I want to create an application that starts an application and passes input to that application. I know how to start a process using the classes in System.Diagnostics, but I don't know how to pass data to the process.
For example, and this is just an example, I would like to be able to automatically start an application that requires a username and password and automatically enter the username and password. Of course, that might open the door to security vulnerabilities, but that's not the point of the exercise.
How to implement the functionality I described? Is there a general way to go about doing this or does it depend entirely on the idiosyncrasies of the application in question?
I'm working on coding a game of pong that allows players to play until one reaches a score of 10. Once the winning score is reached I want to display a "Game Over" message stating which player won. The game works perfectly except for stopping when the winning score is reached.
A process is writing data continuously to a file . I need to stop the write operation if the file size has reached 1GB. Is there any way to check file size when it is opened for the write operation.
I could do the same using scripts. Can this be done using C Programming ?
I wrote a code to read a specific amount of data from file until terminating set is reached. however the code does what its supposed to correctly until it reaches the 5th loop it justs stops responding. I've checked the reading file and all elements are correct in the file.
Code: int main(void){ FILE *file1; FILE *file2; FILE *file3;
I'm extremely rusty at C but is this the best way to store an input string into a char*?
Code: int length = 100; //initial size Code: char * name = malloc(length * sizeof(char)); //allocate mem for 100 chars int count = 0; //to keep track of how many chars have been used char c; // to store the current char
while((c = getchar()) != ' '){ //keep reading until a newline if(count >= length)
name = realloc(name, (length += 10) * sizeof(char)); //add room for 10 more chars name[count++] = c }
Basically I'm having trouble reading more than one character.I want the user to input character traits(ie, w, a), if two traits are entered they get the job.
But I cannot get my program to read more than one character input.
This is what I have so far...
#include <iostream> using namespace std; int main(){ char input; int count = 0;
I am writing a program that asks the user for their gender. I know that atoi converts arrays into integers, but I need the input from the user in the form of F or M into a char, and return it to the main function to be displayed at the end of the program.
string Employee::getgender(char gen) { cout << "Please enter your Gender: " << endl; //atoi function would go here, what for char? getline(cin,gen) return gen; }
I'm trying to write a program that takes input from the user (thats a char) and outputs it to the monitor in hex form.The program is meant to continuously take input from the user then output to the monitor in hex form until an EOF is detected this triggers the program to close.The following code does this except that I get a lower case 'a' at the end of each output.I think the 'a' has to do with the enter key and if that is the case how can i tell the program to ignore this input from the user.
Example: input from user: ABC output to monitor: 41 42 43 a
I've been experimenting with char arrays and getting user input through different methods.
int main() { char userInput[21]; /*I understand that over here, a maximum of 20 letters can be input, and only letters before a space will be stored in userInput*/ std::cin >> userInput; std::cout << userInput << std::endl;
[Code] ....
As I was testing, whenever I would input a single word for userInput (for example "hi"), the program would work as expected: it would output "hi" and I'd be able to input a sentence of sorts for userInput2 (for example "hello world") and have it outputted.
But if I were to input more than one word for user Input (for example "hi how are you"), the program would output "hi" as expected, but it wouldn't let me input anything for userInput2 and would just output the rest of the first input; in this case, "how are you" would be outputted and the program would end. I am not aware of the logic error at play.
Write a program to read in a sequence of characters one by one. Print out the characters in reverse. You should use a char[]. (Remember single quotes are used for char)
For example:
Please enter characters one by one: (Enter 0 to exit) h e l l o 0 You entered: hello. The reverse of that is olleh.
and this is currently my code
#include <iostream> #include <cstdlib> #include <cstdio> #include <ctime> #include <cmath> using namespace std; int main() { char entry[20];
[code]....
im just not sure how to set that value and still make the for loops work
What I'm trying to do is have the user input a hex number this number will then be converted to a char and displayed to the monitor this will continue until an EOF is encountered.I have the opposite of this code done which converts a char to a hex number. The problem I'm running into is how do i get a hex number from the user I used getchar() for the char2hex program. Is there any similar function for hex numbers?
this is the code for the char2hex program
#include <stdio.h> int main(void) { char myChar; int counter = 0; while(EOF != (myChar = getchar())) { if (myChar == '')
[Code] .....
