#include <iostream> #include <array> #define x arr[0] #define y arr[1] #define z arr[2] class Point {
[code]....
... that is, to be able to reference the same data by "member variables" as by referencing a stl container. But defines are the devil's work - adding in a "#define x arr[0]" is a dangerous statement. I'd really like some nice clean C++ method (C++11 or C++14 are just fine) to do this without defines, but so far I'm drawing a blank. If arr wasn't an STL container, if we just wanted a pointer-based array, I could do it this way:
class Point { ... float x __attribute__ ((aligned (sizeof(float)))); float y __attribute__ ((aligned (sizeof(float)))); float z __attribute__ ((aligned (sizeof(float)))); float*const arr = &x; };
... but you obviously can't do that if arr is an STL container.
The best I've come up with is to make x, y, and z function pointers, but then you can't call them like p.x, you have to call them like *p.x(), it's not very clean and I'd expect some added overhead. One could go even uglier and make x, y, and z be instances of some custom class with overridden operators that reference arr[], but that seems like it'd be just getting ridiculous in terms of overhead (both coding and performance)
So I have a class object that contains the private member variable spot and the public member function MoveLock. Within MoveLock, is a member variable called numbers that holds the place where a user is on a "lock knob". Now, what I'm trying to accomplish is that whenever the user turns the "knob" in the wrong direction, the position is updated with that current numbers so that the clicks needed to unlock the first state is also updated. But I get these errors:
Error E2096 C:Users...switchtest.cpp 34: Illegal structure operation in function main() Error E2294 C:Users...switchtest.cpp 39: Structure required on left side of . or .* in function main()
Ultimately, what I have in main() is a piece of what I'm going to implement in a class member function. I'm also thinking about moving the if else statements out of the for and creating a second one for the else portion.
I am having trouble compiling my interface. I am trying to store a reference variable as a member variable of the interface object. Compiler says that the variable has not be initiated correctly.
LCD inherits from VisualInterface which is expecting a DisplayDriver object to be passed in (DisplayDriver is another interface, but thats not important).
I pass the displayDriver object in when LCD is instantiated in maininterfaces.zip
I was pasing it before as a pointer but was told that this could cause me problems with memory leaks and a reference was better, but now I cant seem to get it to compile.
I haven't tried to run my program yet, but maybe I will save some trouble if I ask this question first.I am using MC PIC16F690, and I could make a pin high or low by writing RCx = 1 or 0, where x is the pin in the C port. However, I want to use the counter variable from a for() loop as the pin number. Will RC(variablename) = 1 work, or is there another syntax?
I am looking at some C++ code that has many variables that start with underscores. Why? What's the point? I know in Python its a way to keep them private, but I don't understand why we would do that in C++ when we can just make something private.
I am trying to write a program that would convert numbers of base 10, decimal numbers, to binary or hexidecimal numbers, base 2 and base 16. I want the program to run a loop through the various numbers input and store each number converted to the new type in a separate variable with the same basic name but different last letters/digits to differentiate between them and add them to the total.
Basically, I'm saying that i have the user input a number and letters. Let's say 15, d, b. So they want to convert 15 of decimal type to binary.
The program would then take the variable used to hold that number, and the other to variables to decide what function to perform on the number.
Then I will already have a variable initialized for the 3 possible conversions (binaryKey[], decimalKey[], hexideciKey[])
Then I want it to convert it and store the number at different places in the array to form the final number. Although, there is no way to predict what number the user will input, so there is no way of knowing initially where the converted place-value will need to be placed in the array.
I was wondering if there was a way to have the program run a loop where as the progression continues, it appends a number to the end of a universal name for the variables and then adds them together in the correct order creating the sequence that means that number.
In simpler terms:
Input a number: 15 Input type of base: d Input converted type: b
Program then continually divides the number by 2, storing the remainder in a new variable
Such as: for(int i=1, i < (str(number).len), i++){ when i = 1, you would get int number1;
this program is not giving to chance to enter the ooplevel value.
Code:
#include <iostream> using namespace std; const int SLEN = 30; struct student { char fullname[SLEN]; char hobby[SLEN]; int ooplevel; }; // getinfo() has two arguments: a pointer to the first element of // an array of student structures and an int representing the
I need to keep a static variable in a member function of a class that I have many objects of. I've had some trouble with it, and when I read up I found that such variables are static across all instances. Is there any way around this?
I've created a class called Voter with a private member variable ID, also I have a variable in my main function to be ID as well. I'm trying to compare the two ID's but when I do so:
if (ID == V.ID)
I get the error - 'std::string Voter::ID' is private within this context.
I know that because it's private I can't access it, but how do I?
What is the problem with the following code is? It compiles with Visual C++ 2012 but does not with g++:
//a.h
#ifndef Loaded #define Loaded using namespace std; class MyClass{ public: static const int MyStaticValue = 200;
[Code] ....
If I try to compile this using the command
g++ a.cpp b.cpp
I get an "undefined reference to 'MyClass::MyStaticValue'" error for the line "A = MyClass::MyStaticValue;" in main(). The strange thing is that if I change the line to "A = (int) MyClass::MyStaticValue;" it works fine and the output is
200 200
as expected.
