C/C++ :: Simulator To Implement Populations For Given Number Of Months?

May 18, 2013

How can i implement a simulator that computes the populations for a given number of months for all sectors.

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C++ :: Print Out Which Months Have Lowest And Highest Amount Of Rainfall

May 5, 2014

I have to print out which months have the lowest and highest amount of rainfall. I know how to find the lowest and highest value but how do I match them with there month?

#include <iostream>
using namespace std;
int main() {
const int rainfall = 12;
double months[rainfall];
int count;

[Code] .....

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C++ :: Mortgage Calculator - Displaying Months In Correct Order

Mar 29, 2013

I need my code to display Month but it seems my code is skipping month's and not displaying 1, 2 3. It's going 1 , 3 ,5 and so on. This is the code i have for it

Code:
int month = 1;

And later on the code i have month++ That's my first mistake and i'm not sure how to possibly fix it. My second mistake is my Interest Paid output. This is the code i have for it

Code:
interestPaid = loanBalance*i;

This is on the while loop, but i'm not sure why it's not displaying the correct amount. It should display for month 1 = 500.00 , Month 2 = 498.28 and Month 3 = 496.55 and so on... However my code display's something close to it, but not that. i is my monthly interest rate. My code for it seems to be fine. If i can fix this two things i'll be able to finish the project. This is my entire code, how i can fix it so that my month is displayed in 1, 2, 3, etc.... and not 1, 3, 5, etc... And why my interest is not displaying what my professor has on his output screen (i provided the first three months on top in bold) If i can fix those things i'll have the rest. Here's my entire code

#include <iostream>
#include <iomanip>
using namespace std;
int main ( ) {
int month = 1;
// Holds the user's amount of loan.
double loanAmount;
// Holds the user's interest rate.
double i;

[Code] ....

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C++ :: Calculate User Birthday In Months / Days / Hours And Minutes From Today Date

Jul 24, 2014

The problem is that I need to figure out the user's birthday in months, days, hours, and minutes from today's date.

Here's what I have so far.

#include<iostream>
#include<cmath>
#include<ctime>
using namespace std;
int main() {
int todayDay, todayMonth, todayYear;
int birthDay, birthMonth, birthYear;

[Code] ....

I haven't initialized all the variables, yet. And it's very unfinished. I need to figure out how to convert years from the age into months only. And I need to figure out how to calculate the hours, seconds, and minutes.

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C++ :: Bit Shifting - Cache Simulator

Apr 18, 2013

I'm attempting to make a cache simulator in C++. But I need to access individual bits in an integer to figure out where in my "cache" the writing actually gets done. I'm pretty new to bit shifting. Say I'm trying to access the the bits of the int 5, which are its "address". I'm simulating a direct mapped cache. I need to find its tag, the set it goes into, and which line. How do I use bit shifting to access the bits to acquire the tag, the index bits, offset bits, block number...all these pieces in order to actually find where I store it in the cache.

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C++ :: Gravity Simulator Implementation

Jul 9, 2013

I've been working on creating a simulator to crash two galaxies together as part of a project to stress test a CUDA super computer. I've got a long way to go and am currently just working on correctly simulating n-body gravity functions. First I will use this to simulate the cores of the galaxies (the black holes) and eventually the stars.

So long story short I'm working on the beginnings of a gravity simulator. At this point I found some basic code that works well but doesn't quite give the effect I'm looking for.

The code below only pulls each object towards each other like a spring faster and faster until they shoot off into infinity. I try to give one of my bodies an initial velocity to get it to orbit another, but it always just shoots straight at the other body. I'm thinking I need to factor in inertia so that the initial velocity doesn't just get calculated away really fast by the other calculations.

I'm really looking for a bit of direction to get a real gravity simulator with orbits and such working right so eventually I can scale it up to a galaxy, throw in 100B stars and let the CUDA run for a month..

