I do some research about getting the coordinates from the list items but without success. I would like to make that when i press down my mouse button that little blocks fall "out" my mouse and stack on top of eachother.
that first works. When i press the mouse button i draw squares and the fall to the bottom of the screen, but the stack part not.
here is my code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
Create a program that contains the following functions:
-create two dynamic stacks with integer data contained in an external file. -Sort items in stacks by the selection sort method -Record outputs in an external file.
Main function main ()-menu selection functions and check the status of the data
I shouldn`t use arrays or STL only can use vectors but i dont know how to do it howw to make dynamic stack with vectors and how to sort it with selection sort?
i want to create a program that allows a user to list all create new items, list those items, delete an item, modify an item, search for an item how can i do that This is my work so far
I'm supposed to write a program that is able to save a list of items such as books, CDs, or DVDs. The items that are saved must have attributes associated with them. For example a book has a title, author, publisher, and ISBN.
I'm supposed to create a program that is able to save the database of items to a file on the hard drive and also retrieve it from the hard drive.
The user should be able to
1. Enter items 2. Display a list of the items 3. Save the list to disk 4. Read the list from disk 5. Sort the list 6. Exit the program
I know I should use arrays and structs but I don't where to start.
I am unable to make any logical algorithm to access middle of stack. I am using stack implemented with linkedlists, I have following functions available for stack like push,pop,top.
I am trying to program a stack based linked list. Something very weird is happening with my program. Whenever i want to print with cout<< in specific places, it actually changes the data of the stack. Also, using endl after the cout also changes the data of the program.
#include <iostream> using namespace std; class node { public: int number; node* nextPtr=NULL;
So im trying to write a code that will take data in from a user and when that user enters specific character then i want to pop the top of the stack and place that node on a new stack. Then if the user enters a different specific character then i want to place what was just popped off the stack back on to the original stack. Anyways i'm just testing what i have without all the complicated stuff with the specific characters, but i get an error and i'm not not well versed in exception handling. So this is what i have so far. the push seems to work well but the pop seems to be giving me problems.
Stack::Stack(){ top = NULL; bottom = NULL; } //method to push a line of text onto the stack void Stack::push(string data)
Use the linkedStackType class (Linked list implementation of stack) and write a function reverseRows to reverse the order of rows in the matrix. Note that reverseRows is not a member function of the Matrix class therefore only the public interface of matrix can be used.
template<class Type> struct nodeType { Type info; nodeType<Type> *link;
I'm a little confused by my programming assignment this week. I've been working at it Wednesday and I've made progress but I'm still confused as to how I'm supposed to do this. The class I made is called Stack, and it's derived from a template class called StackADT. We also utilize a class called unorderedLinkedList, which is derived from a class called linkedList.
We're supposed to implement all of the virtual functions from stackADT in the Stack class. The Stack data is stored in a an unorderedLinkedList, so what I'm confused by is how to implement a few of the Stack functions because there are no functions in unorderedLinkedList which we could call to manipulate the data.
As you can see from my attached code, I'm really confused by how I'm supposed to implement the pop() and top() functions, and I also think my initializeList() function is wrong. We don't have any similar functions in unorderedLinkedList to call, so I'm at a loss of how i'd access my unorderedLinkedList. My initial thought was to call the similar functions in the class that unorderedLinkedList was derived from, linkedList, but I'm unsure of this is what we're supposed to do, or if theres actually a way to access my unorderedLinkedList without having to use the functions from the base class.
NOTE: We're not allowed to modify stackADT, unorderedLinkedList, and linkedList.
Stack.h
#include "stackADT.h" #include "unorderedLinkedList.h" template<class Type> class Stack: public stackADT<Type>{ template <class T> struct nodeType { T info; nodeType<T> *link;
JSONNode::const_iterator iter = root.begin(); for (; iter!=root.end(); ++iter) { const JSONNode& arrayNode = *iter; std::string type = arrayNode["type"].as_string(); if(type == "node")
[code]......
