C/C++ :: Overloading Functions With Different Types (char / Int)
Apr 24, 2014
For my project, my professor is going to test each of our functions. And the functions of type string, he is going to input a value from 1-1 billion(from our calling program) and it should work. However it is not working. I tried putting in a value greater than 9, but it only prints out 1 + x. It should print whatever value I decided to input.
// COverloadingProj.cpp : Defines the entry point for the console application.
#include "stdafx.h"
#include "OverLoadingHeader.h"
[Code].....
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Jan 12, 2013
I've got a game engine with a line-trace collision method which returns the first object it hits. I'd like to be able to pass it a class-type so that it can ignore objects of other types.
consider this pseudo-code:
Entity* TraceEntity( const Vec3f& LineStart, const Vec3f& LineEnd, const Type atype ) {
// check collision on entities, ignore entities of type 'atype'.
// return whatever it finds
}
I'd like to do this without template classes because it will result in a significant bloat in executable size every time I decided to trace for a new entity type (I've really developed a distaste for templates for this reason)
using type_info only checks for an object's deepest subclass, so it won't work for class C : public B : public A if I'm looking for classes of type B.
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Apr 27, 2013
How to finish these two remaining operator overloading functions
Also, "contents and NumItems are private"
Code:
Bag operator+ (const Bag& b1, const Bag& b2);
//Postcondition: the bag returned is the union of b1 and b2.
ostream& operator<<(ostream&, const Bag&);
//Overloading operator <<
[Code] .....
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May 3, 2013
Can an overloaded operator be a friend function?
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Dec 20, 2013
I build a nice class that i need the output be possible in char * and in string. But how I can do for the compiler don't be confused between them?
Code:
operator char*() {
return (char *) result.c_str();
}
These works fine. and for string, i must casting it. but i want do anotherone for string... how can i do it? I tried:
Code:
operator string() {
return result;
}
But the compiler stays confused or something
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Aug 7, 2013
I'm working with inheritance and pure virtual functions, and I want to overload an output stream operator. However, every time I run the program I get this: 0x7fff00ee98c0.
I'll include a base class and a derived class so you can see what I'm talking about.
Base:
#include <iostream>
using namespace std;
#ifndef _Insurance_h_
#define _Insurance_h_
[Code]....
The application is something like this (I'm assuming the user has already inputted the name, salesperson, make, model, etc):
#include "Auto.h"
#include <iostream>
using namespace std;
#include <vector>
vector<Insurance *> sales;
[Code] .....
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Aug 11, 2014
How you would overload an operator for Common Data-types like "char" and "int".
I often use bool arrays to create a multilevel-trigger-systems, when iterating over multiple containers or waiting for two events to occur at the same time.
For example:
I would define..
bool trigger[2] = {0, 0};
And when doing work via a loop, I use it like so:
while(trigger[0] != 1 && trigger[1] != 1)
You can probably see where I'm going with this. I want to be able to use my bool array with the "!" operator.
So if "trigger == 0" (as a whole), it returns false.
How can I achieve this?
Can you create custom operators? Say if I wanted to create "or-gates" or "xor-gates" etc.
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May 4, 2013
How can we build unit-tests for functions of libraries, those with user-defined types used as their arguments ?
For example
CRecord func(Myclass * class, BSTR * name, CComptr<xxx> & something);
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Nov 28, 2012
I'm reading lines from a text file in C++ which contains integer + string + float number(like 3,67 with comma) + string in this order. I need the float number to sort the lines but I couldn't manage to separate the data into the types I can use so far. I tried different kind of functions and the best I could do was such a code;
void main (){
ifstream records;
records.open("records.txt");
int id;
string line;
char name[100];
float gpa;
[Code] ....
This fails at reading the floating number which has comma in it and then last string is read as string starting with the comma and rest of the number. An output example is:
698 John 3 ,67
It doesn't read last string on the line as well. I understand that part but simply I need another read but what I want exactly is to separate one line using "tab" as a seperator into proper data types and then using the numbers as integers, and the grades as floating numbers. How Can I do this?
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Jan 22, 2014
I have this
Code:
#include<stdio.h>
#include<ctype.h>
#include<string.h>
int check_up(char string[]);
int check_low(char string[]);
void to_up(char string[]);
void to_low(char string[]);
[Code] .....
When I compile this I have the following problems: warning: data definition has no type or storage class [enabled by default] in 'to_up(word)'conflicting types in 'to_up' function and to_low function warning: data definition has no type or storage class [enabled by default] into_up function error: unknown type name "word" in line 'printf("All uppercase %s. ", word):;'warning: parameter names (without types) in function declaration [enabled by default] in 'to_up(word)'and 'to_low(word)' 'note: previous declaration of "to_up" was here in function declaration of to_up function
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Nov 16, 2013
I'm having trouble with passing a character array between functions of the same class. I have a function, buildGraph, that calls function getNextLine. The getNextLine essentially just retrieves the next line of an input file and stores it into a "char line[80]". However when I try to use "line" in my buildGraph function, it has nothing in it.
