My question contains two projects that are under the same solution.
Project_1: I have created a dll where I use inside the project, OLE Db Template. In the project, I use this code.
class MyClass {
public:
LONG _value1;
SHORT_value2;
BEGIN_COLUMN_MAP(Accessor)
[Code] .....
Project_2: Is a project testing the Project_1.
- I want to call one of the exported functions.
- In Linker/Addional Dependencies, I have added the .lib
- In Linker/Additional Libray Directories, I have added the directory where is the lib.
- In C/C++/General/Additional Include Directories, I have added the directory on project 1. I did that because I want to #include a header in Project_1. But, when I do that, I get:
T1 will never be 'nothing' T2 will only be 'nothing' if T3 also is 'nothing' (if it works with T3 not being nothing, that's fine, but it won't get used that way).
Portability is a non-issue, this only needs to work in VS (2010 and higher). The 'real' solution will need up to T10, I have a solution working with SFINAE, but it takes very very long to compile and it's getting very unwieldy if you would need to add T11.
I know it's not an ideal type approach, but it is what it is, this is a necessity due to linking with a legacy API which we don't have control over.
If I declared that code in a header file I'd be able to call it with an int, float, double or whatever. But where does the actual code get instantiated? Is it effectively inlined?
What I'm wondering is if there'd ever be any scenario for putting such code in a DLL - e.g.
I just tried it and was slightly surprised to find it wouldn't compile. It compiles fine when actually building the DLL but when I try to build something else which uses that DLL I get compiler error C2491 (definition of dllimport function not allowed).
I guess that kinda makes sense if template functions are effectively inlined... or is there some other explanation....
I'm doing a homework aasignment on templates, and i have to build a list. The problem starts when i am trying to add elements to the list. For instance if i chose to add 5 different elements (1,2,3,4,5) the output will be (5,5,5,5,5).
I stumbled upon an unexpected difference between GCC and VisualStudio: Different overloaded functions are called in the following example:
// -------- can assume this is located in 'tool.h' file -------------- // Fwd declaration support foo( const int& ) gets called as expected by both compilers // void foo( const int& n );
template< typename T > void foo( const T& n ) {
[Code] ....
What happens: I expected that by calling bar(1) compiler will notice both versions of foo() and call the best match, in this case foo(const int&). That is not the case.
Note that overloaded foo(const int&) is below bar(). It seems that at that point GCC does not see overloaded version, and happily calls template version. Visual studio on the other hand has no problem finding them both.
If I introduce a forward declaration of foo( const int& ) before bar(), both compilers call that version correctly. Unfortunately, that is not a solution for my problem here.
Template version is part of a library while overloaded is part of the user code. Both would be located in different (header) files and I would not like to impose #include order to the users or to be dependant on it.
I'm trying to implement a simple template array class, but when i came into the operator< i actually have to use a template :
my code is something like :
template<typename _Type, std::size_t _Size> class array { public :
[Code] ......
but i am having an error of shadows template param 'class _Type' is it w/ the name conflict between the array template parameter and the function template parameter ?
Error1error C2955: 'DoubleLinkedListInterface' : use of class template requires template argument listdoublelinkedlist.h10 Error2error C2244: 'DoubleLinkedList<T>::DoubleLinkedList' : unable to match function definition to an existing declaration doublelinkedlist.cpp7
Error3 .cpperror C2244: 'DoubleLinkedList<T>::~DoubleLinkedList' : unable to match function definition to an existing declaration 12
.h
#pragma once #include "DoubleLinkedListInterface.h" #include "Node.h" #include <iostream>
I have a generic template class with another template in one of its types. Now I want to specialize one of its methods for a particular (template) class, which leads to a compile error, however.
GCC ends with: :35:27: error: type/value mismatch at argument 2 in template parameter list for ‘template<class Type, template<class> class O> class Foo’ :35:27: error: expected a class template, got ‘Obj2<Type>’
What is wrong with the specialization? Can it even be achieved and how (if so)?
how I want the code to look. Only problem is it doesn't work (Line 11). I have some experience with templates but I'm not a pro.
Basically I want the "Channels<3>" to be a type that I can use to specify a Cable with similar to vector<float/int> it would be Cable<Channels<2 or 3>>.
What have I messed up with the syntax?
#include <iostream> #include <vector> using namespace std;
where 'g()' returns an object of the element type. However, the compiler is claiming, no matter how I write a call to the overload, the original template is selected and/or the overload is invalid, depending on the various ways I attempt to write said overload.
I have tried several variants on this code to no avail. Outer is in a header, along with the extern template statements, and the specializations after main are in their own cpp file. Main is in a different cpp file.
What do have to do to make this work? I cannot bring the definitions of f() into the header, and they will be different for different template parameters. Ideally, I want Test to remain a private member of Outer, though this can change if it's the only option.
And then have another template function declaration for all the attractor functions where I pass the same template value as in the first one.
As you can see, I'm calling another functions inside called attractors(_tmp). I know that one way around it could be to get rid of that function and just do all the logic inside of each if statement. Is there any way to pass the same template function parameter within a template function parameter?
/** This class build the singleton design pattern. Here you have full control over construction and deconstruction of the object. */ template<class T> class Singleton
[Code]....
I am getting error at the assertion points when i call to the class as follows:
I would like to use my own template type. I have class Fraction that saves fractions, and class Sample(the template class) that arrange fractions in order.
std::cout << "Hello C++ programmers!" << std::endl;
I am trying to create a LinkedList (and then, an ADT stack; // yes, I cannot use the STL stack because the teacher won't let me), and I am getting some weird error when I create a ListNode and declare LinkedList (which has the ListNodes!) a friend of it.
I have tried forward-declaring LinkedList in the ListNode.h file, but I get this error:
error: 'ListNode' does not name a type
Are there any other possible solutions to this problem; // without having to resort to crazy stuff like having a .h file #include a .cpp file, or even declaring and defining ALL OF MY CODE in the .h files???
I have this class templates And This UML.I have to write this function +operator=(source: Array<ElemType, SIZE>): Array<ElemType, SIZE> but I do not know how to start the declaration / or start the function. I have to return a template but I do not know how to do it,