But when i try to ptint id of second item std::cout<<"Item Id ->>>>>>>>>>>>>" << collection[2].GetId() << std::endl; it gets a blank value. but size of the collection is 82, get the correct value for the collection size.
JSONNode::const_iterator iter = root.begin(); for (; iter!=root.end(); ++iter) { const JSONNode& arrayNode = *iter; std::string type = arrayNode["type"].as_string(); if(type == "node")
[Code] .....
But when I try to ptint id of second item std::cout<<"Item Id ->>>>>>>>>>>>>" << collection[2].GetId() << std::endl; it gets a blank value. but size of the collection is 82, get the correct value for the collection size.
I'm working on creating a windows form with a listbox, textbox, and 2 buttons (add,remove). I need a way of removing every string matching the contents of the textbox from the listbox. Here's what I have:
for (int i=0;i<listBox1.Items.Count;i++) { //... listBox1.RemoveAt(i--) }
Seems to work, but I need a way to show a error message once the user clicks 'remove' and no items in the listbox match.
I am creating a student management system (using classes) for my assignment and am stuck with designing UI. I made the classes but am not sure what the best control is to display items from a Dictionary<> object. Right now I am using the ListView because of the columns in details view...just want to know if there is a better, simpler control I could use if i want to display data (without using sql)...or is the good old "next" and "previous" option the simplest?
im new to programming and new to C, just started with arrays and im somewhat stucked, where i have a .txt file which contains items and prices. I want the items and the prices split into 2 different arrays
The .txt looks like that:
orange 0.89 banana 0.79 apple 0.59
I now want to split the items in a char items[100][100] and float prices[100]. how to split this, preferably with fscanf ?
I'm creating a program that is combining functions to show a menu to a user then the user picks numbered items which results in the totalling of a bill for them.
Where I'm stuck is after they're entered their selections, how to take them and sum them up. I've been trying with a switch statement, but I'm not sure if this is the right method. Is it even possible to sum separate cases of a switch statement together? Below is the code I've gotten so far:
I am writing a program in Visual C++ 10 with 2 forms.
In the first form I have a textbox and a button. The button opens the second form.
In the second form, I have a button that changes the text in the textbox in form1 to an item from a listbox in form2.
Here is my problem. When I do the code for the button in form2 to change the textbox in form1 I get the errors:
error C2065: 'textBox1' : undeclared identifier error C2227: left of '->Text' must point to class/struct/union/generic type
I thought maybe I should just include the "Form1.h" file but I can't do that because I already included "Form2.h" in form1 in order to be able to open the second form. If I try to include form1 in form2, it says that the code to open form2 is an error now.
My question is, how can I access identifiers such as "textbox1" from other forms and other files when I already used the first form to open the second form? I also want to know how to do this for all identifiers between all files.
how to print the selecteditem from a listbox into a textbox because that doesn't work by just setting them equal either.
Here is my code:
#pragma once #include "Form2.h" namespace Test1 { using namespace System;
I'm using winforms and I want to set a checkbox on a dropdown menu item, but I don't know how to access the dropdown menu items.
I know ToolStripMenuItem items are attached to ContextMenuStrip items but I'm not sure how to navigate into the ToolStripMenuItem section to read/set those menu items.
ToolStripMenuItem listbox_font_size; cmsListBox = new ContextMenuStrip(); cmsListBox.Items.Clear();
Is there a way to set the height of a listBox to show all of the items without having to kick in the vert scrollbars? I've searched on this question but can't find how to do this.
I want to kind of auto-size my listBox height to accommodate my items (within reason and perhaps set a max height which would kick in the vert scroll bars.
I'm having problems fully comprehending how to do this task (I'm only going to include my function code since that's the basis of my problem). How should I go about getting my vector to print off 12 items per line. Here's my current function.