I finished my Enigma cipher simulator...how should I write the error handling code? Should I throw an exception in main, or in the Enigma ctor and Encrypt() fn when the user enters a non-alphanumeric character?
I have been using a Boost NonCopyable library in Microsoft Visual Studio 2013.
What I have is the following error message:
Error1error C2280: 'boost::noncopyable_::noncopyable::noncopyable(const boost::noncopyable_::noncopyable &)' : attempting to reference a deleted functionc:usersjohndocumentsvisual studio 2013projectsdonttreaddonttreaddonttread.cpp181DontTread
Now what I want to rectify the error is to throw an exception, so that the program can compile smoothly.
I have written this code for predictive parser. It is working for valid input but it is not working for invalid input when i give invalid input it says its valid. How to do error handling in predictive parser.
I am writing to write a program and performs the following tasks
- Reading a file (txt file contains some temperature values) - Display the temperature values (contents of the file) - Calculating the average of the temperature values in the file. - finds the maximum and minim value of temperature in the file.
The program is user interactive and waits for the user input and process according to his input (choice)
I have managed to complete the program and covered all the expect except the error handling for file opening and reading, although I have managed to do it for the part one part (i.e for the choice == 1)
I can repeat it for the other choices (i.e for 2, 3 ) but I do not want to repeat the code and do it in a different function or do it once for all. While making an attempt I can not handle the rest of the program and all the program turns into a mess.
#include <iostream> #include <fstream> #include <iomanip> int menu(); int myChoice(char); char inputValidating();
[Code] .....
Need Error handling for file opening and Reading that is used once, So far I have managed to do it for choice 1
I'm new in programming, and trying to write a code in C. The requirement is following - to write a text, and to find frequency of 1 chosen character in it. The main thing is that program should check user input (for example, I want to check if user entered "char" --> then correct, or if entered "int" --> not correct). But the program still doesn't check. So I have:
Code: #include <stdio.h> int main(){ char c[1000], ch; char i, count=0; printf("Enter a text: "); gets(c);
I am making a simple caesar cypher with a 2D array. I have to make a function for the key shift so
key=5 ABCDEFGHIJKLMNOPQRSTUVWXYZ FGHJKL...ABCDE
Function Name: Key_Array This function uses the random key value to make a key array Passed: value = random key value Returns: alphabet = rearranged alphabet
[Code] .....
I am having trouble outputting the rearranged alphabet to the screen also.
I was assigned to make a vigenere cipher using the function void vegenere(char* to_encrypt, char* key, char* encrypted) I got it to work for the encryption but i have to be able to decrypt the phrase too. I was assigned to write in a flag which indicated encryption or decryption. I tried to implement this but now it wont decrypt and i dont know why, all it does is put the same copy of decryption (which is really encrypted) multiple times until it crashes.
Ok i found my dumb error of putting decrypt on an infinite loop which i fixed by putting it into the if statement after the encryption output. However now it says that the encrypted and decrypted outputs are identical without decrypting the ciphertext
I get the error of not declaring "text" "exit" but I how do I declared those variables, even if they cause problem to file... How can I output the decipher file in a new text...?
I have managed to print out the encrypted text from the console, however it doesnt decrypt correctly and isn't returning the correct key. I can't seem to find the error that is causing the decrypted text from printing correctly. When I try to decrypt the text it changes it completely as well.
I am struggling to write a code about caesar cipher shift and using ascii code with it. For example letter b should be replaced with the letter c and using the ascii code it should be from 98 to 99 and so on..
I'm attempting to make a cache simulator in C++. But I need to access individual bits in an integer to figure out where in my "cache" the writing actually gets done. I'm pretty new to bit shifting. Say I'm trying to access the the bits of the int 5, which are its "address". I'm simulating a direct mapped cache. I need to find its tag, the set it goes into, and which line. How do I use bit shifting to access the bits to acquire the tag, the index bits, offset bits, block number...all these pieces in order to actually find where I store it in the cache.