Code:
void update_galaxies(GLdouble elapsedTime) {
//Calculate gravity simulations
GLdouble r1, r2, r3;
r1 = r2 = r3 = 0.0;

for(unsigned int i = 0; i < galaxies.size(); i++)

[Code] ....

As you can see, I'm calculating all the bodies in a vector called "galaxies" with each other, and doing a basic gravity calculation to it. The update_position function simply takes the calculated acceleration and uses it to calculate the velocity and position based on the "elapsedTime".

I think I need to use the Varlet or Runge-Kutta integration methods, after doing a bit more research.

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C :: Cache Simulator - Bit Shifting

Apr 21, 2013

I'm attempting to make a cache simulator in C++. But I need to access individual bits in an integer to figure out where in my "cache" the writing actually gets done. I'm pretty new to bit shifting. Say I'm trying to access the the bits of the int 5, which are its "address". I'm simulating a direct mapped cache. I need to find its tag, the set it goes into, and which line. How do I use bit shifting to access the bits to aquire the tag, the index bits, offset bits, block number...all these pieces in order to actually find where I store it in the cache. I need to break the bits up into 3 sections: tag, set index, and block index. I think I can figure out the set and block index sizes based on the values passed in. The tag bits are just the remaining ones. And I'm hard coding values such as cache size (C) - 1024, number of physical address bits (m) - 32, block size (B) - 2, number of lines per set (E) - 1 (again, directly mapped cache). How would this look? I'll be using unsigned longs, so it can handle up to 64 bits.

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C :: Secure Entry Keypad Simulator

Feb 15, 2015

We've been tasked write a code which would mimic a secure entry keypad.. Only recognising the digits 0-9 for the passcode, and non-numerics S (start again) C (clear last digit) and E (enter) for the control. All other key strokes are to be ignored.

The passcode has to be <10 digits and represented on the screen by "****", with any keystrokes >10 ignored.
The valid passcode being 4 digits (1234).

With 3 attempts to get the correct pass code, after each fail attempt as please try again message show, where after the 3rd attempt a specific message is displayed and an alarm sounds..

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C++ :: Dice Simulator - Floats Rounding Up

Oct 28, 2013

I made this dice simulator which basically throws the dice 1 million times and outputs the frequency and percentage average for each side (1 to 6).

Everything is working fine, except my averages (floats) seem to be rounding up, causing 4% being "unassigned" at the end of the million rolls. I'm outputting with a setprecision of 2, but I only get 0's and no fractional numbers.

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C++ :: Creating Space Simulator Program For University

Aug 5, 2014

I'm creating a space simulator program for uni and I've got 3 errors that I just can't seem to fix.

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C++ :: Error Handling - Enigma Cipher Simulator

Jan 4, 2014

I finished my Enigma cipher simulator...how should I write the error handling code? Should I throw an exception in main, or in the Enigma ctor and Encrypt() fn when the user enters a non-alphanumeric character?

Rotor.hpp

Code:
#ifndef ROTOR_HPP
#define ROTOR_HPP
class Rotor {
public:
Rotor(char pos='A');
Rotor(const Rotor & rhs);
Rotor& operator=(const Rotor& rhs);

[Code] ....

Output

Code:
Enter rotor settings:
ABCDEFGHIJ
Enter cleartext:
HELLO WORLD
Ciphertext:
0O258 SGY5V

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C++ :: Airline Reservation Simulator - Binary File Errors

Aug 11, 2014

For a big project for school I have to make an airline reservation simulator but I have run into a problem. I want to save the the flight code and its location in a binary file so that I can obtain a code according to the location but this happens:

[URL] ... (link to current output and expected output)

Here is the source class

class file {
private:
char code[8];
char from[20];
public:
void input();

[Code] ....

