C/C++ :: Struct Locals With Dynamic Types?

Apr 20, 2014

struct InnerNode {
int key_count;
vector<type> keys[M];
int child_count;
union {

[Code] ....

In c++, is there any way to specify a type for a struct local dynamically? My plan is to implement a B+ Tree, but I want this to work with different data types. Could I do this using a constructor?

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C++ :: Dynamic Password Guessing Program - Conflict Between Data Types

Mar 17, 2015

I'm trying to develop a deeper knowledge of how loops work (and what better way todo that than a dynamic password guesser). My main problem lies with the conflict between data types, as I try to point to a char at a specific index position of the password guess.

See in my code (at line 57):

Code:
#include <iostream>
#include <iterator>
#include <algorithm>
#include <string>
#include <cstdlib>
#include <iomanip>
using namespace std;
string AlphaNum("abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789");//62 possible characters
int size = AlphaNum.length();//should be 62

[Code] ....

This is annoying, because strings are arrays of characters themselves.

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C++ :: Multi Data Types In A Line And Read To Struct?

Aug 14, 2014

How can I read this file in to my struct?

12345Joe Lim KH879.00
12233Kay Suet Yee35.98
23781Leong Jing Yang 10.00
67543Woon Tian Yi500.50
struct master {
unsigned short int IDnum;

[code]....

not working

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C/C++ :: Create User Defined Dynamic Array For Player Scores - Missing Pointer Types Error

Jan 18, 2015

I'm completely new to pointers and have a homework assignment due where I'm supposed to create a user defined dynamic array for player scores. The only errors I'm experiencing is a C2109: subscript requires pointer type and only on the lines that use the int *score; variable (57, 62, 64, 69, 71, and 82). I've already tried adding = nullptr to the variable and that didn't work.

#include<iostream>
#include<string>
#include<iomanip>
using namespace std;
void players(string[], int[], int);
void average(int[], int);

[Code] ....

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C/C++ :: Swapping Elements In A Struct Dynamic Array

Dec 1, 2014

Let's say there is a document which stores data of exams of 3 subject. The document is in the below format:

Subject code [spc] Student code [spc] Exam score [endl]

Repeatedly, there are 100 data. E.g.

ENGL_S12 [spc] 000001 [spc] 90.5
ENGL_S12 [spc] 000005 [spc] 77.3
MATH_G22 [spc] 000502 [spc] 100
LATI_F11 [spc] 002005 [spc] 65.4
...

Now I have to write a function show_exam_descending(Data d, string subCode)
when I call show_exam_descending(d, "ENGL_S12")
the program will execute to show all the students' exam scores in ENGL_S12 in DESCENDING order...

For this to run, I have declared a struct Data:

struct Data {
string subjectCode;
int studentCode;
double examScore;
);

For the search, I have written a function before to load all the data from the document by using pointer and dynamic arrays. It works so well. What troubles me is the way to swap the elements (i.e. examScore) of different students in struct dynamic arrays. I am able to display all of them, but don't know how to swap.

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C :: Parameter Names Without Types And Conflicting Types In Fgets

Jan 22, 2014

I have this

Code:

#include<stdio.h>
#include<ctype.h>
#include<string.h>

int check_up(char string[]);
int check_low(char string[]);
void to_up(char string[]);
void to_low(char string[]);

[Code] .....

When I compile this I have the following problems: warning: data definition has no type or storage class [enabled by default] in 'to_up(word)'conflicting types in 'to_up' function and to_low function warning: data definition has no type or storage class [enabled by default] into_up function error: unknown type name "word" in line 'printf("All uppercase %s. ", word):;'warning: parameter names (without types) in function declaration [enabled by default] in 'to_up(word)'and 'to_low(word)' 'note: previous declaration of "to_up" was here in function declaration of to_up function

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C++ :: Fill Value Of Dynamic Array Of Dynamic Arrays?

Jan 4, 2013

I'm writing a program in which I have to use a matrix to represent a file in code. because it's a file, the size of the matrix is undefined, and therefore the matrix has to be dynamic. I found out that my compiler doesn't like dynamic multidimensional arrays, so I was thinking of this matrix as a dynamic (monodimensional) array of other dynamic (monodimensional) arrays. My program (and thus this example) uses unsigned chars.

unsigned char variable=something;
unsigned char**matrix=new unsigned char*[lenghtOfMainArray];
for(int rowNumber=0;rowNumber<lenghtOfArray;rowNumber++)
{

[Code].....

