coming from Java, my experience with the Classes in C++ is quite limited.
Thats why I am having trouble converting the following (simple!) Java-Program.
Most examples with linked lists I found on the web describe how to implement the LinkedList class itself. But my problem is different: I want to use such a Class (I have a LinkedList class available on my system which is presumably OK).
Code: package main; import java.util.ArrayList; public class Main { public static void main(String[] args) { BoxList<String> sl = new BoxList<String>( new ArrayList<ABox<String>>()); sl.getList().add( new BoxPair2<String>(new BoxPair2<String>(
In jumping into C++ it says something like this: It's not necessary but when you delete a pointer it's a good idea to reset it as a null pointer. That if your code try's to dereference the pointer after being freed, your program will crash. This happens to a lot of experienced programmers.
This could corrupt users data. delete p_int; p_int = NULL;
1. If you can deference a pointer after the memory is freed, why can't you just delete the pointer?
2. If you can do 1, how do you delete the pointer using code?
3. Every thing I've read says that free memory is handed out in a sequenced order. I don't believe that is true at all. I may be wrong. Why can't you put the data in any number of places if it will fit. Isn't the compiler smart enough to know where bytes (bits)and pieces are stored?
4. If you storing anything in free memory must use a pointer to it?
5. Can a pointer or something similar be used with stack memory?
#include <stdio.h> #include <stdlib.h> #include <iostream> using namespace std; class singleTon {
[Code] ....
this is a singleton pattern first,it doesn't matter, why I could delete this pointer twice?because the gcc compiler?That mean in the surface, "delete pInstance1;" this movement just mark the memory pInstance1 has been deleted but not real?does any one encounter this phenomenon?
I'm tying to create a program that evaluates all possible actions for a certain problem.
So what i'm basically trying to do is to create a sequence of actions, evaluate them to check if it's the best sequence, change the sequence, evaluate again and so on until all possible scenarios are exhausted, leaving the best one in the end.
My approach to this at first was to create a tree of all possible options and then evaluate each branch. Since there are a lot of possible cases i ran out of memory while the program was still creating the tree. I changed this to create just a branch, evaluate it and then modify it.
I was still getting memory problems. I declared a class tNode and declared a vector<tNode*> branch. Then i created all the nodes i needed for that branch with branch.push_back( new tNode() ). When i wanted to modify the branch i simply used branch.pop_back() and again a branch.push_back( new tNode() ). I figured i was getting the problem because although i clear the vector, i don't actually clear the reference in memory. Is this correct? If so, how can i actually delete the memory space and not just the pointer in the vector?
struct Point {int* a; int b;}; vector<vector<Point> > numbers; vector<int> example;
The numbers vector has a matrix of a sort and each of the members are pointing to one member in the example vector. A member numbers.at(2).at(3).a is pointing at example.at(3). Now, can I remotely delete a member in the example vector using the pointers? Like so:
delete (*(numbers.at(2).at(3).a));
I know there is a more convenient way to delete members, but this is a very specific case I'm working on.
An attempt to create a class which is basically a mimic of vector<int> i don't seem to know how to delete pointer x in a destructor to free memory, also on pushback and pushfront methods, i can't free y when i implement delete[] y; y=NULL; i get some NULL out put when cout 'ing the object in main, why is that happening and how do i free memory y.
#include<iostream> using namespace std; class vectorOfint{ int* x; int size; public: vectorOfint();
Goal: To allocate some memory as a char*, read in some binary data, re-interpret it as a float* and then free the memory.
My code looks like:
void someFunction(float* &result) { char * tmp = new char[1000]; //...Fill the char buffer here... result = (float*)tmp; //Reinterpret binary data as floats
[Code] ....
Is the cast back to char* necessary on the red line (or could I have validly left it as float*)? Would it be different if I had written char * tmp = (char*)malloc(sizeof(char)*1000); on the blue line (and correspondingly used free (char*)floatData on the red line?
I have to manage a Clinic. I need to delete a booking (for example, if John said he's coming on March 22nd at 15:30 but then he say he's not going to come, I have to delete that booking so another person can use it).
idSearched: the id of the person that is not going to come. I have a lot of specialties and each one has a list. So I ask for the speciality to delete the node (the node contains John's booking). If I don't find it, I return (-1). searchSpecByID return a pointer to the list where the speciality is. So head will point to the first node of the list. In nodeToDelete I have the node I want to delete.
The program detects OK when is the first in the list and when not, but it doesn't delete the node.