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C++ :: Battle Simulator - Save / Load Functions Not Working

Oct 16, 2013

I've been working on a battle simulator, and using it as a learning experience. So far, I've been able to debug the program, and learn some stuff, and it's been running smoothly. It's still runnable, but I've been trying to make it so the player can save his character, and continue the game later. However, I'm not sure whether it's the save or load function that's not working, because even if i save to a txt file, it's just a bunch of random characters. I don't know if that means it's not saving correctly, or if it's just supposed to be like that. Anyway, here are the two functions I'm speaking of:

Code:
void Game::saveGame(Character &player) {
std::ofstream saveFile("save.bin", ios::binary);
saveFile.write((char *)&player, sizeof(player));
saveFile.close();

[Code] .....

My program is in multiple files, so I can't really post the whole code easily, but I can upload or something if I really need to.

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C++ :: Highway Simulator - Cars Move From Start Point To Quit At End

Jun 12, 2013

i want to draw a highway, this simulator must not be graphical (must draw by "|" and "-" and...) . this highway include 3 type of car,

1- heavy
2-light heavy
3-light, t

These cars move from start point to quit at end of highway, highway must be object (programmed by class), and have 200 columns and 4 raw, it must be horizontal... . the cars speed are different,

speed =1,2,3; length=1,2,3;

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C :: How To Implement Vectorization

May 20, 2013

I'm trying to learn how to implement vectorization. Lets say I have this an array like this.

Code: int Array[10] = { 3,4,5,3,4,5,6,7,8,9};

If I traverse through the array and preform some simple calculation like adding numbers, how would I go about vectorizing this feat? For example if I want to add numbers, .

An example, add element at index 5,6,7 to element with index 1.

Code:
0 1 2 3 4 5 6 7 8 9 --- index
3,4,5,2,8,2,3,5,1,2 --- ints

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C :: Implement Setjmp For Function?

Feb 23, 2015

I am trying to implement setjmp for functions.

Code:
#include <setjmp.h>
#include <stdio.h>
jmp_buf arr[3];
void DISP(int x , int i)

[Code]....

Could I possibly use malloc to allocate memory for the stack too?

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C :: How To Implement A Generic Command

Jun 11, 2013

I have to make a prgrama using the C programming language that is able to read several lines of commands entered by the user and interpret it as a command to run.

I have to implement the following command:

a) Command generic - program should be able to read any one command and execute the same command on the operating system through primitives for implementing generic processes (eg "ls-l/etc").

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C :: How To Implement Two Dimensional Arrays

Feb 10, 2013

Code:
char str[40][40];
int number = 7;

for (int i=0;i<number;i++){
printf("enter %d th string::",i+1);
scanf("%s",str[i]);
}

Above, I have a little snippet of a code that I'm trying to figure out. I don't really understand how to implement 2d arrays in C that well. But, I mostly want to know is how and where the strings are being stored, especially with the code below.

Code:
for (int i=0;i<number;i++){
printf("enter %d th string::",i+1);
scanf("%s",str[i]);
}

I know that it's asking the user to enter strings, which will be stored into the 2d array. I just don't understand how it's being stored. Will it be placed in the 1st column or 2nd row or something?

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C++ :: Implement Flocking Algorithm

Mar 25, 2013

I'm trying to implement the flocking algorithm in C++. I've tried to implement it myself by making all the particles 'home-in' on the player. When 2 particles then collide within their larger bounding boxes they home-in to each other. And when the 2 particles are actually touching they repel each other until they are outside of their bounding boxes and find another particle to home-into.when I run my application the particles all home into the player and come to a stand still along the Y-axis above the player.

All the particles in question are stored in a Vector, with a pos and velocity.

for(int i = 0; i < swarm.size(); i++) {
for (int j = 0; j < swarm.size(); j++) {
if (swarm.at(i)->getParticleModel()->getPosition().x < gameObjects.front()->getParticleModel()->getPosition().x) {
if (swarm.at(i)->getParticleModel()->getTouching() == false)

[code]....

