascal:

function VideoMode : integer;
begin
if (lastmode = BW40) or (lastmode = BW80)
VideoMode := 40
else
VideoMode := 80;
end;

I've been told "conio.h" has a lastmode function, but it doesn't seem to be supported in Dev-C++ and Visual Studio C++. Is there a Windows function to know the number of columns in the current video mode?

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C/C++ :: Using Function To Find Mode Of Array?

Oct 20, 2014

My code seems to find the mode of the array I input sometimes. Sometimes it gives me the wrong number or multiple numbers. It just all depends on what is number is inputted into the array. I don't know what the problem is. I tried looking online and editing many times and can't find the answer. Maybe I'm overlooking something or doing something wrong. Here's my code.

#include <stdio.h>
void readArray(int arr[], int length)
{
printf("Enter data:
");

[Code].....

Maximum: 15
Mode: 2

As you can see the mode is clearly not 2 and I do not know why.

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