The code also compiles under g++ if I move the defintion of MyStaticValue from a.h to a.cpp by const int MyClass::MyStaticValue = 200;
I have a this program of storing students in a 2-3-4 tree. I have a template class called hw6_234tree and another class called Student. Now my private member variable (m_root) keeps being reinitialized every time I process a new line. For example the first student I run through my m_root->A = Student A...(m_root is a private variable of type Node* inside of the 2-3-4tree class).The next pass through now my m_root->A == Student B. So essentially my first run through m_root->A = Student A. Then the next run m_root->A = Student B. My question is how can I keep this variable the same and stop it from reinitializing m_root->A to student B.
I know that you're allowed to use a char pointer to access any object but are you allowed to inspect a char array with a different type, say an unsigned integer without breaking the strict aliasing rule? My understanding is that it's not legal and could lead to trouble with trap representations but I just wanted to make sure.
Code: typedef struct _a { int id; } a; typedef struct _b { a my_a; my_a.id = 1; // error: expected specifier-qualifier-list before "my_a" } b;
I get error: expected specifier-qualifier-list before "my_a"
I must set the id for the kind of struct created inside the struct def because main() will be casting based on this id. Thats how I will know which structure b contains by it's id, there could be hundards of different structs with different values I will cast to the correct one and know it's members by it's id. How do I ?
Would each instance of Foo create a new counter variable, or would it remain the same for all of them, i.e. baz.funky() would always use the same counter variable? What if the class was a template?
In C++, how do i call a method member of class A from a class B, using a pointer. By the way Class A and B are of different types.
I read that when a pointer is pointing to member function it can only point member functions within the class. But how can i point to a member function outside the class.?????
I have a small class and a vector to hold the objects.
Code: class result_holder { public: // initialize class members
[Code]....
The purpose is to keep results and be able to sort the results on row_value while keeping the id and name values in registration with the row_value. I am running allot of tests and keeping the top n results. The idea is to sort the vector so that I can just examine the object in the last element to see if it should be replaced by a better result.
I know that this kind of thing is often done with an overloaded operator or a functor, but I am a bit out of my depth with that, especially determining what class variable will be used for the sort. sorting the above objects on the row_value variable?
I have a class that defines a window (a popup dialog of sorts), and I want the name of that window to be constant. The only problem is that the name of the popup needs to match the title of the parent window, and I get the name of the parent in the constructor. So how do I go about defining this member variable to be constant and initializing it with a value in the constructor?
I want to do something like this, but I know this isn't allowed:
/* class.h */ class foo { public: foo(*parentWindowPtr);
[Code] .....
I should mention that yes the name of the parent window is const char *, and I would like to keep it this way.
The question is: Define the class Counter. An instance of this class is used to count things, but the counter should never be less than 0 (non negative number). The member variable should be private. I realize what I'm suppose to be using but can't implement the member functions needed..
int main(){ int value; cin >> value; Counter myCounter(value); for (int i = 1; i <= MAXLOOP; i++) { myCounter.increment();
This does not allow me to initialize _listRef as something like NULL when it is not applicable.Also, i must change all my constructors and its child class to include an initialization of _listRef!!
What is the alternative? Is pointer the nearest? which of the following should be used?
Code: const QList<QSharedPointer<Data>> * _listRef; or const QList<QSharedPointer<Data>> *const _listRef; or const QSharedPointer<QList<QSharedPointer<Data>>> _listRef; ????
i have a vector of stores. i would like to delete the specified choice(store) from the list. Here is what i have but my erase statement is wrong and wont compile.
void Store::deleteSpecifiedStoreFromList(string choice) { for (int i = 0; i < this->stores.size(); i++) { if(this->stores[i].getStoreNames() == choice) { this->stores.erase( std::remove_if( this->stores.begin(), this->stores.end(), choice ), this->stores.end() ); } } }
I am modifying a set of static variables inside of the class's member function. The static variables are private. An example of what I'm doing is as below,
utilities.h ----------- class utilities { private: static int num_nodes;
public: void parse_details(char* );
[Code] ....
I get a compilation error in the function void utilities::parse_details(char* filename)
which says: undefined reference to `utilities::num_nodes'
I get the following error in XCode whenever I try to access the member I created 'randomGen' in a separate class in a different header file. I have made sure to include the header file and have tried to access it through an object.
This is the code I enter when trying to access the method from randomiser.h in main.cpp. It is also an overloaded function with doubles and integers:
RandomG randomiser; randomiser.randomGen(); // 'Call to member function 'randomGen' is ambiguous'
This is the code inside randomiser.h:
#include <string> #include <iostream> using std::string; using std::cout; using std::endl; class RandomG {
[Code] ....
This is the error inside xcode: [URL] ....
I have tried seperating the code for the functions in another class (main.cpp) and then running and it seems to works, so I'm not sure why I can't put everything in the .h file and then access it?
I would like it in a seperate file so it doesn't clutter my main. I am writing a game with SDL so that might be confusing and I would like the window to have a random title and other random properties, so it would be easier to use a function.