C :: Pointer Size Increase - How Many Chars It Can Store
Dec 14, 2013
That code should make the size of the pointer (how many chars it can store) bigger but when i run it it show always 3 char positions while it should show N*M.
Code:
#include <stdio.h>#include <stdlib.h>
int main(void) {
int M, N, P, i;
scanf ("%d %d", &M, &N);
P = M * N;
char *c = malloc(P * sizeof(char));
[Code] ....
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Nov 27, 2012
Change the frame window size according to font size increases.
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Apr 4, 2014
Actually whats the size of the stack and we can increase the size?
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Apr 23, 2013
how we will increase the size of an arry during program execution. eg if the size of an array is 40 and during prog exexution we want to increase the size of an arry ,what is the procedure.
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Jan 15, 2014
How to increase font size for a specific button? I tried to change the nHeight but it doesn't seems to change the font size.
Code:
CFont font;
font.CreateFont(
12, // nHeight
0, // nWidth
0, // nEscapement
0, // nOrientation
FW_REGULAR, // nWeight
[Code] ....
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Aug 29, 2014
I'm a little lost with this program. The idea is to dynamically allocate an array and increase its size every time a new integer is inputted by the user. I believe it is a memory leak but as we have just started learning this I'm not sure how to recognise it. Sometimes I can input as many integers as I want other times 2 or 3 before it crashes. When I can input enough values i exit the loop and send it to the sort function and mean calculator function, all works fine there except the last number inputted becomes this huge value not hexadecimal though... As such I'm at a loss as what to look at next, so here you go:
#include <iostream>
using namespace std;
void SelectSort(int [], int);
float MeanCalc(int [], int);
float MedianCalc(int* [], int);
[Code] .....
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Apr 19, 2014
I'm making a system like twitter for class called ShoutOut.com I want to be able to get the PublicShoutOut pointer pointed to by the start iterator and assign it to firstShoutOutToDisplay and secondShoutOutToDisplay because I need that in order to pass the pointers to one of my functions. When I step through the debugger the values in start are all default values like "" and so are the values in this->firstShoutOutToDisplay but the message that start points to is being output just fine.
EDIT: got rid of irrelevant code. Am I using the correct syntax to do this?
if (start != finish) {
//getting these because a shoutout needs to be passed to the function that displays
//options for a shoutout
this->firstShoutoutToDisplay = (*start);
[Code] ....
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Nov 24, 2014
I've been trying to store the inital size of a list in an int variable, so I can access it later in case I modify the list size. For example, I did the following:
std::list<AType *> myList;
myList.push_back(anATypeobject);
int initListSize = myList.size(); //initial list size
myList.push_back(anotherATypeobject);
myList.push_back(yetanotherATypeobject);
while(myList.size > initListSize)
myList.pop_back();
What this is supposed to do is to get an initial size of a list, and then be able to return to that initial size. However, when I try to do it in my code, initListSize always change if myList.size() changes. Is there a way to change that?
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Apr 29, 2013
What I'm trying to do is:
int *p;
someType memoryLocation;
cout<<"Enter your memory location: ";
cin >> memoryLocation;
p = memoryLocation;
cout << *p;
I was just messing around with some code, and was curious to if this was possible.
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Sep 2, 2014
Is there way to find the size of structure pointer size? When we tried to get the size of structure pointer will get size of address(@ location) which would be 4 bytes long. But I want to get the size of all structure members size using structure pointer.
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Oct 15, 2014
If I have an array and all I have is an upper limit on how big the array can get, and if the number of elements that get added can be considerably smaller than this limit, is it always the right choice to declare a pointer and just reallocate extra memory whenever the array grows? For instance, instead of declaring int a[max] I can declare a pointer int *a and than just realloc when I add elements.