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C++ :: How To Implement Insert And Heapify

Nov 2, 2014

I implement copy constructor for priority queue like this, is it right?

PRIORITY_QUEUE<T>::PRIORITY_QUEUE(const PRIORITY_QUEUE &aQueue)
{
this->maxSize = aQueue.maxSize;
this->items = new T [maxSize + 1];
this->rear = aQueue.rear;
for (int i = 0; i < aQueue.rear; i++)

[code]....

By the way, how to implement "insert" and "heapify" and in insert, when we insert an element we also heapify it?

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C# :: Unable To Implement A BrowserDialog

Apr 15, 2014

Ok so i am coding in WPF i was coding just fine and im trying to implement a browserDialog

Here is the class

The issue i am having is in the DialogResult.Cancel This is the issue i receive 'System.Nullable<bool>' does not contain a definition for 'Cancel' and no extension method 'Cancel' accepting a first argument of type 'System.Nullable<bool>' could be found (are you missing a using directive or an assembly reference.

private void ArmaPathSelect_Click(object sender, RoutedEventArgs e)
{
FolderBrowserDialog folderBrowserDialog = new FolderBrowserDialog();
if (folderBrowserDialog.ShowDialog() == DialogResult.Cancel)
return;
this.Path_Arma3.Text = folderBrowserDialog.SelectedPath;
}

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C++ :: How To Implement DirectX Structures

Dec 12, 2013

I do this because I want to transform the .x format into xml... The "frame" data structure can contain other frames, and a name for the frame and a transformation. For example:

Code:
struct frame {
std::string name;
Matrix transform;
std::vector<struct frame> child;
std::vector<struct frame> sibling;

[Code] ....

I know the above won't compile. But am I on the right track to implement data structures this way using linked lists? about directx, I'd like to ask is the .x format implemented with a tree structure rather than linked lists.

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C++ :: Trying To Implement Linked List Using Inheritance

Jan 5, 2014

Not inheriting properly and provide the corrected code if possible

Code:
#include <iostream>
using namespace std;
class Node {
protected:
int Data;

[Code] ....

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C :: Structs - Implement In With Pointers And Functions

Feb 23, 2013

I have a struct and I want to implement in with pointers and functions.

What is the corect syntax? For example:

Code:
typedef struct XYZ
{

int x;
int y;
int z;
}XYZ_t;

int func( using the XYZ_t struct)

[Code] .....

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C :: Implement Merge-Sort Algorithm?

Jul 24, 2013

I'm trying to implement the Merge-Sort algorithm. I only had the pseudocode for it and have some problems coding this into C.

I have only covered pointers recently and I tried using them, which did not work. I started with the code for the merge algorithm and only used a 10 element array, which was already divided into two sorted subarrays:

Code:
#include <stdio.h>#include <stdlib.h>
int main() {
int a[5]={1,5,6,10,13}, b[5]={4,8,9,10,14},c[10], *i,*j,k;

[Code].....

This is the result that I get:

Code: 1 4 5 6 8 9 10 10 13 0

So I think the problem occurs because in the second to last loop i is incremented again, but the end of the array is already reached, and the compiler has no element a[6] to compare with *j in the last run of the loop. Is there generally a better way to implement Merge?

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C :: Calculate Process Mean To Implement With Contiki

Aug 11, 2014

I am starting to use contiki and learn c programming for my summer internship. I have to calculate the mean of the ongoing process of refrigerator power. I made the code like this

Code:

#include <stdlib.h>
#include <stdio.h>
#include <homadeus/processes/fridge_process.h>
#include <homadeus/devices/78M6610.h>
#include <homadeus/utils/utils.h>
float global_variable;
int current_state = 0; //down =0, up =1

[Code]....

How it gets the value of power is handled already. Every one second, it will display the power consumed (get_instant_power()). I don't know how to start and end the sample numbre. If I start by 1 then how should it be until? Also, is it possible if I store the power in array to accumulate?

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