And while moving the bits till the size of the integer, it fills the LSB with 0's and as 1 crosses the limit of integer, i was expecting the output to be 0.
In a .h file there is a function that takes in this parameter:
void (^callback)(float * arg)=NULL
as in a function definition:
void func(void (^callback)(float * arg)=NULL);
What I am able to read is that it takes a function pointer and if not defined it overrides with NULL. The part I do not get is the ^ in (^callback). I only know ^ as a bitwise XOR operator. It also generates issues in my VS2012 compiler (something with CLR). So I would really like to rewrite this part to something else, without the bitwise operator...
I have a 32 bit integer variable with some value (eg: 4545) in it, now I want to read first 8 bits into uint8_t and second 8 bits into another uint8_t and so on till the last 8 bits.
I'm a little lost with this program. The idea is to dynamically allocate an array and increase its size every time a new integer is inputted by the user. I believe it is a memory leak but as we have just started learning this I'm not sure how to recognise it. Sometimes I can input as many integers as I want other times 2 or 3 before it crashes. When I can input enough values i exit the loop and send it to the sort function and mean calculator function, all works fine there except the last number inputted becomes this huge value not hexadecimal though... As such I'm at a loss as what to look at next, so here you go:
Write a program using user-defined function which accepts an integer array and its size as arguments and assign the elements into a two dimensional array of integers in the following format: If the array is 1,2,3,4,5,6, the resultant 2D array is
Let's say I have unsigned char test[10] = "HELLO!!!"; How would I go about circularly shifting this to the right? Inline assembly instructions would be ok too
I have this BCD string: 890123...78FFF and need to right shift by say 3 nibbles, resulting in: FFF890123...78 length is fixed, number of 'f' nibbles are varying.
when we are trying to shift one tab to other one event should occur, can any one tell what is the event,how and where we have to write the event? give example. if he successfully login in first tab only then second tab will open,if he doesnt login in first and tries to open the second tab message should appear...
I am struggling to write a code about caesar cipher shift and using ascii code with it. For example letter b should be replaced with the letter c and using the ascii code it should be from 98 to 99 and so on..
So, I think that the above expression converts to 0x49 | 0x00 ... and the complete expression should be 0x49 for me.
But, the compiler gives me the result of 0x4949 as two bytes.How does the compiler calculate this expression as two bytes?show me the steps included in the calculation of this expression?
How to do this program i can easily do it in a simple for loop but i have to do this program with the following directions:
1. Write a function called bitN() that returns the value of bit N in number, where number is the first parameter, and N is the second. Assume N of the least significant bit is zero and that both parameters are unsigned int's. (A simple one-liner will suffice)
2. Write a main() function that uses bitN() to convert a decimal integer into its binary equivalent. Obtain the integer to convert from the first command-line argument.
3. Use the expression unsigned int numBits = sizeof(unsigned int)*CHAR_BIT; to get the number of bits in an unsigned int. (Include limits.h to get the definition for CHAR_BIT.)
Trying to write 4 bytes ints in a binary file and extract them after... I'm using the exclusive or (^) to isolate single bytes to write to and extract from the file since the write() function accepts only chars, only the beginning and end results are not the same...
what order a CPU would process the following arithmetic problem: 5 - (-9) = 14? Would the CPU recognize that the 'minus a minus' combination simply represents 5 + 9, and proceed with that addition, or would the CPU have to first calculate the 2's complement of -9, and then proceed to take the 2's complement of that first result in order to complete the calculation of the addition of the 'double negative'?
1.The operands from << and >> may be any of integer type (including char) The integer promotions are performed on both operands the result has the type of the left operand after promotion.
It means that if we have z = x >> y then sizeof(z) == sizeof(x) ?
2. The ~ operator is unary the integer promotions are performed on its operand.
So if I have short int y; and int x=1; y = ~x what is the meaning here?
