I am trying to figure out copy constructors for a dynamic array and I am definitely missing something. If I go into the copy constructor routine during debug, the values appear to be correct but they don't percolate up to the newly created object. I'll post a portion of the code below:
Code:
// include header files for the classes that are being used
#include "stdafx.h" //
NOTE: THis reference must be added to all cpp files in Visual Studio Express 2013
#include <iostream>
#include <string>
#include <cstdlib>
#include <map>
using namespace std;
const int ARRAY_SIZE_DEFAULT = 32;
class vectorOfInt {
public:
[code]....
The size of c is 0. Values of a were not copied to c, although they appear to do so within the copy constructor routine.
#include <iostream> using std::cout; using std::endl; class CBox // Base class definition { public: // Base class constructor explicit CBox(double lv = 1.0, double wv = 1.0, double hv = 1.0) : m_Length(lv), m_Width(wv), m_Height(hv)
[Code] .....
This example produces the following output:
// Derived class copy constructor CCandyBox(const CCandyBox& initCB): CBox(initCB) { std::cout << std::endl << "CCandyBox copy constructor called"; // Get new memory m_Contents = new char[ strlen(initCB.m_Contents) + 1 ]; // Copy string strcpy_s(m_Contents, strlen(initCB.m_Contents) + 1, initCB.m_Contents); }
It will work right? Cause when I do "CBox(initCB)" it only sends the BASE part of the derived object to the base class copy constructor, is it copy or default?
How do I copy from a dynamic array initialized in a class but with a different memory address. For example if my array is a dynamic array initialized in a class...
Code: const int CAPACITY=5; class Array{ public: Array();//constructor
[Code] .....
How would i copy this array to a another array but have a different memory address so when i deallocate array a my copy array also isn't deallocated.
I'm writing a program in which I have to use a matrix to represent a file in code. because it's a file, the size of the matrix is undefined, and therefore the matrix has to be dynamic. I found out that my compiler doesn't like dynamic multidimensional arrays, so I was thinking of this matrix as a dynamic (monodimensional) array of other dynamic (monodimensional) arrays. My program (and thus this example) uses unsigned chars.
I have written this code, and at first glance it does what I want, however I am worried that
a) I am overwriting the array that is apssed from chord.getPattern() b) Im getting a memory leak that I want to get rid of, and c) is there generally a /what is the neater way to do it:
Code: uint8_t* ChordBuilder::invert(uint8_t count, Chord chord) { temp = chord.getPattern(); chord.invert(true); //TODO count is how many times to invert. Moves root aswell however
for (uint8_t i = 0; i < count; i++){
[Code] ....
temp is a member variable of ChordBuilder - and is expressed as: Code: uint8_t* temp; I dont want the pattern that chord stores, and passes with getPattern() to change - I fear it is at the moment?
I would rather not use the "new" but I cant think how to get rid of it, however Im not sure where I would need to put the "delete"?
#include<iostream> #include<string> using namespace std; int main(){ char char_array[10]; int ascii_array[10];
[Code] ....
I have been trying for a while to copy a string to an array, i know i can copy an char_array element to a string but its with a two dimension. How can i do this? i want it to be user entered.
my question is located as a comment beside the last printf ! ? check the comment near the last printf the comment is ==>here i get a sequence of numbers the question is how can i copy this sequence to an array and the print the array out ?
Code: #include <stdio.h> #define N 30 #define n 100
[Code]....
here i get a sequence of numbers the question is how can i copy this sequence to an array and the print the array out ?
I am trying to compare 2 strings of characters The users input containing 5 chars is compared to a table If the input is already be existent in the table the index of those chars in the table is printed Quest: how to copy the result of a printf() into an array ? The last printf() gives a sequence of numbers and I am trying to save that sequence to another array for further operation ! I have not been able to do that so far even with tmp[]=i ;
Code: #include <stdio.h> #include <string.h> #define N 30 #define n 100 int main (void) [code]....
