I have written this code, and at first glance it does what I want, however I am worried that
a) I am overwriting the array that is apssed from chord.getPattern()
b) Im getting a memory leak that I want to get rid of, and
c) is there generally a /what is the neater way to do it:
Code:
uint8_t* ChordBuilder::invert(uint8_t count, Chord chord) {
temp = chord.getPattern();
chord.invert(true);
//TODO count is how many times to invert. Moves root aswell however
for (uint8_t i = 0; i < count; i++){
[Code] ....
temp is a member variable of ChordBuilder - and is expressed as: Code: uint8_t* temp; I dont want the pattern that chord stores, and passes with getPattern() to change - I fear it is at the moment?
I would rather not use the "new" but I cant think how to get rid of it, however Im not sure where I would need to put the "delete"?
I have this function in a class: and a private declaration: how can I copy the parameter "ProductName" to allowedProductName. I tried all combination and I can't get it to compile.
Suppose you a class declared with a pointer initialization variable. When writing the copy constructor, how would one make a deep copy of the pointer variable? Can it be done in the same manner as automatic variables i.e. in the initialization list or in some other manner?
When I make a shallow copy of pMeshData to OriginalMesh (for static mesh rendering, 2 objects pointing to one COM interface), memory leaks start to occur.When I don't, everything is fine.How to solve it? I addref() to it once (with pMeshData) and ReleaseCOM it in destroyMeshContainer
Remarks **** MeshData.pMesh is 0x00000000 while OriginalMesh is a pointer of some value whose values are 0xfeeefeee
Is there a way to copy a derived class object thru a pointer to base?
For example:
class Base { public: Base( int x ) : x( x ) {} private: int x; }; class Derived1 : public Base { public: Derived( int z, float f ) : Base( z ), f( f ) {} private: float f;}; class Derived2 : public Base { public: Derived( int z, string f ) : Base( z ), f( f ) {}
[Code] ....
The question is whether *B[0] would be a Derived1 object and *B[1] a Derived2 object?If not, how could I copy a derived class thru a pointer to the base class?
Basically I'm trying to pass an object as a reference to the template function, rather than a copy as it's seeing. I'm needing to do this without editing Obj::Call to accommodate a reference as its first parameter, as it'd break other calls.
You'll notice in the following code the object will be destroyed upon passing, while the object defined is still in-scope due to the infinite end loop.
#include <iostream> #include <string> using namespace std; class Obj { public: string name; Obj(string name): name(name) {cout << "create " << this << endl;}
[code]....
In the past I tried ref(), which appeared to stop this happening, however it created a blank copy of the object instead.
#include<iostream> #include<string> using namespace std; int main(){ char char_array[10]; int ascii_array[10];
[Code] ....
I have been trying for a while to copy a string to an array, i know i can copy an char_array element to a string but its with a two dimension. How can i do this? i want it to be user entered.
I am trying to figure out copy constructors for a dynamic array and I am definitely missing something. If I go into the copy constructor routine during debug, the values appear to be correct but they don't percolate up to the newly created object. I'll post a portion of the code below:
Code:
// include header files for the classes that are being used #include "stdafx.h" //
NOTE: THis reference must be added to all cpp files in Visual Studio Express 2013
#include <iostream> #include <string> #include <cstdlib> #include <map> using namespace std; const int ARRAY_SIZE_DEFAULT = 32; class vectorOfInt { public:
[code]....
The size of c is 0. Values of a were not copied to c, although they appear to do so within the copy constructor routine.
my question is located as a comment beside the last printf ! ? check the comment near the last printf the comment is ==>here i get a sequence of numbers the question is how can i copy this sequence to an array and the print the array out ?
Code: #include <stdio.h> #define N 30 #define n 100
[Code]....
here i get a sequence of numbers the question is how can i copy this sequence to an array and the print the array out ?
I am trying to compare 2 strings of characters The users input containing 5 chars is compared to a table If the input is already be existent in the table the index of those chars in the table is printed Quest: how to copy the result of a printf() into an array ? The last printf() gives a sequence of numbers and I am trying to save that sequence to another array for further operation ! I have not been able to do that so far even with tmp[]=i ;
Code: #include <stdio.h> #include <string.h> #define N 30 #define n 100 int main (void) [code]....
I am having some trouble performing this. I am not sure, if my unsigned char arrays are null terminated, but I don't think so. Here is my code: They are supposed to be byte arrays of size 16.
int setkey(unsigned char* ky) { printf("INSIDE POLY-DEL ... key byte array passed in HEX: "); int i; for (i = 0; i < (int)16; i++)
I'm trying to copy my array 'block' to a 'dummy' 3D matrix so I can take out some arbitrary smaller matrix. Shouldn't this be possible with std::copy, where I'm certain the number of elements in the 1D array are equivalent to those in the dummy?
int dummy[210][210][1000]; std::copy(&block[0], &block[block.size()], &dummy);
I know everything works except my copy constructor! There are no errors. The program crashes when it goes to access the copy constructor. why the copy constructor isn't working?
#ifdef _MSC_VER #define _CRT_SECURE_NO_WARNINGS #endif #include <cstring> // access to C str functions #include "String.h" // access String class using namespace std; String::String( int size )// default constructor
How do I copy from a dynamic array initialized in a class but with a different memory address. For example if my array is a dynamic array initialized in a class...
Code: const int CAPACITY=5; class Array{ public: Array();//constructor
[Code] .....
How would i copy this array to a another array but have a different memory address so when i deallocate array a my copy array also isn't deallocated.
I am trying to write a program for a library system that allow stuff to add, remove, view and delete customer. i try to use file to store data and i open the file in mode read then i store then i put the content of the file into a structure. now the problem started it is only showing me haft of the content and here is the coding.
#include <stdio.h> # include <windows.h> # include <stdlib.h> #include<string.h> #include<conio.h> void search(int s,struct books eli[20]); void view(int x,struct books eli[20]);
If there is a creation of a list, how can one find the sizeof the list. and is it possible to copy all the data from the linked list into an array. Assuming that the data is of type
i have been fiddling with pointers but I don't understand how the proper syntax is written when I want to acces an element of an array through a pointer to a pointer...The code is all mostly just random bs for learning purposes. I marked the problem "// THIS LINE"
This is a sample program that declares a Matrix as a structure with an array as a pointer to a pointer. The following program is supposed to store a matrix in the structure "_Matrix" and later print the matrix just entered but it fails giving me a "segmentation fault". The sample code is given below
Code: #include <stdio.h> #include <stdlib.h> struct _Matrix { int row_size; int col_size; int **mat;
I wish to know how to traverse or loop through a dynamic 2D array using pointer to pointer as returned by the code above. Like I would in a static T[20][20] 2D array.