C++ :: How Do Two Classes Interact With Each Other
Aug 26, 2013I want to know that how objects of two different classes interact with each other???
View 1 RepliesI want to know that how objects of two different classes interact with each other???
View 1 RepliesWe are tasked to create a program that will take racing times from the user from two different teams. Then determine who is the winner of the specific race. The race times are placed into an array, and I have the information being placed in the array correct but I am unsure on how to access it with an equation to determine the winner
static void Main(string[] args)
{
//Declare Variables
[Code]...
This is the code so far, and I really don't want writing ALL of the code just this hurtle I am coming to at the moment
Any way to interact with websites such as Freelancer or fiverr. I mean when someone posts new topic i'll search in the topic if the name contains keywords like 'programming' then i'll notify the client that there is a new subject he can works on . Is there a way to do this in c#?
View 12 Replies View RelatedWhat I'm doing is giving the user the choice to show 2 different dates. 1 in yyyy-mm-dd notation and the other in dd-mm-yyyy notation.
I'm using a second form to do this.
So from Form1 I have my data in the datagrid and in Form2 I have 2 radio buttons giving the user the choice between Date1 and Date2. So how would I be able to interact with the first form with the radio buttons?
I have written a MFC dll to interact with an API and it is run by the target program. the first 100 bars are drawn properly but then the program ceases to operate. I am guessing I have a memory leak but I probably just dont understand what I am doing as I am quite new to programming MFC GDI. Here is my code that causes the trouble...
The variables coming in are commented out to facilitate testing and so it would be displaying the same bars over and over because of this. it worrks for 100 bars, then crashes.
void MainDlg::SS_UpdateChart() {
// the chart plot is completely recalculated each time a new bar is shown
// 300 is plottable height
// 400 is plottable width, 39 bars
int displayChartHeight = 300;
[Code] .....
I am using libserial library to interact with a modem using c++. The C++ code sends an AT command:
Code:
my_serial_stream << "AT+CSQ" << '
' ;
The modem responds with a response, either ERROR or OK, The c++ code to read the response:
Code:
while( serial_port.rdbuf()->in_avail() > 0 )
{
char next_byte;
serial_port.get(next_byte);
std::cerr << std::hex << (int)next_byte << " ";
}
std::cerr << std::endl;
I would like to handle the response such that if the response is OK, the modem sends another command and if the response is ERROR, the modem resends the first command.
I have an array of (Student)classes created in Manager.h, which contains a new instance of class Name (name),(in Student.h)How would I go about accessing the SetFirstName method in Name.cpp if I was in a class Manager.cpp? I have tried using Students[i].name.SetFirstName("name");
// In Manager.h
#include"Student.h"
class Manager
{
[Code]....
In this program the intention is to create a menu driven program for a pizza restaurant. I have to use a class called Pizza and have to include at least three public functions; one is called SetSize, another one is called Display, and the last one is called ComputePrice. A small pizza is worth $10, a medium is $14, and a large is $17. Each topping is worth 2 dollars. I know that the program runs correctly, but I have doubts over the classes and function actually being utilized correctly or at all.
Program:
#include <iostream>
#include <iomanip>
#include <cmath>
using namespace std;
class Pizza {
private:
int size;
int style;
[Code] .....
I'm trying to use multiset with a user defined class "edge". I'm trying to use the multiset as a priority queue, and I've created a "less<edge>" via operator<() overloading.
For some reason, I cannot insert edges into the multiset.
I understand that I might also have to create an "allocator". I got some ideas for creating it at [URL], but still don't know how to define size_type and difference_type.
Attached is my skeleton code, running on Windows 7 (32-bit), under Netbeans IDE, using Cygwin g++ 4.7.3.
How can I get this to work? What is important is that I get a priority queue working with my edges, prioritized by the weight.
#include <iostream>
#include <set> // for multiset
using namespace std; // assume std libraries (i.e. std::XXX)
class edge { // node, weight pair
public:
[Code].....
I've created a base DLL for all my future DLL's, a way of getting version numbers and such and that compiles fine, but I can't add it into a class for a new DLL. All the headers do have an appropriate cpp to define the function declarations (and they compile fine).