I have a project assignment for school to write a program that does number conversions using bitwise operators. The premise is that the user enters a number with one of three letter prefixes -- Q1232, O6322, H762FA, etc. -- and the program will take that number and convert it to the other two number bases. Q is for quarternary, O is for octal, and H is for hexadecimal. The transformations should be done using bitwise operators and bit shifting. I am guessing I need to scan the number, convert it to binary, then convert it to the other two bases.
However, I am completely new to bitwise operators and bit shifting, so how to convert numbers of different bases to binary and then binary to other bases using these bit and bitwise functions. I don't have much code done yet, since I am still unsure of how to approach it, but I'll post what little I have.
Here it is:
#include <stdio.h> #include <string.h> int main() { char numType; printf(" The user will enter a number up to 32 digits in quarternary "); printf("(base 4), octal (base 8), or hexadecimal (base 16). If in ");
[Code] ....
I figure in each case I can write a function that converts the entered number to binary, then maybe two more functions that convert said binary number to the other bases. For default in the switch I will tell the user they entered an invalid number. I don't have the program looping until the user types 'EXIT' yet, but I will once I figure out anything about these bitwise operators.
I'm doing a bitwise operations on 2 bytes in a buffer, then storing the result in a variable. However, I sometimes get a non-zero value for the variable even though I'm expecting a zero value.
The relevant portion of the code is as follows.
unsigned int result = 0; long j = 0, length; unsigned char *data; data = (unsigned char *)malloc(sizeof(unsigned char)*800000);
[Code] ......
I'm expecting result to be zero when my data[j] and data[j+1] are 0xb6 and 0xab respectively, which is the case for most of the time. However, for certain values of j, my result is strangely not zero.
j = 62910, result = 64 j = 78670, result = 64 j = 100594, result = 64 j = 165658, result = 512 j = 247990, result = 128 j = 268330, result = 512 j = 326754, result = 1 j = 415874, result = 256 j = 456654, result = 1024 j = 477366, result = 512
It appears that these strange result values are all powers of 2, with a 1 bit appearing somewhere in the unsigned int.
I'm not changing the value of result anywhere else in the code, and when I print out (unsigned int)(((data[j]^0xb6)<<8)|(data[j+1]^0xab)), I get 0, but somehow when it gets stored in result, it's no longer zero.
Nothing complicated, and it works well ... except one thing: when I press the shift key and the mouse is moving by SetCursorPos, is moving pretty slow ... why ? I can not figure out why ! For testing, I attached the test project ...
I'm doing a refresher for C++ and have gotten to operator overloading. I'm trying to perform an operator overload with the insertion (<<) operator, but I have encountered a problem.
Here's my class [In a header file "Shinigami.h"]
#include<string> namespace K{ class Quincy; class Shinigami{ friend std::ostream& operator<<(std::ostream&, const Shinigami&);
[Code] .....
If the operator function is a friend of the 'Shinigami' class, why doesn't it recognize any of it's private members? I need it to be in this file because I'm doing a bit of association with the 'Quincy' class.
I thought it was the namespace, but I included that.
I'm doing a bitwise operations on 2 bytes in a buffer, then storing the result in a variable. However, I sometimes get a non-zero value for the variable even though I'm expecting a zero value. The relevant portion of the code is as follows.
Code:
unsigned int result = 0; long j = 0, length; unsigned char *data; data = (unsigned char *)malloc(sizeof(unsigned char)*800000);
[Code] ....
I'm expecting result to be zero when my data[j] and data[j+1] are 0xb6 and 0xab respectively, which is the case for most of the time. However, for certain values of j, my result is strangely not zero.
Code:
j = 62910, result = 64 j = 78670, result = 64 j = 100594, result = 64 j = 165658, result = 512 j = 247990, result = 128 j = 268330, result = 512 j = 326754, result = 1 j = 415874, result = 256 j = 456654, result = 1024 j = 477366, result = 512
It appears that these strange result values are all powers of 2, with a 1 bit appearing somewhere in the unsigned int.
I'm not changing the value of result anywhere else in the code, and when I print out