C++ :: Unable To Get Random Numbers Using Boost In A Class
Apr 24, 2014
I have been working with and trying to understand Boost for random number generating. I've come to understand that what I want is now in the C++11 standard, but I've stuck with Boost.
What I have done is create a simple main.cpp that generated random numbers successfully. From there I wanted to create a more optimal system by separating out the random code portion to a class that can be instantiated and called on demand. My problem now is that when I call the random routine of the class I just get one number no matter how many times it's called.
I know that rapid seeding is an issue so I put the seed function of the random portion in the class's constructer so that it is only called once on the creation of a class. I also tried making it a static member, but I haven't had success with that yet either. For now though, I would simply like to get successive random values upon calling the class's random function.
class header Code: #ifndef roomGen_hpp_
#define roomGen_hpp_
#include"boost/random.hpp"
#include"main.hpp"
class
roomGen
{
private:
boost::mt19937rngDimensions;
[code].....
The main.hpp file only contains a couple of struct definitions. In main I call the class with Code: randomRooms.push_back(randRooms.createRoom()); to get back a struct with random values and push it into a vector.
I'm unsure what I'm doing wrong here to only get back a single non random number from successive calls. I have tried moving the variable creation lines from roomGen::createRoom() to the private area of the class definition, but that causes me to get a slew of undefined errors so I had to settle on putting those declarations inside the function.
I seem to get an error after int main (void) saying 'a function definition isnt aloowed here before { token? And then also at the end of main saying 'expexted } at end of output?
My programme is trying to create a random array of 100 ints between 0 and 250, sort them and print them.
Here is my code:
#include <iostream> #include <stdio.h> #include <stdlib.h> #include <time.h> #include <cstring> void bubbleSort(int *array,int length)//Bubble sort function { int i,j; for(i=0;i<10;i++)
When I put boost::thread Thread; in my struct I get the error error C2248: 'boost::thread::thread' : cannot access private member declared in class 'boost::thread'
I have a class (Quadtree) and three inner class inside (Node, Inner and Leaf). Inner and Leaf inherit from Node.
I have a function in the private scope of Quadtree.
All these are located in fun.h .
Then, in fun.cpp, I am implementing the function (which is named foo <- what a prototype name!), which takes as argument a pointer to an Inner object. Inner seems unable to be resolved however!
fun.h Code: class Quadtree { private: class Node{ public: Node() { std::cout << "Node "; } }; class Inner : public Node { public: Inner() { std::cout << "Inner
I'm unable to access private variables belonging to the object class Date, which my overloaded >> operator is a friend of. I can't see anything in my code that would be causing this error. The .h file and the definition of the problematic overloaded operator from the implementation file are below:
#ifndef DATE_H #define DATE_H #include <string> using namespace std; class Date { public: // Initializes a date to the default value of January 1, 1970.
[Code] .....
The error message states that the vars (month, day, year) are declared as private in the header file and then a reference is made to the lines where I attempt to access these in the .cpp file and it reads: "in this context".
I've finally managed to do something with the combo box but knock down one wall it's like there's another one five inches behind it. What I mean is I've figured out how to add items to the combo box and have them show images in my picture box. Only problem is when I went to debug my combo box kept looping it's options over and over and over.
Private Sub xpmaleskincolorselect.Items.Add("Tone1"); malesprite.Image = My.Resources.Resources.XP_Female_clear; xpmaleskincolorselect.Items.Add("Tone2"); malesprite.Image = My.Resources.Resources.XP_Male_tan; xpmaleskincolorselect.Items.Add("Tone3"); malesprite.Image = My.Resources.Resources.XP_Male_dark; End Sub
The subs, I know they aren't right but its just to show I know where they go. Anyway using Private Sub and End sub doesn't seem to work. I'll type them in then at the error box at the bottom it'll say that it doesn't exist in the namespace. Same thing happened when I tried to add public class beforehand to see if that would work same thing about the name space.
My program behaves weird... I wanted to generate 10 random numbers from 1 to 100 each of them bigger than previous, using the while loop and function that returns a random number in specified range.
When I run the program, I get numbers much bigger than 100, even negative number, and numbers are same every time I run the program.
Code: #include <ctime>#include <cstdlib> #include <iostream> using namespace std; int range(int low, int high);
I have a program that generates random numbers. After the random number is generated, the program asks if you want to generate another random number. However, if you generate another random number, it is always the same as the first random number. How can I fix this?
I'm trying to generate random numbers so that I can assign people to teams. So far I have come up with this
Code:
int generateTeam(){ int i, teamNumber, c, n; for (c = 0; c <= 5; c++) { n = rand()%100 + 1; }
[code]....
}//end generateTeam I'm not sure how to make it so that I can exclude the previous random number when generating the next one. As an example, I have 22 students and I get the number 19. Now I can't have 19 again because that guy already has it.
Ok so Im suppose to make this program were the user inputs the size of the array then the user sets a certain range min and max for random numbers to be generated. I have a function named fillarray()
#include <iostream> #include <cstdlib> #include <ctime> using namespace std; int fillarray();
[Code] ....
Whenever i run the program i keep on getting a loop for the size of the array.
I want to generate big random numbers in C(not C++ please).By "big" I mean integers much bigger than srand(time(NULL)) and rand() functions' limit(32767).
I tried writing: (note:I am not able to see "code" tag button in this editor,so I am not using it)
But I have doubts about it's randomness quality.Also there is another problem,the program can't know the maximum random number it should use before user input,so maximum random number may need to use much smaller maximum random number according to user input.
Is there a better algorithm to create big random numbers in C?
I am designing a math program for kids. I want the program to produce 2 random numbers and check the sum of these numbers against the user's guess. I have the generating random numbers portion complete. What's the coding procedure to compare the sum to the user's guess?
Assuming you have an array of these values x=[16,18,23,24,39,40] how would you write a function to generate random numbers that can add up to a 100? I need to know how many random numbers can add up to a 100.
This is my program i have to choose for random number between 1-25 and display them the program works perfectly just that every time i run its always the same numbers.
#include <iostream> #include <cstdlib> // include library to use rand using namespace std; int main(){ int winner1; // declare variables int winner2;
i wrote this code but don't know if the numbers i array for p will generate in that order. how to get 5 random numbers horizontally and insure that 7,15, 22,27,31 will not generate in that exact sequence?
#include <iostream> #include <stdio.h> #include <stdlib.h> #include <conio.h> #include <stdio.h> #include <time.h> using namespace std; int main() {
But I have doubts about it's randomness quality.Also there is another problem,the program can't know the maximum random number it should use before user input,so maximum random number may need to use much smaller maximum random number according to user input.
Is there a better algorithm to create quality big random numbers in C?
The program is to generate random numbers to a file and will have one integer parameter, Open a file and then using a loop write the required number of random numbers to the file. Scale the random numbers from 1 and 100 inclusive. Then closes the file .The last function will read the numbers in the file into your program. so far i have
I generate a series of random numbers in parallel (using OpenMP), but depending on what number of threads I invoke, I get a different result. From that I conclude that I have made an error somewhere!
Here is the MWE, which generates a number between 0..1 and increments a variable if the generated variable is larger than 0.5:
i'm trying to fill an array with random numbers and then sort them via bubblesort. it seems to work so far. the problem is, that i seem to get the same numbers for the same input. somehow the randomness isn't working.
Code:
#include <stdio.h> #include <stdlib.h> int main() { int a, b, c, d, e, f; }