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Jan 23, 2014
int hash = 0;
char *strings[100];
if((int)strings[i] != 0)
if((int) strings[hash] != 0)
while((int) strings[hash] != 0)
if((int)strings[hash] != 0)
if((int)strings[hash] != 0)
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Jul 13, 2013
I have function that looks like this myfoo(char* Name) Now i want to compare this name to another one . But the another name is a pointer . This my code :
bool Tribe::RemoveSurvavior(char *H_Name) {
const char *p;
p=SurpointArr[i]->GetSurvivor_Name();
}
I need to compare if p is same as H_Name.
Mine is do it with for on each element but when i use sizeof it gives me size of char and not real size of the name.
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Apr 22, 2015
Here is an example,
Code:
class A {
public:
virtual void foo(){}
virtual void foo2(){}
virtual void foo3(){}
};
int main() {
A a;
int ret = sizeof(A);
return 0;
}
Basically object a contains a virtual table pointer which is of size 4 bytes. Since class A should have a virtual table which contains three pointers pointing to foo, foo2,foo3 separately. So the virtual table should be of size 12 bytes. I wonder where is virtual table located in memory?
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Jan 8, 2014
I'm trying to keep track of the size of blocks of memory that a pointer points to. No matter what I do, this code below always outputs the integer 8.
If I change 1000 to 5, I still get 8. If I change it to 0, I get 8... If I change it to -1, I get 8. If I change int *a to double *a, I get 8. If I take away the & symbol, I get 8. If I use *& instead, I get 8.
Why? I want it to output 1000. If I change that to 500, I want it to output 500.
int *a;
a = malloc(1000 * sizeof(int));
int j = sizeof(&a);
printf("%d", j);
I want to build my skills where I can allocate, inspect and change memory sizes.
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Mar 15, 2015
how to accommodate double-size:8 bytes in 4 bytes pointer in 32bit system.
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Jun 11, 2014
#include <iostream>
using namespace std;
int main ()
{
[Code].....
the point of this code is to increase character by 1 (so from a to b in this case). The underlined line is the line that the system is rejecting at the moment (but there may be other issues).
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Sep 19, 2013
I have an array that is
int arr[4][2]={{1, 3}, {5, 9}, {0,1}, {2, 0}};
and I am trying to get this code worked to find the max drop which is [1][1]
- [2,0] = 9 and min drop which is [3][0] - [3][1]=2 but my code seems to be wrong.
#include <iostream>
#include <vector>
using namespace std;
int main() {
int arr[4][2]={{1, 3}, {5, 9}, {0,1}, {8, 3}};
[Code] ....
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Jan 18, 2013
I want to increase the value of some elements of an array according to a certain condition. For example the following code:
array <int, 100> myArray = {};
myArray.fill(0);
for(int i=1; i<5; i++)
*(myArray.being()+1) ++;
I was hoping myArray[1] = 5. But it actually did not work. But if I code:
int myVar = 0;
for(int i=1; i<5; i++)
myVar ++;
Result: myVar = 5.
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Dec 19, 2013
I had this question for a while - is it possbile (not intended, but if this "error" can occur) to actually increase AND decrease integer with ANY operation at the same time, so the result will be screwed integer? like this
int a = 0;
//some code
a++;
//meanwhile at the very same time, not the same code, so another thread or something
a -= 5
if it would go normally, the a would == -4, however is there any way that it will screw itself, and the "a" will be -5, or 1, or just will be somehow broken?
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Nov 4, 2013
So, I've made programs like Prime number searchers and such. But the problem is if I use an int or long int variable for the program I am limited by the variable size. I can't search through numbers larger than their memory size. So my question is: Is there a way to allocate memory to a single variable, NOT AN ARRAY, so I can make a variable as many bytes as I want?
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Jun 11, 2014
Code:
#include <iostream>
using namespace std;
int main () {
char character = 'a';
[Code] .....
the point of this code is to increase character by 1 (so from a to b in this case).
The line highligted in red is the line that the system is rejecting at the moment (but there may be other issues). why it is invalid?
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Jun 25, 2012
I'm working on a project, and can't seem to get the project to get the triangle variable to increase when the conditions are met. I need this number to be accurate so I can work out the probability.