I was having problems changing the value of my head node I passed it as an argument as head which would be the address. The parameter was defined as struct node *head. like this
I tried manipultaing pointer values to change head node value but it did not work. I saw some code online which used pointer to pointers(in code below) to change head node value it worked I dont fully understand why. Would like better understanding of why.
Would also like to know why the argument call needed &head instead of just head.
remove = deleteNode(&head,found); opposed to remove = deleteNode(head,found);
I have to write a program to print pascals triangle and stores it in a pointer to a pointer , which I am not entirely sure how to do. I also have to write the file and read it, then create a binary file. Assignment is attached. I am not the best with programming and especially with pointers. I will post my code below.
Code: #include <stdio.h> #include <stdlib.h> void writePascalTriangle(char *fileName, int heightOfTriangle, int **triangle) { FILE *fp; fp=fopen("writePascalTriangle.txt", "w");
I'm making a system like twitter for class called ShoutOut.com I want to be able to get the PublicShoutOut pointer pointed to by the start iterator and assign it to firstShoutOutToDisplay and secondShoutOutToDisplay because I need that in order to pass the pointers to one of my functions. When I step through the debugger the values in start are all default values like "" and so are the values in this->firstShoutOutToDisplay but the message that start points to is being output just fine.
EDIT: got rid of irrelevant code. Am I using the correct syntax to do this?
if (start != finish) { //getting these because a shoutout needs to be passed to the function that displays //options for a shoutout this->firstShoutoutToDisplay = (*start);
const void insertStuff(const void *key, const int value){ // I want to convert the void pointer into one // of three types of pointers(int, string, or double) switch(value){ case 0: int *intPtr = key;
[Code] .....
But this causes an error of: "crosses initialization of int*intPtr"
i have been fiddling with pointers but I don't understand how the proper syntax is written when I want to acces an element of an array through a pointer to a pointer...The code is all mostly just random bs for learning purposes. I marked the problem "// THIS LINE"
This is a sample program that declares a Matrix as a structure with an array as a pointer to a pointer. The following program is supposed to store a matrix in the structure "_Matrix" and later print the matrix just entered but it fails giving me a "segmentation fault". The sample code is given below
Code: #include <stdio.h> #include <stdlib.h> struct _Matrix { int row_size; int col_size; int **mat;
i really don't know why has a error in my code, that pass a pointer of pointer (name of a matrix with 2 dimensions). Here is the source code of a simple example where appears segmentation fault when execute (but compiles normal):
#include <stdio.h> #define LINHAS 3 #define COLUNAS 5 float a[LINHAS][COLUNAS]; void zeros(float **p,float m, float n){ int i,j; for(i=0;i<m;i++)
I need to make a copy of a string that is defined by char *full and copy it into a different pointer defined by char *duplicate. I have written code to do this however it will not work and i cannot figure it out my code is as follows:
char *duplicate = (char *)malloc(strlen(full) + 1); strcpy(duplicate, full); /*Make second version of full*/ char *Ptr = strtok(duplicate, " "); /*Split duplicate up*/
I have a full program written but i know this is where the problem is because i have used printf statements to see where the program fails. I get no errors and it compiles successfully but it hits this point of the program and it just stops and windows automatically shuts down the program.
char *full is pointing to: "To be, or not to be? That is the question: Whether 'tis nobler in the mind to suffer The slings and arrows of outrageous fortune, Or to take arms against a sea of troubles,"
I need to duplicate the string because i need to use strtok but i will need the original string later on so i need an unaltered version.
I wish to know how to traverse or loop through a dynamic 2D array using pointer to pointer as returned by the code above. Like I would in a static T[20][20] 2D array.
I am beginner with C++ and I want to know. When do I use new and delete keywords? And what can I use them to do? Only thing I know about the new keyword and delete is that you can do this:
Code: int Size = 5; int *ptr = new int(Size); cout << *ptr << endl; delete ptr; And more . . .
But when do you use this keywords? I am just curios about them and want to now if them can be really effective to use.
int NextPixel(int antIndex, int currentPixel , Ant *ant , IplImage *edgeImg) { int left = currentPixel - 1 ; int right = currentPixel + 1 ; int up = currentPixel - edgeImg->widthStep ; int down = currentPixel + edgeImg->widthStep ;
[[Code] ....
if those lines are uncommented , program gives heap error.Why?
How would I delete a row in a datagridview (and in the database) if the datagridview control does not show the primary key? ie the SELECT statement we used to load the DataGridView does not include the primary key column (since it is not relevant to the user)