I've a problem compiling my makefile. The additional files are enclosed.
the error I get: $make ./main gcc -ggdb main.c /tmp/ccPIxwjP.o: In function `main': /home/ilan/Embedded_linux/Lesson-2-Makefiles/lesson-2.1/main.c:6: undefined reference to `func1' /home/ilan/Embedded_linux/Lesson-2-Makefiles/lesson-2.1/main.c:7: undefined reference to `func2' collect2: error: ld returned 1 exit status make: *** [main.o] Error 1 $
Code: my make file: main : main.o file1.o file2.o gcc -ggdb main.o file1.o file2.o -o gdb-main main.o : main.c file1.h file2.h
I would like to call a script from a makfile to glean some information about the OS. What I more or less need is the OS name and version (CentOS-5.9, OPENSUSE-12.2, Cygwin, etc). I think I can get the rest of what I need from uname. The OS name and version doesn't seem to reside in any consistent place over the various Linux flavors. I also need to get the version of the gnu c compiler, since I think that may also require a bit more involved scripting than I would like to try out of make.
The main question is weather I can call a script out of make and have it return a value for a variable.
I have called a C function inside C++ code. The .so which gets created is a 32 bit while I am looking for 64 bit . What all options should be mentioned in the Make file to eventually compile and get shared object of ELF64 CLASS ?
Excerpts from Makefile -----------------------------
I have a struct called Array and I'm to create a function to create a dynamic array that's fill with randomly generated integers from 0 to 50 (inclusive) and a function to destroy the array for freeing its memory. Below the code that I have written so far.
Code:
* Struct */ typedef struct {int *pArray; //the dynamic array int length; //the size of the dynamic array}Array; /* Function to create a dynamic array */ Array *initializeArray (int length) {int i; }
I need to create a project that create a automated backup of a file.
i will get the file from C:/Folder/file.exe and move for a other created folder, but.. in every time that user make this backup, a folder will be created with year, month and date, like: C/Folder2/2014/April/16:42/file.exe.
For my data-structures class, I am attempting to create a binary search tree template to be used to create an AVL tree. I've written a Generic_Tree template for the BST to inherit from, and before I jump into implementing the AVL tree I'm testing the BST member functions. Everything was compiling fine until I added the BST insert() function. Now, I'm getting the following error message from my linker:
undefined reference to 'BST<void>::insert(int, void*)'
I have an assignment that asks me to implement a variant of the classic bouncing balls program.
'Each ball should start off at the top of the screen with a random speed in the x direction. Whenever a ball hits a screen boundary it should bounce off at an angle equal to the impact angle and lose some speed. Eventually each ball should come to a rest at the bottom of the screen. Five seconds after coming to a rest a ball should be removed from the screen.'
'Your code must keep track of objects (balls) by placing the object data structures in a linked list. You need to create your own linked list implementation. Below is a brief description of the object programming interface: CreateObject - Create a new object. The function accepts as input parameters a pointer to the SDL screen, a pointer to a model triangle array, and a variable telling the size of the model triangle array. The function returns a pointer to a new object data structure. The model triangle array specified as input parameter should not be shared across objects. (Not sharing the model triangle array allows e.g. objects to have different colors.)
Perform the necessary memory allocation and copying.DestroyObject - Free object. The function accepts as input parameters a pointer to an object data structure. The function should free all memory allocated to represent the object (memory allocated for the model triangle array and the object data structure itself).
Drawobject - Draw object on screen. The function accepts as input parameters a pointer to an object data structure. The function must draw the object on the screen by calling DrawTriangle on each of the model triangles. Remember to update scale, translation, etc., in each triangle data structure before invoking DrawTriangle.
Hint: Do not make the bouncing algorithm too complex. Bouncing a ball off a vertical or horizontal surface can be accomplished without resorting to calculating impact angles.'
The function I'm stuck at, is the first one - createobject.
I'm trying to make a database that stores the information without overwrite it. I want this program to store the client’s selection in somewhere that doesn't change and also that creates a new storage for the new value any time the client enters a new selection instead of overwriting it. I did something like that in my code but any time the program runs again and the client enters a new selection, the client’s selection is overwritten with the new value. I don’t know if it’s possible to do that (store the client’s selection in somewhere where doesn't change) with C++. I've been reading and I think I can create a database for my program.
THIS IS MY CODE: #include <iostream> #include <string> using namespace std; // FUNCTIONS
I am trying to create a OCX from a C++ dll., Here's the scenario I have a C++ dll and this dll needs to be called in VB.net program my boss want's me to create an OCX out of this.
C++ dll and use it in a VB.net class library, apparently I have created an OCX but it requires a form but the VB.net program is a class library.
I've tried to program a Singleton class. But the problem is that I don't know how to access the g_pInstance() function. Because this is not working because the constructor and deconstructor is private:
Singleton::g_pInstance() Code: #include <iostream> using namespace std; class Singleton {
[Code]....
I'm not sure of how to access any object, function, variables in the class when you are using a Singleton. How do you access that?
I'm just asking because I want to know how to do that if I have to use a Singleton sometime when I'm programming.
I am trying to see if I can create an array of nodes. I think I have it down somewhat but this is what I have.
Code:
#include <iostream> using namespace std; /*This is a template of a person....sorta*/ class person{ public: int data[32]; bool selected = false; person(){
[Code]...
I am trying to see if there is a way for me to create a 86 slot array of person nodes. I am not sure how to do it and how to access them afterwards. I know that I am creating the bitstring of person correctly but I am not sure how to get the array of person going.
I want to create a program that would take an AVI file, alter each frame (ex: change contrast, invert colors, etc.) and dump a new AVI. I've wrote a simple program for this experiment that loads up the header information from the video and dumps it. It also dumps a list of the frame data chunks within the 'movi' chunk.
The info I've gathered from coding this:
1. The recommended buffer size for each type of stream (vids, auds, etc.) is the size of the largest frame of corresponding type, plus 1 or two extra bytes.
2. numFrames in main header is the total number of frames for all types of data (video,audio,etc.) The 'length' value within stream header of type 'vids' is the number of video frames. The sizeImage value within BITMAPINFOHEADER is 921600 (==640*480*3) and the specification states that, quoth, "This can be set to 0 for uncompressed RGB bitmaps."
3. This video uses DIVX encoding.
Now my problem is this: How do I get the data within each video frame in a simple BMP like format? Even the uncompressed frames (with chunk id 'nndb') have variable sizes...let alone the compressed ones.
Information about a software that converts AVIs to a format with fixed sized uncompressed frames. Or at least some information about the frame decompression techniques.
Here's a dump made by the program for a 9 sec, 640x480 video I recorded from Pokemon. (Without the frame dump that is, it'd have made the post too long.)