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C++ :: Dynamic Memory Is Affecting Non-dynamic Values

Oct 7, 2014

i'm implementing a playerclass for a game.. in the game there are multiple player types, weapons ect.. i just wanted to turn my players weapons into a dynamically allocated c_str. once i added my: Destructor, Copy Constructor and Overloaded Assignment Operator. My initial values became corrupted and i cannot fix them.

Player2.cpp
#include <string.h>
#include <iostream>
#include <cstdlib>
#include <iostream>
#include "player2.h"
#include "dice.h"
#include "gamespace.h"

[code]....

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C/C++ :: Sizeof (struct) Returns 6 More Bytes Than Actual Struct Size?

Sep 14, 2014

#include <stdio.h>
#define MAX_USERS 20
struct {
char ID[10];
char Name[40];
int Pos;

[Code] .....

I was attempting something weired with address to move data around when I discovered that the size of the array is not what I expected. I am passing this structure as &Users to a function that declares it as a void *, then I can deal with chunks of data (memmove) and not have to worry about index or things like that. However...sizeof is returning something I do not understand.

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C++ :: Creating A Struct Within Struct Node?

Feb 28, 2015

Im having trouble creating a struct within a struct node. the program suppose to hold students firstname, lastname, and gpa in a node therefore creating my linked list. Line 26 keeps saying that cannot convert parameter 2 from 'studentType to std::string

#include <iostream>
#include <string>
using namespace std;
struct studentType{
string firstname;
string lastname;
double gpa;

[code].....

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C++ :: Accessing Inside Structure Via Struct Pointer To Struct Pointer

Jun 5, 2012

"
#include <stdio.h>
struct datastructure {
char character;
};
void function(struct datastructure** ptr);

[Code] ....

These codes give these errors:

error: request for member 'character' in '* ptr', which is of non-class type 'datastructure*'
error: request for member 'character' in '* ptr', which is of non-class type 'datastructure*'

These errors are related to
"
*ptr->character='a';
printf("Ptr: %c",*ptr->character);
"

I want to access "character" data inside the structure "trial" by a pointer to pointer "ptr" inside function "function",but I couldn't find a way to do this.

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C++ :: Struct Inheriting From A Class Or A Class Inherit From A Struct?

Mar 9, 2012

I just read and have known for a while that classes are private (members and inheritance) by default and structs are public. But my question then comes what if.. a struct inheriting from a class or a class inheriting from a struct?

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C++ :: Using New On Primitive Data Types

Dec 12, 2014

int* count;
count = new int(1); // what???

Is this on the heap?? do i have to delete it now?

So is 'new' on a primitive data type just a way for me to allocate primitive data types (int, char, etc.) on the heap instead of the stack?

And, out of curiosity, can you do that in Java?

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C++ :: How To Convert Data Types

Jan 9, 2015

How to convert these data types? i have an array of bytes in unsigned char[] array, and need to convert to const void* pointer.

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C++ :: Operand Types Are Incompatible

Oct 14, 2013

#include <iostream>
#include <cmath>
#include <iomanip>

using namespace std;

int main() {
double temp, result;
char type;

[Code] .....

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C++ :: Object That Contains 2 Types Of Data

May 24, 2014

How do you create an object (like in the title) something more simple than a struct? I wanna know that cuz I'm writing a function that could return a boolean and an integer at the same time.

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C# :: Working With Different Types And Casting?

Jan 3, 2015

double a = 1.0 + 1 + 1.0f; //everynumber will be added up as a double even the last one which is a float. All 3 numbers will turn into 3.0 as a double.

int x = (int)(7 + 3.0 / 4.0 * 2); //the variable will do the math bracket first. then the va type will still be an int because int was never changed.

Console.WriteLine((1 + 1) / 2 * 3); // 1 + 1 will be done first then 1 / 2 then * by 3
Console.WriteLine(x);
Console.ReadKey();

I THINK THATS ALL WRONG ^ =/ like the comments

double a = 1.0 + 1 + 1.0f;

In this equation, everything is using addition, so we start working left to right. 1.0 + 1 is the first step. These two representations of 1 aren't the same type though. In fact, none of the three are.

The first is a double, the second is an int, and the last is a float.

So in order to do 1.0 + 1, we need to convert one type to another. Since the double type is "wider" than the int type, we'll move things up to the double type. We'll convert the int version to a double, and to 1 + 1 using double types, resulting in 2.0 as a double.

Next we do the other addition. This has the same problem, though, because we'll be adding our result from the first step (a 2 as a double) to a float. So again, the float gets converted up to a double and we do the addition using doubles.

