C/C++ :: How To Add Animation To A Program Or Code
Sep 7, 2013I've been wondering how some program using codes is animated?
View 3 RepliesI've been wondering how some program using codes is animated?
View 3 RepliesI wish to create a simple animation, similar to the pong game but completely automatic (i.e. both sides play against eachother sort of like in a screensaver of sorts).
I am clueless on to even start tackling this, what tools to use and how to use them, to make them do what I want. I have had some experience with C++ scripting while modding Fallout 3, but I'm not sure how similar the scripting system available in the SDK for that game, is to the real thing.
Like I was saying I want to create a simple animation where two AI blocks try to prevent a ball from reaching the wall behind them.
Let assume i have a gtk window with a drawing area and a button in it....
When the application is run it will show ball... when the button is pressed it will start bouncing from one side to other... When the button is pressed again it stop bouncing...
Also the window shows the current XY co-ordinates of the ball in the bottom left corner(inside the drawing area)...
I want to use C , GTK3 and CAIRO only...
I have googled and found animation example not with GTk3 but GTK's previous versions instead...those doesnt work with GTK3..i have also read cairo's official,zetecode's tutorails and some other sites..but nowhere found any solution to my problem...
I know how to do so with OpenGL and it's very easy...but i cannot apply the same logic with cairo and gtk3...please dont suggest to use GtkGlExt...i don't want to use it...
I have vector of keyframes for animation:
struct Keyframe {
float time;// time in seconds
...
};
std::vector<Keyframe> vKeys;
And every loop i accumulate delta time to animate my object:
update(float deltaTime) {
timeRunning += deltaTime;
const float animationLen = 5.0f; // 5 seconds is total length of animation
...
To calculate current Key/index into vector i use:
float currTime = std::fmod(timeRunning, animationLen);
m_currKeyFrameInx = std::size_t(vKeys.size() * currTime / animationLen);
... use index
Can this logic fail?
Before i was using this:
float currTime = std::fmod(timeRunning, animationLen);
m_currKeyFrameInx = 0u;
for (std::size_t i = vKeys.size(); --i;) {
if (vKeys[i].time < currTime) {
m_currKeyFrameInx = i;
break;
}
}
Code:
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <SDL/SDL.h>
[Code]....
I don't know why since I've assigned a value like that to a variable of that same type before. Unless I had garbage data somewhere and didn't realize it.
//code
ofstream outFile;
outFile.open("p4a.dat");
outFile << setw(8) << "90.0";
outFile << setw(8) << "75.0";
outFile << setw(8) << "36" << endl;
[Code] .....
who can provide a souce code for autopilot helicopter. because i'm doing a project.
View 4 Replies View RelatedIM trying to make a simple program that will display morse code. Ex if you type 0 print should be (-----) and all the way up to 5. The problem is though that all printf displays all the numbers and not executing only the assigned variable.
#include<stdio.h>
int main(void) {
int a , b , c , d , e, f, x;
a = 0;
b = 1;
c = 2;
d = 3;
e = 4;
f = 5;
x = 6;
[Code] ....
How to make a source code into a functional program that a user can open and use without coming across the source code and building or running it.
View 1 Replies View RelatedI have a Third Party MS-DOS program, RUN.EXE
RUN.EXE do the following:
1. Read FILE.INP as input file and run its code execution.
2. When finish, RUN.EXE will produce FILE.OUT as the output of its code execution.
3. However, if calculation made in the code execution come to unsatisfied condition, RUN.EXE will terminate without producing FILE.OUT or partially produce FILE.OUT.
I want to write a program using MFC which I can set a several input case. The program should be able to:
1. Call RUN.EXE.
2. Wait for RUN.EXE to exit.
3. Continue with other code.
I can't modified RUN.EXE. I can't have RUN.EXE callback my program to let know it finish its work.
Are there any functions to call RUN.EXE, a MS-DOS program? Are there any way for the program to check if RUN.EXE finish its work and exited?
Code:
#include <iostream>
#include <windows.h>
#include <iomanip>
using namespace std;
[Code] .....
I'm trying to implement Morse code program. However, I cannot find any codes which make a time gap between the letters. How the time gap code?
I am a beginner and I ALWAYS have the toughest time doing I/O files. It's extremely frustrating. It "seems" it should be so simple. The program should find a code from a list of numbers. These numbers are from 0 - 9, and after each number is a space in the file. Your job is to extract a special code containing only 10 of those numbers. For the number to be part of the code, it should be divisible by 2. After extracting 10 numbers divisible by 2 for the code, write those 10 numbers to the file to form the expected code.
Input file is ("question.txt")
Output should be ("code.txt")
Should this contain a "for loop" or If/else ?
Here's what I did . .
/
// int numbers, total, counter;
ifstream inFile;
inFile.open ("question.txt");
outFile.open ("code.txt");
if (!inFile)
[Code] ....
This program works on an online compiler but force closes on codeblocks after entering the elements.