I am having some trouble performing this. I am not sure, if my unsigned char arrays are null terminated, but I don't think so. Here is my code: They are supposed to be byte arrays of size 16.
int setkey(unsigned char* ky) { printf("INSIDE POLY-DEL ... key byte array passed in HEX: "); int i; for (i = 0; i < (int)16; i++)
I'm trying to copy my array 'block' to a 'dummy' 3D matrix so I can take out some arbitrary smaller matrix. Shouldn't this be possible with std::copy, where I'm certain the number of elements in the 1D array are equivalent to those in the dummy?
int dummy[210][210][1000]; std::copy(&block[0], &block[block.size()], &dummy);
I know everything works except my copy constructor! There are no errors. The program crashes when it goes to access the copy constructor. why the copy constructor isn't working?
#ifdef _MSC_VER #define _CRT_SECURE_NO_WARNINGS #endif #include <cstring> // access to C str functions #include "String.h" // access String class using namespace std; String::String( int size )// default constructor
I am trying to write a program for a library system that allow stuff to add, remove, view and delete customer. i try to use file to store data and i open the file in mode read then i store then i put the content of the file into a structure. now the problem started it is only showing me haft of the content and here is the coding.
#include <stdio.h> # include <windows.h> # include <stdlib.h> #include<string.h> #include<conio.h> void search(int s,struct books eli[20]); void view(int x,struct books eli[20]);
If there is a creation of a list, how can one find the sizeof the list. and is it possible to copy all the data from the linked list into an array. Assuming that the data is of type
I have this function in a class: and a private declaration: how can I copy the parameter "ProductName" to allowedProductName. I tried all combination and I can't get it to compile.
struct A { struct Tag{}; std::string name; int value; A (const std::string& n, int v) : name(n), value(v) {} A (const std::string& n, int v, Tag) : name(n), value(v) {std::cout << "Constructor with Tag called.
[Code] ....
How to avoid having to type out a second near-identical constructor for any class like D and E which have specialized constructors different from A? You can imagine the nuissance this causes if there are many classes like D and E (and with many parameters) that need the Tag parameter. The nuisance will be there to when making changes to the constructors. Delegated constructors I don't think will work because of passing `tag` into the parent's constructor. Is there some sort of inheritance trick I can apply simultaneously to all such classes to get them all to behave like B and C's constructors?
I need to implement a singleton, so I've been reading about it online and I'm still not quite sure about all the types of constructors I need to declare:
I have an inherited class that essentially manages a Qt Window.
It is as follows (prototype below):
class QTMyOpenGLWindow : public QWindow, protected QOpenGLFunctions { Q_OBJECT
[Code] ....
Now, I can understand the confusion of the compiler, but the functionality as I laid it out works for me (I can create the class with just specifying the parent and also have the option of preventing auto-initialization when creating). But, is there a better approach?
As long as no base class constructor takes any arguments, the derived class need not have any constructor, if one or more arguments are used then it is mandatory for the derived class to have a constructor and pass the arguments to base class constructors. While applying inheritance, we usually create objects using derived class. Then it makes sense for the derived class to pass arguments to the base class constructor. When both the base and derived class contain constructors ,the base class constructor is execute first.
In case of multiple inheritance, the base classes are constructed ,in the order in which they appear in the declaration of the derived class. Similarly in a multiple inheritance the constructors will be executed in order of inheritance. Since the derived class takes the responsibility to supply initial values to the base class,we supply the initial values that are required by all the classes together where the derived class object is declared.
The constructor of the derived class receives the entire list of values of arguments and pass them on to the base constructors int the order in which they are declared in the derived class
The code below references to a header file and implementation .cpp file, which are not important. My question is what is the proper way to use a constructor in a main file. I have been getting "invalid use of" errors when using letters.Pair(a,b), where Pair(T a, T b) is a constructor that accepts arbitrary type T of variables 'a' and 'b'. So I played around a bit and suddenly found a syntax that works. I need verification for the syntax below:
Are the comments with the asterisks correct? As in this is always the way you initialize and assign? So letters.Pair(a, b) is not the right way to use constructors?
I created 3 Rectangle pointers. And later in the program, I would like to modify these existing Rectangles by calling constructors with parameters. Is this possible? I have a sense that it involves creating overload operators, but I am not sure how to do it, or if that's the correct path.
#include <iostream> #include <string> using namespace std; // Base class class Shape { protected: int width; int height;