I wish to create a simple animation, similar to the pong game but completely automatic (i.e. both sides play against eachother sort of like in a screensaver of sorts).
I am clueless on to even start tackling this, what tools to use and how to use them, to make them do what I want. I have had some experience with C++ scripting while modding Fallout 3, but I'm not sure how similar the scripting system available in the SDK for that game, is to the real thing.
Like I was saying I want to create a simple animation where two AI blocks try to prevent a ball from reaching the wall behind them.
I have a sword(25 damage), spear(20 damage), arrow(15 damage), dagger(10 damage) and knife(5 damage). I want to make a class for them so that I can equip one of them in battle and use them to inflict damage.
I'm trying to make a very simple game in SFML, and i have a problem. Whenever i try to create sf::Sprite for the class where all properties of Player (his sprite, health, speed, etc.) It gives me error.
#include <sfml.h> #include <list> class Playerclass{ public: int xspeed, yspeed; float health; sf::Sprite entsprite();
[Code] ....
The error is with player.entsprite.setTexture(texture) : "'player.Playerclass::entsprite' does not have class type".
Let assume i have a gtk window with a drawing area and a button in it....
When the application is run it will show ball... when the button is pressed it will start bouncing from one side to other... When the button is pressed again it stop bouncing...
Also the window shows the current XY co-ordinates of the ball in the bottom left corner(inside the drawing area)...
I want to use C , GTK3 and CAIRO only...
I have googled and found animation example not with GTk3 but GTK's previous versions instead...those doesnt work with GTK3..i have also read cairo's official,zetecode's tutorails and some other sites..but nowhere found any solution to my problem...
I know how to do so with OpenGL and it's very easy...but i cannot apply the same logic with cairo and gtk3...please dont suggest to use GtkGlExt...i don't want to use it...
Here's my game, what do I need to learn to make a basic GUI? (Easiest way possible for now).
--NOTE, the code was a bit too long for me to post. I can add it if it is necessary. Basically all I want are 4 buttons on the main screen, one that says "Arena," "Store," "Stats," and "Exit."
There will of course be sub menus to each option, but we will get to that later.
I have project that is on c++. it runs fine. i want to use it in my C# application as a dll. i have created its dll and but firing exception of "interprocess communication".
Is this a doable task that creating dll of an exe project and using it in C# application?
I am trying to get this to work without arrays. At the moment all I am trying to do is allow it so that when the user presses 1 the board prints with 1 replaced by X, tell me where am i going wrong. I know its not finished.
#include <stdio.h> #include <stdbool.h> char a = '1'; char b = '2'; char c = '3';
So basically I have to write a C program that, when opening the html file in a browser, looks essentially like this: (Size, position, color of the shapes doesn't matter so long as I have one of each shape and the box surrounding them. Words up top dont matter either.)
This is what I have so far: Code: #include <stdio.h> #include <stdlib.h> #define FILENAME ("A4P1.html") [code]....
Anyways i can get the individual shapes, but I don't know how to get all the shapes to appear at once..
i have an assignment where i have to draw a teapot using triangles, and are struggling with the part where i have to color it. Here is an link to the assignment URl....
I have managed to draw the teapot and translated it onto the screen. the part i need support with is making a bounding box for the triangle and coloring it.
I'm creating a game in which i.need player to.answer.my question within 10 seconds...
So I need a code for this timer... I don't want code to be paused by sleep or delay functions.. But I need that it waits.for 10 seconds.. and if user types answer in between.. it.reads it
And if player.doesn't answers it within 10 sec.. it displays a message
What my ultimate goal here is to make a program that asks the user how many numbers they would like to add followed by asking the user what numbers they want to add. I want the amount of numbers they can add to be infinite and have the loop continue adding the numbers until it reaches the final number. I just need to know how to do this.
Here's my code:
#include <iostream> #include <string> using namespace std; int main() { //variables int amount; float num; float sum;
I'm trying to write a code that proves a queue like fifo (first in first out). I have four characters :
p(rint),e(nqueue),d(equeue) and q(uit).
The problem is when I press d a first character must get rid of, but not. When I press d the numbers get double.
Example input: e 2 3 9 8 7 p 2 3 9 8 7 d p 3 9 8 7 d p 9 8 7
#include <stdio.h> void enqueue(int queue[], int newnum, int *tail_p, int maxsize); void deque(int queue[], int *tail_p, int *elem); void printqueue(int queue[],int count);
I have a problem with making header files in c, i get the code written only in main.c and then i have to create a files with extension .h and extension .c but how to do it.
I have a 2D array, array[20][3]. Each row represents a storm and each column represents month #, wind speed, and pressure in that order. This data is read from a file and auto-fills the array. I need to be able to give users the ability to add an additional storm or delete a storm. I know that a linked list would be the best approach but I'm not very familiar with linked lists.
Here's what I have to do: Using strcpy() pass it two strings of characters (such as a name like John Johnson) and copy the second string into the first, in reverse order, and print both. Write a main to exercise your function and to illustrate that the function is working properly.
I know there is a function for comparing string but i am making it to just improve my concepts.error : 2 is coming as answer when i put same sting in both place.