C++ :: How To Get Fields From Reader XML
Mar 28, 2013
I am using set in my code to get fields from a reader xml which are being errored out but it is storing it in ordered form(i.e it is internally sorting it) not in accordance to how the reader xml has the fields.What should i do so that it write the errored file in accordance to the reader xml.
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Mar 28, 2013
I am using set in my code to get fields from a reader xml which are being errored out but it is storing it in ordered form(i.e it is internally sorting it) not in accordance to how the reader xml has the fields. What should i do so that it write the errored file in accordance to the reader xml.
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Apr 19, 2014
I was looking at this tutorial: [URL] ..... And I was wondering if implementing it in MVC would be pretty much the same way? How would I display feed items in the views page using?
I tried something like:
ReaderModel Reader = new ReaderModel();
Collection<Rss.Item> List;
List = Reader.GetFeed();
ViewData["RssItems"] = List;
// then in index.cshtml
@foreach(Collection<Rss.Item> items in ViewData["RssItems"]) {
<h3>items.Title</h3>
...
}
I don't think this is right as I'm getting those red error lines...
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Aug 14, 2013
I need to develop a tool to compare geometric structure of point cloud from scanned objects with their CAD model. The CAD model is stored in step file. So how could I extract geometric information from step file? I am totally new for CAD.
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Jan 24, 2014
I am Using a fingerprint Scanner for attendance posting.
finger print reader vendor is essl,model is[URL] The device is connected on lan,It has option to download the users list and attendance list to pendrive in .dat format.
I am looking for fetching these data from device through any of the network computers other than manually copying to pendrive from the device each time.
Is it possible to download data from device through any of the network machines Using C# code ?
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Nov 25, 2014
I need to know how to parse the html tag using xmlreader.
This is my input. How to parse this input html file
<html> <body> <p><b><i>Hello</b>World</i></p> </body> </html>
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Mar 11, 2013
I'll work soon on a program that should take the finger print from a reader and save it in sql server to determine employees's presence and leaving. My questions are:
1- Is the written code differ from one reader to another? or any code apply to all readers?
2- I knew that i should take the image and save it in varbinary in sql server, but how i shall take it?
3- Libraries i should use in visual studio 2010 and c#?
4- should i write license with a definite number of fingerprints save?
5- when i try to approve an employee pressece (by taking his fingerprint), shall i go directly to his id in SQL server and compare his fingerprint stored with the new one entered, OR i Should take the fingerPrint and search for it?
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Jul 23, 2013
I am beginner in C++ programming. And i was try use STRTOK code with NULL fields, but in ARRAY fields NULL values is skiped. For example:
input text in Memo2:
AnsiString PAT02[100][20];
for (int IndexVRadku02 = 0; IndexVRadku02 < Memo2->Lines->Count ; IndexVRadku02++) {
AnsiString PNF02 = Memo2->Lines->Strings[IndexVRadku02];
char * PN02;
[Code] ....
Result:
Array 00 01 02 03 04 05
00 0000 TEXT1 TEXT2
01 0002 TEXT3 TEXT4 TEXT5
02 0003 TEXT6
But i need this result:
Array 00 01 02 03 04 05
00 0000 TEXT1 TEXT2
01 0002 TEXT3 TEXT4 TEXT5
02 0003 TEXT6
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Aug 9, 2014
Why do you use Private fields in a class if an outside class can change the private fields using get and set properties?
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Nov 6, 2014
How can you actually create private fields in a C struct? I got the concept of VTable and inheriting methods aswell overriding them, but private variables can be obtained with static keyword in sourcefile. If you have variables in a struct, you can access them as soon as you got a ref to the struct. The functions are easy:
Code:
struct classA {
pointerToFunction *p;
} static void* thePrivateFoo() { }
void* publicFoo() {
thePrivateFoo(); /* or something like that */
} ...
/*in init code somewhere in the c file */ classAInstance->p = publicFoo;
But I was thinking about the variables... How is this achievable? I was thinking of a struct with only get/set functions and with no datamembers at all. All vars to be static outside the struct. But this kind of destroys the encapsulation.
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Sep 16, 2013
Question: How can we write functions to access various fields?
Example: A phone number -- it has an area code, exchange & subscriber -> (123)-456-7890
How can we write a function to access the various fields of a phone number both in a particular class & in the main?
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Dec 2, 2014
is it possible to define as template the following get functions.
class Config {
public:
enum { NO_ID = 999 };
struct ValueType {
bool a;
size_t b;
std::time_t c;
[code]....
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Sep 26, 2014
I have made the following code to illustrate my problem:
#pragma once
#include <bitset>
#include <iostream>
[Code].....
Now I want to avoid my bitset field being constructed before the ConstructTest constructor is called. So at first I tried wrapping it in a unique_ptr but found out that this would give me some potential problems with const functions.
And then I realized I could just set it to NULL, as I have in the above code. I tried that, got unexpected print outs, until I found out that NULL is just equal to 0 in C++ and that the bitset has a = operator that takes a number, int, long or maybe something else. Either way, this effectively constructs the bitset and sets it to the number 0.
So my efforts so far have been shut down. But then how can I avoid the bitset being constructed in advance, if at all possible?
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Nov 17, 2014
reading and writing 2D arrays I've been trying out a few tutorials using FileStream but I couldn't get any of them to work.