I've been working on creating a simulator to crash two galaxies together as part of a project to stress test a CUDA super computer. I've got a long way to go and am currently just working on correctly simulating n-body gravity functions. First I will use this to simulate the cores of the galaxies (the black holes) and eventually the stars.
So long story short I'm working on the beginnings of a gravity simulator. At this point I found some basic code that works well but doesn't quite give the effect I'm looking for.
The code below only pulls each object towards each other like a spring faster and faster until they shoot off into infinity. I try to give one of my bodies an initial velocity to get it to orbit another, but it always just shoots straight at the other body. I'm thinking I need to factor in inertia so that the initial velocity doesn't just get calculated away really fast by the other calculations.
I'm really looking for a bit of direction to get a real gravity simulator with orbits and such working right so eventually I can scale it up to a galaxy, throw in 100B stars and let the CUDA run for a month..
As you can see, I'm calculating all the bodies in a vector called "galaxies" with each other, and doing a basic gravity calculation to it. The update_position function simply takes the calculated acceleration and uses it to calculate the velocity and position based on the "elapsedTime".
I think I need to use the Varlet or Runge-Kutta integration methods, after doing a bit more research.
I'm attempting to make a cache simulator in C++. But I need to access individual bits in an integer to figure out where in my "cache" the writing actually gets done. I'm pretty new to bit shifting. Say I'm trying to access the the bits of the int 5, which are its "address". I'm simulating a direct mapped cache. I need to find its tag, the set it goes into, and which line. How do I use bit shifting to access the bits to aquire the tag, the index bits, offset bits, block number...all these pieces in order to actually find where I store it in the cache. I need to break the bits up into 3 sections: tag, set index, and block index. I think I can figure out the set and block index sizes based on the values passed in. The tag bits are just the remaining ones. And I'm hard coding values such as cache size (C) - 1024, number of physical address bits (m) - 32, block size (B) - 2, number of lines per set (E) - 1 (again, directly mapped cache). How would this look? I'll be using unsigned longs, so it can handle up to 64 bits.
The assignment is to open an encrypted file, count the occurrence of each alphabetic character in the file. find the highest occurring letter and use that to find the shift, then apply the sift to the file in order to decipher and then print out the deciphered txt.
#include <fstream> #include <iostream> #include <string> using namespace std; int main(){ string word; ifstream txt; int arr[26] = { 0 };
We've been tasked write a code which would mimic a secure entry keypad.. Only recognising the digits 0-9 for the passcode, and non-numerics S (start again) C (clear last digit) and E (enter) for the control. All other key strokes are to be ignored.
The passcode has to be <10 digits and represented on the screen by "****", with any keystrokes >10 ignored. The valid passcode being 4 digits (1234).
With 3 attempts to get the correct pass code, after each fail attempt as please try again message show, where after the 3rd attempt a specific message is displayed and an alarm sounds..
I made this dice simulator which basically throws the dice 1 million times and outputs the frequency and percentage average for each side (1 to 6).
Everything is working fine, except my averages (floats) seem to be rounding up, causing 4% being "unassigned" at the end of the million rolls. I'm outputting with a setprecision of 2, but I only get 0's and no fractional numbers.
For a big project for school I have to make an airline reservation simulator but I have run into a problem. I want to save the the flight code and its location in a binary file so that I can obtain a code according to the location but this happens:
[URL] ... (link to current output and expected output)
I've been working on a battle simulator, and using it as a learning experience. So far, I've been able to debug the program, and learn some stuff, and it's been running smoothly. It's still runnable, but I've been trying to make it so the player can save his character, and continue the game later. However, I'm not sure whether it's the save or load function that's not working, because even if i save to a txt file, it's just a bunch of random characters. I don't know if that means it's not saving correctly, or if it's just supposed to be like that. Anyway, here are the two functions I'm speaking of:
i want to draw a highway, this simulator must not be graphical (must draw by "|" and "-" and...) . this highway include 3 type of car,
1- heavy 2-light heavy 3-light, t
These cars move from start point to quit at end of highway, highway must be object (programmed by class), and have 200 columns and 4 raw, it must be horizontal... . the cars speed are different,