C++ :: Create Null Pointer After Using Delete
Aug 7, 2014
In jumping into C++ it says something like this: It's not necessary but when you delete a pointer it's a good idea to reset it as a null pointer. That if your code try's to dereference the pointer after being freed, your program will crash. This happens to a lot of experienced programmers.
This could corrupt users data. delete p_int;
p_int = NULL;
1. If you can deference a pointer after the memory is freed, why can't you just delete the pointer?
2. If you can do 1, how do you delete the pointer using code?
3. Every thing I've read says that free memory is handed out in a sequenced order. I don't believe that is true at all. I may be wrong. Why can't you put the data in any number of places if it will fit. Isn't the compiler smart enough to know where bytes (bits)and pieces are stored?
4. If you storing anything in free memory must use a pointer to it?
5. Can a pointer or something similar be used with stack memory?
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Apr 9, 2014
In my raytracer-project I have the following function:
bool hitObjects(Ray &ray, std::vector<Object *> &objects, Vector3& normal, Material *mat) {
double tmin = K_HUGE_VALUE;
double t;
[Code]....
When I try to run this, I only get the message "Material pointer is null". So, somehow the pointer is null after the hitObjects-function is called, even though it isn't inside that function.
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May 17, 2014
So I'm writing a small program for class, and for some reason I keep getting an error when trying to initialize head to NULL. Even threw in the namespace just to see, nothin'.
#ifndef NUMBERLIST_H
#define NUMBERLIST_H
using namespace std;
[Code].....
There's my header file. Not sure what I'm doing wrong with the constructor.
EDIT: Got it to work with nullptr, but still curious why that isn't working
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Dec 9, 2013
in the below program for both class pointers pointing to null. Class contains normal function executing but class contains virtual function getting segmentation fault.
#include <cstdio>
using namespace std;
class A
{
[Code].....
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Aug 26, 2014
Here when NonlinearSolver called the constructor,
m_gradient() constructor is called to construct m_gradient, which in turns sets a variable called m_S to NULL(0), then in the assignment operator, because the m_S is NULL, Visual Studio throws an exception saying that destination pointer is null, but it's not fatal. I don't like that to happen because I have to press ignore many many times when the program is debugged, how can I fix this bug (not mine) to avoid the null destination pointer exception?
As an intermediate layer, the function calls boost unbounded array operator = which in turns calls std::copy which results in this error
Code:
NonlinearSolver(solver_type const & solver)
: m_gradient()
, m_function()
, m_projection() {
*this = solver;
[Code] .....
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Feb 14, 2013
lets say I have a pointer p_unit of type c_unit* (c_unit is an a.b.c.)
I have a function that returns a pointer to a new c_unit object:
c_unit * man_add_unit() {
c_unit * local_p_unit;
unsigned short int local_run_code;
print_man_add_menu();
local_run_code = get_a_run_code(); // this bit just gets user input
switch (local_run_code)
[code]....
I assign that to p_unit, then add it to a vector v_units:
p_unit = man_add_unit();
v_units.push_back(p_unit);
cout << "New unit added.
";
The whole program runs on a loop, and another thing the user can do is to print out data on c_unit objects pointed to by v_units. The problem is, in that function up there ^ I give the user the option to go back to main menu without creating a unit.
Since "local_p_unit" is declared but not assigned an initial value, I'm guessing the function would return a "null" pointer (which is what's hanging me up). If I just let this run with the above code, and go to print out the unit data, the program crashes.
I tried to make an if thing with p_unit == 0 but this always returns false and doesn't catch the "bad" unit that will subsequently cause a crash.
Btw, I have considered assigning a reference to a generic c_unit object to that there local_p_unit so it won't return null, then remove pointers to that object from v_units at the end of the loop.. But I know there's got to be a better way.
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Mar 14, 2014
struct mystruct{
int n;
};
class mscope{
public:
std::vector<mystruct> mv;
[Code] .....
So I have a vector of structs and I want to traverse it, find a struct that matches a constraint and obtain a pointer to that struct. I made a function for this purpose which takes a number and an empty pointer that will store the reference. However, after function returns the pointer becomes null. What could be causing this?
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Jan 22, 2013
getting an invalid null pointer error message after a successful build. This program is supposed to ask for firstName, lastName, age and maJor and keep doing so until the age that is input is 0 and then the program closes. Here is what I have.
#include <iostream>
#include <string>
using namespace std;
[Code]....
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Apr 12, 2013
[URL] ....
Which object's draw is being called?
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Jan 4, 2015
void myfuncion(){
int *a = new int[10];
int b[10];
int *p = b;
delete a
delete p
}
I cant delete b and/or p but how can i check it if i can use delete or not?
i want to check if the pointer is pointing on function temp variable ( those what gets deleted after function ends .
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Sep 2, 2014
int * ptr = new int[5];
p += 2; //p now stores address of 3rd element in array
delete [] p;
what will be deleted??? all 5 elements or just 3rd, 4th and 5th elements of array(in result making a memory leak)
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Apr 15, 2013
let's say I have class LinkedList:
class LinkedList
{
public:
class Node
[Code]....
Do delete newL:
1) (*newL).~LinkedList
2) delete newL
3) delete[] newL
4) none of the above ;)
If the answer is 4, what should I do?
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Feb 22, 2012
environment : qt creator 4.7
code:
#include <stdio.h>
#include <stdlib.h>
#include <iostream>
using namespace std;
class singleTon {
[Code] ....
this is a singleton pattern first,it doesn't matter, why I could delete this pointer twice?because the gcc compiler?That mean in the surface, "delete pInstance1;" this movement just mark the memory pInstance1 has been deleted but not real?does any one encounter this phenomenon?
