I don't know how to start with it, first thing that came up to my mind was "loop through an array of bits" in bitmap (monochromatic), but I can't get the bits. Here's code I have:
No errors, it's working fine but I just can't get the bits of picture. I've tried to "cout" values form header (width, height) and they're ok, but I wonder how to get representation of picture itself. I thought that this code will give me something like array of 1 and 0.
I have to convert black and white (monochromatic) bmp image to min. finite automata.
I have a program that reads a text file and then outputs the corresponding transition table according to the regular expression given in the text file. The first line that is read by the code contains the transition table. The subsequent lines of the text files include the strings. I want my code to read the strings in the subsequent lines of the text file and tell me whether the string is accepted or not by the language. Basically, what my code does is that it translates the regular expression to an NFA and then, it translates the NFA to a DFA and then it builds a transition table according to the language.
I have included a special library in my code and I compiled my code from the command line using the following command:
gcc -o lalab lalab.c -lncurses then, I just run the program like this: ./lalab
Another problem that I have is that my code does not handle the empty transitions, so the program should output a corresponding result when it is fed a regular expression such as a|e. The alphabet of the language is made of {a, b, e} e is the empty transition. The text file that the program reads from includes a regular expression in its first line and strings to be accepted or not in the following lines. Given an input file like this:
(a|b)*a aaaa aba bba ab bbb :frown:
The code should produce an output like this:
yes yes yes yes no no
Code: #include<stdio.h> #include<conio.h> #define MAX 20
//========================================================= struct nfa_state { int a, b, eps1, eps2; }NFA[20];
I am making a finite state machine for a lab. I have here a 2 files with the code for the FSM. I know it isn't finished yet, I know what needs to be put in. The only things I would need help on are the errors that I get.
Calculated by the explicit scheme. Produces some very large numbers.
task:
[math] U_t = 3 (1,1-0,5 x) U_ {xx} + e ^ t-1 [/ math] [math] U (0, t) = 0 [/ math] [math] U (1, t) = 0 [/ math] [math] U (x, 0) = 0.01 (1-x) x [/ math]
Need to find a solution with accuracy [math] 0.0001 [/ math] on the interval [math] T = 1 / a ^ *, where a ^ * = max a (x, t) [/ math] Plot graphs of functions [math] u (x ^ *, t), u (x, jt ^ *) [/ math] where [math] x ^ * = 0.6, t ^ * = T/10, j = 1,2,4 [/ math]
I'm supposed to create a circular buffer that reads an input file and outputs data after running though basically an integral equation. Everything my be referenced by pointers. When I build I am being told segmentation fault: 11. From what I have gathered that means there is a problem with my memory allocation correct? I'm including the custom header file and the main.c as well.
I have to develop minimalistic implementation of RSA algorithm in C for an embedded device.
I'm doing that for two days but I have run into a problem. The N modulus is the limitation for the maximum message value to be encrypted with RSA.
For example theoretically RSA-1024 can encrypt/decrypt messages 1024 bits long but I still cannot understand how to choose p and q values to produce N == pow(2, 1024).
Is it possible to encrypt/decrypt 1024 bits long messages in practice if the N < pow(2, 1024)?
I was trying to implement Big Integer Implementation. I wanted to start with the basic operation of addition. I am having some problems with operator overloading part
I was looking at this tutorial: [URL] ..... And I was wondering if implementing it in MVC would be pretty much the same way? How would I display feed items in the views page using?
I tried something like:
ReaderModel Reader = new ReaderModel(); Collection<Rss.Item> List; List = Reader.GetFeed(); ViewData["RssItems"] = List;
// then in index.cshtml @foreach(Collection<Rss.Item> items in ViewData["RssItems"]) { <h3>items.Title</h3> ... }
I don't think this is right as I'm getting those red error lines...
I've been working on creating a simulator to crash two galaxies together as part of a project to stress test a CUDA super computer. I've got a long way to go and am currently just working on correctly simulating n-body gravity functions. First I will use this to simulate the cores of the galaxies (the black holes) and eventually the stars.
So long story short I'm working on the beginnings of a gravity simulator. At this point I found some basic code that works well but doesn't quite give the effect I'm looking for.
The code below only pulls each object towards each other like a spring faster and faster until they shoot off into infinity. I try to give one of my bodies an initial velocity to get it to orbit another, but it always just shoots straight at the other body. I'm thinking I need to factor in inertia so that the initial velocity doesn't just get calculated away really fast by the other calculations.
I'm really looking for a bit of direction to get a real gravity simulator with orbits and such working right so eventually I can scale it up to a galaxy, throw in 100B stars and let the CUDA run for a month..