Here's my code:
Class
#define NUMNODES 10
using namespace std;
#pragma once
class Prog3Graph
[Code] ....
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May 13, 2013
What is the programmers responsibility with respect to const char * returned by various functions, like the C++ string class c_str() function which returns a const char * to an c style string array? In VC++ I cannot delete a const char * which holds a string literal. Take the following code for example:
Code:
void func() //a useless function with illustrative code {
string s1("abcd");
string s2("efgh");
const char * cc1 = s1.c_str(); //c_str() returns a const char * c style string pointer
s2.c_str(); //this returns a const char *, which must be allocated on the heap right?
delete cc1; //produces run time error in Release mode in VC++
}
The problem with the above code snip is that space is allocated on the heap (or so I believe) for the const char *'s returned by the 2 calls to c_str(). The delete attempt fails and there is no opportunity to delete the space allocated by const char * because its not assigned to anything (however I see c_str() used this way extensively)
So, if I cannot delete a const char *, how does the memory get recovered? Perhaps the string objects s1 and s2 themselves have pointers to the items on the heap made by c_str() calls and they get deleted by the destructors of s1 and s2 when the function ends?
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Mar 20, 2014
I'm a little confused by my programming assignment this week. I've been working at it Wednesday and I've made progress but I'm still confused as to how I'm supposed to do this. The class I made is called Stack, and it's derived from a template class called StackADT. We also utilize a class called unorderedLinkedList, which is derived from a class called linkedList.
We're supposed to implement all of the virtual functions from stackADT in the Stack class. The Stack data is stored in a an unorderedLinkedList, so what I'm confused by is how to implement a few of the Stack functions because there are no functions in unorderedLinkedList which we could call to manipulate the data.
As you can see from my attached code, I'm really confused by how I'm supposed to implement the pop() and top() functions, and I also think my initializeList() function is wrong. We don't have any similar functions in unorderedLinkedList to call, so I'm at a loss of how i'd access my unorderedLinkedList. My initial thought was to call the similar functions in the class that unorderedLinkedList was derived from, linkedList, but I'm unsure of this is what we're supposed to do, or if theres actually a way to access my unorderedLinkedList without having to use the functions from the base class.
NOTE: We're not allowed to modify stackADT, unorderedLinkedList, and linkedList.
Stack.h
#include "stackADT.h"
#include "unorderedLinkedList.h"
template<class Type>
class Stack: public stackADT<Type>{
template <class T>
struct nodeType
{
T info;
nodeType<T> *link;
[Code]...
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May 3, 2013
At the moment im trying out with pointing to an array of functions. I got this working as following:
typedef void (* functionPtr) ();
functionPtr functions[2][2]={{do11,do12}, {do21,do22}};
void do11(){DEBUG_PRINTLN("11");}
void do12(){DEBUG_PRINTLN("12");}
void do21(){DEBUG_PRINTLN("21");}
void do22(){DEBUG_PRINTLN("22");}
void loop(){
A=0;
B=1;
functions[A][b]();
}
But now I'm trying to use this to point to a function inside a class so instead of do11, i want to be able to point to Basic.Do11. Somehow this doesnt work and I keep on getting this message:
error: argument of type 'void (Basic::)()' does not match 'void (*)()'
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Oct 29, 2014
Code:
cout<<"Enter Filename for input e.g(inp1.txt .... inp10.txt):"<<flush;
cin>>filename;
ifstream inpfile;
inpfile.open(filename,ios::in);
if(inpfile.is_open())
[Code] .....
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Dec 23, 2014
I've made a code to check whether or not a save file has been created correctly, but for some reason it always returns this line: readdata[qa]=='1' as true. in which qa is the counter I use in a for loop and readdata is a character array consisting of 50 characters that are either 0, 1 or 2.
this is the entire code:
#include <iostream>
#include <fstream>
#include <string>
using namespace std;
[Code]....
at first is also went wrong at line 22 and also returned that as true, but then I added brackets and it worked.
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Sep 29, 2014
I am trying to concatenate two words from a file together. ex: "joe" "bob" into "joe bob". I have provided my function(s) below. I am somehow obtaining the terminal readout below. I have initialized my memory (I have to use dynamic, dont suggest fixing that). I have set up my char arrays (I HAVE TO USE CHAR ARRAYS (c-style string) DONT SUGGEST STRINGS) I know this is a weird way to do this, but it is academic. I am currently stuck. My file will read in to my tempfName and templName and will concatenate correctly into my tempName, but I am unable to correctly get into my (*playerPtr).name.