#include<iostream>
using namespace std;
int two_print(int x, int one[999]) {
int two[999][999];
for(int k=0, r=x; k<=x; k++, r--)
[code]....
What is the program of this pseudo code?
Set found to false.
Set position to -1.
Set index to 0.
While found is false and index < number of elements
If list[index] is equal to search value
found = true.
position = index.
End If
Add 1 to index.
End While.
Return position
I'm not sure what I'm missing. It is supposed to input and display player's name and score, calculate the average score, and display the players who scored below average.
It simply doesn't work. All I get is a black screen. Debug spits out an exit code of 1073741510 (0xc000013a).
Code:
#include <iostream>
#include <string>
#include <iomanip>
using namespace std;
const int arSize = 100;
int inputPlayerData (string playerName [], int playerScore [], int &numPlayers);
[Code] ....
i want programcode which can be executed for create database add delete record in ubuntu
View 1 Replies View RelatedIs there a way to tell the program to continue reading the next line of code within a nested IF statement?
The reason I want to do this is because the two "else" statements in the following sample (the main and the nested else) will contain the same exact code and I don't want to repeat it twice. I know I can do this by creating a function and calling it from each else statement but I was just wondering if what I'm asking is even possible without using a function.
if(1 < 2) {
// yes 1 is less than 2
if(5 > 10) {
// do something
} else {
// no, 5 in not greater than 10
// here is where I want to tell the program to continue reading the next else statement
[Code] ....
How to incorporate exception handling code into my existing calcMortgage code. While I was researching exception handling, I thought "what would happen with my current code if someone input the principal with a comma in it?". Typically people write two hundred thousand like so.... 200,000. While experimenting with my original code, I remembered reading in my research that someone had done their calcMortgage with the output prompt "DO NOT USE COMMAS". So, when checking to see if my code would run, I did not use commas.
Well, guess what...using a comma in the principal causes an error with a negative numerical output. lol PERFECT!!!! Obviously, the easy thing to do would be to put output instructions in the code telling the user NOT to use commas, but the assignment requires me to use exception handling. The code itself works, but the calculation produces a negative monthly payment.
How would I insert exception handling code into my current code to correct this problem??
#include <iostream>
#include <cstdlib>
#include <cmath>
using namespace std;
struct calcMortgage {
double Principal, numYears, IntRate, monthlyPayments;};
int main(){
[Code]...
would I use a try or a throw??
Ok, this thing works as far as the getting the image and drawing the rectangle but for the life of me I cannot figure out why it is causing an in the program.cs.
public partial class Crop : Form {
public Crop(Image BaseImage) {
InitializeComponent();
if ((Bitmap)BaseImage != null) { pbOriginal.Image = BaseImage; }
[Code] ....
BaseImage is pulled in from the main form's picture box.
I have made a program that converts or reverses an input string. Here is my code working fine
static void Main(string[] args){
string input = Console.ReadLine();
string[] words = input.Split(' ')
for (int i = words.Length; i > 0; i--)
Console.Write(words[i - 1] + " ");
Console.WriteLine();
Console.ReadLine();
}
How can I write this program in pseudo code?
I have assignment which requires me to print out and array code and a pseudo code. I dont no what a pseudo code is,.
View 2 Replies View RelatedI have a class 'A' which is almost perfect for my needs. Class 'B' uses class 'A' I've now designed Class 'C' and Class 'D' and noticed that there is a good chunk of code in class 'B', 'C' and 'D' for using Class 'A' is duplicated. I've separated out this code in specific, standalone functions in each of the classes. Now I'm wondering where this code should go. At the moment, the functions are duplicated in the three calling classes (B, C and D). Placing the functions into class 'A' would break the single responsibility principle. Inheritance to add functionality would likely break both SRP and LSP. The one that seems that it may work is composition.
However, Is designing a complete class just for a few functions over kill?
Would it be valid for classes 'B', 'C' and 'D' to access both the new class 'E' (which would depend on A) and the old class 'A' (which would have to be the same instance as the instance in the new class 'E'), or should the new class 'E' provide sufficient functionality so that Classes B, C and D don't need to access Class A directly? It would seem that its then an incomplete interface of the original object with additional functionality (ie, incompatible) Or should I do it a completely different way?
i wrote the following code :
Code:
#include<stdio.h>#include<conio.h>
#include<stdlib.h>
int a[][4] = {15,9,10,25,6,2,4,7,32,19,42,8,21,17,18,0};
void boxes();
void display();
void main()
{int ch,r=3,c=3,t;
[Code]...
not able to esc when i press esc key.how to get rid of this.
I wanna to know how can i get a string from the user and treat it as a c++ code ..is there any way to do that ??
View 7 Replies View RelatedI want to make a RTS game but how can I code an AI for RTS games. How to do that?
View 5 Replies View RelatedI am making a game and want to make an updater that grabs the source code from a page on the web. Can this use things that are available to all platforms? It could just be something that grabs the text from the page and executing it (maybe using something like Python's exec() command ?) BTW I'm using mac
View 1 Replies View Related