This is what i want to the program to do except it would do this continuously
#include<stdio.h> int main() { char myChar; printf("Enter any hex number: "); scanf("%x",&myChar); printf("Equivalent Char is: %c",myChar); system("pause"); return 0; }
I am wondering if integers and unsigned integers automatically assigned to zero (0) upon declaration like so:
bool randomFunction() { int i; if (i == 0) { return true; //Will most modern compilers return true here? } else { return false; } }
I am just curious as I have always initialized my ints/unsigned ints variables. Would save me a lot of typing if I didn't have to do this all of the time.
I know that floats and doubles you still have to initialize.
Im doing a little game, casting dices etc. The problem is that the program will ask for player 1 then if i enter a name and enter it will ask for player two and so going on until i just press enter with a empty field and then continue the game.
The problem is i don't have any clue what code bits to start studying and how i shall lay it up, feels like i need a new string declaration automatically for each name.
template<class T> class Singleton; class Base; class Sub : public Base, public Singleton<Sub>;
I' using underlying auto pointers, that's why Singleton is a template class and Sub passes itself as a template parameter. I'm developing Singleton and Base and a public API allows anyone to add their own sub classes. I actually want a real triple hierarchy like this:
template<class T> class Singleton; class Base : public Singleton<Base>; class Sub : public Base;
So that external developers don't have to worry about templates and complexity. The problem with this is that my implementation in Singleton will now call the constructor of Base whenever I create an instance of Sub (since the template parameter is Base).I was wondering if this could be done by pre-processor macros:
template<class T> class Singleton; class Base : public Singleton<__CLASS_NAME__>; class Sub : public Base;
Where __CLASS_NAME__ is the class name that will be replaced by the pre-processor. Theoretically this should be possible, since the __PRETTY_ FUNCTION__ macro actually returns the class name. The problem is that one cannot do string-manipulation to remove the function name from __PRETTY_FUNCTION__.
how I can accomplish this so that the Sub class is not aware of inheriting from a Singleton<template> class?
When using wxWidgets, i am tempted to deallocate memory using delete in the destructor, but my program crashes on closing. I try to do something like this:
class mainwnd:public wxFrame{ public: mainwnd():wxFrame(NULL,wxID_ANY,wxT("test")){ menubar=new wxMenuBar;
Say I have an object and 10 pointers to it in several other objects of varying class types. if the object gets deleted, those pointers have to be set to null. normally I would interconnect the object's class with the classes which have pointers to it so that it can notify them it is being deleted, and they can set their pointers to null. but this also has the burden that the classes must also notify the object when THEY are deleted since the object will need a pointer to them as well. That way the object doesn't call dereference a dangling pointer when it destructs and attempts to notify the others.
Auto pointers and shared pointers are not what I'm looking for - auto pointers delete their object when they destruct, and shared pointers do the same when no more shared pointers are pointing to it. What I'm looking for is a slick method for setting all pointers to an object to null when the object destructs.
I am new to programming all together but i have been writing a program in c++ and im coming up against an issue with my array.
#include<iostream> #include<iomanip> #include<string> using namespace int main () { int a ; int b ; char answer ('Y') ;
[Code] ....
I am trying to get the program to increase say year one by 1 when the condition is met i have tried
if ( a >= 70 && a <= 100 && b == 1) {grade [0][0] = 0 + 1;}
and
for (grade[0][0] = 0 ; a >= 70 && a <= 100 && b == 1 ; grade [0][0]++) {grade [0][0]= 0 + 1 ;}
Now all that i want is that the array will take the information from int a and int b and then add 1 to the appropriate part of the array . I have tried putting it in deferent places but its not working for ether. the program will run but it will not add to the array.
I recently noticed that I don't need to include the required header files inside header files that I have written myself. As as example, GLuint is defined using typedef unsigned int GLuint; inside glew.h. If I create a sample.hpp header file and mention GLuint without including glew.h, the compiler automatically works out that there is a typedef in glew.h. However, if I mention GLuint in a source file the compiler starts to complain. I have seen this happen in VS 2010 and 2013.
Edit: I should have mentioned that I am not including any other header files so I'm not indirectly including glew.h