Anyway what I'm trying to do is save the playerArray to a .txt file and then read from that .txt into the fields within the GUI. This is supposed to act as a database.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
[Code]....
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Jun 22, 2013
Is there a way of passing values gotten from a function into a fields of a struct?
Lets say you got a function that returns sum and square of some numbers. How can I assign those values to the new made struct?
struct Struct
{
int sum_from_func;
int square_from_func;
};
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Feb 29, 2012
I'm currently working on the ioquake3 engine . The ioquake3 engine is separated into 2 different main threads at runtime: the gamecode and the engine. Both are communicating but not all information and my problem resides here.
In the gamecode, there's a struct called gentity_t which contains a lot of fields:
Code:
typedef struct gentity_s gentity_t;
struct gentity_s {
entityState_ts;// communicated by server to clients
entityShared_tr;// shared by both the server system and game
// DO NOT MODIFY ANYTHING ABOVE THIS, THE SERVER
// EXPECTS THE FIELDS IN THAT ORDER!
//================================
struct gclient_s*client;// NULL if not a client
[Code] ....
This whole entity is passed to the engine at runtime, but only the first two fields are declared for the engine:
Code:
// the server looks at a sharedEntity, which is the start of the game's gentity_t structure
typedef struct {
entityState_ts;// communicated by server to clients
entityShared_tr;// shared by both the server system and game
} sharedEntity_t;
My problem is that I need to access the health field of gentity_t from the engine. Technically, this is possible, but the health field is not declared in sharedEntity (which is the same memory address than gentity_t in the gamecode), so this is not straightforward.
I am looking for an elegant way to do this, and my constraint is that I must not edit the gamecode, only the engine.
The solutions I've thought:
- Just copy the whole gentity_t fields into sharedEntity_t. This would work I think but would be redundant, and I would like to avoid copying this huge set of fields.
- Include the two headers files declaring the gentity_t and sharedEntity_t structs, and create a Getter and a Setter functions that would cast a gentity_t over a sharedEntity_t and return/set a field. The problem is that I can't simply include them because they are both including some common headers files and this produce a recursive include error (and I can't modify the files to add a check, these are normally in the gamecode).
- Directly access the health field using a clever memory pointer, but I don't even know if that's possible given the huge number of fields prior health with many different types?
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Jun 12, 2013
I’m developing an application where I have some defines, like:
#define PatientName “(0x0010, 0x0010)”
#define PatientId “(0x0010, 0x0020)”
#define Modality “(0x0010, 0x0030)”
And a few more (up to 3000). These defines are used to read certain fields from a DICOM image, that give information about that image (Patient Name, etc…). However I don’t wish to read all these fields. Instead I’m trying to load an .ini configuration which will configure which fields to read. For example:
[PROPERTIES]
# Fields to read
fields=PatienId,Modality
This would only retrieve the Patient Name and a Modality.
The problem is, the values I retrieve from the .ini file (reading and parsing the file with std::fstream) come as a string. How could I retrieve, for example, the defined value from PatientId, i.e. “(0x0010, 0x0020)”? Something like std::cout << # << "PatientId"; won't work.
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Jan 21, 2014
So I'm rewriting an old project of mine, and I'm trying to determine if there's truly any better way to map the data taken from a text file "dictionary" into the correct class fields for further processing. For example:
FNAME=MY_FIRST_NAME
ADDR=123 SOMEWHERE LN, NOWHERESVILLE, TX 01234
LNAME=MY_LAST_NAME
TOTCALLS=47
In each of these, I'd need the "value" (MY_FIRST_NAME, MY_LAST_NAME, etc) from the "keys" (FNAME, LNAME, etc) to be mapped to the proper class fields. Say, for example, I had this:
Class DataProcessing {
public string Address;
public string FirstName;
public string LastName;
public int TotalCalls;
...
}
I would need DataProcessing.Address to be set to the value in the ADDR key/value pair. The same would be true for each other field. The problem is that based on the text file's source (which isn't under my control, and won't be changed anytime soon), the key/value pairs are not always in the same place...so a second file could have the data as such:
TOTCALLS=47
ADDR=123 SOMEWHERE LN, NOWHERESVILLE, TX 01234
LNAME=DARKPOETCC'S LAST NAME
FNAME=DARKPOETCC'S FIRST NAME
Any smarter way to do this than looping through each line that was read in from the file, and determining where it belongs, such as (pseudo code follows):
IF FieldName == "TOTCALLS" THEN
//Assign to TotalCalls field
ELSEIF FieldName == "ADDR" THEN
//Assign to Address field
ELSEIF FieldName == (You get the picture...)
//Do thing N_Field
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Aug 19, 2013
I want to search and display the field stored in text file and also i want to delete the field that is entered. Case 3 and 4 is incomplete.
#include<iostream>
#include<fstream>
#include<string>
using namespace std;
int main() {
int a;
int st_id;
[Code] ....
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Oct 21, 2014
Goal: Use a struct that has 4 fields, input to those fields, and pass to function to display.
Problem: (38) : error C2365: 'displaySData' : redefinition; previous definition was 'data variable'
Code:
#include <iostream>
#include <string>
using namespace std;
//prototypes
void displaySData(MovieData, MovieData);
[Code] .....
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