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Aug 17, 2013
I want to create a function to Delete , Edit record of Bianry File in C++, I have tried again and gain but not success .
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Jul 29, 2013
I'm tying to create a program that evaluates all possible actions for a certain problem.
So what i'm basically trying to do is to create a sequence of actions, evaluate them to check if it's the best sequence, change the sequence, evaluate again and so on until all possible scenarios are exhausted, leaving the best one in the end.
My approach to this at first was to create a tree of all possible options and then evaluate each branch. Since there are a lot of possible cases i ran out of memory while the program was still creating the tree. I changed this to create just a branch, evaluate it and then modify it.
I was still getting memory problems. I declared a class tNode and declared a vector<tNode*> branch. Then i created all the nodes i needed for that branch with branch.push_back( new tNode() ). When i wanted to modify the branch i simply used branch.pop_back() and again a branch.push_back( new tNode() ). I figured i was getting the problem because although i clear the vector, i don't actually clear the reference in memory. Is this correct? If so, how can i actually delete the memory space and not just the pointer in the vector?
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Apr 17, 2013
I have following:
struct Point {int* a; int b;};
vector<vector<Point> > numbers;
vector<int> example;
The numbers vector has a matrix of a sort and each of the members are pointing to one member in the example vector. A member numbers.at(2).at(3).a is pointing at example.at(3). Now, can I remotely delete a member in the example vector using the pointers? Like so:
delete (*(numbers.at(2).at(3).a));
I know there is a more convenient way to delete members, but this is a very specific case I'm working on.
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Feb 13, 2014
i want programcode which can be executed for create database add delete record in ubuntu
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Dec 3, 2013
I have little problem which causing memory leaks.
Parent > Multiple Child(Parent parent) > Child destructor deleting parent => next Child destructor crash
Example code: without using:
class Parent {
public:
Parent() {
for(int i = 0; i < x; ++i) {
for(int j = 0; j < y; ++j)
childs[i][j] = new Child(this);
[Code] ....
If you read code, on Parent destructor i = 0 & j = 1 its going crash.
Parent will be deleted aswell, but it give me assert: _block_type_is_valid(phead- nblockuse)
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Mar 28, 2014
look at this code:
#include <iostream>
using namespace std;
class teste
[Code]....
Each time i call "x = new teste();" the previous object is deleted? Does this code cause any sort of memory leak?
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Feb 25, 2015
An attempt to create a class which is basically a mimic of vector<int> i don't seem to know how to delete pointer x in a destructor to free memory, also on pushback and pushfront methods, i can't free y when i implement delete[] y; y=NULL; i get some NULL out put when cout 'ing the object in main, why is that happening and how do i free memory y.
#include<iostream>
using namespace std;
class vectorOfint{
int* x;
int size;
public:
vectorOfint();
[Code] .....
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Dec 22, 2012
Goal: To allocate some memory as a char*, read in some binary data, re-interpret it as a float* and then free the memory.
My code looks like:
void someFunction(float* &result) {
char * tmp = new char[1000];
//...Fill the char buffer here...
result = (float*)tmp; //Reinterpret binary data as floats
[Code] ....
Is the cast back to char* necessary on the red line (or could I have validly left it as float*)? Would it be different if I had written char * tmp = (char*)malloc(sizeof(char)*1000); on the blue line (and correspondingly used free (char*)floatData on the red line?
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Jan 25, 2014
VS 2012 / Windows 7 64 bit
class
class myclass {
public:
myclass(){/*stuff here*/}
myclass(int* p) {MyPointer = p; myclass()}
[Code] ....
it works until the myclass(int* p) calls myclass()
then the MyPointer will become CCCCCCCC (NULL value)!
is there a way to stop the second constructor from resetting the pointer value to null?
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Feb 18, 2014
I am looking at one of the functions of an exercise:
void escape(char * s, char * t) {
int i, j;
i = j = 0;
while ( t[i] ) {
/* Translate the special character, if we have one */
switch( t[i] ) {
[code]...
Notice the while loop evaluates the current value in t to true or false. When we hit the null terminator, does that get evaluated as 0 and hence evaluates as a falsy value so the while loop exits?
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Jun 3, 2013
It's really simple to say to a pointer to point to a sigle character or a single number.
Code: int *ptr;
int a = 5;
cout << *ptr << endl;
But I want for example a pointer to change a whole text line. My idea is that the user enters which language he speaks.
Code: cout << "English" << endl;
cout << "Swedish" << endl;
But I don't know how to this. I could have done this without pointers with if statments but I want to do it with pointers because it were a exercise to do.
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Mar 31, 2015
When you login to my site my loginservice which is done by ajax and json make a session called context.Session["Name"]. With BreakPoints it shows that everything is good and the variables are in place. However when I use Session["Name"] it comes out as null.
I will add my code at the bottem not
using System;
using System.Collections.Generic;
using System.Linq;
[Code].....
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Nov 29, 2014
I have a class called Book and I am trying to create a dynamic pointer based array of the class. When I try to run the program I keep getting the error: pointer being freed was not allocated at the line of code that says "delete [] A;". I am using Xcode to run the program.
Book *changeArraySize(Book *A, int &size, double factor) {
int i;
int newsize = size*factor;
Book *A2 = new Book[newsize];
[Code] ....
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