/* this is my terminal readout
joe bob
<- nothing is put into (*playerPtr).name, why not?
joe bob joe bob
seg fault*/
/****************************************************************/
//This is here to show my struct/playerInit
[Code]....
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Nov 28, 2013
I need to do a function that copy every word from a text to a char word. How can i do it?
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Oct 26, 2013
In this below example:
class Point {
private:
double m_dX, m_dY, m_dZ;
[code].....
In that situation, << does not call the overloaded function, but rather calls the << method defined in the i/o library, which prints a message to the controlling terminal. So once it prints the message to the terminal, it then returns the out instance. Why return the out instance rather than a boolean like true? As you can see from the example, once the message is printed to terminal, out is not used anymore.
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Jan 26, 2015
I am working on this assignment...
Code:
#include <iostream>#include <iomanip>
using namespace std;
class Score
{
private:
// Value at which we'll shift digits from million_counter to billion_counter
static const int THRESHOLD = 1000000000;
[Code] ....
It gives the errors:
line 105 error: million_counter was not declared in this scope
line 106 error: normalizeScore was not declared in this scope
line 110 error: million_counter was not declared in this scope
and more of that until
line 170 error: no match for 'operator<<' in 'std:perator<< <std::char_traits<char> >((* & std::cout), ((const char*)"a+b is ")) <<operator+((*c(const Score*) (& a)), (*(const Score*)(& b)))'
I thought that because i declared friend functions, they would be able to access the private variables of the class.
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Nov 7, 2014
I have two class GameOfLife and Cell and i want to overload square braket for class GameOfLife."if g is a GameOfLife object, g[10][5] will return the Cell at row 10 and column 5. If there is no such Cells, then it will return a new Cell with position (-1000,- 1000)."
but if g[10][1000] and 1000>cols,then it returns different Cell exp (3,2) How i do control the col ( [row][col] )?
Code: vector<Cell> GameOfLife::operator [](const int row){
vector<Cell> rowCell;
for(int i=0; i<cols; ++i)
{
if( isLive(row,i) )
rowCell.push_back( Cell(row,i) );
else
rowCell.push_back( Cell(-1000,-1000) );
}
return rowCell;
}
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Oct 30, 2014
I have a small piece of code that used the set::insert function on a set of myClass. For that, I need to overload the < and > operators, which I have, but I still get a huge error saying it can't compare.
set<MyClass> mySet;
MyClass myClass
All the class information gets filled in. Then, I try to insert...
mySet.insert(myClass);
bool operator<(MyClass &lhs, MyClass &rhs) {
return lhs.name < rhs.name; //name is a string
}
The error says
...stl_function.h:230:22: error: no match for 'operator<' in '__x < __y'
MyFile.h:80:6: note: candidate is bool operator<(MyClass&, MyClass&)
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Apr 1, 2013
Well... I observed, as a non-professional programmer that "overloading operators" has some strict rules and some conventions... so any operator can differ from another. In order to have a clearest idea, I'd like to ask you to specify, for every operator, the correct (or best) way to overload it.
There are cases where you define &operator and cases where you define operator (without "&"). There are cases where operator are defined as "friend" inside class, and other cases where operator is declared externally.
example: ostream &operator<<
(why it uses & ??)
So can we have a summary for all kind of operators?
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Mar 31, 2013
I'm trying to overload operator<<, but I get an error saying 'ostream' does not name a type. Am I forgetting to declare something else? ostream& operator<< (ostream& out, Struct &b);I made sure to #include <iostream> too.
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Jun 14, 2014
I am having a bit of an issue figuring out how to operator overload with chaining. I have this as my operator= function (Its for linked lists)
WORD & WORD::operator=(const WORD & Org){
cout << "
operator= has been called WITH CHAINING
";
character *p = front;
[Code] ....
I want to be able to do X = X = X where X is of class WORD, but it errors when that line is called. And by error, I dont mean a written error, it just compiles, then says 'MSVC has stopped working' on a new pop up.
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Sep 16, 2014
I want to implement operator overloading for +=, so that the following arethmetic is possible for matrices: matrix += matrix
Here is how I have defined it in matrix.h
#ifndef MATRIX_H
#define MATRIX_H
#include <cassert>
#include <iostream>
#include <iomanip>
using namespace std;
template <class T> class Matrix;
template <class T> Matrix<T> operator+= (const Matrix<T>& m1, const Matrix<T>& m2);
[code].....
How do I implement this correctly?
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