All for the base DLL I have:
LibVer.h
Version.cpp
Function.cpp
LibVer.h
#pragma once
#include <vector>
#define DLLEXPORT 1
#define DLLIMPORT 2
#define DLL DLLIMPORT
[Code] .....
im creating an address book. One address book contains a ListBox, New User button, Edit User and Remove User button. The first form is suppose to allow you to view the users you've created on the ListBox and you can decide whether you want to remove it, create a new one or simply edit the user. Now The second form simply contains labels and textbox along with a save button. I'm having a bit of issue figuring out the ListBox. I want to be able to create a user and have the user be posted on the ListBox. I read that i must instantiate listbox then simply add it. Now on my form2 i have a for loop that loops through an Array of String were all the users will be created on. How can i call that array of string on to the form1?
Form 1:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
[code].....
EDIT:I just figured out that to call a variable from one form to another you simply instantiate the form then simply call it. PS. must be set to public:
ListBox1 createUser = new ListBox1();
createUser.userString[0];
why doesnt it show the windows when i run without debugging?
n the requirements it says this;
-create a get and set for height, width, length.
-A default parameterized constructor = 1
-A method to resize the box
-A method to get the volume of the box
-A method to convert the object to a string
My Questions:
The 3 parts I am confused by are the default parameter constructor, the re-size the box and the method to convert to string. For the default parameter part I figured making length, width and height = to 1 would work, but I'm pretty sure thats not what I'm supposed to do.
This is the main file
#include "box_class.h"
#include <iostream>
using namespace std;
int main() {
double length;
double width;
double height;
double volume;
[Code] ......
I am just wondering what the best practice is for when to use static classes (by static class, I mean a class which has only static attributes and functions).
If you are creating more than one independent object of a particular class, then obviously this should not be static because each object will be the same. But what about the case when you know that you will only ever need one instance of a class? On its own, does this mean that you should create it as a static class?
Personally, I use static class when I want its member attributes and functions to be available globally, which I think is fine. However, I am not sure about the case when I know that only one object will be created - should this be a static class or not?
I'm trying to make a template class which holds a template list I made. The list consists of template nodes (another template class I made).
My problem is that in some places (not everywhere) the compiler says that I'm trying to access private members of the node's class.
For example, if I define my node like this:
template<class T>
class CoefNode {
private:
T coef;
[Code]....
I'm working on a project involving nested classes and structs like this:
Code: class A {
public:class B {
public:f()
{A::C* iCanDoThis; //no errors.
iCanAlsoDoThis->root->.... //this also works fine.}private:A::C* iCannotDoThis //this is what I would like to do.
Has errors
A* iCanAlsoDoThis;};private:struct C
{..data..};
C* root;};
Is it possible make a pointer to struct C a private member of class B?
I have a hpp file with a list of inline finctions like this:
Code:
inline int check() {
return 1;
}
inline int check_1() {
return 1;
}
... What I would like to do is to include them into several unrelated classes. How can I do this. Can I just add the hpp inline functions in headers of my class containing files or not. I mean if they are not defined as class functions how can they be called. I don't understan the logic.
Is there a way to export a c++ class for another language. I need to find an interpreted language that can use c++ classes (actually just one class) exported in DLLs. It wouldn't surprise me if you couldn't though because of how classes are handled in c++. Maybe python could do it because it's object oriented uses something very similar to the "this" pointer.
I have heard about something called COM.
If I have a static variable in a class e.g. a pointer to another class like this: (B is another class)
class A {
public:
static B* cB;
};
Then I set that variable and create multiple instances of class A like this:
A::cB = new B;
As = new A[Number];
Then will the value of cB be the same across all instances?
I cannot pass the class pointer in the constructor as I need to create an array of instances. I tried this method but I get linker error.... unresolved external.
I've written a doubly linked list per my assignment instructions. I've implemented begin() and end() iterators for it, and they work with no problems when traversing the list. However, I need to sort the elements in the list. We are allowed to use the sort function defined in the <algorithm> header since we haven't yet covered sorting algorithms.
But, I'm running into a ton of problems. I figured as long as the begin() and end() iterators were defined for the list, then sort(list.begin(), list.end(), compare) would do the trick. The main errors I'm getting are:
error: no type named iterator_category
error: no type named value_type
error: no type named difference_type
error: no type named pointer
error: no type named reference
And also errors for no match of the + and - operators for the iterator class.
