C++ :: How To Create Makefile With Bin Src And Inc Subdirectories
Aug 1, 2014
use makefiles, how to create a makefile with cpp files and the binary file in different directories.
These are my directories:
Project/
|
|-makefile
|
|__src/__.cpp files
|
|
|__bin/__ .exe
|
|
|__inc/__ .h files
|
|
|__obj/__ .o files
I have done this:
CC = g++
CFLAGS = -I.
SRCDIR = src
OBJDIR = obj
BINDIR = bin
INCDIR = inc
SOURCES := $(wildcard $(SRCDIR)/*.cpp)
[Code] .....
but console says "no rule to make target main.cpp, needed by project"
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May 20, 2013
I'm trying to create a Makefile for a single fie ( mycod.c)
What is the syntax?
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Aug 7, 2014
What is dependency in Makefile.
Secondly I have made Makefile but cannot use make -f . How to use it?
Third what is make [OPTION] [TARGET]
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Feb 5, 2013
I've a problem compiling my makefile. The additional files are enclosed.
the error I get:
$make ./main
gcc -ggdb main.c
/tmp/ccPIxwjP.o: In function `main':
/home/ilan/Embedded_linux/Lesson-2-Makefiles/lesson-2.1/main.c:6: undefined reference to `func1'
/home/ilan/Embedded_linux/Lesson-2-Makefiles/lesson-2.1/main.c:7: undefined reference to `func2'
collect2: error: ld returned 1 exit status
make: *** [main.o] Error 1
$
Code:
my make file:
main : main.o file1.o file2.o
gcc -ggdb main.o file1.o file2.o -o gdb-main
main.o : main.c file1.h file2.h
[Code] .....
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Jan 31, 2014
How do I compile a more than one executables? If I have two rules to compile an executables, after it compiles the first, it will stop.
a: a.h a.cpp
g++ a.h a.cpp
b: b.h b.cpp
g++ b.h b.cpp
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Mar 15, 2013
Why this makefile only executes the first entry, compiling only the first program listed?
###########################################################
#
# Simple Makefile for Operating Systems Project 2
#
###########################################################
vowcon:
g++ -o vowcon vowcon.cpp -pthread
osproj2c:
g++ -o osproj2c osproj2c.cpp -pthread
osproj2b:
g++ -o osproj2b osproj2b.cpp -pthread
osproj2a:
gcc -o osproj2a osproj2a.c -pthread
clean:
rm osproj2a osproj2b osproj2c osproj2d vowcon
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Mar 29, 2012
How do I check for ldconfig in a makefile? This makefile errors because it tries to run ldconfig, even though OS = Darwin
Code:
ifeq ($(SHARED),1)
install: banner install_headers $(lib_target)
@echo "Install shared library"
cp -f ./$(lib_target) $(inst_path)
cd $(inst_path) ;
[Code] ....
Errors
Code:
/bin/sh: -c: line 0: syntax error near unexpected token `Darwin,Darwin'
/bin/sh: -c: line 0: `ifneq (Darwin,Darwin)'
make: *** [install] Error 2
make: ldconfig: No such file or directory
make: *** [uninstall] Error 1
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May 18, 2013
I would like to call a script from a makfile to glean some information about the OS. What I more or less need is the OS name and version (CentOS-5.9, OPENSUSE-12.2, Cygwin, etc). I think I can get the rest of what I need from uname. The OS name and version doesn't seem to reside in any consistent place over the various Linux flavors. I also need to get the version of the gnu c compiler, since I think that may also require a bit more involved scripting than I would like to try out of make.
The main question is weather I can call a script out of make and have it return a value for a variable.
Something like,
OS := $(shell ./script_name)
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Mar 17, 2014
I have called a C function inside C++ code. The .so which gets created is a 32 bit while I am looking for 64 bit . What all options should be mentioned in the Make file to eventually compile and get shared object of ELF64 CLASS ?
Excerpts from Makefile
-----------------------------
CC = gcc
CXX = g++
CPPFLAGS = -I. -I$(S) -DHAVE_CONFIG_H
CFLAGS = -O2 -pipe
CXXFLAGS = -g -O2
LDFLAGS =
LIBS = -lsocket -lnsl
[Code] .....
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Oct 26, 2013
I have a struct called Array and I'm to create a function to create a dynamic array that's fill with randomly generated integers from 0 to 50 (inclusive) and a function to destroy the array for freeing its memory. Below the code that I have written so far.
Code:
* Struct */
typedef struct {int *pArray; //the dynamic array
int length; //the size of the dynamic array}Array;
/* Function to create a dynamic array */
Array *initializeArray (int length) {int i;
}
[code]....
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Apr 10, 2014
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i will get the file from C:/Folder/file.exe and move for a other created folder, but.. in every time that user make this backup, a folder will be created with year, month and date, like: C/Folder2/2014/April/16:42/file.exe.