Experiments that are either too expensive or too dangerous to perform are often simulated on a computer when the computer is able to provide a good representation of the experiment. Find out how to call the random-number generator (usually a function returning a floating point value in the range 0 to 1) for your C++ system. (Look up the functions rand and srand in the library cstdlib on the website cplusplus.com). Write a program that uses the random-number generator to simulate the dropping of glass rods that break into three pieces.
The purpose of the experiment is to estimate the probability that the lengths of the three pieces are such that they might form the sides of a triangle. For the purposes of this experiment, you may assume that the glass rod always breaks into three pieces. If you use the line segment 0 to 1 (on the real number line) as a mathematical model of the glass rod, a random-number generator (function) can be used to generate two numbers between 0 and 1 representing the coordinates of the breaks. The triangle inequality (the sum of the lengths of two sides of a triangle are always greater than the length of the third side) may be used to test the length of each piece against the lengths of the other two pieces.
To estimate the probability that the pieces of the rod form a triangle, you'll need to repeat the experiment many times and count the number of times a triangle can be formed from the pieces. The probability estimate is the number of successes divided by the total number of rods dropped. Your program should prompt the user for the number of rods to drop and allow the experiment to be repeated. Use a sentinel value of 21 to hale execution of the program.
Code:
#include <iostream>
#include <cmath>
#include <cstdlib>
#include <cfloat>
#include <iomanip>
#include <stdlib.h>
#include <time.h>
using namespace std;
float doBreak (float, float);
float doProbability (float, float);
[Code] ....
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Mar 22, 2013
I'm having a problem with my homework. The task is to write a program that will take time and date typed by user, and increase it by 1 minute. I should write 3 functions - first calls second function that updates time and calls third function, if time is 00:00.Time update works, but date update does not.My whole written code:
Code:
#include<stdio.h>
struct DateAndTime {
struct date {
int day;
int month;
int year;
[code]....
I should check if inputs are numbers only, so I tried including isdigit function from ctype.h library, but that didn't work either, after I was trying it for a good hour or so, but I kinda rage quit that...
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May 9, 2013
The program is supposed to have a method called Hitscore that adds a score between 0 and 1000 inputted by the user to the total score and increases level by one and print the score to the screen and which level they last completed after each entry . Have the user continue inputting scores to the program until the gamer has finished all 10 levels. After 10 levels, use a method you create called PassScore to have the program compare the score to avgscore (5000). If the score is less than avgscore, have the code respond "You are not angry at all. " if it is above avgscore, then have it respond "You seem quite angry, calm down. " and if it is exactly 5000, have it respond "Average, just average. "
//Angrybird.h
#ifndef ANGRYBIRD_H
#define ANGRYBIRD_H
using namespace std;
class Angrybird {
public:
float newscore;
float level;
[Code] .....
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Feb 1, 2013
I must take an old MFC project in VC++ 6.0 and make changes.
The problem is text size in screen is different from size in print preview.
for example with this font
Code:
CFont f50;
f50.CreateFont(100,0,0,0,FW_BOLD,0,0,0,DEFAULT_CHARSET,OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS,DEFAULT_QUALITY,FF_DONTCARE,"Frutiger LT Std 45 Light");
And this text
Code:
s=_T("Let's try to calculate the size of this text");
and with MM_LOMETRIC map mode
GetTextExtent() returns me:
On screen: (1595,99)
Ink printer + print preview: (1589,100)
PDFCreator + print preview: (1580,100)
comparing with screen size the height is bigger but lenght is smaller. I don't understand.
I can understand that different printers process the fonts in different way and then to have different lenghts. That's not the problem. The problem is I need to simulate in screen the same behaviour i will have on printer because these texts are being aligned in the document, and I don't want to see that the text si aligned different in text than in paper.
What can I do to render the text on screen with the same size I will have on the printer? Print preview is doing it. Should I change the font parameters? is something related with pixels per inch?
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