I understand reference, pointer, and value_type, but I have no idea about iterator_category and difference_type. Additionally, I'm a little unsure why the + and - operators need to be overloaded.
Here's a few parts of a program I'm working at. It does compile, and it does work as expected. Anyway Eclipse Kepler marks one line as a bug with the remark Field 'befehl' could not be resolved. The bug sign didn't show up when both classes were in one file.
ScriptInterpreter maintains and processes a vector of Objects, initialised with example data. An iterator of the vector keeps track of the current position while various methods process the data. I've copied the relevant lines only.
I can live with a few wrongly bug-marked lines in Eclipse. What I don't want is any hidden errors that express at some time later.
Is there anything wrong with the code? Anything that's not recommended and compiles anyway? Is anything c++11-specific about the questionable line?
AtomicCommand.h
class AtomicCommand {
public:
int befehl;
[Code] .....
Note that line 9 has a bug sign, too. Eclipse doesn't recognise all my c++11 code.
As long as no base class constructor takes any arguments, the derived class need not have any constructor, if one or more arguments are used then it is mandatory for the derived class to have a constructor and pass the arguments to base class constructors. While applying inheritance, we usually create objects using derived class. Then it makes sense for the derived class to pass arguments to the base class constructor. When both the base and derived class contain constructors ,the base class constructor is execute first.
In case of multiple inheritance, the base classes are constructed ,in the order in which they appear in the declaration of the derived class. Similarly in a multiple inheritance the constructors will be executed in order of inheritance. Since the derived class takes the responsibility to supply initial values to the base class,we supply the initial values that are required by all the classes together where the derived class object is declared.
The constructor of the derived class receives the entire list of values of arguments and pass them on to the base constructors int the order in which they are declared in the derived class
I have a base class Building. Then come its children classes - Commercial Building and Residential Building. The third level is composed of Apartment and House classes, both inherit from Residential Building.
I need to create an array of 20 elements that will store info about all these different types of buildings(Commercial Building,Residential Building,Apartment, House). How should I proceed?
so i was trying to find out how to do unbuffered input in linux and came across this class: [URL] . i didnt like how i had to create a new instance of it each time i wanted to use it, so i made the functions static and renamed the class to Buffer. i could then call it like this: Buffer::On(); Buffer::Off();. My question is, when doing something like that where the class consists of two functions that can exist indepently of another, which is better: a class like what i did or wrapping it in a namespace?
View 3 Replies View RelatedI have 2 integers, both in 2 seperate classes in 2 seperate files. I have main.cpp, test_01.h, Test_01.cpp, Player.h and Player.cpp. I ahve a function which takes an integer (a) as a parameter (from Test_01.h and Test_01.cpp). a sets another integer (attackPower) from the same class equal to a. The integer (health) in the other class (Player.h and Player.cpp), is then equal to health -= attackPower. But instead of giving me the right answer 75 (health = 100 and a is set to 25 when i call the function) it gives me the answer.
main.cpp
#include <iostream>
#include "Test_01.h"
#include "Player.h"
using namespace std;
int main() {
Player p;
Test_01 t;
[Code] ....
I want to write a program in cpp which will create a file and write some classes into it so that whenever i will execute that program i will have the auto generated file. How to do it....
View 1 Replies View RelatedHow to solve this because i was not able to get the idea of using arrays in classes . Here is the Question :
The PVR Cinemas manager approaches you to develop a system for ticket booking. It has 5 screens each with a capacity of 500 seats of which 100 are platinum, 100 are diamond and 300 are gold. The cost of platinum, diamond and gold tickets are Rs.150, Rs.125, and Rs.100 respectively.
•Construct a class to model a screen with an array of integers for each category of seats. Provide a constructor to initialize the array to 0.
•Include a member function bookSeat() that gets the category of the seat and number of tickets to be booked and then prints the seat numbers. The booked seats are marked by 1. If no seats are available then your program should display appropriate message.
Test the above class with a main program that creates an array of objects (size of array depends on the number of screens) and display the total amount to be paid by the visitor.