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Feb 10, 2013
For my data-structures class, I am attempting to create a binary search tree template to be used to create an AVL tree. I've written a Generic_Tree template for the BST to inherit from, and before I jump into implementing the AVL tree I'm testing the BST member functions. Everything was compiling fine until I added the BST insert() function. Now, I'm getting the following error message from my linker:
undefined reference to 'BST<void>::insert(int, void*)'
Stemming from the call in main line 16.
my makefile compiles with:
g++ -Wall -g Generic_Tree.cpp BST.cpp barfing.cpp main.cpp
Generic_Tree:
template < typename NODE_DATA, unsigned MAX_KIDS >
class Tree {
protected:
struct NODE {
NODE_DATA* contents;
Tree* child[MAX_KIDS];
Tree* parent;
[Code] ....
I'm use to c and havn't used classes or templates before (except for declaring instances of them). The whole syntax is mystifying to me,.
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Oct 23, 2013
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Edit: In eclipse.
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Oct 31, 2013
I have an assignment that asks me to implement a variant of the classic bouncing balls program.
'Each ball should start off at the top of the screen with a random speed in the x direction. Whenever a ball hits a screen boundary it should bounce off at an angle equal to the impact angle and lose some speed. Eventually each ball should come to a rest at the bottom of the screen. Five seconds after coming to a rest a ball should be removed from the screen.'
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Perform the necessary memory allocation and copying.DestroyObject - Free object. The function accepts as input parameters a pointer to an object data structure. The function should free all memory allocated to represent the object (memory allocated for the model triangle array and the object data structure itself).
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Hint: Do not make the bouncing algorithm too complex. Bouncing a ball off a vertical or horizontal surface can be accomplished without resorting to calculating impact angles.'
The function I'm stuck at, is the first one - createobject.
My first aim is to get one ball on the screen.
Code:
// Create new object
object_t *CreateObject(SDL_Surface *screen, triangle_t *model, int numtriangles)
{
object_t *object = malloc(sizeof(object_t));
object->model = malloc(sizeof(sphere_model));
object->screen = SDL_Surface;
memcpy(*model, object->model, sizeof(object_t));
return object;
// Implement me
}
This is what I've done so far.
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Dec 1, 2013
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Code:
#include <stdio.h>
#include <stdlib.h>
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#include <conio.h>
#define row 19
#define col 19
[Code] ....
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private:
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Jan 24, 2014
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[Code].....
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Feb 28, 2013
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THIS IS MY CODE:
#include <iostream>
#include <string>
using namespace std;
// FUNCTIONS
[Code]...
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Nov 21, 2013
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Oct 21, 2014
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Aug 28, 2014
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Sep 30, 2014
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Code:
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using namespace std;
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ofs.open ("test.txt");
ofs.close();
return 0;
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Oct 6, 2013
I've tried to program a Singleton class. But the problem is that I don't know how to access the g_pInstance() function. Because this is not working because the constructor and deconstructor is private:
Singleton::g_pInstance()
Code: #include <iostream>
using namespace std;
class Singleton
{
[Code]....
I'm not sure of how to access any object, function, variables in the class when you are using a Singleton. How do you access that?
I'm just asking because I want to know how to do that if I have to use a Singleton sometime when I'm programming.
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Feb 10, 2015
I am trying to see if I can create an array of nodes. I think I have it down somewhat but this is what I have.
Code:
#include <iostream>
using namespace std;
/*This is a template of a person....sorta*/
class person{
public:
int data[32];
bool selected = false;
person(){
[Code]...
I am trying to see if there is a way for me to create a 86 slot array of person nodes. I am not sure how to do it and how to access them afterwards. I know that I am creating the bitstring of person correctly but I am not sure how to get the array of person going.
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Jan 26, 2015
I want to create a program that would take an AVI file, alter each frame (ex: change contrast, invert colors, etc.) and dump a new AVI. I've wrote a simple program for this experiment that loads up the header information from the video and dumps it. It also dumps a list of the frame data chunks within the 'movi' chunk.
The info I've gathered from coding this:
1. The recommended buffer size for each type of stream (vids, auds, etc.) is the size of the largest frame of corresponding type, plus 1 or two extra bytes.
2. numFrames in main header is the total number of frames for all types of data (video,audio,etc.) The 'length' value within stream header of type 'vids' is the number of video frames. The sizeImage value within BITMAPINFOHEADER is 921600 (==640*480*3) and the specification states that, quoth, "This can be set to 0 for uncompressed RGB bitmaps."
3. This video uses DIVX encoding.
Now my problem is this: How do I get the data within each video frame in a simple BMP like format? Even the uncompressed frames (with chunk id 'nndb') have variable sizes...let alone the compressed ones.
Information about a software that converts AVIs to a format with fixed sized uncompressed frames. Or at least some information about the frame decompression techniques.
Here's a dump made by the program for a 9 sec, 640x480 video I recorded from Pokemon. (Without the frame dump that is, it'd have made the post too long.)
Code:
AviMainHeader
-------------
size = 56
usecPerFrame = 66666
maxBytesPerSec = 7680000
padSize = 0
flags = 0x00000810
numFrames = 162
initialFrames = 0
numStreams = 2
[Code]...
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