As you can see, I'm calculating all the bodies in a vector called "galaxies" with each other, and doing a basic gravity calculation to it. The update_position function simply takes the calculated acceleration and uses it to calculate the velocity and position based on the "elapsedTime".
I think I need to use the Varlet or Runge-Kutta integration methods, after doing a bit more research.
Output to terminal: 0 2 3 1 4 5 but it should be: 0 2 4 5 3 1
Here's my code:
#include<stdio.h> #include<assert.h> /* maxVertices represents maximum number of vertices that can be present in the graph. */ #define maxVertices 100 void Dfs(int graph[][maxVertices], int *size, int presentVertex,int *visited)
I am trying to implement a stack class which has struct data type as its private member. I am getiing the following error ,
bash-3.2$ g++ stack_str_arr.cpp stack_str_arr.cpp: In member function ‘void stack::push(int)’: stack_str_arr.cpp:39: error: ‘top’ was not declared in this scope stack_str_arr.cpp: At global scope: stack_str_arr.cpp:43: error: no ‘void stack::display()’ member function declared in class ‘stack’
Code:
#include<iostream> using namespace std; #define MAX 5 class stack { public : stack();
I'm implementing a 4x4 matrix class and all is going well until the inverse function turned up. I'm trying to implement the inverse function, but I can't seem to get my head around it.
I've tried the internet, but found nothing useful. Also, I've looked into source code of other programs/libraries that implement a matrix class, but the code is unreadable.
How I can implement this damn 4x4 inverse function? I know the process of inversion, but putting that process into code is proving quite a challenge.
In addition, I do have some code, but it's unmanageable and inefficient at the moment. If you want to see it, just ask.
Additional question(s): What applications does the inverse matrix have in 3-D?
I'd like te have a heap which contains any item inserted by me. However, when I insert the values, if I delete the min value of this coded heap twice, I get the min value uncorrect.I could not find where the mistake is.
Code:
void BinaryHeap::percolateDown(int hole) { int child = hole*2; while (child < size) {
I was trying to implement a hash function in c++. This is just for learning purposes and not for a class project or assignment question. I had some questions before I started programming it:
1) Is it meaningful to have a hash function which maps string to string, string to int, int to int, float to int? 2) Can we have a template implementation which does element to element hashing?
I looked at several sources for a clear understanding of concepts and implementation technique but could not find a good source for reading about hashing.
I created a structure Vector and implement some functions to make the new defined type (vector) dynamically allocated and resized (inspired from the C++ implementation of the dynamic arrays : vector). I need to assign a structure to every vector element but I am not sure that I am doing it right:
here is the structure that I've defined:
typedef struct { void** mem; // to make this parametrizable I want the void* to point to a Structure (referenced with * a pointer) unsigned long elems; unsigned long elemsize; //element size
[Code] ....
I believe I have serious problems with pointers, values and dereferencing a pointer.
So I'm going through and trying to do a recursive implementation of a Heap. I keep getting access violations for some reason on my sifts (_siftUp) - even though I'm trying to insert into sub[0] (currSize = 0 in the constructor). I don't think either of my sifts are implemented correctly, are they?
What is the benefit on separating the abstraction and implementation.
The below code
Code: class FileProcessor { public: virtual void processFile(); }; class DocProcessor : public FileProcessor
[Code] ....
Till now it is fine. suppose DocProcessor and ExcelProcessor uses two big algorithm to process these file types then I still can have subclasses like :
class Algorithm1 : public DocProcessor { public: void algorithm(); //which will be called as per the algorithm class instantiated for to process };
[Code] ....
same for ExcelProcessor class
Here everything looks fine to me. [ I have not used the bridge pattern to separate the abstraction and implementation]. The only thing i can achieve using bridge is that the number of classes will be reduced if new class like jpgProcessor is introduced or new algorithim is introduced.
Then why it is recommended that always separate the abstraction and implementation...
I'm trying to code one of the problems but it really is hard to catch errors for a novice like me at first.
I have to Write a single C function for computing the histogram of a list of nonnegative integers into 4 bins.
The main() function first initializes a positive integer array called List of size N, takes 3 inputs from the user A, B, C (assume 0 < A < B < C), and declares a second integer array Bin[4].
The doBinning function should count the number of elements of List in the interval [0, A) and store it in Bin[0], count of [A, B) in Bin[1], count of elements in [B,C) in Bin[2], and the number of elements >= C in Bin[3]
Code: #include <stdio.h> #define N 10 #define M 4 int *doBinning (int source[], int dest[], int a, int b, int c); int main (){
[Code] ....
Somehow I keep getting error from ptr = doBinning(List[], Bins[]. What am I doing wrong? Code might contain some errors.