We now have a value of 3 that is the double type, which we can simply store in our a variable without any conversions at all, since our value is already a double type.

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C/C++ :: ISO Forbids Comparison Between Ptr And Int For Types

Jul 14, 2014

This is some code that simulates files and directories the same way an operating system does so. I commented out every std::string occurrence because I got the :

terminate called after throwing an instance of 'std::length_error'
what(): basic_string::_S_create

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C++ :: Passing Types To Functions

Jan 12, 2013

I've got a game engine with a line-trace collision method which returns the first object it hits. I'd like to be able to pass it a class-type so that it can ignore objects of other types.

consider this pseudo-code:

Entity* TraceEntity( const Vec3f& LineStart, const Vec3f& LineEnd, const Type atype ) {
// check collision on entities, ignore entities of type 'atype'.
// return whatever it finds
}

I'd like to do this without template classes because it will result in a significant bloat in executable size every time I decided to trace for a new entity type (I've really developed a distaste for templates for this reason)

using type_info only checks for an object's deepest subclass, so it won't work for class C : public B : public A if I'm looking for classes of type B.

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C Sharp :: What Are Different Types Of Interfaces

Jul 11, 2013

he was asking various types of implementing interfaces in csharp,

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C/C++ :: Instantiate Template For Certain Types

Dec 17, 2012

Is there a way in either Visual Studio 2010 or g++ (any version) to see what classes it instantiates and their code? For example to see if i avoid code bloat when i explicitly instantiate a template for certain types.

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C++ :: What Are The Implications Of Declaring Data Types But Never Using Them

Mar 26, 2013

What are the possible problems if I declare a bunch of data types and never use them? Do they take up a lot of memory? Will they slow run time? If it is an array do I have to delete it at the end of the program? What if the array is defined inside a class and never used? Do I still have to delete it?

i.e.

Code: class declarearrays{
public:
double **darray;
double **darray2;
void function1();//function that initializes darray
void function2();//function that initializes darray2 with different parameters, may not be used.
};

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C :: Error - Incompatible Types In Assignment

Oct 11, 2013

I am working on a double linked list and inside of my function to insert a node, I am getting an error of "Incompatible types in assignment". Here is my function code. Line 55 is where I am receiving the error.

Code:

45 struct lnode *ins_llist(char data[], struct llist *ll){
46 struct lnode *p, *q;
47
48 q = malloc(sizeof(struct lnode));
49 if ( q == NULL )

[Code]....

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C :: Conflicting Types Error When Compiling A Lib

Dec 24, 2014

I'm trying to compile a library for use with PoLabs Pokeys 56U USB device (PoKeys56U) on Linux Mint 17 64-bit.

I'm using the information from here - New cross-platform library for all PoKeys devices - MyPokeys

When I run

sudo make -f Makefile.noqmake install

I get the following errors;In file included from PoKeysLibCore.c:22:0:

PoKeysLib.h:38:28: error: conflicting types for "int64_t"
typedef long long int64_t;
^
In file included from /usr/include/stdlib.h:314:0,
from PoKeysLibCore.c:21:

[Code] ....

Here is the offending code from the header file;

Code:
#ifndef __POKEYSLIB
#define __POKEYSLIB
#define USE_STD_INT

#ifdef USE_STD_INT
#include "stdint.h"

[Code] ....

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C :: Errors For Incompatible Types In Return

Oct 23, 2013

I am writing a program in C. The following is an extract from my code:

Code:

enum coin_types{
FIVE_CENTS=5,
TEN_CENTS=10,
TWENTY_CENTS=20,
FIFTY_CENTS=50,
ONE_DOLLAR=100,
TWO_DOLLARS=200

[Code] .....

I'm getting the following errors:

For: new = new_coins_data_line(line);
"Incompatible types in assignment"

For: return newdata;
"Incompatible types in return"

There seem to be problems with my variables and perhaps it is related to the type 'struct coin' which has an enumerated type within it.

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C :: Variable Function Argument Types

Jun 12, 2013

I was wondering if one could write a function that could accept one or the other variable type.

Ex: I have 2 arrays, int** and double**, and a function

Code: void PGMWrite(double** Matrix, int Matrix_dimension){.....}

Is there any way to change the function to

Code: void PGMWrite(int** Matrix || double** Matrix, int Matrix_dimension){.....}

And then have some sort of type identifier in the function that picks the correct section via an if loop? If so how, and how would I identify in the function if the input it type double or int?

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